Search found 100 matches
- Fri Jul 13, 2012 9:07 pm
- Forum: Brainstorming
- Topic: 'Buying' character customisation
- Replies: 20
- Views: 15042
Re: 'Buying' character customisation
Size can be adjusted, but it might be best to work with DMs.
- Fri Jul 13, 2012 7:42 pm
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
Just as an update, I'm a little behind where I thought I would be with this. I've been busy, but I've also rewritten the code several times. I have not worked with .NET and C# before. I am sacrificing time on this project to learn to program more naturally in C#. I think that's better over the long ...
- Fri Jul 06, 2012 5:24 pm
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
Thanks, Zelk! I think Skywing did GetObjectsInContainer(), just to throw us a curveball.
Going with the first healing potion outside of a container will probably work well enough.
Going with the first healing potion outside of a container will probably work well enough.
- Fri Jul 06, 2012 6:00 am
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
I was responding to OGR, who was responding to something I posted much earlier. I am looking into your suggestion. There is no method that I know of to check to see if an item is either in a container or is a container itself, so the best way that I know to go about it is to look for containers by r...
- Thu Jul 05, 2012 6:36 pm
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
It's definitely possible to extract that info. My one reservation is that sometimes altering the default GUIs cause them to flicker or update erratically. This is because OEI only added in functionality for us as an afterthought in 1.06. They hardcoded everything they do into the engine. I didn't ob...
- Wed Jul 04, 2012 9:35 pm
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
t-ice, I apologize for my short fuse. Has anyone asked the PA or an AR about what things in such a system would generate disputes, and which complaints they'd find valid? Would narrow this discussion pretty quickly, I think. I intend to do that shortly. I wanted to make sure that I could actually do...
- Mon Jul 02, 2012 11:38 pm
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
I agree that much of my posts weren't constructive. I thought your opinion had enough merit that I decided it should be a possible implementation of my system. My problem isn't really with the idea but how it's being expressed. Here is where I think we are Brokenbones think: It would be neat if we a...
- Sun Jul 01, 2012 3:33 am
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
That may have been a little bit harsh, but the wellspring of constructive ideas tends to dry up quickly when a thread is dominated by repetitive negativity. To provide some perspective on the things that may be possible: I don't think it's necessary to assume that people have their healing pots in a...
- Sun Jul 01, 2012 12:00 am
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
t-ice, That's your opinion. If you were the DMA or TA, that might give me cause for pause; however, you're just some dude, who's arguing against straw men. I'm pretty sure that, as long as you know how to open the toolset and use google, you could have implemented your preferred solution by now. Ins...
- Sat Jun 30, 2012 8:22 am
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
I imagine though a big fat popup of 100 items and a square that blocks seeing 1/6th of a map, during combat, would be pretty klunky. An OOC "Scavenge Healing" icon to drag to quickslot and attempt a one-click calculation of "did you find anything useful, and apply whatever the hell y...
- Fri Jun 29, 2012 6:32 pm
- Forum: Brainstorming
- Topic: KO'd, Accessible Inventory?
- Replies: 47
- Views: 30340
Re: KO'd, Accessible Inventory?
One of the major NWN2 worlds, though I can't remember which one, had a custom pickpocketing system that pulled up a gui of the target's inventory and let the cutpurse decide which item they wanted to lift. Slightly repurposing a well implemented pickpocketing system might be an easy way to accomplis...
- Tue Jun 19, 2012 5:57 pm
- Forum: Brainstorming
- Topic: Server Bias
- Replies: 104
- Views: 51951
Re: Server Bias
As an observation, there are completely RP and setting consistent ways to enable quick travel between servers. It's not like many FR books haven't taken advantage of numerous keyed portal systems throughout Faerun. Learning to use the portals could itself be an adventure hook, static or DM'd. Most o...
- Sat Dec 10, 2011 8:56 pm
- Forum: Brainstorming
- Topic: Proposal: Bring Spells in line with PnP
- Replies: 59
- Views: 36757
Re: Proposal: Bring Spells in line with PnP
Complex weather systems are common. There are some good starting points on the vault for moving towards a canonical approach. Absent winter clothing in NWN2, some of them based the save period or target DC based upon light/medium/heavy armor. One of the AI files contains the order of preference NPCs...
- Thu Jun 30, 2011 12:27 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: Encouragement: It's an issue of trust
- Replies: 47
- Views: 12727
Re: Encouragement: It's an issue of trust
However, seeing people play in one campaign each week and then in the next weekly one across the world the other day is debatable, even though we are definetely challenged in the concentration department. But this would lead us quickly into another debate - that about whether we should expand and s...
- Fri Jun 24, 2011 7:46 pm
- Forum: ALFA / NWN / D&D Discussion
- Topic: Encouragement: It's an issue of trust
- Replies: 47
- Views: 12727
Re: Encouragement: It's an issue of trust
Well this discussion went off-rail quick. It was about trust, not about more rules. Or different rules. Or alternate rules. Just trust. We already wring ourselves in odd angles to accommodate our "comic book time" in a lot of other situations anyway. So why rule- or script-enforce this on...