NWN2: major spawn loot

Ideas and suggestions for game mechanics and rules.
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Grand Fromage
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Post by Grand Fromage »

Ronan wrote:Why not script it? Persistant tracking of spawns and who fights them is possible even in our current NWNx2-less system.
Because those of us who can't script our way out of a wet paper bag can still toss a loot note into a chest/inventory/etc. :P
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Sintaqx
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Post by Sintaqx »

Yeah, them wet paper bags can be tricky. As for making a note of who was involved you could loop through the party members and/or PCs in the near vicinity and make a local var on the token for each one, then have a token reader (dm wand or whatever) that would list out the purpetrators and their levels. Bah, too many scripts, so little time :)
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Overfilled Cup
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Post by Overfilled Cup »

Would this even increase the loot available to pcs at all..? I hear so much about low magic..Would it just be the HDM that gets to deal with this or would all DMs be able to hand out loot from tokens..? If all DMs can hand this loot out then they should eb standarized at creation to prevent twinking IMO..even subconscious twinking.

Just an argument..

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Post by Dorn »

All this scripting talk makes my brain hurt.

I'd have a note saved on teh DM forum for that server that read:


1) Orc chieftan token - 200gp, +1 axe, 2 CMW

2) Giant chieftan - 1000gp, +1 club, +1 amulet natural AC, 2 CSW, 2 invis potions

etc
etc

And then have teh HDM tell all DMs show restraint in handing out goods to those who dont deserve it...ie ask how they got it and make a judgement.

Was it IC?
Is it unintentional twinking (level missmatch)?
Did it take RP monster/NPC AI properly?
Did they just do it so bloody well you think they deserve a bit extra?

:lol: But if people can script it all so someone only has to press a button....well awsome!;)
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Rotku
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Post by Rotku »

I know in TLR there isn't a list of standard items to hand out when a player turns in the loot token. Although what has happened int he past, is that the DMs make notes on what they gave out to the PCs, for furture reference.
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coach
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Post by coach »

i do like the HDM only policy of token reimbursement that TLR has, that way it stays consistent

even though it has cost me the ability to turn my token in and get my loot since i've seen every ADM multiple times but never HDM

a drawback is that if a PC dies with a loot token in his inventory but the actual loot from the encounter may have saved him in the future encounter where he died (potion of invis, potion of cure serious, cone of cold scroll, etc)
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Post by Cassiel »

Why didn't the giant chieftain *drink* his potions...? ;)
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Smoothie
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Re: NWN2: major spawn loot

Post by Smoothie »

Love this idea, except for one thing...
Dorn wrote:
You openm the chest and!!!.......you get a littel pink marker.

I don't want to be Mr. Pink.

Can we choose a different color scheme, please? :lol:
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Post by Dorn »

Cassiel wrote:Why didn't the giant chieftain *drink* his potions...? ;)
Cos when someone's pounding on you with an axe. It doesn't make sesne to run back to a chest exposing your back, finding a key, unlocking the chests, loking about inside till you find the right one, openeing it, drinking it, then turning around to fight.

......unless it was a aheal potion mixed with others;)
:lol:
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Post by Stormseeker »

more times than not the dirty son of a guns drink the potions before you can kill them. Its a waste of a heal potion if you ask me. 8)
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Post by Joos »

Vorpal swords are always +5 for comedy factor. Apart from that, I have nothing to add to this
thread, except that loot value from possible CR-ratings is well defined in the DMG.
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zicada
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Post by zicada »

If nwn2 is going to be as good as i think it is in terms of database usage,- we can do this smoother.

A database of each player can be set up holding data like the ammount of times they attacked the static, what they have been given in the past and their levels etc. Based on that the system can reward them fair tresure itself, or take appropriate action if theyre farming (eg spawn a ton more etc :) ). So no need to steal time from the DMs who werent around when it happened, and no pink items to keep track of.

IF we can get the system to do it automagically, we should.
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Dorn
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Post by Dorn »

The only problemwith more systems and more databases and more scripts...is it's more to go wrongand to hold us up before going live.
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Post by fluffmonster »

Joos wrote:...Apart from that, I have nothing to add to this
thread, except that loot value from possible CR-ratings is well defined in the DMG.
Embedded in this statement is the implicit assumption that if you beat a certain mob, you are entitled to a certain reward. I think that is precisely the philosophy we need to get away from. Rewards should be determined based on a broader basket of factors, only one of which is the EL of the mob. Others include what the PCs already have, the broader balance, and whether or not that mob has been defeated by that group of PCs, or perhaps even any other group recently (momma says first come, first served).
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Joos
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Post by Joos »

fluffmonster wrote:
Joos wrote:...Apart from that, I have nothing to add to this
thread, except that loot value from possible CR-ratings is well defined in the DMG.
Embedded in this statement is the implicit assumption that if you beat a certain mob, you are entitled to a certain reward. I think that is precisely the philosophy we need to get away from. Rewards should be determined based on a broader basket of factors, only one of which is the EL of the mob. Others include what the PCs already have, the broader balance, and whether or not that mob has been defeated by that group of PCs, or perhaps even any other group recently (momma says first come, first served).
Yes, it would be a good idea to see what the MM has to say about specific
types of monsters and how they follow the standardized tables for wealth.
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