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		<id>https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=Gold</id>
		<title>Gold - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=Gold"/>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Gold&amp;action=history"/>
		<updated>2026-04-29T02:57:05Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Gold&amp;diff=3535&amp;oldid=prev</id>
		<title>Paazin: Update link to Heavy Weapons</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Gold&amp;diff=3535&amp;oldid=prev"/>
				<updated>2020-11-20T23:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Update link to Heavy Weapons&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:12, 20 November 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While most use gold as a currency, spellcasters know of gold's magical properties. When magically refined and treated, gold can be made as hard as steel. The following information refers to magically treated gold.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;While most use gold as a currency, spellcasters know of gold's magical properties. When magically refined and treated, gold can be made as hard as steel. The following information refers to magically treated gold.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;p&amp;gt;Armor made from treated gold grants acid and fire resistance 2. Gold armors are one category heavier than normal for purposes of movement and other limitations (for example, whether a barbarian can use his fast movement ability while wearing the armor or not). Light armors are treated as medium, and medium and heavy armors are treated as heavy. Spell failure chances for armor and shields made from gold are increased by 10%, maximum Dexterity bonus is decreased by 2 (which may bring it below 0), and armor check penalties are increased by 3.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;p&amp;gt;Armor made from treated gold grants acid and fire resistance 2. Gold armors are one category heavier than normal for purposes of movement and other limitations (for example, whether a barbarian can use his fast movement ability while wearing the armor or not). Light armors are treated as medium, and medium and heavy armors are treated as heavy. Spell failure chances for armor and shields made from gold are increased by 10%, maximum Dexterity bonus is decreased by 2 (which may bring it below 0), and armor check penalties are increased by 3.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;p&amp;gt;Gold weapons are considered &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavy weapons (see the sidebar on &lt;/del&gt;Heavy Weapons&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/del&gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;p&amp;gt;Gold weapons are considered &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Heavy Weapons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;p&amp;gt;Magically treated gold weighs twice as much as steel, has hardness 10, and has 30 hit points per inch of thickness.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;p&amp;gt;Magically treated gold weighs twice as much as steel, has hardness 10, and has 30 hit points per inch of thickness.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;table class=&amp;quot;table&amp;quot; style=&amp;quot;width:50em&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&amp;#160; &amp;#160; &amp;#160; &amp;#160; &amp;lt;table class=&amp;quot;table&amp;quot; style=&amp;quot;width:50em&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Paazin</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Gold&amp;diff=3311&amp;oldid=prev</id>
		<title>Arianna: Created page with &quot;&lt;p&gt;While most use gold as a currency, spellcasters know of gold's magical properties. When magically refined and treated, gold can be made as hard as steel. The following info...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Gold&amp;diff=3311&amp;oldid=prev"/>
				<updated>2019-03-08T07:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;p&amp;gt;While most use gold as a currency, spellcasters know of gold&amp;#039;s magical properties. When magically refined and treated, gold can be made as hard as steel. The following info...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;p&amp;gt;While most use gold as a currency, spellcasters know of gold's magical properties. When magically refined and treated, gold can be made as hard as steel. The following information refers to magically treated gold.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Armor made from treated gold grants acid and fire resistance 2. Gold armors are one category heavier than normal for purposes of movement and other limitations (for example, whether a barbarian can use his fast movement ability while wearing the armor or not). Light armors are treated as medium, and medium and heavy armors are treated as heavy. Spell failure chances for armor and shields made from gold are increased by 10%, maximum Dexterity bonus is decreased by 2 (which may bring it below 0), and armor check penalties are increased by 3.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Gold weapons are considered heavy weapons (see the sidebar on Heavy Weapons).&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;p&amp;gt;Magically treated gold weighs twice as much as steel, has hardness 10, and has 30 hit points per inch of thickness.&amp;lt;/p&amp;gt;&lt;br /&gt;
        &amp;lt;table class=&amp;quot;table&amp;quot; style=&amp;quot;width:50em&amp;quot;&amp;gt;&lt;br /&gt;
            &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Item&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Market Price Modifier&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Armor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4,000 gp&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon damage up to 1d3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+1,500 gp&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon damage 1d4 or 1d6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+2,500 gp&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
            &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapon damage 1d8 or higher&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;+7,000 gp&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arianna</name></author>	</entry>

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