Search found 143 matches
- Tue Jan 15, 2019 4:29 am
- Forum: Waterdeep
- Topic: Miners Wanted
- Replies: 1
- Views: 1111
Miners Wanted
Angus posts a message at the LTC, the Guild, and the Safe Haven. I want to explore the mining opportunities in the caves beyond the rat hills. I invite any who can swing a pick-axe or use a shovel to join me. Participants are likely to encounter the usual hordes of rats (of varying types) in the rat...
- Mon Jan 14, 2019 12:36 am
- Forum: ALFA Library
- Topic: Memory
- Replies: 2
- Views: 2062
Re: Memory
The man sat silently staring into the fire, sucking the last bit of flavor through the cold, spent pipe. What had he done? Was this really the right decision? He shook his head, as if the act itself would chase the indecision from his mind. Stepping to the hearth, he tapped the last of the ashes fro...
- Sat Jan 12, 2019 2:36 am
- Forum: Waterdeep
- Topic: January Gaming
- Replies: 34
- Views: 8373
Re: January Gaming
Have wands, will travel.
- Thu Jan 10, 2019 7:36 pm
- Forum: Waterdeep
- Topic: January Gaming
- Replies: 34
- Views: 8373
Re: January Gaming
What time would this adventure start?Stormbringer wrote:I'm game for an attempt at deep sewers Friday night!
- Thu Dec 27, 2018 11:28 pm
- Forum: Waterdeep
- Topic: New Sign in Safe Haven
- Replies: 1
- Views: 851
New Sign in Safe Haven
Warning to all who would venture in the northern parts of the city. I was attacked by multiple creatures of winter, near the Temple of Luck...a Yeti, who's attacks were most powerful, a frozen water elemental who's touch did not belie its name, and a mimic with teeth so sharp it would pierce the fin...
- Fri Dec 21, 2018 6:49 am
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 82777
Re: Mod 4.0 Bug Thread
You are dead to meElectryc wrote:While making a potions of death armor with one *gasp* dead baby, and coldstones it produced a potion of waterbreathing.
- Sat Dec 15, 2018 1:04 am
- Forum: Waterdeep
- Topic: Bloody Hand
- Replies: 3
- Views: 1401
Re: Bloody Hand
Sorry, but I'm under the weather and I will not be able to make it tonight.
- Tue Dec 11, 2018 7:24 am
- Forum: Waterdeep
- Topic: Spell Changes
- Replies: 33
- Views: 23216
Re: Spell Changes
Protection from alignment: The limit on protecting caster from its own alignment is not in the SRD. This prevents evil mages from dealing with demons. I do not remember how long ago this change was worked into ALFA, but my half-assed recollection was that spells (per SRD) of this sort also carried ...
- Tue Dec 11, 2018 7:20 am
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 82777
Re: Mod 4.0 Bug Thread
At your convenience, could I get my alignment pushed back towards good?ayergo wrote:These spawned accidentally. You shouldn't see any more of them now, if you do let me know!Gaia_Nostra wrote:Killing a "Muscular Waterdavian" werecreature causes a5 point alignment shift towards evil.
- Sun Dec 09, 2018 5:04 am
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 82777
Re: Mod 4.0 Bug Thread
Killing a "Muscular Waterdavian" werecreature causes a5 point alignment shift towards evil.
Fixed
Fixed
- Tue Nov 27, 2018 9:06 pm
- Forum: Waterdeep
- Topic: Mod 4.0 Bug Thread
- Replies: 431
- Views: 82777
Re: Mod 4.0 Bug Thread
Bad walk mesh, SM Mine 1-2. Ore sits deep in an alcove, but the walk mesh does not allow you to get to the goodies.
- Sat Nov 24, 2018 7:00 pm
- Forum: Waterdeep
- Topic: Neverwinter Enchanced Edition for Njubs
- Replies: 5
- Views: 2008
Re: Neverwinter Enchanced Edition for Njubs
Currently there is no Gamma Adjustment slider. Do not look for one. That road leads to madness. I found an easy way to adjust your setting. Hit the tilde key (~) then type Gamma followed by a decimal number. The default setting is 2.2. If you want to make your screen lighter, enter a value that is ...
- Sat Nov 24, 2018 6:56 pm
- Forum: Waterdeep
- Topic: Neverwinter Enchanced Edition for Njubs
- Replies: 5
- Views: 2008
Re: Neverwinter Enchanced Edition for Njubs
Currently there is no Gamma Adjustment slider. Do not look for one. That road leads to madness. I found an easy way to adjust your setting. Hit the tilde key (~) then type Gamma followed by a decimal number. The default setting is 2.2. If you want to make your screen lighter, enter a value that is ...
- Sat Nov 17, 2018 8:24 am
- Forum: Waterdeep
- Topic: Spell Changes
- Replies: 33
- Views: 23216
Re: Spell Changes
When the previously listed changes have been implemented in the spells.2da file, the following descriptions will be displayed in-game: Magic_Fang "Caster Level(s): Druid 1, Ranger 1, Scalykind 1 Innate Level: 1 School: Transmutation Components: V, S, DF Casting Time: 1 action Range: Touch Targe...
- Sat Nov 17, 2018 8:13 am
- Forum: Waterdeep
- Topic: Spell Changes
- Replies: 33
- Views: 23216
Re: Spell Changes
The following spells have invalid descriptions that require a change to the Spell Description in the spells.2da within ahp_4.0_2da.hak: Spell ID Label New SpellDesc --------- ------------------------------------- -------------- 452 Magic_Fang 16778903 453 Greater_Magic_Fang 16778905 545 Greater_Magi...