Feats

Ideas and suggestions for game mechanics and rules.
Locked
User avatar
JspecWip
Shambling Zombie
Posts: 97
Joined: Mon Jun 13, 2005 4:17 am
Location: GMT -6

Feats

Post by JspecWip »

Since Alfa is about making things as close to pnp as possible what about granting every pc disarm for free at level one since that is pnp, i duno about adding the return attempt if you fail because I'm not a coder.

Anyone know if trip and charge/bull rush/overun/trample will be in NWN2?
With mounts there should be many of these....


Or if there is a published feats list?
Making the Emote match the Roll

Setting the Best Rp and Meta gaming apart since.....Well forever

Iaijutsu in action
http://www.tostabur.sk/video/iaido.wmv
User avatar
ç i p h é r
Retired
Posts: 2904
Joined: Fri Oct 21, 2005 4:12 pm
Location: US Central (GMT - 6)

Post by ç i p h é r »

Interesting idea, but my qualm with Disarm is that it's a major hack. The D&D version is quite a bit different than the Bioware version. IIRC the two main differences are:

1. D&D penalizes the disarmer by allowing the defender a free disarm against the disarmer on failed attempts. NWN pits AB against skill and uses "discipline" to resist attempts.

2. D&D does not allow two standard actions - attack OR disarm but not both. Bioware blends the two into one action - disarm is also an attack that deals damage. Unless I'm mistaken, Knockdown works the same way (or perhaps it was KD and not Disarm that did this).

On a similar note though, I'd actually like to see the game extended beyond what it ships with. There is just a mountain of material out there from skills to feats, from PrCs to professions, from races to creatures that we can leverage. Since the release of D&D 3rd edition, scores of books, web enhancements, and supplements have been published. Over that same time period, NWN has evolved a mere fraction in comparison. Much of that is due to the constraints of the game engine, but some of it is a result of inertia.
User avatar
Mayhem
Otyugh
Posts: 906
Joined: Wed Aug 10, 2005 10:45 pm
Location: Norfolk

Post by Mayhem »

Also on a related note, I'd like to see some of the Non-PNP skills stripped out, and replaced with the mechanics from PNP - especially the use of Discipline, Parry and Concentration to resist Taunt.
*** ANON: has joined #channel
ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
User avatar
Overfilled Cup
Orc Champion
Posts: 437
Joined: Tue Apr 05, 2005 6:45 am

Post by Overfilled Cup »

This is where the community can get together to make the best of what we have.

The drawback. Lack of organization.
Locked