NWN2: equipping unidentified/non-proficient items

Ideas and suggestions for game mechanics and rules.
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Dorn
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NWN2: equipping unidentified/non-proficient items

Post by Dorn »

Was reading the NWN2 bioware boards and there is this debate raging about being able to do the above.

So anyone can equip a bastard sword...they just get horrible penalties. I mean it's not THAT much of a stretch from a longsword to a bastard sword that you couldn't even heft it.
http://nwvault.ign.com/View.php?view=ha ... il&id=6490

And also you can equip a magic weapon if it's not identified. Means that you can get curses going on maybe.

There was some talk about making this possible thorugh scripting.

Any techno-boffins know if this is possible? it would be good to see i'm thinking. If it wasn't a massive effort as it's probably down the list of priorities.

EDIT: IF it's not shipped with the game:)
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Fionn
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Post by Fionn »

always one of my peeves - let me put on the damn ring (and hopefully live to figure out the effect). Curses are only on large benifit of such an arangement.
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ç i p h é r
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Post by ç i p h é r »

I think 3E rules accommodate wielding weapons w/o having proficiencies in them. As you said, there's significant penalties in doing so. The trouble is, the restriction in NWN1 is built into the game engine, so while you can't disable that feature through scripting, you can cleverly script around it. At a minimum, you'd have to grant that player the proficiency in the weapon they want to use so they can in fact equip it, but you'd also have to apply/remove penalties OnEquip/UnEquip, or else they get a free proficiency and you certainly don't want that.

The identified/unidentified item issue is similarly a game engine issue, but I don't think there's a work around for it. Any penalties/bonuses applied to a character will be visible on the character sheet. There's no way that I'm aware of to mask that.

Still, one out of two isn't bad and certainly could lead to entertaining encounters, particularly if weapon breakage was in the game.

Dorn's long sword breaks in two as he meets the attack of his enemy with his own blade. Ditching the broken weapon, he picks up a nearby table leg and proceeds to clumsily beat the poor sod in the head.
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Spider Jones
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Post by Spider Jones »

-4 penalty to attack rolls when using weapons you are not proficient with.

Armor Check Penalty of armor applies to your attack rolls when wearing armor or shields you're not proficient with (Note: certain armor and weaponry has no ACP, and so gives you no penalty for using them without proficiency, i.e. masterwork buckler).
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Fionn
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Post by Fionn »

I don't really mind showing the +1 ToHit on the sheet when equipped. It won't be showing the '-50% Reputation to Elves' ;)
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Orcpaladin
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Post by Orcpaladin »

Along the lines of this subject, will NWN2 allow someone not proficient with a Bastard Sword to equip it 2-handed?
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ç i p h é r
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Post by ç i p h é r »

I haven't seen that specifically mentioned in any press releases. It's a rather minute detail so if you really want to know, post over on the NWN2 forums and see if you can get an answer from the developers. Then...let us know. :D
Dorn
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Post by Dorn »

ç i p h é r wrote: Still, one out of two isn't bad and certainly could lead to entertaining encounters, particularly if weapon breakage was in the game.

Dorn's long sword breaks in two as he meets the attack of his enemy with his own blade. Ditching the broken weapon, he picks up a nearby table leg and proceeds to clumsily beat the poor sod in the head.
:lol:

Yep, i've always been a fan of weapon breakage. Seems i'm solo on that one tho.

ANyway, i guess this was something to think about and perhaps revisit if such a system is not shipped with the game.
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Fionn
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Post by Fionn »

Weapon breakage requires durability, repair skills, sunder Feats/properties, etc. As a complete package, it could add to our game. As a straight random roll, it did some very dumb things (even when weighted towards cheap weapons).
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