GSID: Sintaqx
PC: Hyacinthe
Timezone: MST (GMT -7)
Availability: Wed & thurs early evening, potentially saturday afternoons (definitive times unavailable)
* I may or may not be a figment of your imagination
Search found 143 matches
- Wed Nov 03, 2010 10:34 pm
- Forum: The Silver Marches (General)
- Topic: The Elf Only Inn :)
- Replies: 76
- Views: 78652
- Thu Jul 17, 2008 5:20 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: Suggestion for faster page loading
- Replies: 14
- Views: 3673
- Mon Jul 14, 2008 7:12 pm
- Forum: The Silver Marches (General)
- Topic: and then... there was Rumple
- Replies: 21
- Views: 6463
- Mon Jul 14, 2008 6:56 pm
- Forum: The Silver Marches (General)
- Topic: Server Up! {was: server Is Down}
- Replies: 131
- Views: 33442
- Fri Jul 11, 2008 3:19 pm
- Forum: ALFA / NWN / D&D Discussion
- Topic: Tips
- Replies: 11
- Views: 3420
Character Mode: Fine camera control, 360x360, smooth zoom in and out. Resets from the position you put it in to behind you when you move. Strategy mode: 3 levels of zoom, 360x~172 degree motion, stays where you put it. They each have their uses, I've not found a happy medium, though if th strategy c...
- Thu Jul 10, 2008 11:43 pm
- Forum: The Silver Marches (General)
- Topic: Argent Legion Rapid Reaction Force
- Replies: 94
- Views: 23584
- Wed Jul 09, 2008 12:10 pm
- Forum: The Silver Marches (General)
- Topic: Bug Thread: July 7
- Replies: 150
- Views: 34449
She still has other item bugs, like the eighteen pound shovel. Go into your garage, grab your gardening shovel (NOT your trowel) and bring it inside. Put the sumbitch on the scale in the bathroom and tell me how much it weighs. I'd be willing to bet it's somewhere in the neighborhood of 18lbs... Ju...
- Wed Jul 09, 2008 5:18 am
- Forum: The Silver Marches (General)
- Topic: White Warlock's Availability - Sessions
- Replies: 11
- Views: 4533
- Wed Jul 09, 2008 4:03 am
- Forum: The Silver Marches (General)
- Topic: Suggestions
- Replies: 288
- Views: 61259
Hills north of rivermoot should have the walkmesh gone over a bit. After exploring the entire area there are some really weird areas where you can't walk but really should be able to, and vice versa. This makes for some exploitable areas, and some potential deathtraps. I experienced the same problem...
- Tue Jul 08, 2008 12:03 pm
- Forum: The Silver Marches (General)
- Topic: Bug Thread: July 7
- Replies: 150
- Views: 34449
- Tue Jul 08, 2008 1:20 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: Leveling rates/ Highest Levels currently in ALFA/PrC's
- Replies: 138
- Views: 34467
Hyacinthe is level 6, about the same combat/rp/dm exp split as mentioned above. I don't think a dimret script is really necessary. once you hit 5 and 6 few things give more than 1 or 2 exp for combat anyway. 80% of my exp for 6th level came from rpxp and a couple DM events. I've been playing Hyacint...
- Mon Jul 07, 2008 6:21 am
- Forum: The Silver Marches (General)
- Topic: Module Updates
- Replies: 28
- Views: 8205
- Mon Jul 07, 2008 5:55 am
- Forum: The Silver Marches (General)
- Topic: Module Updates
- Replies: 28
- Views: 8205
- Fri Jul 04, 2008 6:10 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: Time to Leave
- Replies: 52
- Views: 14368
- Thu Jul 03, 2008 8:36 pm
- Forum: ALFA / NWN / D&D Discussion
- Topic: A word on biting ....
- Replies: 24
- Views: 6915