Search found 2 matches
- Mon Aug 07, 2006 7:41 am
- Forum: ALFA / NWN / D&D Discussion
- Topic: Server proximity
- Replies: 101
- Views: 27661
Late as usual, but here are my two cents... Currently we are simulating distance either by making travel dangerous and/or expensive. In the former case travel is only possible for higher levels, and in the later it becomes a commodity, and because of our wealth standards, higher levels are more like...
- Tue Apr 11, 2006 9:33 pm
- Forum: ALFA Library
- Topic: Two Queer Hounds and The Green Dust Thing
- Replies: 5
- Views: 2518
Two Queer Hounds and The Green Dust Thing
What follows are excerpts from the logs of a session played somewhere along the Long Road . The dialogue has been edited to remove meta-information, spelling mistakes and the likes. Characters: Rogard Hammerstad: A dwarf who has a knack for falling down near death in battle. Von'nes: A she-elf warr...