Search found 28 matches
- Thu Mar 23, 2006 3:44 pm
- Forum: Brainstorming
- Topic: PrCs in NWN2
- Replies: 17
- Views: 5958
NWN1 ALFA supports them, so why wouldn't NWN2 ALFA? Some snippets on PrC's The prestige classes from SoU and HotU have been updated, but mainly to update them to 3.5 where applicable. We've also made prestige class changes because we have more functionality in some cases which has allowed us to make...
- Wed Mar 22, 2006 9:51 pm
- Forum: ALFA Library
- Topic: Passing and Judgement of a Duergar
- Replies: 19
- Views: 10036
- Wed Feb 01, 2006 8:35 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: The Second Big Player Density Poll
- Replies: 49
- Views: 16528
- Thu Jan 26, 2006 12:48 pm
- Forum: ALFA / NWN / D&D Discussion
- Topic: The Big Player Density Poll
- Replies: 35
- Views: 12986
- Sat Jan 14, 2006 10:46 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: DM Time Schedules Poll
- Replies: 4
- Views: 3184
- Fri Jan 13, 2006 8:20 pm
- Forum: ALFA / NWN / D&D Discussion
- Topic: DM Time Schedules Poll
- Replies: 4
- Views: 3184
- Sun Jan 08, 2006 10:43 pm
- Forum: Brainstorming
- Topic: NWN2: DM use of VoIP Communications
- Replies: 16
- Views: 6575
- Fri Jan 06, 2006 9:04 pm
- Forum: Brainstorming
- Topic: NWN2: DM use of VoIP Communications
- Replies: 16
- Views: 6575
Hmm, nothing in the dead horse thread about this :? And I specifically stated DMs and not players. Wa are now talking about a lot more people on a server, if DM's want to communicate and DM it's a logical way to go. Just because one DM is not setup for it doesn't mean it can't be used by the others.
- Fri Jan 06, 2006 8:45 pm
- Forum: Brainstorming
- Topic: NWN2: DM use of VoIP Communications
- Replies: 16
- Views: 6575
NWN2: DM use of VoIP Communications
As we're wanting to have 4+ DMs on a Server at any one time, is it worthwhile integrating some form of voice communication for them to use, so they do not have to rely on typing for chatting between DMs?
They can then be using their fingers to do other things.
They can then be using their fingers to do other things.

- Thu Jan 05, 2006 2:16 pm
- Forum: Brainstorming
- Topic: NWN2: Re-skinning
- Replies: 0
- Views: 1643
NWN2: Re-skinning
On re-skinning: I dont think its that we've been silent on this issue... its just that the answer has remained the same for a very very long time. There shouldnt be a problem handing over our plugins to the community that export model data for "static" type models (weapons, placables, etc....
- Wed Jan 04, 2006 8:10 pm
- Forum: ALFA / NWN / D&D Discussion
- Topic: Time Poll #3: How long is your normal in-game log-in?
- Replies: 15
- Views: 7743
- Sat Dec 31, 2005 5:51 pm
- Forum: Brainstorming
- Topic: NWN2: Trade bars vs Gems
- Replies: 58
- Views: 18469
- Fri Dec 30, 2005 9:37 pm
- Forum: Brainstorming
- Topic: NWN2: Base classes
- Replies: 17
- Views: 7497
NWN2: Base classes
Warlocks have been confirmed as a base class for NWN2. So will ALFA use all base classes that come as standard with NWN2? That could mean: Favored Souls, Spellthieves, Vampire Spawn, Warmages, Ninjas, Swashbucklers, Warlocks, Hexblades, Scouts, Shugenjas, Samurai, Monks, Paladins, Rangers, Druids, S...
- Fri Dec 30, 2005 8:53 pm
- Forum: Brainstorming
- Topic: NWN2: Trade bars vs Gems
- Replies: 58
- Views: 18469
I think the question we need to ask is do we want to stay with canon currency or do we want to make a better system. Canon: Silver and gold are accepted most everywhere. Paper currency is mostly unknown. Copper and platinum are used in specific nations and cities. Platinum has mostly fallen out of f...
- Fri Dec 30, 2005 9:50 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: Time Poll #2 - When do you log on in UTC?
- Replies: 12
- Views: 6238
not a bloody clue how to figure your time chart out . . .. since I don't understand GMT time [nor do any of the myriad of sites I get sent to make it any clearer] I am PST time zone I generally log in between 6-8 PM and play for a few hours PST is UTC - 8, so to get UTC add 8 to your time, ie 2-4 a...