Search found 24 matches

by BaalShem
Wed Feb 03, 2010 12:41 am
Forum: ALFA / NWN / D&D Discussion
Topic: Question time
Replies: 36
Views: 10548

Re: Question time

Indio, you're an incredibly talented builder and it's good to see you in ALFA again. I still hve fond memories of the Loudwater and Balder's Gate NWN1 servers just for their beauty and atmosphere. Keep gardening though, it's good for the soul, I'll be planting my first spring greens in a month or two.
by BaalShem
Wed May 07, 2008 10:02 pm
Forum: Off Topic
Topic: United States
Replies: 42
Views: 7939

Everything is huge here! The roads, the cars, the shops, the food, the people! It's amazing. Wait until you see Texas. The panhandle is worth a look for it's juxtapositions. It has a very gorgeous minimalism with billboards for the world's largest steak and it also contains the world's largest cros...
by BaalShem
Thu May 01, 2008 2:01 am
Forum: Off Topic
Topic: United States
Replies: 42
Views: 7939

If you pass through Madison, Wisconsin, I can show you around town, feed you and give you a couch to sleep on. lagunitas234@gmail.com I have to warn you, there will be three dogs and two women in the house. It will be harvest season though, and I'm growing hops this year, so I'll probably have some ...
by BaalShem
Wed Apr 16, 2008 12:53 am
Forum: Off Topic
Topic: Amtrak vs Greyhound
Replies: 5
Views: 1828

Greyhound in the western United States is fine, if a bit cramped. The Midwest and Eastern Greyhound routes will almost always land you in the center of a cities urban decay. Expect to be offered drugs, asked to take a walk "over there by that underpass, don't, and never leave your bags unattend...
by BaalShem
Mon Apr 14, 2008 10:13 pm
Forum: ALFA / NWN / D&D Discussion
Topic: Organized groups for live
Replies: 21
Views: 6003

Jaokith, I played a Monk of the Long Death way back when we first went live. I wouldn't mind playing one again with several others PC's as characters of the same order.
by BaalShem
Sat Apr 12, 2008 9:03 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

I got the key with a rogue with social skills, I take it I didn't have enough UMD to get in then. I'll try again later, then.
by BaalShem
Sat Apr 12, 2008 4:48 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

All of the basemod seems to be working splendidly. I get a wagging finger message for logging when bleeding and looting old corpses, but no DMFI widget? I tried to enter the second dungeon in the H&C with both a mage and a rogue with no luck. Perhaps I'm missing something?
by BaalShem
Sat Apr 12, 2008 3:31 pm
Forum: Baldur's Gate (General)
Topic: Suggestions Thread
Replies: 88
Views: 23306

A temporary xp gong or other machination would be fantastic for testing some of the dungeons. Also, the AT's in the city could be scaled down a bit some seem a bit oversized.
by BaalShem
Sat Apr 12, 2008 3:15 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

I have succesfully found the..Ulcaster Ruins; north of Ulgoth's Beard. So far so good. Checking in to make sure Ulcaster Ruins is correct.

fixed names
by BaalShem
Fri Apr 11, 2008 9:08 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

I take it Hannah has the key for the one near Balder's Gate. Well, um *shuffles feet* I thought it might drop if I killed her or somethin. She didn't drop it.
fixed
by BaalShem
Fri Apr 11, 2008 8:36 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

I would help with the toolset if I could, but the learning curve is a bit too steep for me. Thus I will just try to break everything I can.
*North of Beregost near the waterfall a mushroom is an openable container.
* I haven't encountered a spawn yet, are spawns on a timer?
by BaalShem
Fri Apr 11, 2008 8:26 pm
Forum: Baldur's Gate (General)
Topic: A big thank you...
Replies: 4
Views: 2549

With a shadow dragon mount!
by BaalShem
Fri Apr 11, 2008 8:25 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

Sharptooth caves: Carpet leading up to the altar has no walkmesh *southern "barracks" area with beds and chests, no walkmesh around chests fixed *level 2: Mindflayer, umberhulk and orc king arr friendly. Which may be a good thing at the time being. fixed *Both caves in the woods of sharp t...
by BaalShem
Fri Apr 11, 2008 7:05 pm
Forum: Baldur's Gate (General)
Topic: A big thank you...
Replies: 4
Views: 2549

Happy to help. If I weren't stuck in Candlekeep I would still be testing.
by BaalShem
Fri Apr 11, 2008 5:43 pm
Forum: Baldur's Gate (General)
Topic: Bug reports: Mod v 1.00
Replies: 22
Views: 7262

AT out of Candlekeep is not working. A floating mushroom on a hillside in the Waterfall area, sorry didn't jot down the name, just south of the Friendly Arm.

Should be fixed.