Search found 29 matches

by hypervx
Sun Aug 10, 2008 11:42 am
Forum: ALFA / NWN / D&D Discussion
Topic: Resignation
Replies: 46
Views: 12163

ALFA = Saturn.

It's incredible how this community substain itself devouring its best members...

Have fun Hialmar, and thanks for the excellent and hard work!
by hypervx
Thu Jul 17, 2008 5:51 pm
Forum: ALFA / NWN / D&D Discussion
Topic: cipher's legacy
Replies: 11
Views: 3209

I can only agree with you all. Thanks Cypher, for your commitment and the hard work done. ALFA will miss you.
by hypervx
Mon Jul 07, 2008 3:50 pm
Forum: Technical Helpdesk
Topic: Stealth & lights
Replies: 1
Views: 2129

Stealth & lights

Do lights (sun/moon, torches, braziers, ...) influence stealth checks in ALFA's NWN2?
by hypervx
Thu Mar 27, 2008 6:49 pm
Forum: The Silver Marches (General)
Topic: ALFA 003 Beta has a new host.
Replies: 23
Views: 5406

Hi guys! I actually find the server on 24.10.118.145:5127...
by hypervx
Mon Mar 13, 2006 12:50 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Shops & Merchants
Replies: 19
Views: 7890

Same as Fionn here.
by hypervx
Sun Mar 12, 2006 6:36 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Shops & Merchants
Replies: 19
Views: 7890

The main question regarding up keep costs IMO is how do we prevent players from "squatting" (buying and holding shops without having a real interest in them or not transferring the rights to them when leaving the server)? Squatting is one of the major downfalls to any player owned system ...
by hypervx
Sat Mar 11, 2006 9:04 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Shops & Merchants
Replies: 19
Views: 7890

Fionn wrote:Take a stroll through Waterdeep now...
To check rotating stocks performance or other?
by hypervx
Sat Mar 11, 2006 7:46 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Shops & Merchants
Replies: 19
Views: 7890

I'm muddling over how to rework my kloodgy system for rotating stock. Whatever we do for deeds/income (30% profit margin sounds HUGE) Well, for RL it is very very low :wink: I used to work for a dress shop chain, and they usually had profit of about 100% (they sold at about 300% of the item base co...
by hypervx
Sat Mar 11, 2006 2:24 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Shops & Merchants
Replies: 19
Views: 7890

Re: Feature Specification: Shops & Merchants

Each shop will have a deed that can be traded, bought, or sold from other players. Deeds can be stolen or pick pocketed. A player in possession of a deed will be considered the owner of the shop the deed pertains to. If I understand the deeds is like a certificate of ownership, and so I don't think...
by hypervx
Thu Feb 23, 2006 8:18 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Rewards System
Replies: 63
Views: 20201

How would you define creature , hypervx, for the purposes of scripting? The unique blueprint? The general racial type? A combination of attributes? A creature variable we include on all blueprints? Other? A creature variable seems the best way. Give us more freedom and is lesser coupled with the bl...
by hypervx
Thu Feb 23, 2006 8:14 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Movement & Encumbrance
Replies: 30
Views: 10506

Yes, it doesn't seems a technical dependency: maybe more a political one.

Posted just to remember about them.
by hypervx
Thu Feb 23, 2006 8:10 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Bleeding
Replies: 12
Views: 5697

Just one question about herbs. I was under the impression that herbs only increased the healing rate of a resting character. Does this kind of healing property reasonably translate to first aid/stabilization? I'm just wondering if this is too far beyond the context of what herbs should do to be inc...
by hypervx
Thu Feb 23, 2006 8:08 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Death
Replies: 22
Views: 8354

Re: Feature Specification: Death

Also, a question for the old timers. Do we want to keep the black rock as the dead status indicator? With hit point persistence, it won't be necessary to have an item flag death. We can determine just as easily when restoring HP on login that a character has died and should be in the morgue. Though...
by hypervx
Thu Feb 23, 2006 12:13 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Death
Replies: 22
Views: 8354

Re: Feature Specification: Death

On death, your character will be sent to the Morgue or Baator. Both are considered IC, so you must not stop roleplaying just because you die. Game mechanics mean that the PC will continue to receive party XP and will 'hear' party chat. Disable this by leaving the party. I prefer it OOC. If we go fo...
by hypervx
Thu Feb 23, 2006 12:07 pm
Forum: ALFA Core Rules
Topic: Feature Specification: Bleeding
Replies: 12
Views: 5697

NWN Object Dependencies
Medicine Bags
Add also Healing Potions and Herbs.