<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=ACR_Rest</id>
		<title>ACR Rest - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://www.alandfaraway.info/Wiki/index.php?action=history&amp;feed=atom&amp;title=ACR_Rest"/>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=ACR_Rest&amp;action=history"/>
		<updated>2026-04-12T16:44:52Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.1</generator>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=ACR_Rest&amp;diff=1453&amp;oldid=prev</id>
		<title>Foambats4all: Created page with &quot;Resting will only be permitted in specific rest areas. Rest areas are defined with special triggers for both interiors and exteriors, the boundaries of which can e...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=ACR_Rest&amp;diff=1453&amp;oldid=prev"/>
				<updated>2014-01-31T20:57:21Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;Resting will only be permitted in specific rest areas. Rest areas are defined with special &lt;a href=&quot;/Wiki/index.php?title=Trigger&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Trigger (page does not exist)&quot;&gt;triggers&lt;/a&gt; for both interiors and exteriors, the boundaries of which can e...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Resting will only be permitted in specific rest areas. Rest areas are defined with special [[Trigger|triggers]] for both interiors and exteriors, the boundaries of which can extend to the limits of an entire area, if so desired. How small or how large a rest area will be is entirely up to each builder. There are no superficial limits.&lt;br /&gt;
&lt;br /&gt;
'''Please Note''': The Area Property &amp;quot;No Resting Allowed&amp;quot; must be set to False. If No Resting Allowed = True, a Rest Area Trigger will not function.&lt;br /&gt;
&lt;br /&gt;
== Configuration ==&lt;br /&gt;
: ''See also: [[Using Local Variables]]''&lt;br /&gt;
Each rest area trigger should have the following options defined.&lt;br /&gt;
&lt;br /&gt;
; ACR_REST_ZONE (integer) : Represents one of two possible states:&lt;br /&gt;
::{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Value&lt;br /&gt;
! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Interior rest zone&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Exterior rest zone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
; ACR_REST_BONUS (integer) : Represents a heal bonus as a percentage of [[Hit Die|Hit Dice]] (x% * Hit Dice) that resting players will heal on a successful rest. This healing is in addition to normal rates gained from resting as well as any bonuses earned from medicinal items.&lt;br /&gt;
&lt;br /&gt;
; ACR_REST_DISEASE (float) : Represents a [[Disease|disease]] that is spread at the specified rest zone along with its DC to save. The format of this variable is X.YY, where X is an integer value representing the disease ID (from [[disease.2da]]) and YY is the two digit difficulty class of the disease for saving throw purposes.&lt;br /&gt;
: '''NOTE''': Disease IDs begin at 0, so in the absence of any disease at the rest zone, be sure that &amp;lt;code&amp;gt;ACR_REST_DISEASE_CHANCE&amp;lt;/code&amp;gt; is 0 (delete the variable entirely or set the value to 0).&lt;br /&gt;
:: ''Example: A value of &amp;lt;code&amp;gt;4.15&amp;lt;/code&amp;gt; will have a DC16 fortitude save, where a failure results in contracting Filth Fever.''&lt;br /&gt;
&lt;br /&gt;
; ACR_REST_DISEASE_CHANCE (int) : Represents the percentage chance that the disease at the rest zone will be contracted. The default is 0, which means no chance for contraction exists.&lt;br /&gt;
&lt;br /&gt;
== Healing ==&lt;br /&gt;
To create medicinal items that apply a straight healing bonus on successful rest, create an item with the tag abr_it_mi_medicine. This will invoke a script of the same name, which applies the healing properties of the item on the next rest cycle.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
Each medicinal item should have the following options defined.&lt;br /&gt;
&lt;br /&gt;
; ACR_REST_HEAL_BONUS (integer) : Represents a straight heal bonus in hit points that resting players will heal on a successful rest. This is typically reserved for items who's properties work in tandem with resting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ALFA Core Rules}}&lt;/div&gt;</summary>
		<author><name>Foambats4all</name></author>	</entry>

	</feed>