I'm sure this has been talked to death a long time ago, but I would think that with NWN2 coming up and a focus on increased player (and presumably DM) density, that something along this line could be easily implemented. I'd stretch it to say that 900g magic ring is not available to all PCs, but that the 50lb. full plate for 1600g might be. Actually IMO I think having anything non-magical should be NPC purchasable as well as masterwork items from appropriate vendors. Anything that magically alters stats or abilities though should only be acquired from a DM run quest or DM possessed NPC merchant/crafter. Example:Dorn wrote:I HAVE suggested making anything over 1000 gold only buyable from DMs and so on, to keep the amount of people buying uber armours at low levels down. But that was said to be too restrictive.
Rhol Plair: *clears throat* Do you have anything with an enchantment?
Mir Chent: *goes to safe in back room, returns with a shining whatever* Aye, this beastie has been known to pierce even the toughest armor...
The PC barters price, makes pursuade/appraise checks, etc. then DM finishes the sale after verifying wealth standards will be upheld and no PGing going on. I would guess that if a system like this was established, a DM could run it in 5 minutes or less. Basically wave the wand, determine what the PC wants, complete necessary dialog (lots of potential here, even some RP xp?

I personally don't like the token/trade-for-loot idea. For me it breaks the immersion completely. I'd rather see more time spent making sure the statics drop appropriate loot, and if it is too much/little, change it. Well, re-reading I see you say 'major spawns' but I think anything that drops an item worthy of DM control should probably be run by the DM in the first place. My belief on statics is they should just be RP/canon filler until the next DM run session or tavern PC chit chat. But that's an over-simplication and another topic entirely.Dorn wrote:I also suggested that major spawns leave a token rather then lots of loot. That way the DM can decide an appropriate reward considering the PCs current status in terms of wealth etc (which probably relates to AC).
Agree with common sense and powerful item/loot control via DM, though not via a token system.Dorn wrote:if these two and some common sense in rewards were played out it would make things easier in reducing silly ACs so early.
As it stands currently I believe:Dorn wrote:I'd also support the tower shield being a mixed blessing instead of it's current free AC point situation.
buckler=6lbs
shield=15lbs
tower=19lbs
Four pounds to any PC that can equip a shield is not much of a difference at all... Now 5lb bucklers and 30+lb TOWER shields makes a more compelling argument, and increases the desirability of magical/masterwork shields alot more (see reply to first topic above about DM distribution of these types of items). This might have the happy side effect of barbarians etc. using 2H more often as well : P
Well, just my thoughts, maybe something can be gleaned from them. Though I would honestly not complain if the current system was left as-is. Like Dan said though, good discussion here.