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		<id>https://www.alandfaraway.info/Wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Perle</id>
		<title>ALFA - User contributions [en]</title>
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		<updated>2026-04-29T18:07:07Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Main_Page&amp;diff=4045</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Main_Page&amp;diff=4045"/>
				<updated>2025-02-19T14:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Deleted reference to deprecated IRC chat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.25em; text-align: center; margin: 25px;&amp;quot;&amp;gt;[[Joining ALFA|Join ALFA]] &amp;amp;bull; [[Getting Started|Get Started]] &amp;amp;bull; [[Help Wanted|Contribute]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px; width: 66%;&amp;quot; | {{homeHeader|A Land Far Away}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 7px;&amp;quot;&amp;gt;''A land far away—a magical term that gives rise to mental images of exotic lands and exciting adventures. A land far away—the setting of countless fairy-tales and myriad bed-time stories. A land far away—that special place that we all go to when we need to escape the pressures and vicissitudes of life.''&lt;br /&gt;
&lt;br /&gt;
Welcome to ''[[A Land Far Away]]'', a persistent world where the vast, wondrous Dungeons &amp;amp; Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Spotlight}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Servers}}&lt;br /&gt;
* [[Baldur's Gate (Server) | NWN2 Baldur's Gate]]&lt;br /&gt;
* [[Moonshae Isles (Server) | NWN2 Moonshae Isles]]&lt;br /&gt;
* [[The Silver Marches (Server) | NWN2 The Silver Marches]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|World}}&lt;br /&gt;
* [[Deity|Deities]]&lt;br /&gt;
* [[Event]]s&lt;br /&gt;
* [[Language]]s&lt;br /&gt;
* [[Location]]s&lt;br /&gt;
* [[People]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Community}}&lt;br /&gt;
* [http://www.alandfaraway.info/ Website]&lt;br /&gt;
* [http://www.alandfaraway.info/phpBB3 Forums]&lt;br /&gt;
* [https://discord.gg/9pZKj9Y Discord Channel]&lt;br /&gt;
* [https://www.facebook.com/ALandFarAway Fan] and [https://www.facebook.com/groups/alandfaraway/ Group] pages on Facebook &lt;br /&gt;
* [[ALFA Community Positions]]&lt;br /&gt;
* [[:Category:Player_Group|Player Groups]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Mechanics}}&lt;br /&gt;
* [[Class]]es&lt;br /&gt;
* [[Crafting_Guide|Crafting]]&lt;br /&gt;
* [[Feat]]s&lt;br /&gt;
* [[Race]]s&lt;br /&gt;
* [[Skill]]s&lt;br /&gt;
* [[Spell]]s&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Manuals}}&lt;br /&gt;
* [[Player Manual]]&lt;br /&gt;
* [[Dungeon Master Manual]]&lt;br /&gt;
* [[Technical Manual]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Links}}&lt;br /&gt;
* [http://www.gog.com/game/neverwinter_nights_2_complete Buy Neverwinter Nights 2]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn2/other/nwn2-client-extension Skywing's Client Extension]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:Shad0wfax&amp;diff=4044</id>
		<title>User:Shad0wfax</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:Shad0wfax&amp;diff=4044"/>
				<updated>2025-02-19T03:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Reverted edits by Perle (talk) to last revision by Shad0wfax&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Administrators]]&lt;br /&gt;
[[Category:Head Dungeon Masters]]&lt;br /&gt;
{{User&lt;br /&gt;
| Name = shad0wfax&lt;br /&gt;
| ForumID = 5700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:Shad0wfax&amp;diff=4043</id>
		<title>User:Shad0wfax</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:Shad0wfax&amp;diff=4043"/>
				<updated>2025-02-19T02:55:02Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| Name = shad0wfax&lt;br /&gt;
| ForumID = 5700&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4042</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4042"/>
				<updated>2025-02-19T02:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Baldur's Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4041</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4041"/>
				<updated>2025-02-19T02:46:37Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Moonshae Isles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. &lt;br /&gt;
DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4040</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4040"/>
				<updated>2025-02-19T02:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Baldur's Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. &lt;br /&gt;
DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Template:BG_DM_List&amp;diff=4039</id>
		<title>Template:BG DM List</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Template:BG_DM_List&amp;diff=4039"/>
				<updated>2025-02-19T02:40:27Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Community Position Templates]]&amp;lt;/noinclude&amp;gt;* Arianna - (US based)&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4038</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4038"/>
				<updated>2025-02-19T02:39:54Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Editing Lists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4037</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4037"/>
				<updated>2025-02-19T02:37:53Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* The Silver Marches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. &lt;br /&gt;
&lt;br /&gt;
DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:DM_Admin|Dungeon Master]], [[Template:Infra_Admin|Infrastructure]], [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Template:TSM_DM_List&amp;diff=4036</id>
		<title>Template:TSM DM List</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Template:TSM_DM_List&amp;diff=4036"/>
				<updated>2025-02-19T02:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Community Position Templates]]&amp;lt;/noinclude&amp;gt;* Wynna - By appointment (US based)&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4035</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4035"/>
				<updated>2025-02-19T02:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Administrators &amp;amp; Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:DM_Admin|Dungeon Master]], [[Template:Infra_Admin|Infrastructure]], [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Rulebook&amp;diff=4034</id>
		<title>Rulebook</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Rulebook&amp;diff=4034"/>
				<updated>2025-02-10T18:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Improper Use */ spell check&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Legislation]]&lt;br /&gt;
In ALFA, rulemaking is divided between the 5 administrators that the community has elected.  Lead Admin has oversight over the other Admin and may veto their decisions.  The Player Admin handles in-game rules and applications, while the Infra Admin handles the website and our servers.  The Tech Admin handles scripting and technical side of the game.  Finally, the DM Admin handles DM Standards.&lt;br /&gt;
&lt;br /&gt;
All censurable in-game and out-of-game rules can be found in the ALFA Rulebook.  Any changes made to the rulebook will be made visible to you, so you are aware of them. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
=== In-Game Offenses And Out-Of-Game Offenses  ===&lt;br /&gt;
An offense does not have to take place in-game to be considered an in-game offense. Metagaming (Section 2.1) is an in-game offense even if it is done through forums or chat. In the same way, not all offenses that occur in the game count as in-game. If you are flamed by a fellow member through in-game tells this is an out-of-game, “Infra” offense, and is to be handled by the Infra Admin. Complaints submitted with the Player Admin or ALFA Representatives that are determined to concern infra offenses will be forwarded to the Infra Admin.&lt;br /&gt;
&lt;br /&gt;
=== Disposition ===&lt;br /&gt;
* Chapter 2 lists in-game rules, as determined by the Player Admin.&lt;br /&gt;
* Chapter 3, Chapter 4, and Chapter 5 describe how an in-game complaint is submitted and investigated.&lt;br /&gt;
* Chapter 6 contains out-of-game rules, as determined by the Infra Admin.&lt;br /&gt;
* Chapter 7 contains censure rules for both in-game and out-of-game offences.&lt;br /&gt;
* Chapter 8 contains the DM code of conduct.&lt;br /&gt;
* Chapter 9 contains rules for how the ALFA Rulebook may be changed. &lt;br /&gt;
&lt;br /&gt;
== In-Game Offenses ==&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
Metagaming is gaming that transcends the game. It is taking advantage of the fact that NwN is a game, and doing things you could not do if you were actually in the game world.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) Telling another player where to find your body when you have died alone; (2) Telling another player out-of-character (OOC) where to find a static quest; (3) Taking defensive actions for no other reason than another player has toggled your player-character (PC) to hostile.''&lt;br /&gt;
&lt;br /&gt;
=== Cheating ===&lt;br /&gt;
Cheating involves a more severe form of metagaming. It is actively exploiting any bug or shortcoming in the game mechanics. Cheating is generally punished by a permanent ban and is not subject to the 90-day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) Logging in the middle of combat; (2) Muling gold or items from one of your PCs to another of your PCs (note that multiple PCs are not allowed in ALFA, whether they are used for muling or not).''&lt;br /&gt;
&lt;br /&gt;
=== Multiple PCs ===&lt;br /&gt;
ALFA has a one live PC per live server rule. Playing multiple PCs in ALFA requires observance of additional rules, including that PCs may not be played on the same server. All old PCs are considered to be retired and may not be played again.&lt;br /&gt;
&lt;br /&gt;
=== Griefing ===&lt;br /&gt;
Griefing is defined as repeatedly targeting another member either IC or OOC in a way that has negative impact on that member, for OOC reasons. Extreme cases of griefing are punished by a permanent ban and are not subject to the 90- day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
==== R-18 Rules of Consent ====&lt;br /&gt;
Rules of Consent exists in Our R-18 community for prevention of potential harassment. ALFA strictly forbids role-playing involving children in adult or sexual situations. As such, all PC's need to be of at least minimum age of maturity, and represented as such in game through RP. Instances of graphic play such as erotica, rape, torture need to have the compliance of all parties involved OOCly. When such instances occur, either by players, or DM, permission needs to be sought for such, and logged through screenshot or in the case of DMs also/or using forum permission. To engage in such activities without the permission of the involved constitutes griefing.&lt;br /&gt;
&lt;br /&gt;
=== Player Killing ===&lt;br /&gt;
Player killing is the killing of another player’s character without legitimate IC motivation, or without following the character vs. character guidelines in the ALFA Player’s Manual. Extreme cases of player killing are punished by a permanent ban and are not subject to the 90-day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
=== Powergaming ===&lt;br /&gt;
Powergaming is the pursuit of experience points (XP) or wealth (either in gold or in items) at the expense of roleplaying. Sometimes it is IC for your PC to choose the most gainful option available. Other times it is not; if you still choose the most gainful option in those cases, you are powergaming.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) A paladin who wears Zhent full plate solely for added AC; (2) A druid who hunts deer to gain XP and sell the furs. (Note: these examples are not all-inclusive. Even if your behaviour does not fall into one of these subcategories you could still be powergaming)''&lt;br /&gt;
&lt;br /&gt;
==== Powergaming Character Concepts ====&lt;br /&gt;
Creating a character that just happens to be extremely optimized to make XP or wealth does not excuse powergaming. You may be forced to retire your PC and create a new one if your character concept is too powergaming oriented.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Creating a &amp;quot;Min-maxed&amp;quot; character; that is a character with maxed combat abilities and minimized non-combat abilities, such taking two levels of Ranger to get dual wield or two levels of Paladin to get divine grace without any legitimate IC reason for the character to have levels of Ranger or Paladin.''&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Farming is repeatedly killing the same static spawns or going through the same static quests with no legitimate IC motivation. Note that a character that &amp;quot;hates orcs&amp;quot; does not have a legitimate excuse for farming orc spawn points.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) A character who returns to the same spawn point every day to kill the mobs spawned there.''&lt;br /&gt;
&lt;br /&gt;
=== Twinking ===&lt;br /&gt;
Twinking is giving another player wealth without adequate IC motivation.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Giving your real-life buddy with a lower level PC a magical sword you do not need anymore, even though the PCs do not know each other IC.''&lt;br /&gt;
&lt;br /&gt;
=== Hacking ===&lt;br /&gt;
Hacking is an extreme form of cheating. It involves actively creating a loophole or a bug in the game and then exploiting it. Hacking is always punished by a permanent ban and is not subject to the 90-day rule, as per Section 4.2.2 of the ALFA charter.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Gaining access to the ALFA Vault and changing your PC’s BIC file.''&lt;br /&gt;
&lt;br /&gt;
=== Failure To Comply ===&lt;br /&gt;
Any member who purposefully fails to comply with a decision made by a DM or Admin may be censured. If the member wishes to protest against a decision, any objections must be sent to the DM Admin in the case of a DM decision, or Lead Admin in the case of an Admin decision, who will then review the decision. The player may not simply circumvent the decision by going to a different DM/Admin without informing them of the previous decision.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) traveling to another server to level after the DM on the first server refuses to allow another prestige class level due to a lack of roleplay; (2) Failure to arrange a remake of the player character after Admin has determined that the character concept is not allowed.''&lt;br /&gt;
&lt;br /&gt;
== In-Game Complaint Process ==&lt;br /&gt;
Before filing a complaint it is worth contacting the HDM of the server most closely related to the incident that gave rise to the complaint. Often an informal solution can be reached if the complaint does not concern any blatant violations of the rules in Chapter 2. The ALFA Representatives can also serve as mediators to help negotiate such an informal solution, but note that if no request for informal mediation is made they will treat every case as a formal complaint, and the rules in Chapter 4 will be followed. To submit a complaint, the complainant must make a request directly to the Player Admin or one of the ALFA Representatives. Note that public posts do not constitute complaints: the request must be made directly and privately.&lt;br /&gt;
&lt;br /&gt;
=== Submitting A Complaint ===&lt;br /&gt;
Any player or DM who believes that another player has violated the rules of ALFA may submit a complaint against an ALFA player. DMs may only be the target of a complaint if the complaint concerns actions involving the DM's player character. General DM discipline falls under the DM Admin's domain, and thus such complaints should be submitted with the DM Admin. ALFA players cannot be punished for their actions on non-ALFA servers.&lt;br /&gt;
&lt;br /&gt;
=== Who May Submit A Complaint ===&lt;br /&gt;
Any member or non-member may submit a complaint against an ALFA player. The Player Admin may also initiate investigations without a complaint being submitted.&lt;br /&gt;
&lt;br /&gt;
=== The 90-day Rule ===&lt;br /&gt;
Complaints must be submitted within 90 days of the behavior or incident upon which the complaint is based. Accordingly, investigations will generally only be allowed to look at behavior that occurred within 90 days of the date the complaint was submitted. The 90 days are counted backwards from the day when the complaint is submitted. The length of the investigation is thus unimportant, since prescription will always be counted from the day they complaint was submitted, not from the day when the investigation was finished.&lt;br /&gt;
Some offenses are exempt from the 90-day rule, and indeed from any other rules in this document, if the majority of Admin vote for such a decision. These offenses are listed in Section 4.2.2 of the ALFA charter. &lt;br /&gt;
&lt;br /&gt;
== In-Game Investigation Procedures ==&lt;br /&gt;
This Chapter contains procedural rules for the investigation of complaints submitted to the Player Admin or the ALFA representatives.&lt;br /&gt;
&lt;br /&gt;
=== Investigators ===&lt;br /&gt;
The Player Admin may elect to investigate complaints himself, or assign one or more ALFA Representatives to the case.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality ===&lt;br /&gt;
Investigations are discussed on a private forum. All investigations are to be considered confidential unless the Player Admin states otherwise. Any person who directly or indirectly divulges information from an investigation is subject to punishment by the Infra Admin.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality And The Accused ===&lt;br /&gt;
The accused party has no automatic right to be informed of any ongoing investigation. However, the Player Admin should make every effort to inform the accused of the investigation at most 14 days after the complaint was submitted, if the complaint is still being considered at that point.&lt;br /&gt;
&lt;br /&gt;
=== Investigation Dismissal Or Dispute ===&lt;br /&gt;
The Player Admin may dismiss a complaint at any point in the investigation. No other party may dismiss complaints. If the Player Admin determines that the investigation has provided sufficient evidence, they may initiate a formal dispute proceeding, or resolve the complaint through an informal dispute resolution.&lt;br /&gt;
&lt;br /&gt;
=== Duty To Cooperate ===&lt;br /&gt;
All members of ALFA have a duty to cooperate with investigations conducted by the Player Admin. Persistent refusal to do so may lead to censure. &lt;br /&gt;
&lt;br /&gt;
== In-Game Dispute Procedures ==&lt;br /&gt;
This Chapter contains rules for the formal dispute proceedings that take place to assess the culpability of the accused.&lt;br /&gt;
&lt;br /&gt;
=== Initiating a Dispute ===&lt;br /&gt;
When an investigation moves to a formal dispute, the Player Admin will post a new thread in the Dispute Forum, summing up the main evidence found in the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Access to a Dispute ===&lt;br /&gt;
ALFA DMs enjoy read-only access to the Dispute Forum. The complainant and the accused enjoy posting access, which may be substituted for read-only access if the Player Admin or Infra Admin determines that this access is being abused. Admin and ALFA Representatives may also post. &lt;br /&gt;
&lt;br /&gt;
=== Dispute Time Limits ===&lt;br /&gt;
From the time when the thread is made in the Dispute Forum and the complainant and the accused have been given posting access, the dispute must remain open for 7 days. After that time the Player Admin may determine when the dispute proceedings are over and a verdict can be reached. The Player Admin will make every effort to ensure that all parties get to plead their case. &lt;br /&gt;
&lt;br /&gt;
==== Exception From Time Limit ====&lt;br /&gt;
In cases where the evidence is overwhelming or where the accused has confessed, the Player Admin may announce a verdict immediately, without waiting 7 days. This measure is reserved for exceptional circumstances. If the Player Admin does not announce the verdict immediately the thread must always run for 7 days.&lt;br /&gt;
&lt;br /&gt;
=== Dispute Verdict ===&lt;br /&gt;
At any point after the initial 7 days the Player Admin may lock the thread and declare the verdict. The verdict is effective immediately, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Appeals ===&lt;br /&gt;
Only verdicts that find wrongdoing may be appealed against. Such appeals must be made to the Lead Admin within seven days (one week) of the verdict and imposition of a censure, or the end of a ban, as per Section 4.1.4 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
=== Informal Dispute Resolution ===&lt;br /&gt;
Informal dispute resolutions rely on the consent of the accused, the complainant, and the Player Admin. If any of these parties disagree with the informal dispute resolution, the case must proceed to formal dispute procedures. &lt;br /&gt;
&lt;br /&gt;
=== Removal Of Illegal Gains ===&lt;br /&gt;
The Player Admin may decide that in addition to or instead of any other formal censure, a player who is subject to censure through the formal dispute procedure will also lose any gains made from the offense. This can include the loss of XP, wealth and in extreme cases forced retirement of the player character. &lt;br /&gt;
&lt;br /&gt;
== Out-Of-Game Rules ==&lt;br /&gt;
This Chapter concerns out-of-game rules as decided by the Infra Admin. See Section 1.2 for definitions of in-game and out-of-game.&lt;br /&gt;
&lt;br /&gt;
=== Out-Of-Game Behavior ===&lt;br /&gt;
There will be no inflammatory remarks made OOC towards anyone in the ALFA community in a public forum. ALFA forums and chat are public. While you can speak freely, rude or aggressive language is not allowed. Admin or forum moderators decide what ‘inflammatory’ means. Examples include, but are not limited to, posting any type of pornographic pictures, text, or links, or inflammatory or graphically violent references to nationality, race, culture, gender, sexual preference or creed.&lt;br /&gt;
&lt;br /&gt;
=== Intent to Harm ===&lt;br /&gt;
Any member of the ALFA community who declares intent to cause physical, financial, or any other substantive harm to another ALFA member will be banned.&lt;br /&gt;
&lt;br /&gt;
=== Sexual Harassment ===&lt;br /&gt;
ALFA is a mature community and allows mature RP, but no member of ALFA shall be subject to sexual harassment. Victims of harassment should provide logs or screenshots to Admin. Such documents will remain confidential. Sexual harassment is punishable by a permanent ban.&lt;br /&gt;
&lt;br /&gt;
=== Improper Use ===&lt;br /&gt;
Any other conduct that disrupts or negatively impacts the functioning of ALFA's out-of-game resources will also be subject to censure. Examples include, but are not limited to, violations of privacy, spam, abuse of access privileges, computer-assisted attacks and failure to comply with moderation.&lt;br /&gt;
&lt;br /&gt;
== Censure ==&lt;br /&gt;
=== Informal Censure ===&lt;br /&gt;
If an investigation ends with an informal dispute resolution Admin may impose whatever censure the parties agreed upon. Such censure may include but is not limited to counseling or mandatory attendance of RP 101. No informal censure is mandatory.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Server Ban ===&lt;br /&gt;
Any HDM can issue a temporary ban from their server for up to 30 days. Such a ban does not necessarily have to be based on the offenses listed in Chapter 2. The Player Admin must be informed immediately of any server bans. If the HDM wants to extend the ban beyond 30 days the Player Admin will initiate an investigation on the player. The Player Admin may decide that the ban should remain during the course of the investigation. Note that a temporary server ban does not count as formal censure in itself. Alternatively, HDMs may instruct their DMs not to include the player in DM sessions on the server for the 30 day time period.&lt;br /&gt;
&lt;br /&gt;
=== Formal Censure ===&lt;br /&gt;
Formal censure is issued by the Player Admin after a formal dispute, or by the Infra Admin.  In cases where the Admin responsible (ie. Player or Infra Admin) is directly involved in the matter, or other clear conflicts of interest exist, the Lead Admin will step in to over see the dispute. In cases where the Lead Admin is also involved, a third Admin will step in as necessary. There are three levels of censure. Admin determines which level of censure will be imposed in the individual case.&lt;br /&gt;
&lt;br /&gt;
==== First Formal Censure ====&lt;br /&gt;
This serves as an official censure and may be given along with AR counseling or other punishment that the responsible Admin deems fit.&lt;br /&gt;
&lt;br /&gt;
==== Second Formal Censure ====&lt;br /&gt;
The member is banned from all of ALFA (servers as well as forums and chat) for 7 days. At this point the member is no longer considered to be in good standing, and may thus no longer run for Admin, as per Section 3.1 in the ALFA charter.&lt;br /&gt;
&lt;br /&gt;
==== Third Formal Censure ====&lt;br /&gt;
The member is permanently banned from all of ALFA (servers as well as forums and chat).&lt;br /&gt;
&lt;br /&gt;
=== Censure Record ===&lt;br /&gt;
Each formal censure is added to the player's censure record.  Censures will be recorded against both the player and their CDKey.  With a first-level censure in the player's history a second-level offense may thus lead to a permanent ban, or vice versa. It is also possible for a player to get banned permanently after committing 3 consecutive first-level offenses. Out-of-game censure levels are cleared after 6 months of good behavior except in the case of a permanent ban, while in-game censure levels are always permanent.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
Per Charter Sections [[Charter#Domains|2.1.1]],[[Charter#Head_Dungeon_Masters_.28HDM.29|2.2]] and [[Charter#Dungeon_Masters_.28DM.29|2.3]] the Dungeon Master Administrator (DMA) has disciplinary authority for and direct oversight of Head Dungeon Masters (HDMs) and Dungeon Masters (DMs), respectively.&lt;br /&gt;
&lt;br /&gt;
=== ALFA Game Servers ===&lt;br /&gt;
&lt;br /&gt;
==== ALFA Operational Game Server Definition ====&lt;br /&gt;
Game servers referenced in ALFA infrastructure, which includes, but is not limited to:&lt;br /&gt;
#the ALFA discord: https://discord.gg/5p9ncYag and its sub-channels&lt;br /&gt;
#the ALFA website: https://www.alandfaraway.info/ and any subdomains&lt;br /&gt;
&lt;br /&gt;
==== ALFA Operational Game Server Requirements ====&lt;br /&gt;
ALFA Operational Game Servers&lt;br /&gt;
must conform to [[Charter]] standards;&lt;br /&gt;
#must conform to Rulebook standards herein;&lt;br /&gt;
#have HDMs appointed by DMA; and&lt;br /&gt;
#any DMs be approved by the respective HDM, be approved to DM and be granted the DM role by DMA.&lt;br /&gt;
&lt;br /&gt;
==== DMA censure for nonconforming or unapproved ALFA Operational Game Servers ====&lt;br /&gt;
#ALFA members hosting nonconforming or unapproved ALFA Operational Game Servers may be subject to DMA censure on a monthly basis until the server no longer meets the definition of an ALFA Operational Game Server.&lt;br /&gt;
#ALFA members who hold positions as DMs or HDMs in nonconforming or unapproved Operational Game Servers who are not DMA appointed HDMs or DMA approved and HDM appointed DMs, respectively, may be subject to DMA censure on a monthly basis until the server no longer meets the definition of an ALFA Operational Game Server or until they no longer are HDM or DM of a nonconforming or unapproved ALFA Operational Game Server.&lt;br /&gt;
#Server host censure and HDM/DM censure for nonconforming or unapproved ALFA Operational Game Servers are independent censures and may be concurrent.&lt;br /&gt;
&lt;br /&gt;
=== Becoming a DM ===&lt;br /&gt;
Any ALFA member may request to be a DM by filling out a [https://www.alandfaraway.info/applications/dm_new DM Application]. DMs and prospective DMs should familiarize themselves with the [[Dungeon_Master_Manual|Dungeon Master Manual]].&lt;br /&gt;
&lt;br /&gt;
=== DM Accountability ===&lt;br /&gt;
As community leaders in positions of trust and authority, DMs are to be held to a higher standard than players; should a member who is also a DM receive a sanction by another Administrator for an offense committed out of game or while acting as a Player Character (PC) not logged in to the DM client, the DMA may impose additional and/or independent sanctions against the offending member to restrict or permanently revoke DM status; such action shall not include censure by the DMA.&lt;br /&gt;
&lt;br /&gt;
=== DM Rules ===&lt;br /&gt;
DMs shall adhere to the rules in this section; failure to do so may result in counseling, informal discipline, or formal censure.&lt;br /&gt;
&lt;br /&gt;
==== DM Metagaming ====&lt;br /&gt;
# DMs shall not provide information about a PC's statistics, builds, saves, skills, items, spells, feats, or wealth to other players outside of legitimate methods of obtaining such information via game mechanics. (i.e. the Arcane Sight spell does reveal if a character is a spellcaster and Legend Lore might reveal information about a notable PC)&lt;br /&gt;
# DMs shall not provide information about the server module that would provide an advantage to players that would not be known through in-game means. (i.e. revealing exact Difficulty Check (DC) values for locks or traps or the nature or type of the trap without a rogue's successful detection of the trap or a priestly Find Traps spell, providing information on where monsters spawn to a PC that is not a tracker, or telling players how or where to complete a quest)&lt;br /&gt;
&lt;br /&gt;
==== DM Griefing ====&lt;br /&gt;
DMs shall not abuse DM tools to harry, damage, or kill PCs arbitrarily, capriciously, or maliciously without justifiable plot-driven reasons.&lt;br /&gt;
&lt;br /&gt;
==== DM powergaming ====&lt;br /&gt;
# DMs shall not contribute to nor encourage player power-gaming with repeated awards of highly optimized or tailored items in quests (this does not include player-purchased or player-enchanted items).&lt;br /&gt;
# DMs shall not engage in quid pro quo arrangements (i.e. &amp;quot;I'll DM you on ServerA if you DM me on ServerB&amp;quot;) with other DMs where such arrangements contribute to or encourage powergaming.&lt;br /&gt;
&lt;br /&gt;
==== Granting XP ====&lt;br /&gt;
&lt;br /&gt;
===== Set Experience Function Restricted =====&lt;br /&gt;
DMs shall not use the &amp;quot;Set Experience&amp;quot; function without DMA permission.&lt;br /&gt;
&lt;br /&gt;
===== Give Experience Function for DM Events =====&lt;br /&gt;
DMs shall use the &amp;quot;Give Experience&amp;quot; function when awarding plot/quest/adventure/campaign XP as follows:&lt;br /&gt;
* Select the quest rating as None (0), Easy (25), Normal (50), Serious (75), or Exceptional (100) using the radial menu.&lt;br /&gt;
** None corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are virtually zero: retreat, capture, or death are highly improbable. No consumable items or healing are needed for PC survival. Any creatures encountered have a CR significantly below the PC party average level.&lt;br /&gt;
** Easy corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are minimal: retreat, capture, or death are unlikely. No to very few consumable items or healing are needed for PC survival. Any creatures encountered have a CR below the PC party average level.&lt;br /&gt;
** Normal corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are standard: retreat is a distinct possibility, capture may be probable, and limited death could occur. A small number of consumable items, some protections, and/or some healing sources are needed for PC survival. A moderate number of creatures have a CR slightly below the average party level and a small number of creatures may have a CR at the PC party average level. Moderate numbers of creatures may be present.&lt;br /&gt;
** Serious corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are significant: retreat is a likely possibility, capture or death are highly probable if mistakes are made. A fair number of consumable items, protections, and healing sources are required for PC survival. A moderate number of creatures have a CR at the average party level and some creatures have a CR at or slightly above the PC party average level. Moderate numbers of creatures may be present or high numbers of creatures of a lower CR are present. Failure is likely without significant planning and coordination by the party.&lt;br /&gt;
** Extreme corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are very significant: retreat may not be possible, capture or death of some or all PCs are guaranteed if mistakes are made. A significant number of consumable items, protections, and healing sources are required for PC survival. A moderate number of creatures have a CR slightly above the average party level and some creatures have a CR above or well above the PC party average level. Moderate numbers of high CR creatures may be present or overwhelming numbers of creatures of a lower CR are present. Failure is extremely likely without significant planning and coordination by the party. A total party wipe could occur if the PCs mishandle the situation.&lt;br /&gt;
* Select a Roleplay Rating of Poor (15), Average (30), Good (45), or Exceptional (60).&lt;br /&gt;
* Select a session length and round up to the nearest 30 minutes.&lt;br /&gt;
** If a session length exceeds 5 hours, it is recommended to split the planning, dialogue, and combat phases into separate awards, with separate quest ratings.&lt;br /&gt;
** DMs shall not award session lengths for values longer than the actual game session.&lt;br /&gt;
* Only use the Reward Party feature when every member of the party has the same level of Roleplay and has been present for the entire session; use Reward PC individually when Roleplay and/or session length varies between PCs. This is of vital importance to ensure that XP gain is properly moderated.&lt;br /&gt;
&lt;br /&gt;
===== Campaign Completion Bonuses Restricted =====&lt;br /&gt;
Note that many DMs like to run campaigns and this is encouraged. However, DMs shall not enter longer session lengths than actually played for a final campaign reward. DMs may only reward an additional campaign reward bonus beyond the automated entry at the completion of a campaign with explicit DMA permission.&lt;br /&gt;
&lt;br /&gt;
==== Granting Loot (Gold/Items) ====&lt;br /&gt;
&lt;br /&gt;
===== Adherence to Wealth Guidelines =====&lt;br /&gt;
DMs shall not exceed [[Wealth_Guidelines|Wealth Guidelines]] for any given loot.&lt;br /&gt;
&lt;br /&gt;
===== Outside Items Prohibited =====&lt;br /&gt;
DMs shall not award loot from any source outside of the in-game [[ACR_Creator#Item_Tab|Item Creator Tab]] for the server that they DM on.&lt;br /&gt;
&lt;br /&gt;
===== Use of Standard Tools for Items and Gold Rewards =====&lt;br /&gt;
# If a custom item or an item from another ALFA server is desired, DMs shall work with the HDM to properly toolset the item, price the item, and have it added to the module.&lt;br /&gt;
# DMs shall primarily use the Generate Loot button found on the [[ACR_Creator#Item_Tab|Item Creator Tab]]. The [[ACR_Loot_Generator|Generate Loot]] function provides DMs with a highly customizable way of generating loot which inherently complies with [[Wealth_Guidelines|Wealth Guidelines]].&lt;br /&gt;
# DMs may use the &amp;quot;Give Gold&amp;quot; feature.&lt;br /&gt;
# DMs may also award items created directly from the Item Creator Tab.&lt;br /&gt;
&lt;br /&gt;
==== Playing where one is a DM ====&lt;br /&gt;
# A DM must have HDM permission to play a PC on a server where they are a DM.&lt;br /&gt;
# A HDM must have DMA permission to play a PC on a server where they are an HDM.&lt;br /&gt;
# A DMA must have LA (and HDM, if applicable) permission to play a PC on a server where they are a DM.&lt;br /&gt;
&lt;br /&gt;
==== Facilitating Character Rebuilds ====&lt;br /&gt;
Player Characters may at times request a &amp;quot;rebuild&amp;quot; to correct errors with their characters. These rebuilds must be handled carefully to avoid negative impacts to role-play and to the character file stored in the server vault. DMs granting rebuilds shall adhere to the following:&lt;br /&gt;
* A DM may grant a requesting player a rebuild to correct PC level-up mistakes (i.e. skills, feats, spell selections) noted immediately by the player to any ALFA DM (via forum post, forum PM, and/or Discord direct message).&lt;br /&gt;
** The PC shall not use the ability gained for any purpose that benefits the PC, including testing of the ability.&lt;br /&gt;
** The DM shall notify the HDM of the server and the DMA of this rebuild.&lt;br /&gt;
* An HDM may grant a requesting player a rebuild in cases where ALFA Core Rules (ACR) changes to a skill or feat such that it makes a PC no longer function as it did in the past.&lt;br /&gt;
** The HDM shall notify the DMA of this rebuild.&lt;br /&gt;
&lt;br /&gt;
==== Awarding High Value Items ====&lt;br /&gt;
DMs granting any single item worth 10,000 GP or greater shall document the details of that award in the [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=247&amp;amp;t=42655 the 10,000 GP+ Item Thread].&lt;br /&gt;
&lt;br /&gt;
==== Enforcing Spell Focus Use ====&lt;br /&gt;
DMs shall ensure that Player Characters (PCs) have the listed Focus(es) (not consumed) in their inventory and DMs shall deduct experience points (XP) from PCs according to the XP values each time a PC casts any of the following spells:&lt;br /&gt;
* Contingency - A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). The PC must carry the focus for the contingency to work.&lt;br /&gt;
* Legend Lore - Four strips of ivory (worth 50 gp each) formed into a rectangle.&lt;br /&gt;
* Limited Wish - When a limited wish duplicates a spell that has an XP cost, the PC must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, the PC must provide that component.&lt;br /&gt;
* Scrying (Wizard, Sorcerer, or Bard) - A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.&lt;br /&gt;
* Scrying (Cleric) - A holy water font costing not less than 100 gp. (Note that a vial of holy water is not sufficient; a font is a specially prepared vessel such as a bowl or fountain that contains holy water.)&lt;br /&gt;
* Scrying (Druid) - A natural pool of water. (Note that a rain puddle is not sufficient; the pool should be at least seasonal, if not permanent for this purpose.)&lt;br /&gt;
* Shapechange - A jade circlet worth no less than 1,500 gp, which the PC must place on their head when casting the spell. (The focus melds into the PCs new form when they change shape.)&lt;br /&gt;
* Wish - When a wish duplicates a spell with a material component that costs more than 10,000 gp, the PC must provide that component. The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, the PC must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, the PC must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.&lt;br /&gt;
&lt;br /&gt;
==== Enforcing Spell Material Component Use ====&lt;br /&gt;
DMs shall ensure that PCs have the listed Material Component(s) in their inventory and shall remove the Material Component(s) and deduct XP, as applicable, from PCs according to the XP values and components listed each time a PC casts any of the following spells:&lt;br /&gt;
* Miracle - Per [http://www.d20srd.org/srd/spells/miracle.htm d20 SRD] (Note that uses of this spell may cost 5,000 Experience Points (XP). Additionally, if a miracle is used for any of the following spells, the material component must be provided as well.)&lt;br /&gt;
* True Resurrection - A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.&lt;br /&gt;
* Resurrection -  A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.&lt;br /&gt;
* Raise Dead - Diamonds worth a total of least 5,000 gp.&lt;br /&gt;
* Reincarnate - Rare oils and unguents worth a total of least 1,000 gp, spread over the remains&lt;br /&gt;
&lt;br /&gt;
==== Awarding Bonus XP to PCs ====&lt;br /&gt;
Players are encouraged to create PC Biographies to facilitate DM plot inclusion and PC development and DMs may award bonus XP for such, following the guidelines  below:&lt;br /&gt;
&lt;br /&gt;
===== Character Biography Bonus Experience Rules =====&lt;br /&gt;
Players may submit a PC Biography to a DM or HDM of their server via forum Private Message (PM).&lt;br /&gt;
A DM receiving a PC Biography shall post the PC Biography to the [http://www.alandfaraway.info/phpBB3/viewforum.php?f=247 PC Information] thread and may award that PC a one-time reward of 250 XP for a PC Bio that contains sufficient depth to allow DM plot development to include that character; at HDM discretion, this award may be increased to a one-time 500 XP reward for an exceptionally well-written PC Bio that greatly eases the inclusion of that PC in DM plots and contributes greatly to character development.&lt;br /&gt;
&lt;br /&gt;
===== Character Journal Bonus Experience Rules =====&lt;br /&gt;
Players are encouraged to create Player Character (PC) Journals to facilitate continued DM plot inclusion and PC development.&lt;br /&gt;
Players may submit a PC Journal entry on [http://www.alandfaraway.info/phpBB3/viewforum.php?f=6 the forums] or may submit the journal entry to a DM by PM. A DM receiving a PC Biography (Bio) shall post the PC Bio to [http://www.alandfaraway.info/phpBB3/viewforum.php?f=247 PC Information] thread.&lt;br /&gt;
A DM may award a PC a Journal XP reward not to exceed 50 XP per week per PC for journal entries that aid in DM plot inclusion and/or PC development; at HDM discretion, this Journal XP reward may be increased to 100 XP per week per PC for exceptionally well-written journal entries that greatly aid in DM plot inclusion and/or PC development.&lt;br /&gt;
&lt;br /&gt;
===== Contributing Member (Builder/Scripter) Bonus Experience Rules =====&lt;br /&gt;
Contributing Members are defined as ALFA members in good standing who contribute to server development/building (including creatures, quests, areas, server scripts, and items), ABR/ACR, and campaign folder global creature/item development. At DMA discretion, a player who actively contributes shall be eligible to receive a maximum of 100 XP/month to a single character played by the contributing member, of the contributing member's choice.&lt;br /&gt;
&lt;br /&gt;
=== DM Grievances ===&lt;br /&gt;
Per Charter [[Charter#Complaint_Process|Complaint Process]], grievances may be brought against DMs for violations of the [[Rulebook#DM_Rules|DM Rules]]. The Complaint Process of the Charter will be followed and the DMA may issue formal censure to DMs who violate the DM Rules.&lt;br /&gt;
&lt;br /&gt;
=== Extraordinary Character Requirements ===&lt;br /&gt;
Extraordinary Characters are defined as any character with any of the following:&lt;br /&gt;
* Exceptional [[Races]]: [[Drow]], [[Half-drow]], [[Duergar]], [[Svirfneblin]], [[Tiefling]], [[Aasimar]], [[Genasi]], [[Grey_Orc|Grey Orc]], and [[Yuan-Ti_Pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
* Exceptional [[Class|Classes]]: [[Favored_Soul|Favored Soul]]&lt;br /&gt;
* Exceptional [[Feat|Feats]]: Fey Heritage or Fiendish Heritage&lt;br /&gt;
&lt;br /&gt;
Any player may request to play an Extraordinary Character by sending a PC Biography via forum PM to the HDM of the server that PC currently plays on. Characters attempting to log in with any of the above will be quarantined by game mechanics and require a token to proceed in the game world. Upon HDM approval the HDM will grant a token to the PC allowing the PC to be played in the game world.&lt;br /&gt;
&lt;br /&gt;
A player may only have one Extraordinary Character active at any time on any combination of ALFA servers; to play a different Extraordinary Character requires retirement or death of the previous Extraordinary Character.&lt;br /&gt;
&lt;br /&gt;
=== Prestige Class (PrC) Requirements ===&lt;br /&gt;
[[Class|Prestige Classes]] are subject to PrC Requirements.&lt;br /&gt;
&lt;br /&gt;
Any player may request to play a PrC at any time by sending a PC Biography via forum PM to the HDM of the server that PC currently plays on; the PC Biography should include all planned progress towards a PrC and/or all past progress toward a PrC. Upon approval, the HDM will grant a prestige class feat allowing PrC levels to be acquired.&lt;br /&gt;
&lt;br /&gt;
=== DMA Announcements ===&lt;br /&gt;
All DMA Rule Announcements posted to the [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=3&amp;amp;t=50116&amp;amp;p=615743#p615743 DMA Announcements sticky] or elsewhere on the forums are hereby preempted and repealed. All DMA Rules shall be posted within [[Rulebook#Dungeon_Masters|Section 8]] of the Rulebook herein.&lt;br /&gt;
&lt;br /&gt;
== Changes To The ALFA Rulebook ==&lt;br /&gt;
Chapters 2 to 5 of the ALFA Rulebook may be changed by the Player Admin, Chapter 6 by the Infra Admin, and Chapter 8 by the DM Admin. Chapter 7 may be changed by a joint decision by the Infra Admin and the Player Admin. Chapters 1 and 9 may only be changed by a joint decision by the DM Admin, Infra Admin and Player Admin. The members should be notified immediately of any changes to the ALFA Rulebook.&lt;br /&gt;
&lt;br /&gt;
=== Rule Conflicts ===&lt;br /&gt;
In the event that a rule in the ALFA Rulebook violates provisions in the ALFA Charter the rule in the ALFA Rulebook is void.&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Application Of Rules ===&lt;br /&gt;
No rule in the ALFA Rulebook may be applied to events that transpired before the rule in question was created. If a rule is altered, the wording that was in effect when the event took place is to be used.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Baldur%27s_Gate_(Server)/House_Rules&amp;diff=4031</id>
		<title>Baldur's Gate (Server)/House Rules</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Baldur%27s_Gate_(Server)/House_Rules&amp;diff=4031"/>
				<updated>2025-01-18T19:21:40Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:House Rules]]&lt;br /&gt;
: ''These [[House Rule]]s apply to the [[Baldur's Gate (Server)|Baldur's Gate]] server.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 1 PCs ==&lt;br /&gt;
=== Regional Bonus Equipment ===&lt;br /&gt;
BG DMs may award a level 1 PC with regional bonus equipment. Level 2 and higher PCs do not qualify for this bonus. BG DMs should use the Regional Feat taken at character creation when looking up which items are available. When planning a new PC concept, players may wish to reference the full regional bonus equipment lists on p. 8-31 of the Player's Guide to Faerun. If you do not have access to this sourcebook, ask BG HDM {{BG HDM}}.&lt;br /&gt;
&lt;br /&gt;
=== Technical Resurrection (Tech-rez) ===&lt;br /&gt;
&lt;br /&gt;
'''The DMA standards according to the documentation in [[Technical Resurrection]] will be followed.'''&lt;br /&gt;
&lt;br /&gt;
For the BG server, all requests for a Tech-rez must be made via forum PM to [https://www.alandfaraway.info/phpBB3/ HDM {{BG HDM}} via forum PM].&lt;br /&gt;
&lt;br /&gt;
If a player is seeking a Tech-rez, the player may request any BG DM to document the corpse current location (with a screenshot) and then move the corpse to the DM OOC area while waiting for HDM response.&lt;br /&gt;
&lt;br /&gt;
Tech-rez requests without thorough documentation are highly likely to be denied; players are encouraged to submit screenshots included an expanded combat dialog window. ''Examples of valid reasons for a Tech-Rez on BG may include engine failure, mis-tooled creatures, inappropriate spawn points (ambush spawns/infinite spawns), immortal NPCs, illegal CvC/griefing, left-over DM spawns of inappropriate CR in inappropriate areas, or drunken DMs casting Wail of the Banshee in an inn room.''&lt;br /&gt;
&lt;br /&gt;
Lag, loss of internet connection, or being AFK in an area where creatures spawn are not valid reasons for a Tech-rez. ''(Players are encouraged not to solo, as the majority of ALFA Tech-rez requests occur when a character was soloing and &amp;quot;lagged&amp;quot; and such requests will be summarily denied on BG.)''&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Mundane Items ===&lt;br /&gt;
: ''See also: [[Craft]]''&lt;br /&gt;
Mundane item crafting is handled through skill rolls as per the [http://www.d20srd.org/srd/skills/craft.htm d20 SRD] or 3.5 DMG. Armor, weapons, chemicals are represented through Craft Armor, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the Players Handbook (3.5 Edition) (pages 70-71). If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the PHB, please notify the DM team so we can note which ranks in Profession you have taken. Artisans tools will be required, as will a place to perform the work, consistent with the type of work being performed.&lt;br /&gt;
&lt;br /&gt;
Special materials found in [[Pricing Documentation]] can be used in crafting, but may require DM quests to both acquire the special material and also to learn how to work with it.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Magic Items ===&lt;br /&gt;
The crafting of magical items will follow the d20 System rules. (See the DMG 3.5 edition, or alternatively, use the [http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm d20 SRD hypertext entry] with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*Pricing will follow ALFA Standards (set by DMA) found in [[Pricing Documentation]] Note that if an item can not be priced via ALFA [[Pricing Documentation]], that item is forbidden.&lt;br /&gt;
*DMs will ensure that players are within ALFA Wealth Limitations (set by DMA) found in [[Wealth Guidelines]].&lt;br /&gt;
*Crafting progression &amp;quot;per day&amp;quot; will follow the in-game crafting interface that has passed ALFA Standards (set by DMA).&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Baldur%27s_Gate_(Server)/House_Rules&amp;diff=4030</id>
		<title>Baldur's Gate (Server)/House Rules</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Baldur%27s_Gate_(Server)/House_Rules&amp;diff=4030"/>
				<updated>2025-01-18T19:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:House Rules]]&lt;br /&gt;
: ''These [[House Rule]]s apply to the [[Baldur's Gate (Server)|Baldur's Gate]] server.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 1 PCs ==&lt;br /&gt;
=== Regional Bonus Equipment ===&lt;br /&gt;
BG DMs may award a level 1 PC with regional bonus equipment. Level 2 and higher PCs do not qualify for this bonus. BG DMs should use the Regional Feat taken at character creation when looking up which items are available. When planning a new PC concept, players may wish to reference the full regional bonus equipment lists on p. 8-31 of the Player's Guide to Faerun. If you do not have access to this sourcebook, ask {{BG HDM}}.&lt;br /&gt;
&lt;br /&gt;
=== Technical Resurrection (Tech-rez) ===&lt;br /&gt;
&lt;br /&gt;
'''The DMA standards according to the documentation in [[Technical Resurrection]] will be followed.'''&lt;br /&gt;
&lt;br /&gt;
For the BG server, all requests for a Tech-rez must be made via forum PM to [https://www.alandfaraway.info/phpBB3/ HDM {{BG HDM}} via forum PM].&lt;br /&gt;
&lt;br /&gt;
If a player is seeking a Tech-rez, the player may request any BG DM to document the corpse current location (with a screenshot) and then move the corpse to the DM OOC area while waiting for HDM response.&lt;br /&gt;
&lt;br /&gt;
Tech-rez requests without thorough documentation are highly likely to be denied; players are encouraged to submit screenshots included an expanded combat dialog window. ''Examples of valid reasons for a Tech-Rez on BG may include engine failure, mis-tooled creatures, inappropriate spawn points (ambush spawns/infinite spawns), immortal NPCs, illegal CvC/griefing, left-over DM spawns of inappropriate CR in inappropriate areas, or drunken DMs casting Wail of the Banshee in an inn room.''&lt;br /&gt;
&lt;br /&gt;
Lag, loss of internet connection, or being AFK in an area where creatures spawn are not valid reasons for a Tech-rez. ''(Players are encouraged not to solo, as the majority of ALFA Tech-rez requests occur when a character was soloing and &amp;quot;lagged&amp;quot; and such requests will be summarily denied on BG.)''&lt;br /&gt;
&lt;br /&gt;
== Crafting ==&lt;br /&gt;
=== Mundane Items ===&lt;br /&gt;
: ''See also: [[Craft]]''&lt;br /&gt;
Mundane item crafting is handled through skill rolls as per the [http://www.d20srd.org/srd/skills/craft.htm d20 SRD] or 3.5 DMG. Armor, weapons, chemicals are represented through Craft Armor, Craft Weapon, Craft Bowyer, Craft Alchemy. The rules for crafting can be found in the Players Handbook (3.5 Edition) (pages 70-71). If you intend to craft something other than what we have available as options, such as Gemcrafting, Stonemasonry, Weaving, or any other craft listed in the PHB, please notify the DM team so we can note which ranks in Profession you have taken. Artisans tools will be required, as will a place to perform the work, consistent with the type of work being performed.&lt;br /&gt;
&lt;br /&gt;
Special materials found in [[Pricing Documentation]] can be used in crafting, but may require DM quests to both acquire the special material and also to learn how to work with it.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Magic Items ===&lt;br /&gt;
The crafting of magical items will follow the d20 System rules. (See the DMG 3.5 edition, or alternatively, use the [http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm d20 SRD hypertext entry] with the following exceptions:&lt;br /&gt;
&lt;br /&gt;
*Pricing will follow ALFA Standards (set by DMA) found in [[Pricing Documentation]] Note that if an item can not be priced via ALFA [[Pricing Documentation]], that item is forbidden.&lt;br /&gt;
*DMs will ensure that players are within ALFA Wealth Limitations (set by DMA) found in [[Wealth Guidelines]].&lt;br /&gt;
*Crafting progression &amp;quot;per day&amp;quot; will follow the in-game crafting interface that has passed ALFA Standards (set by DMA).&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Charter&amp;diff=4029</id>
		<title>Charter</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Charter&amp;diff=4029"/>
				<updated>2024-11-21T15:50:17Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Voter approved charter changes implemented.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Legislation]]&lt;br /&gt;
''&amp;quot;If I have seen a little further, it is by standing on the shoulders of Giants.&amp;quot; — Sir Isaac Newton''&lt;br /&gt;
&lt;br /&gt;
ALFA's mission is to provide an immersive persistent world for the purpose of high-quality online role-play using the D&amp;amp;D™ game system within the Forgotten Realms™ setting.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
A land far away—a magical term that gives rise to mental images of exotic lands and exciting adventures. A land far away—the setting of countless fairy-tales and myriad bed-time stories. A land far away—that special place that we all go to when we need to escape the pressures and vicissitudes of life—a land far away.&lt;br /&gt;
&lt;br /&gt;
Welcome to ALFA, A Land Far Away, a persistent world where the vastness and wonder of the Dungeons &amp;amp; Dragons™ universe takes on a virtual life all its own. A place where like-minded role-players of all ages, races, cultures, and creeds gather together to experience the wonder and glory of a thousand shared imaginations. A place where the raconteur reigns supreme while holding others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.&lt;br /&gt;
&lt;br /&gt;
Hail and Well Met, traveler, the roads of ALFA lie before you, their infinite destinations missing only the unique imprint of your footsteps. Enter—we await you inside.&lt;br /&gt;
&lt;br /&gt;
=== Preamble ===&lt;br /&gt;
While it is not the Administration’s intention to burden ALFA with a host of rules and regulations, a community and project of this size needs a structure in order to function properly. This document will serve as the Constitution of ALFA. Any rights, rules, regulations, or responsibilities not specifically described elsewhere within this document fall into the “General Authority” provision as described in section 3.7.&lt;br /&gt;
&lt;br /&gt;
== Roles Within the Community ==&lt;br /&gt;
All members of ALFA have unique roles within the community. The opportunity to DM a live server in ALFA is specifically reserved for those with HDM or DM status. The opportunity to play a PC on a live server in ALFA is offered at the discretion of the Administrators and is not necessarily reserved for those with Player status.&lt;br /&gt;
&lt;br /&gt;
=== Administrators (Admin) ===&lt;br /&gt;
There shall be three ALFA Administrators. Each shall be specifically elected to, and have responsibility for, a particular domain. No one person may be administrator of more than one domain at a time.&lt;br /&gt;
&lt;br /&gt;
==== Domains ====&lt;br /&gt;
The three administrative domains are:&lt;br /&gt;
* '''[[Lead Administrator]] (LA)''' — Oversight of Administration, Veto &amp;amp; Referral Authority, Election Oversight, and Public Relations, Vault[Azure], FTP and Website.  Also, responsible for resolving disputes over domain classification of any particular issue.&lt;br /&gt;
* '''[[Technical Administrator]] (TA)''' — ACR/HAK and other in-game coding, scripting, and software issues. Tech admin is also in charge of Standards, HDM, DM, and Server Approvals.&lt;br /&gt;
* '''[[Player Administrator]] (PA)''' — Applications, Guilds, ALFA Player’s Manual, ALFA Representatives, Player Discipline, chat (Discord, etc) and Player Acceptance.&lt;br /&gt;
&lt;br /&gt;
==== Cross-Domain Issues ====&lt;br /&gt;
When two or more Administrators claim formal domain over a specific issue and cannot agree on a course of action, the matter will be referred to Lead to determine the assignment of domain to one or multiple Admin as per 2.1.1.A above. Should Lead determine that the issue belongs in the domain of multiple Admin, Lead will give those Admin a fixed period of time in which to agree on a course of action. If no consensus is reached after that time, all Admin will vote on the issue with Lead's vote carrying additional tie-breaking weight in the event of a deadlock.&lt;br /&gt;
&lt;br /&gt;
=== Head Dungeon Masters (HDM) ===&lt;br /&gt;
HDMs are those people with ultimate responsibility for a server area. HDMs have broad discretion over who is on their server staff and how their server is run. As such, HDMs are held totally responsible for their server, including the content of their modules and the behavior of DMs on their server staff. HDMs are obligated to follow ALFA global standards as determined by the Administration.&lt;br /&gt;
&lt;br /&gt;
All HDMs are responsible for providing monthly back-up copies of their servers to the GIT Platform for ALFA . Modules that become part of ALFA are subject to section 5 of this Charter. For any HDM who leaves ALFA, through his or her own volition or otherwise, the most recent back-up version of their mod may continue to be used by the ALFA community. Out of common courtesy, departing HDMs are expected to provide the ALFA Administrators with the most recent back-ups of their servers for future DMs.&lt;br /&gt;
&lt;br /&gt;
Oversight of HDMs, including the addition of new HDMs and the removal of existing ones, is the purview of the TA Administrator.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Masters (DM) ===&lt;br /&gt;
DMs are members of the server staff of each server. DMs are appointed and removed at the will of their HDM.&lt;br /&gt;
&lt;br /&gt;
Oversight of DMs is the purview of the TA  Administrator.&lt;br /&gt;
&lt;br /&gt;
=== ALFA Representatives (AR) ===&lt;br /&gt;
ARs are intermediaries involved in investigations of reported violations, counseling of players, and mediation of disputes. ARs are selected by the Player Administrator and are members of the Player Administrator’s staff. Neither administrators nor HDMs may be ARs. The number of ARs shall be determined by the Player Administrator, to a maximum of ten ARs.&lt;br /&gt;
&lt;br /&gt;
Oversight of ARs is the purview of the Player Administrator.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Player status is simply a membership classification applied to all those who are members of ALFA. This position is not mutually exclusive with any other position in ALFA. All Members are allowed to play a Player Character (PC) in ALFA.&lt;br /&gt;
&lt;br /&gt;
Oversight of Players is the purview of the Player Administrator.&lt;br /&gt;
&lt;br /&gt;
== Rules Regarding the Administration ==&lt;br /&gt;
=== Eligibility to Serve ===&lt;br /&gt;
All members of ALFA in good standing shall be eligible to run for any Administrator seat. Good standing is defined as having received no more than one formal censure from the Administrators, or their designates, in the six months prior to the election.&lt;br /&gt;
&lt;br /&gt;
=== Seating Administrators ===&lt;br /&gt;
==== Election Cycles ====&lt;br /&gt;
The monthly election schedule will be:&lt;br /&gt;
The election schedule will be:&lt;br /&gt;
&lt;br /&gt;
* June — Lead Admin&lt;br /&gt;
* August — Player Admin&lt;br /&gt;
* November — Technical Admin&lt;br /&gt;
&lt;br /&gt;
The self-nomination period for candidates will open on the first day of the relevant month and proceed for seven days, closing on the seventh of that month. On the eighth of that month, voting will be opened for the appropriate constituency. The initial vote in an election shall last for four days. Runoff votes, if required, shall last for three days beginning as soon as possible after the first round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of an election, the successful candidate immediately assumes the office.&lt;br /&gt;
&lt;br /&gt;
Seats vacated by resignation or recall will be filled by immediate election, and the Administrator elected will fill out the original term to the end of its period. If the date of the resignation or recall falls within two months of the next scheduled election for that seat, however, the Administrator elected is deemed to have won the upcoming election, and will serve the remainder of the original term and the additional term without requiring a further election.&lt;br /&gt;
&lt;br /&gt;
==== Voting Constituencies ====&lt;br /&gt;
The voting constituencies  for Tech, Lead, and Player Administrators shall include all members of ALFA. The same shall hold for Tech, Lead, and Player Administrators recalls.&lt;br /&gt;
&lt;br /&gt;
==== Deciding Elections ====&lt;br /&gt;
In the event that there is only one candidate for an Administration seat, that candidate shall be required to win a vote of confidence: a simple majority of ballots cast expressing confidence in the nominee as opposed to votes expressing no confidence in the nominee. Failure to pass a confidence vote renders the candidate ineligible for that seat in that election cycle.&lt;br /&gt;
&lt;br /&gt;
If there are two candidates, the candidate getting a simple majority of ballots cast shall be seated as the Administrator.&lt;br /&gt;
&lt;br /&gt;
If there are three or more candidates, the process will require two rounds of voting. The two nominees who receive the most votes in the first round will face each other in the second round as a two candidate race.&lt;br /&gt;
&lt;br /&gt;
In the event of a tie, the sitting Lead Administrator has the deciding vote. If there is no sitting Lead Administrator, or if there is a tie in a vote for the sitting Lead Administrator, the Player Administrator has the deciding vote. If there is neither a sitting Lead Administrator nor a sitting Player Administrator, the other three Administrators will decide via a majority vote amongst themselves.&lt;br /&gt;
&lt;br /&gt;
If at any point a candidate in a contested election receives an outright majority of all possible votes, the election will be halted and that candidate will be declared the winner.&lt;br /&gt;
&lt;br /&gt;
==== Withdrawals ====&lt;br /&gt;
If one candidate withdraws from a two-candidate race after the voting has started but before the voting has ended, then the votes at the time of withdrawal are counted and:&lt;br /&gt;
&lt;br /&gt;
'''1.''' If the withdrawing candidate has fewer votes than the non-withdrawing candidate does at the time of withdrawal, then the non-withdrawing candidate is declared the winner.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
'''2.''' If the withdrawing candidate has at least as many votes as the non-withdrawing candidate, then the voting is halted and a new confidence vote for the non-withdrawing candidate is held.&lt;br /&gt;
&lt;br /&gt;
Where three or more candidates are involved in a race and one withdraws, the election continues and a run-off between the two remaining candidates who receive the most votes shall be held. Votes for the withdrawing candidate cannot be recast during the initial round, but may be recast during the runoff.&lt;br /&gt;
&lt;br /&gt;
=== Election Oversight ===&lt;br /&gt;
The Lead Administrator shall be charged with ensuring that as fair and as impartial elections as possible shall be held. This includes working with members of the Website and Server staff to create anonymous, yet verifiable, databases of voters, auditing elections, and conveying the audited results to the community, or the appropriate Administrator, in case of a tie.&lt;br /&gt;
&lt;br /&gt;
If there is no sitting Lead Administrator, or if a sitting Lead Administrator is running in the elections, then the Election Oversight shall fall to the Player Administrator. If there is neither a sitting Lead Administrator nor a sitting Player Administrator, or both are running simultaneously, the other Administrators will decide who will oversee the election.&lt;br /&gt;
&lt;br /&gt;
=== Recall ===&lt;br /&gt;
A motion to recall an Administrator can be made by any HDM or any of the other Administrators. The motion requires at least 10% of the sum total of HDMs and other Administrators, with a minimum of three persons, including the proposer, to be carried. Vote-eligible Administrator Staff and DMs are not able to propose, or move to carry, a recall motion.&lt;br /&gt;
Once a motion for recall has been successfully proposed and carried, a vote, lasting one week, is taken among the voting constituencies eligible to cast ballots in the election of that Administrator. The recall motion is considered to have passed if affirmed by more than 60% of the votes cast.&lt;br /&gt;
&lt;br /&gt;
An Administrator who is recalled must immediately vacate the position. Any Administrator in breach of the provisions of this Charter immediately and automatically invokes a recall vote against them.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
Each Administrator may install up to three Staff Department Heads with eligibility to vote in all Administrator elections and recalls. These three Department Heads may be either DMs or Players. Administrators may designate other staff as they see fit, but said special voting eligibility shall be limited to the aforementioned three staff persons. The Administrator can appoint or remove such staff at will, including the option of retaining staff from the previously elected Administrator whose seat is being replaced.&lt;br /&gt;
&lt;br /&gt;
Oversight of staff is the purview of the Administrator under whom the staff person is appointed.&lt;br /&gt;
&lt;br /&gt;
=== Lead Veto ===&lt;br /&gt;
The Lead Administrator can veto any decision by any other administrator within thirty days of the decision. To override the Lead’s veto, three other members of the Administration must agree to propose a vote for an override to the HDMs. At least 2/3 (two thirds) of voting HDMs must support the override for it to be effective. Vote-eligible Administrator Staff and DMs are not able to participate in the veto override procedure.&lt;br /&gt;
&lt;br /&gt;
=== General Authorities ===&lt;br /&gt;
The Administrators shall have authority to make any decisions for this community not otherwise described in this Charter.&lt;br /&gt;
&lt;br /&gt;
== Complaint Process ==&lt;br /&gt;
=== Bringing a Grievance ===&lt;br /&gt;
==== Definitions of Grievances ====&lt;br /&gt;
While guidelines as to what constitutes a grievance will be made available to the community, exact definitions and decisions on individual cases are at the discretion of the appropriate Administrator or Administrators.&lt;br /&gt;
&lt;br /&gt;
==== Right to AR Access ====&lt;br /&gt;
Any member with a grievance has a right to air their grievance before an AR. Any member who has a grievance brought against them has a right to discuss it with an AR.&lt;br /&gt;
&lt;br /&gt;
==== Right to Notification ====&lt;br /&gt;
Any member who has a grievance brought against them will be notified of the grievance complaint before a decision is rendered in the case.&lt;br /&gt;
&lt;br /&gt;
==== Grievance Authorities and Right of Appeal ====&lt;br /&gt;
Investigations and impositions of formal censure, if any, are the purview of the Administrator with direct oversight of the member against whom the complaint has been lodged. A member may appeal any censure or banning decision to the Lead Administrator between notification of said decision or censure, and either one week after the imposition of a censure or the end of a ban.&lt;br /&gt;
&lt;br /&gt;
=== Formal Censure ===&lt;br /&gt;
==== Censure Standards ====&lt;br /&gt;
If the decision is that formal censure is merited, the censured member has the right to counseling by the Administrator with direct oversight of the member prior to, or at the time after, the censure is applied. Formal censure will be entered into the record of warned members. The Administrators shall make available information regarding the standards of application of censure and the consequences and penalties associated with censure.&lt;br /&gt;
&lt;br /&gt;
==== First Offense Banning ====&lt;br /&gt;
Cases of Cheating, Griefing, Hacking, Player Killing, and Sexual Harassment, at the decision of the Administration, may proceed directly to a permanent ban from the community regardless of any other censure standards that may be in place.&lt;br /&gt;
&lt;br /&gt;
== Content Ownership ==&lt;br /&gt;
Contributors of in-game content to ALFA which is accepted for use may not later attempt to deny ALFA the use of said content—either in whole or in part.&lt;br /&gt;
&lt;br /&gt;
== Amending the Charter ==&lt;br /&gt;
Only the Lead Administrator may make formal proposals for amendments and revisions to the ALFA Charter. Proposals from the Lead Administrator must be approved by at least two Admins, and at least 2/3 of a combined vote of the HDMs, vote-eligible Administrator Staff as defined in section 3.5, and DMs casting votes, for the matter to be implemented.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Charter&amp;diff=4028</id>
		<title>Charter</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Charter&amp;diff=4028"/>
				<updated>2024-11-21T15:19:57Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Legislation]]&lt;br /&gt;
''&amp;quot;If I have seen a little further, it is by standing on the shoulders of Giants.&amp;quot; — Sir Isaac Newton''&lt;br /&gt;
&lt;br /&gt;
ALFA's mission is to provide an immersive persistent world for the purpose of high-quality online role-play using the D&amp;amp;D™ game system within the Forgotten Realms™ setting.&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
=== Greeting ===&lt;br /&gt;
A land far away—a magical term that gives rise to mental images of exotic lands and exciting adventures. A land far away—the setting of countless fairy-tales and myriad bed-time stories. A land far away—that special place that we all go to when we need to escape the pressures and vicissitudes of life—a land far away.&lt;br /&gt;
&lt;br /&gt;
Welcome to ALFA, A Land Far Away, a persistent world where the vastness and wonder of the Dungeons &amp;amp; Dragons™ universe takes on a virtual life all its own. A place where like-minded role-players of all ages, races, cultures, and creeds gather together to experience the wonder and glory of a thousand shared imaginations. A place where the raconteur reigns supreme while holding others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.&lt;br /&gt;
&lt;br /&gt;
Hail and Well Met, traveler, the roads of ALFA lie before you, their infinite destinations missing only the unique imprint of your footsteps. Enter—we await you inside.&lt;br /&gt;
&lt;br /&gt;
=== Preamble ===&lt;br /&gt;
While it is not the Administration’s intention to burden ALFA with a host of rules and regulations, a community and project of this size needs a structure in order to function properly. This document will serve as the Constitution of ALFA. Any rights, rules, regulations, or responsibilities not specifically described elsewhere within this document fall into the “General Authority” provision as described in section 3.7.&lt;br /&gt;
&lt;br /&gt;
== Roles Within the Community ==&lt;br /&gt;
All members of ALFA have unique roles within the community. The opportunity to DM a live server in ALFA is specifically reserved for those with HDM or DM status. The opportunity to play a PC on a live server in ALFA is offered at the discretion of the Administrators and is not necessarily reserved for those with Player status.&lt;br /&gt;
&lt;br /&gt;
=== Administrators (Admin) ===&lt;br /&gt;
There shall be three ALFA Administrators. Each shall be specifically elected to, and have responsibility for, a particular domain. No one person may administrate more than one domain at a time.&lt;br /&gt;
&lt;br /&gt;
==== Domains ====&lt;br /&gt;
The three administrative domains are:&lt;br /&gt;
* '''[[Lead Administrator]] (LA)''' — Oversight of Administration, Veto &amp;amp; Referral Authority, Election Oversight, and Public Relations. Also responsible for resolving disputes over domain classification of any particular issue.&lt;br /&gt;
* '''[[Dungeon Master Administrator | DM Administrator]] (DMA)''' — Oversight of DMs &amp;amp; Servers including Item Compliance, Global Plots &amp;amp; Quests, DM Approval &amp;amp; Discipline, among others.&lt;br /&gt;
* '''[[Technical Administrator]] (TA)''' — ACR/HAK and other in-game coding, scripting, and software issues.&lt;br /&gt;
* '''[[Infrastructure Administrator]] (IA)''' — Vault, IRC, FTP, &amp;amp; Website.&lt;br /&gt;
* '''[[Player Administrator]] (PA)''' - Applications, Guilds, ALFA Player’s Manual, ALFA Representatives, Player Discipline, and Player Acceptance.&lt;br /&gt;
&lt;br /&gt;
==== Cross-Domain Issues ====&lt;br /&gt;
When two or more Administrators claim formal domain over a specific issue and cannot agree on a course of action, the matter will be referred to Lead to determine the assignment of domain to one or multiple Admin as per 2.1.1.A above. Should Lead determine that the issue belongs in the domain of multiple Admin, Lead will give those Admin a fixed period of time in which to agree on a course of action. If no consensus is reached after that time, all Admin will vote on the issue with Lead's vote carrying additional tie-breaking weight in the event of a deadlock.&lt;br /&gt;
&lt;br /&gt;
=== Head Dungeon Masters (HDM) ===&lt;br /&gt;
HDMs are those people with ultimate responsibility for a server area. HDMs have broad discretion over who is on their server staff and how their server is run. As such, HDMs are held totally responsible for their server, including the content of their modules and the behavior of DMs on their server staff. HDMs are obligated to follow ALFA global standards as determined by the Administration.&lt;br /&gt;
&lt;br /&gt;
All HDMs are responsible for providing monthly back-up copies of their servers to the DM Administrator. Modules that become part of ALFA are subject to section 5 of this Charter. For any HDM who leaves ALFA, through his or her own volition or otherwise, the most recent back-up version of their mod may continue to be used by the ALFA community. Out of common courtesy, departing HDMs are expected to provide the ALFA Administrators with the most recent back-ups of their servers for future DMs.&lt;br /&gt;
&lt;br /&gt;
Oversight of HDMs, including the addition of new HDMs and the removal of existing ones, is the purview of the DM Administrator.&lt;br /&gt;
&lt;br /&gt;
=== Dungeon Masters (DM) ===&lt;br /&gt;
DMs are members of the server staff of each server. DMs are appointed and removed at the will of their HDM.&lt;br /&gt;
&lt;br /&gt;
Oversight of DMs is the purview of the DM Administrator.&lt;br /&gt;
&lt;br /&gt;
=== ALFA Representatives (AR) ===&lt;br /&gt;
ARs are intermediaries involved in investigations of reported violations, counseling of players, and mediation of disputes. ARs are selected by the Player Administrator and are members of the Player Administrator’s staff. Neither administrators nor HDMs may be ARs. The number of ARs shall be determined by the Player Administrator, to a maximum of ten ARs.&lt;br /&gt;
&lt;br /&gt;
Oversight of ARs is the purview of the Player Administrator.&lt;br /&gt;
&lt;br /&gt;
=== Players ===&lt;br /&gt;
Player status is simply a membership classification applied to all those who are members of ALFA. This position is not mutually exclusive with any other position in ALFA. All Members are allowed to play a Player Character (PC) in ALFA.&lt;br /&gt;
&lt;br /&gt;
Oversight of Players is the purview of the Player Administrator.&lt;br /&gt;
&lt;br /&gt;
== Rules Regarding the Administration ==&lt;br /&gt;
=== Eligibility to Serve ===&lt;br /&gt;
All members of ALFA in good standing shall be eligible to run for any Administrator seat. Good standing is defined as having received no more than one formal censure from the Administrators, or their designates, in the six months prior to the election.&lt;br /&gt;
&lt;br /&gt;
=== Seating Administrators ===&lt;br /&gt;
==== Election Cycles ====&lt;br /&gt;
The monthly election schedule will be:&lt;br /&gt;
The election schedule will be:&lt;br /&gt;
&lt;br /&gt;
* June — Lead Admin&lt;br /&gt;
* August — Player Admin&lt;br /&gt;
* September — Infrastructure Admin&lt;br /&gt;
* October — DM Admin&lt;br /&gt;
* November — Technical Admin&lt;br /&gt;
&lt;br /&gt;
The self-nomination period for candidates will open on the first day of the relevant month and proceed for seven days, closing on the seventh of that month. On the eighth of that month, voting will be opened for the appropriate constituency. The initial vote in an election shall last for four days. Runoff votes, if required, shall last for three days beginning as soon as possible after the first round.&lt;br /&gt;
&lt;br /&gt;
Upon the completion of an election, the successful candidate immediately assumes the office.&lt;br /&gt;
&lt;br /&gt;
Seats vacated by resignation or recall will be filled by immediate election, and the Administrator elected will fill out the original term to the end of its period. If the date of the resignation or recall falls within two months of the next scheduled election for that seat, however, the Administrator elected is deemed to have won the upcoming election, and will serve the remainder of the original term and the additional term without requiring a further election.&lt;br /&gt;
&lt;br /&gt;
==== Voting Constituencies ====&lt;br /&gt;
The voting constituencies for Infra, Tech, and DM Administrators shall include all seated Administrators, all HDMs, vote-eligible Administrator Staff as defined in section 3.5, and all DMs. The same shall hold for recall votes (as defined in section 3.4) involving these Administrators.&lt;br /&gt;
&lt;br /&gt;
The voting constituency for Lead and Player Administrators shall include all members of ALFA. The same shall hold for Lead and Player Administrators recalls.&lt;br /&gt;
&lt;br /&gt;
==== Deciding Elections ====&lt;br /&gt;
In the event that there is only one candidate for an Administration seat, that candidate shall be required to win a vote of confidence: a simple majority of ballots cast expressing confidence in the nominee as opposed to votes expressing no confidence in the nominee. Failure to pass a confidence vote renders the candidate ineligible for that seat in that election cycle.&lt;br /&gt;
&lt;br /&gt;
If there are two candidates, the candidate getting a simple majority of ballots cast shall be seated as the Administrator.&lt;br /&gt;
&lt;br /&gt;
If there are three or more candidates, the process will require two rounds of voting. The two nominees who receive the most votes in the first round will face each other in the second round as a two candidate race.&lt;br /&gt;
&lt;br /&gt;
In the event of a tie, the sitting Lead Administrator has the deciding vote. If there is no sitting Lead Administrator, or if there is a tie in a vote for the sitting Lead Administrator, the Player Administrator has the deciding vote. If there is neither a sitting Lead Administrator nor a sitting Player Administrator, the other three Administrators will decide via a majority vote amongst themselves.&lt;br /&gt;
&lt;br /&gt;
If at any point a candidate in a contested election receives an outright majority of all possible votes, the election will be halted and that candidate will be declared the winner.&lt;br /&gt;
&lt;br /&gt;
==== Withdrawals ====&lt;br /&gt;
If one candidate withdraws from a two-candidate race after the voting has started but before the voting has ended, then the votes at the time of withdrawal are counted and:&lt;br /&gt;
&lt;br /&gt;
'''1.''' If the withdrawing candidate has fewer votes than the non-withdrawing candidate does at the time of withdrawal, then the non-withdrawing candidate is declared the winner.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
'''2.''' If the withdrawing candidate has at least as many votes as the non-withdrawing candidate, then the voting is halted and a new confidence vote for the non-withdrawing candidate is held.&lt;br /&gt;
&lt;br /&gt;
Where three or more candidates are involved in a race and one withdraws, the election continues and a run-off between the two remaining candidates who receive the most votes shall be held. Votes for the withdrawing candidate cannot be recast during the initial round, but may be recast during the runoff.&lt;br /&gt;
&lt;br /&gt;
=== Election Oversight ===&lt;br /&gt;
The Lead Administrator shall be charged with ensuring that as fair and as impartial elections as possible shall be held. This includes working with members of the Website and Server staff to create anonymous, yet verifiable, databases of voters, auditing elections, and conveying the audited results to the community, or the appropriate Administrator, in case of a tie.&lt;br /&gt;
&lt;br /&gt;
If there is no sitting Lead Administrator, or if sitting Lead Administrator is running in the elections, then the Election Oversight shall fall to the Player Administrator. If there is neither a sitting Lead Administrator nor a sitting Player Administrator, or both are running simultaneously, one of the other three Administrators will decide via a majority vote amongst themselves which of them will oversee the election.&lt;br /&gt;
&lt;br /&gt;
=== Recall ===&lt;br /&gt;
A motion to recall an Administrator can be made by any HDM or any of the other Administrators. The motion requires at least 10% of the sum total of HDMs and other Administrators, with a minimum of three persons, including the proposer, to be carried. Vote-eligible Administrator Staff and DMs are not able to propose, or move to carry, a recall motion.&lt;br /&gt;
Once a motion for recall has been successfully proposed and carried, a vote, lasting one week, is taken among the voting constituencies eligible to cast ballots in the election of that Administrator. The recall motion is considered to have passed if affirmed by more than 60% of the votes cast.&lt;br /&gt;
&lt;br /&gt;
An Administrator who is recalled must immediately vacate the position. Any Administrator in breach of the provisions of this Charter immediately and automatically invokes a recall vote against them.&lt;br /&gt;
&lt;br /&gt;
=== Staff ===&lt;br /&gt;
Each Administrator may install up to three Staff Department Heads with eligibility to vote in all Administrator elections and recalls. These three Department Heads may be either DMs or Players. Administrators may designate other staff as they see fit, but said special voting eligibility shall be limited to the aforementioned three staff persons. The Administrator can appoint or remove such staff at will, including the option of retaining staff from the previously elected Administrator whose seat is being replaced.&lt;br /&gt;
&lt;br /&gt;
Oversight of staff is the purview of the Administrator under whom the staff person is appointed.&lt;br /&gt;
&lt;br /&gt;
=== Lead Veto ===&lt;br /&gt;
The Lead Administrator can veto any decision by any other administrator within thirty days of the decision. To override the Lead’s veto, three other members of the Administration must agree to propose a vote for an override to the HDMs. At least 2/3 (two thirds) of voting HDMs must support the override for it to be effective. Vote-eligible Administrator Staff and DMs are not able to participate in the veto override procedure.&lt;br /&gt;
&lt;br /&gt;
=== General Authorities ===&lt;br /&gt;
The Administrators shall have authority to make any decisions for this community not otherwise described in this Charter.&lt;br /&gt;
&lt;br /&gt;
== Complaint Process ==&lt;br /&gt;
=== Bringing a Grievance ===&lt;br /&gt;
==== Definitions of Grievances ====&lt;br /&gt;
While guidelines as to what constitutes a grievance will be made available to the community, exact definitions and decisions on individual cases are at the discretion of the appropriate Administrator or Administrators.&lt;br /&gt;
&lt;br /&gt;
==== Right to AR Access ====&lt;br /&gt;
Any member with a grievance has a right to air their grievance before an AR. Any member who has a grievance brought against them has a right to discuss it with an AR.&lt;br /&gt;
&lt;br /&gt;
==== Right to Notification ====&lt;br /&gt;
Any member who has a grievance brought against them will be notified of the grievance complaint before a decision is rendered in the case.&lt;br /&gt;
&lt;br /&gt;
==== Grievance Authorities and Right of Appeal ====&lt;br /&gt;
Investigations and impositions of formal censure, if any, are the purview of the Administrator with direct oversight of the member against whom the complaint has been lodged. A member may appeal any censure or banning decision to the Lead Administrator between notification of said decision or censure, and either one week after the imposition of a censure or the end of a ban.&lt;br /&gt;
&lt;br /&gt;
=== Formal Censure ===&lt;br /&gt;
==== Censure Standards ====&lt;br /&gt;
If the decision is that formal censure is merited, the censured member has the right to counseling by the Administrator with direct oversight of the member prior to, or at the time after, the censure is applied. Formal censure will be entered into the record of warned members. The Administrators shall make available information regarding the standards of application of censure and the consequences and penalties associated with censure.&lt;br /&gt;
&lt;br /&gt;
==== First Offense Banning ====&lt;br /&gt;
Cases of Cheating, Griefing, Hacking, Player Killing, and Sexual Harassment, at the decision of the Administration, may proceed directly to a permanent ban from the community regardless of any other censure standards that may be in place.&lt;br /&gt;
&lt;br /&gt;
== Content Ownership ==&lt;br /&gt;
Contributors of in-game content to ALFA which is accepted for use may not later attempt to deny ALFA the use of said content—either in whole or in part.&lt;br /&gt;
&lt;br /&gt;
== Amending the Charter ==&lt;br /&gt;
Only the Lead Administrator may make formal proposals for amendments and revisions to the ALFA Charter. Proposals from the Lead Administrator must be approved by at least three Admin, and at least 2/3 of a combined vote of the HDMs, vote-eligible Administrator Staff as defined in section 3.5, and DMs casting votes, for the matter to be implemented&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Lead_Administrator&amp;diff=4022</id>
		<title>Lead Administrator</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Lead_Administrator&amp;diff=4022"/>
				<updated>2024-11-01T19:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ALFA Community Positions]]&lt;br /&gt;
The Lead Administrator is in charge of the oversight of administration, veto and referral authority, election oversight, public relations vault(Azure), FTP and the website. They are also responsible for resolving disputes over domain classification of any particular issue.&lt;br /&gt;
&lt;br /&gt;
The current Lead Administrator is {{Lead Admin}}, with elections held every June.&lt;br /&gt;
&lt;br /&gt;
Some other specifications:&lt;br /&gt;
* When two or more Administrators claim formal domain over a specific issue and cannot agree on a course of action, the matter will be referred to Lead to determine the assignment of domain to one or multiple Admin. Should Lead determine that the issue belongs in the domain of multiple Admin, Lead will give those Admin a fixed period of time in which to agree on a course of action. If no consensus is reached after that time, all Admin will vote on the issue with Lead's vote carrying additional tie-breaking weight in the event of a deadlock. &lt;br /&gt;
* In the event of an election tie, the sitting Lead Administrator has the deciding vote. If there is no sitting Lead Administrator, or if there is a tie in a vote for the sitting Lead Administrator, the Player Administrator has the deciding vote. If there is neither a sitting Lead Administrator nor a sitting Player Administrator, the other three Administrators will decide via a majority vote amongst themselves.&lt;br /&gt;
* The Lead Administrator shall be charged with ensuring that as fair and as impartial elections as possible shall be held. This includes working with members of the Website and Server staff to create anonymous, yet verifiable, databases of voters, auditing elections, and conveying the audited results to the community, or the appropriate Administrator, in case of a tie.&lt;br /&gt;
* If there is no sitting Lead Administrator, or if sitting Lead Administrator is running in the elections, then the Election Oversight shall fall to the Player Administrator.&lt;br /&gt;
* The Lead Administrator can veto any decision by any other administrator within thirty days of the decision. To override the Lead’s veto, three other members of the Administration must agree to propose a vote for an override to the HDMs. At least 2/3 (two thirds) of voting HDMs must support the override for it to be effective. Vote-eligible Administrator Staff and DMs are not able to participate in the veto override procedure.&lt;br /&gt;
* A member may appeal any censure or banning decision to the Lead Administrator between notification of said decision or censure, and either one week after the imposition of a censure or the end of a ban.&lt;br /&gt;
* Only the Lead Administrator may make formal proposals for amendments and revisions to the ALFA [[Charter]].&lt;br /&gt;
* If the member wishes to protest against a DM decision, any objections must be sent to the Lead Admin.&lt;br /&gt;
* Only verdicts that find wrongdoing may be appealed against. Such appeals must be made to the Lead Admin within 30 days of the verdict, as per Section 3.6 of the ALFA Charter. &lt;br /&gt;
* In cases of dispute where the Admin responsible is directly involved in the matter, or other clear conflicts of interest exist, the Lead Admin will step in to over see.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Charter]]&lt;br /&gt;
* [[Dungeon Master]]&lt;br /&gt;
* [[Standard]]s&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Technical_Administrator&amp;diff=4021</id>
		<title>Technical Administrator</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Technical_Administrator&amp;diff=4021"/>
				<updated>2024-11-01T19:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ALFA Community Positions]]&lt;br /&gt;
The Technical Administrator is in charge of [[ALFA Core Rules]] and other in-game coding, scripting, and software issues. Tech Admin is also in charge of standards, HDM, DM and server approvals.&lt;br /&gt;
&lt;br /&gt;
The current Technical Administrator is {{Tech Admin}}, with elections held every November. The voting constituencies for Tech Administrators shall include all seated Administrators, all HDMs, vote-eligible Administrator Staff as defined in section 3.5 of the [[Charter]], and all DMs.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Charter]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Player_Administrator&amp;diff=4019</id>
		<title>Player Administrator</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Player_Administrator&amp;diff=4019"/>
				<updated>2024-11-01T19:37:05Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:ALFA Community Positions]]&lt;br /&gt;
The Player Administrator is in charge of applications, guilds, the ALFA [[Player Manual]], ALFA Representatives, player discipline, chat (Discord, etc.) and player acceptance.&lt;br /&gt;
&lt;br /&gt;
The current Player Administrator is {{Player Admin}}, with elections held every August. All members may vote for a player administrator.&lt;br /&gt;
&lt;br /&gt;
Other specifications:&lt;br /&gt;
* For any elections resulting a tie, the sitting [[Lead Administrator]] has the deciding vote. If there is no sitting Lead Administrator, or if there is a tie in a vote for the sitting Lead Administrator, the Player Administrator has the deciding vote.&lt;br /&gt;
* If there is no sitting Lead Administrator, or if sitting Lead Administrator is running in the elections, then the Election Oversight shall fall to the Player Administrator. If there is neither a sitting Lead Administrator nor a sitting Player Administrator, or both are running simultaneously, one of the other three Administrators will decide via a majority vote amongst themselves which of them will oversee the election.&lt;br /&gt;
* Chapters 2 to 5 of the ALFA [[Rulebook]] may be changed by the Player Administrator. Chapter 7 may be changed by a joint decision by the Infra Admin and the Player Admin. Chapters 1 and 9 may only be changed by a joint decision by the DM Admin, Infra Admin and Player Admin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Charter]]&lt;br /&gt;
* [[ALFA Community Positions#ALFA Representatives|ALFA Representatives]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=ALFA_Community_Positions&amp;diff=4018</id>
		<title>ALFA Community Positions</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=ALFA_Community_Positions&amp;diff=4018"/>
				<updated>2024-11-01T19:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[A Land Far Away]]'''s community members maintain all aspects of the game.&lt;br /&gt;
&lt;br /&gt;
== Administrators ==&lt;br /&gt;
* [[Player Administrator]], currently {{Player Admin}}.&lt;br /&gt;
* [[Technical Administrator]], currently {{Tech Admin}}.&lt;br /&gt;
* [[Lead Administrator]], currently {{Lead Admin}}.&lt;br /&gt;
&lt;br /&gt;
== Server Staff ==&lt;br /&gt;
* [[Baldur's Gate (Server)|Baldur's Gate]], with HDM {{BG HDM}} and EADM {{BG EADM}}.&lt;br /&gt;
* [[Moonshae Isles (Server)|Moonshae Isles]], with HDM {{MS HDM}} and EADM {{MS EADM}}.&lt;br /&gt;
* [[The Silver Marches (Server)|The Silver Marches]], with HDM {{TSM HDM}} and EADM {{TSM EADM}}.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
: ''Main article: [[Dungeon Master]]''&lt;br /&gt;
Dungeon masters serve the community with events and narratives.&lt;br /&gt;
&lt;br /&gt;
== ALFA Representatives ==&lt;br /&gt;
ARs are intermediaries involved in investigations of reported violations, counseling of players, and mediation of disputes. ARs are selected by the Player Administrator and are members of the Player Administrator's staff. Neither administrators nor HDMs may be ARs. The number of ARs shall be determined by the Player Administrator, to a maximum of ten ARs.&lt;br /&gt;
&lt;br /&gt;
Oversight of ARs is the purview of the Player Administrator.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4016</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4016"/>
				<updated>2024-11-01T01:45:44Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Administrators &amp;amp; Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
** Website: bartleby&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Khaevil''&lt;br /&gt;
** ''Tamlin''&lt;br /&gt;
** ''Xanthea''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:DM_Admin|Dungeon Master]], [[Template:Infra_Admin|Infrastructure]], [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4015</id>
		<title>Staff</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Staff&amp;diff=4015"/>
				<updated>2024-11-01T01:44:56Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Administrators &amp;amp; Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is to provide a complete, and up-to-date list of current staff. Instructions on how to edit these lists can be found at the bottom of this page. Unauthorized alteration is logged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Administrators &amp;amp; Staff ==&lt;br /&gt;
* '''[[Dungeon Master Administrator]]:''' {{DM Admin}}&lt;br /&gt;
** Standards: ''Unfilled''&lt;br /&gt;
** Tech Liaison: ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Infrastructure Administrator]]:''' {{Infra Admin}}&lt;br /&gt;
** Head Moderator: &lt;br /&gt;
** Documentation (Wiki): Perle&lt;br /&gt;
** Website: bartleby&lt;br /&gt;
* '''[[Lead Administrator]]''': {{Lead Admin}}&lt;br /&gt;
** Public Relations: Arianna&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Player Administrator]]:''' {{Player Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
* '''[[Technical Administrator]]:''' {{Tech Admin}}&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
** ''Unfilled''&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
=== Baldur's Gate ===&lt;br /&gt;
: ''See also: [[Baldur's Gate (Server)]]&lt;br /&gt;
HDM {{BG HDM}}, EADM {{BG EADM}}. DMs:&lt;br /&gt;
{{BG DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Moonshae Isles ===&lt;br /&gt;
: ''See also: [[Moonshae Isles (Server)]]&lt;br /&gt;
HDM {{MS HDM}}, EADM {{MS EADM}}. DMs:&lt;br /&gt;
{{MS DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Silver Marches ===&lt;br /&gt;
: ''See also: [[The Silver Marches (Server)]]&lt;br /&gt;
HDM {{TSM HDM}}, EADM {{TSM EADM}}. DMs:&lt;br /&gt;
{{TSM DM List}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing Lists ==&lt;br /&gt;
The above lists can be edited using the following templates and links. Click the '''Edit''' button at the top of a template's page to edit it.&lt;br /&gt;
* Administrators: [[Template:DM_Admin|Dungeon Master]], [[Template:Infra_Admin|Infrastructure]], [[Template:Lead_Admin|Lead]], [[Template:Player_Admin|Player]], [[Template:Tech_Admin|Technical]]&lt;br /&gt;
** ''Note: Staff may be edited directly on this page.''&lt;br /&gt;
* Head Dungeon Masters: [[Template:BG HDM|Baldur's Gate]], [[Template:MS HDM|Moonshae Isles]], [[Template:TSM HDM|The Silver Marches]], [[Template:WHL HDM|Western Heartlands]]&lt;br /&gt;
* Executive Assistant Dungeon Masters: [[Template:BG EADM|Baldur's Gate]], [[Template:MS EADM|Moonshae Isles]], [[Template:TSM EADM|The Silver Marches]], [[Template:WHL EADM|Western Heartlands]]&lt;br /&gt;
* Dungeon Masters: [[Template:BG DM List|Baldur's Gate]], [[Template:MS DM List|Moonshae Isles]], [[Template:TSM DM List|The Silver Marches]], [[Template:WHL DM List|Western Heartlands]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Financial_Log&amp;diff=4014</id>
		<title>Financial Log</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Financial_Log&amp;diff=4014"/>
				<updated>2024-11-01T01:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A Land Far Away'''s financial information. (This information is old, 10/31/2024)&lt;br /&gt;
&lt;br /&gt;
'''Current Balance''': $232.18 USD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Costs ==&lt;br /&gt;
Donation money goes to providing for the following services:&lt;br /&gt;
* ALFA's central server, an [http://www.ubuntu.com/ Ubuntu Linux] VM hosted by [http://azure.microsoft.com/en-us/ Microsoft Azure].&lt;br /&gt;
* The [http://alandfaraway.pw alandfaraway.pw] domain name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Date&lt;br /&gt;
! Name&lt;br /&gt;
! Net&lt;br /&gt;
! Balance&lt;br /&gt;
|-&lt;br /&gt;
| 2015-01-17&lt;br /&gt;
| Initial transition from Hialmar via Castano.&lt;br /&gt;
| $325.88&lt;br /&gt;
| $325.88&lt;br /&gt;
|-&lt;br /&gt;
| 2015-01-21&lt;br /&gt;
| Reservation of [http://alandfaraway.pw alandfaraway.pw].&lt;br /&gt;
| -$3.98&lt;br /&gt;
| $321.90&lt;br /&gt;
|-&lt;br /&gt;
| 2015-01-22&lt;br /&gt;
| Azure payment, 12/23/2014 - 1/22/2015&lt;br /&gt;
| -$12.21&lt;br /&gt;
| $309.69&lt;br /&gt;
|-&lt;br /&gt;
| 2015-02-22&lt;br /&gt;
| Azure payment, 1/23/2014 - 2/22/2015&lt;br /&gt;
| -$17.63&lt;br /&gt;
| $292.06&lt;br /&gt;
|-&lt;br /&gt;
| 2015-03-22&lt;br /&gt;
| Azure payment, 2/23/2014 - 3/22/2015&lt;br /&gt;
| -$15.21&lt;br /&gt;
| $276.85&lt;br /&gt;
|-&lt;br /&gt;
| 2015-04-22&lt;br /&gt;
| Azure payment, 3/23/2014 - 4/22/2015&lt;br /&gt;
| -$20.87&lt;br /&gt;
| $255.98&lt;br /&gt;
|-&lt;br /&gt;
| 2015-05-22&lt;br /&gt;
| Azure payment, 4/23/2014 - 5/22/2015&lt;br /&gt;
| -$23.80&lt;br /&gt;
| $232.18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Non-Owned Donations ==&lt;br /&gt;
* alandfaraway.org, courtesy of Murky.&lt;br /&gt;
* alandfaraway.info, courtesy of Hialmar.&lt;br /&gt;
* Central vault storage (Azure Blob), courtesy of Basilica.&lt;br /&gt;
* Invision Power Community Suite, courtesy of shad0wfax.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Template:BG_HDM&amp;diff=4013</id>
		<title>Template:BG HDM</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Template:BG_HDM&amp;diff=4013"/>
				<updated>2024-11-01T01:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Community Position Templates]]&amp;lt;/noinclude&amp;gt;[[User:Arianna|Arianna]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Template:Lead_Admin&amp;diff=4012</id>
		<title>Template:Lead Admin</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Template:Lead_Admin&amp;diff=4012"/>
				<updated>2024-11-01T01:37:14Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;[[Category:Templates]][[Category:Community Position Templates]]&amp;lt;/noinclude&amp;gt;[[User:Ayergo|Ayergo]]&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Rulebook&amp;diff=4011</id>
		<title>Rulebook</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Rulebook&amp;diff=4011"/>
				<updated>2024-10-24T23:05:12Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Updated rule to allow one PC per live server.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Legislation]]&lt;br /&gt;
In ALFA, rulemaking is divided between the 5 administrators that the community has elected.  Lead Admin has oversight over the other Admin and may veto their decisions.  The Player Admin handles in-game rules and applications, while the Infra Admin handles the website and our servers.  The Tech Admin handles scripting and technical side of the game.  Finally, the DM Admin handles DM Standards.&lt;br /&gt;
&lt;br /&gt;
All censurable in-game and out-of-game rules can be found in the ALFA Rulebook.  Any changes made to the rulebook will be made visible to you, so you are aware of them. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
=== In-Game Offenses And Out-Of-Game Offenses  ===&lt;br /&gt;
An offense does not have to take place in-game to be considered an in-game offense. Metagaming (Section 2.1) is an in-game offense even if it is done through forums or chat. In the same way, not all offenses that occur in the game count as in-game. If you are flamed by a fellow member through in-game tells this is an out-of-game, “Infra” offense, and is to be handled by the Infra Admin. Complaints submitted with the Player Admin or ALFA Representatives that are determined to concern infra offenses will be forwarded to the Infra Admin.&lt;br /&gt;
&lt;br /&gt;
=== Disposition ===&lt;br /&gt;
* Chapter 2 lists in-game rules, as determined by the Player Admin.&lt;br /&gt;
* Chapter 3, Chapter 4, and Chapter 5 describe how an in-game complaint is submitted and investigated.&lt;br /&gt;
* Chapter 6 contains out-of-game rules, as determined by the Infra Admin.&lt;br /&gt;
* Chapter 7 contains censure rules for both in-game and out-of-game offences.&lt;br /&gt;
* Chapter 8 contains the DM code of conduct.&lt;br /&gt;
* Chapter 9 contains rules for how the ALFA Rulebook may be changed. &lt;br /&gt;
&lt;br /&gt;
== In-Game Offenses ==&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
Metagaming is gaming that transcends the game. It is taking advantage of the fact that NwN is a game, and doing things you could not do if you were actually in the game world.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) Telling another player where to find your body when you have died alone; (2) Telling another player out-of-character (OOC) where to find a static quest; (3) Taking defensive actions for no other reason than another player has toggled your player-character (PC) to hostile.''&lt;br /&gt;
&lt;br /&gt;
=== Cheating ===&lt;br /&gt;
Cheating involves a more severe form of metagaming. It is actively exploiting any bug or shortcoming in the game mechanics. Cheating is generally punished by a permanent ban and is not subject to the 90-day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) Logging in the middle of combat; (2) Muling gold or items from one of your PCs to another of your PCs (note that multiple PCs are not allowed in ALFA, whether they are used for muling or not).''&lt;br /&gt;
&lt;br /&gt;
=== Multiple PCs ===&lt;br /&gt;
ALFA has a one live PC per live server rule. Playing multiple PCs in ALFA requires observance of additional rules, including that PCs may not be played on the same server. All old PCs are considered to be retired and may not be played again.&lt;br /&gt;
&lt;br /&gt;
=== Griefing ===&lt;br /&gt;
Griefing is defined as repeatedly targeting another member either IC or OOC in a way that has negative impact on that member, for OOC reasons. Extreme cases of griefing are punished by a permanent ban and are not subject to the 90- day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
==== R-18 Rules of Consent ====&lt;br /&gt;
Rules of Consent exists in Our R-18 community for prevention of potential harassment. ALFA strictly forbids role-playing involving children in adult or sexual situations. As such, all PC's need to be of at least minimum age of maturity, and represented as such in game through RP. Instances of graphic play such as erotica, rape, torture need to have the compliance of all parties involved OOCly. When such instances occur, either by players, or DM, permission needs to be sought for such, and logged through screenshot or in the case of DMs also/or using forum permission. To engage in such activities without the permission of the involved constitutes griefing.&lt;br /&gt;
&lt;br /&gt;
=== Player Killing ===&lt;br /&gt;
Player killing is the killing of another player’s character without legitimate IC motivation, or without following the character vs. character guidelines in the ALFA Player’s Manual. Extreme cases of player killing are punished by a permanent ban and are not subject to the 90-day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
=== Powergaming ===&lt;br /&gt;
Powergaming is the pursuit of experience points (XP) or wealth (either in gold or in items) at the expense of roleplaying. Sometimes it is IC for your PC to choose the most gainful option available. Other times it is not; if you still choose the most gainful option in those cases, you are powergaming.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) A paladin who wears Zhent full plate solely for added AC; (2) A druid who hunts deer to gain XP and sell the furs. (Note: these examples are not all-inclusive. Even if your behaviour does not fall into one of these subcategories you could still be powergaming)''&lt;br /&gt;
&lt;br /&gt;
==== Powergaming Character Concepts ====&lt;br /&gt;
Creating a character that just happens to be extremely optimized to make XP or wealth does not excuse powergaming. You may be forced to retire your PC and create a new one if your character concept is too powergaming oriented.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Creating a &amp;quot;Min-maxed&amp;quot; character; that is a character with maxed combat abilities and minimized non-combat abilities, such taking two levels of Ranger to get dual wield or two levels of Paladin to get divine grace without any legitimate IC reason for the character to have levels of Ranger or Paladin.''&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Farming is repeatedly killing the same static spawns or going through the same static quests with no legitimate IC motivation. Note that a character that &amp;quot;hates orcs&amp;quot; does not have a legitimate excuse for farming orc spawn points.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) A character who returns to the same spawn point every day to kill the mobs spawned there.''&lt;br /&gt;
&lt;br /&gt;
=== Twinking ===&lt;br /&gt;
Twinking is giving another player wealth without adequate IC motivation.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Giving your real-life buddy with a lower level PC a magical sword you do not need anymore, even though the PCs do not know each other IC.''&lt;br /&gt;
&lt;br /&gt;
=== Hacking ===&lt;br /&gt;
Hacking is an extreme form of cheating. It involves actively creating a loophole or a bug in the game and then exploiting it. Hacking is always punished by a permanent ban and is not subject to the 90-day rule, as per Section 4.2.2 of the ALFA charter.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Gaining access to the ALFA Vault and changing your PC’s BIC file.''&lt;br /&gt;
&lt;br /&gt;
=== Failure To Comply ===&lt;br /&gt;
Any member who purposefully fails to comply with a decision made by a DM or Admin may be censured. If the member wishes to protest against a decision, any objections must be sent to the DM Admin in the case of a DM decision, or Lead Admin in the case of an Admin decision, who will then review the decision. The player may not simply circumvent the decision by going to a different DM/Admin without informing them of the previous decision.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) traveling to another server to level after the DM on the first server refuses to allow another prestige class level due to a lack of roleplay; (2) Failure to arrange a remake of the player character after Admin has determined that the character concept is not allowed.''&lt;br /&gt;
&lt;br /&gt;
== In-Game Complaint Process ==&lt;br /&gt;
Before filing a complaint it is worth contacting the HDM of the server most closely related to the incident that gave rise to the complaint. Often an informal solution can be reached if the complaint does not concern any blatant violations of the rules in Chapter 2. The ALFA Representatives can also serve as mediators to help negotiate such an informal solution, but note that if no request for informal mediation is made they will treat every case as a formal complaint, and the rules in Chapter 4 will be followed. To submit a complaint, the complainant must make a request directly to the Player Admin or one of the ALFA Representatives. Note that public posts do not constitute complaints: the request must be made directly and privately.&lt;br /&gt;
&lt;br /&gt;
=== Submitting A Complaint ===&lt;br /&gt;
Any player or DM who believes that another player has violated the rules of ALFA may submit a complaint against an ALFA player. DMs may only be the target of a complaint if the complaint concerns actions involving the DM's player character. General DM discipline falls under the DM Admin's domain, and thus such complaints should be submitted with the DM Admin. ALFA players cannot be punished for their actions on non-ALFA servers.&lt;br /&gt;
&lt;br /&gt;
=== Who May Submit A Complaint ===&lt;br /&gt;
Any member or non-member may submit a complaint against an ALFA player. The Player Admin may also initiate investigations without a complaint being submitted.&lt;br /&gt;
&lt;br /&gt;
=== The 90-day Rule ===&lt;br /&gt;
Complaints must be submitted within 90 days of the behavior or incident upon which the complaint is based. Accordingly, investigations will generally only be allowed to look at behavior that occurred within 90 days of the date the complaint was submitted. The 90 days are counted backwards from the day when the complaint is submitted. The length of the investigation is thus unimportant, since prescription will always be counted from the day they complaint was submitted, not from the day when the investigation was finished.&lt;br /&gt;
Some offenses are exempt from the 90-day rule, and indeed from any other rules in this document, if the majority of Admin vote for such a decision. These offenses are listed in Section 4.2.2 of the ALFA charter. &lt;br /&gt;
&lt;br /&gt;
== In-Game Investigation Procedures ==&lt;br /&gt;
This Chapter contains procedural rules for the investigation of complaints submitted to the Player Admin or the ALFA representatives.&lt;br /&gt;
&lt;br /&gt;
=== Investigators ===&lt;br /&gt;
The Player Admin may elect to investigate complaints himself, or assign one or more ALFA Representatives to the case.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality ===&lt;br /&gt;
Investigations are discussed on a private forum. All investigations are to be considered confidential unless the Player Admin states otherwise. Any person who directly or indirectly divulges information from an investigation is subject to punishment by the Infra Admin.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality And The Accused ===&lt;br /&gt;
The accused party has no automatic right to be informed of any ongoing investigation. However, the Player Admin should make every effort to inform the accused of the investigation at most 14 days after the complaint was submitted, if the complaint is still being considered at that point.&lt;br /&gt;
&lt;br /&gt;
=== Investigation Dismissal Or Dispute ===&lt;br /&gt;
The Player Admin may dismiss a complaint at any point in the investigation. No other party may dismiss complaints. If the Player Admin determines that the investigation has provided sufficient evidence, they may initiate a formal dispute proceeding, or resolve the complaint through an informal dispute resolution.&lt;br /&gt;
&lt;br /&gt;
=== Duty To Cooperate ===&lt;br /&gt;
All members of ALFA have a duty to cooperate with investigations conducted by the Player Admin. Persistent refusal to do so may lead to censure. &lt;br /&gt;
&lt;br /&gt;
== In-Game Dispute Procedures ==&lt;br /&gt;
This Chapter contains rules for the formal dispute proceedings that take place to assess the culpability of the accused.&lt;br /&gt;
&lt;br /&gt;
=== Initiating a Dispute ===&lt;br /&gt;
When an investigation moves to a formal dispute, the Player Admin will post a new thread in the Dispute Forum, summing up the main evidence found in the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Access to a Dispute ===&lt;br /&gt;
ALFA DMs enjoy read-only access to the Dispute Forum. The complainant and the accused enjoy posting access, which may be substituted for read-only access if the Player Admin or Infra Admin determines that this access is being abused. Admin and ALFA Representatives may also post. &lt;br /&gt;
&lt;br /&gt;
=== Dispute Time Limits ===&lt;br /&gt;
From the time when the thread is made in the Dispute Forum and the complainant and the accused have been given posting access, the dispute must remain open for 7 days. After that time the Player Admin may determine when the dispute proceedings are over and a verdict can be reached. The Player Admin will make every effort to ensure that all parties get to plead their case. &lt;br /&gt;
&lt;br /&gt;
==== Exception From Time Limit ====&lt;br /&gt;
In cases where the evidence is overwhelming or where the accused has confessed, the Player Admin may announce a verdict immediately, without waiting 7 days. This measure is reserved for exceptional circumstances. If the Player Admin does not announce the verdict immediately the thread must always run for 7 days.&lt;br /&gt;
&lt;br /&gt;
=== Dispute Verdict ===&lt;br /&gt;
At any point after the initial 7 days the Player Admin may lock the thread and declare the verdict. The verdict is effective immediately, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Appeals ===&lt;br /&gt;
Only verdicts that find wrongdoing may be appealed against. Such appeals must be made to the Lead Admin within seven days (one week) of the verdict and imposition of a censure, or the end of a ban, as per Section 4.1.4 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
=== Informal Dispute Resolution ===&lt;br /&gt;
Informal dispute resolutions rely on the consent of the accused, the complainant, and the Player Admin. If any of these parties disagree with the informal dispute resolution, the case must proceed to formal dispute procedures. &lt;br /&gt;
&lt;br /&gt;
=== Removal Of Illegal Gains ===&lt;br /&gt;
The Player Admin may decide that in addition to or instead of any other formal censure, a player who is subject to censure through the formal dispute procedure will also lose any gains made from the offense. This can include the loss of XP, wealth and in extreme cases forced retirement of the player character. &lt;br /&gt;
&lt;br /&gt;
== Out-Of-Game Rules ==&lt;br /&gt;
This Chapter concerns out-of-game rules as decided by the Infra Admin. See Section 1.2 for definitions of in-game and out-of-game.&lt;br /&gt;
&lt;br /&gt;
=== Out-Of-Game Behavior ===&lt;br /&gt;
There will be no inflammatory remarks made OOC towards anyone in the ALFA community in a public forum. ALFA forums and chat are public. While you can speak freely, rude or aggressive language is not allowed. Admin or forum moderators decide what ‘inflammatory’ means. Examples include, but are not limited to, posting any type of pornographic pictures, text, or links, or inflammatory or graphically violent references to nationality, race, culture, gender, sexual preference or creed.&lt;br /&gt;
&lt;br /&gt;
=== Intent to Harm ===&lt;br /&gt;
Any member of the ALFA community who declares intent to cause physical, financial, or any other substantive harm to another ALFA member will be banned.&lt;br /&gt;
&lt;br /&gt;
=== Sexual Harassment ===&lt;br /&gt;
ALFA is a mature community and allows mature RP, but no member of ALFA shall be subject to sexual harassment. Victims of harassment should provide logs or screenshots to Admin. Such documents will remain confidential. Sexual harassment is punishable by a permanent ban.&lt;br /&gt;
&lt;br /&gt;
=== Improper Use ===&lt;br /&gt;
Any other conduct that disrupts or negatively impacts the functioning of ALFA's out-of-game ressources will also be subject to censure. Examples include, but are not limited to, violations of privacy, spam, abuse of access privileges, computer-assisted attacks and failure to comply with moderation.&lt;br /&gt;
&lt;br /&gt;
== Censure ==&lt;br /&gt;
=== Informal Censure ===&lt;br /&gt;
If an investigation ends with an informal dispute resolution Admin may impose whatever censure the parties agreed upon. Such censure may include but is not limited to counseling or mandatory attendance of RP 101. No informal censure is mandatory.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Server Ban ===&lt;br /&gt;
Any HDM can issue a temporary ban from their server for up to 30 days. Such a ban does not necessarily have to be based on the offenses listed in Chapter 2. The Player Admin must be informed immediately of any server bans. If the HDM wants to extend the ban beyond 30 days the Player Admin will initiate an investigation on the player. The Player Admin may decide that the ban should remain during the course of the investigation. Note that a temporary server ban does not count as formal censure in itself. Alternatively, HDMs may instruct their DMs not to include the player in DM sessions on the server for the 30 day time period.&lt;br /&gt;
&lt;br /&gt;
=== Formal Censure ===&lt;br /&gt;
Formal censure is issued by the Player Admin after a formal dispute, or by the Infra Admin.  In cases where the Admin responsible (ie. Player or Infra Admin) is directly involved in the matter, or other clear conflicts of interest exist, the Lead Admin will step in to over see the dispute. In cases where the Lead Admin is also involved, a third Admin will step in as necessary. There are three levels of censure. Admin determines which level of censure will be imposed in the individual case.&lt;br /&gt;
&lt;br /&gt;
==== First Formal Censure ====&lt;br /&gt;
This serves as an official censure and may be given along with AR counseling or other punishment that the responsible Admin deems fit.&lt;br /&gt;
&lt;br /&gt;
==== Second Formal Censure ====&lt;br /&gt;
The member is banned from all of ALFA (servers as well as forums and chat) for 7 days. At this point the member is no longer considered to be in good standing, and may thus no longer run for Admin, as per Section 3.1 in the ALFA charter.&lt;br /&gt;
&lt;br /&gt;
==== Third Formal Censure ====&lt;br /&gt;
The member is permanently banned from all of ALFA (servers as well as forums and chat).&lt;br /&gt;
&lt;br /&gt;
=== Censure Record ===&lt;br /&gt;
Each formal censure is added to the player's censure record.  Censures will be recorded against both the player and their CDKey.  With a first-level censure in the player's history a second-level offense may thus lead to a permanent ban, or vice versa. It is also possible for a player to get banned permanently after committing 3 consecutive first-level offenses. Out-of-game censure levels are cleared after 6 months of good behavior except in the case of a permanent ban, while in-game censure levels are always permanent.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
Per Charter Sections [[Charter#Domains|2.1.1]],[[Charter#Head_Dungeon_Masters_.28HDM.29|2.2]] and [[Charter#Dungeon_Masters_.28DM.29|2.3]] the Dungeon Master Administrator (DMA) has disciplinary authority for and direct oversight of Head Dungeon Masters (HDMs) and Dungeon Masters (DMs), respectively.&lt;br /&gt;
&lt;br /&gt;
=== ALFA Game Servers ===&lt;br /&gt;
&lt;br /&gt;
==== ALFA Operational Game Server Definition ====&lt;br /&gt;
Game servers referenced in ALFA infrastructure, which includes, but is not limited to:&lt;br /&gt;
#the ALFA discord: https://discord.gg/5p9ncYag and its sub-channels&lt;br /&gt;
#the ALFA website: https://www.alandfaraway.info/ and any subdomains&lt;br /&gt;
&lt;br /&gt;
==== ALFA Operational Game Server Requirements ====&lt;br /&gt;
ALFA Operational Game Servers&lt;br /&gt;
must conform to [[Charter]] standards;&lt;br /&gt;
#must conform to Rulebook standards herein;&lt;br /&gt;
#have HDMs appointed by DMA; and&lt;br /&gt;
#any DMs be approved by the respective HDM, be approved to DM and be granted the DM role by DMA.&lt;br /&gt;
&lt;br /&gt;
==== DMA censure for nonconforming or unapproved ALFA Operational Game Servers ====&lt;br /&gt;
#ALFA members hosting nonconforming or unapproved ALFA Operational Game Servers may be subject to DMA censure on a monthly basis until the server no longer meets the definition of an ALFA Operational Game Server.&lt;br /&gt;
#ALFA members who hold positions as DMs or HDMs in nonconforming or unapproved Operational Game Servers who are not DMA appointed HDMs or DMA approved and HDM appointed DMs, respectively, may be subject to DMA censure on a monthly basis until the server no longer meets the definition of an ALFA Operational Game Server or until they no longer are HDM or DM of a nonconforming or unapproved ALFA Operational Game Server.&lt;br /&gt;
#Server host censure and HDM/DM censure for nonconforming or unapproved ALFA Operational Game Servers are independent censures and may be concurrent.&lt;br /&gt;
&lt;br /&gt;
=== Becoming a DM ===&lt;br /&gt;
Any ALFA member may request to be a DM by filling out a [https://www.alandfaraway.info/applications/dm_new DM Application]. DMs and prospective DMs should familiarize themselves with the [[Dungeon_Master_Manual|Dungeon Master Manual]].&lt;br /&gt;
&lt;br /&gt;
=== DM Accountability ===&lt;br /&gt;
As community leaders in positions of trust and authority, DMs are to be held to a higher standard than players; should a member who is also a DM receive a sanction by another Administrator for an offense committed out of game or while acting as a Player Character (PC) not logged in to the DM client, the DMA may impose additional and/or independent sanctions against the offending member to restrict or permanently revoke DM status; such action shall not include censure by the DMA.&lt;br /&gt;
&lt;br /&gt;
=== DM Rules ===&lt;br /&gt;
DMs shall adhere to the rules in this section; failure to do so may result in counseling, informal discipline, or formal censure.&lt;br /&gt;
&lt;br /&gt;
==== DM Metagaming ====&lt;br /&gt;
# DMs shall not provide information about a PC's statistics, builds, saves, skills, items, spells, feats, or wealth to other players outside of legitimate methods of obtaining such information via game mechanics. (i.e. the Arcane Sight spell does reveal if a character is a spellcaster and Legend Lore might reveal information about a notable PC)&lt;br /&gt;
# DMs shall not provide information about the server module that would provide an advantage to players that would not be known through in-game means. (i.e. revealing exact Difficulty Check (DC) values for locks or traps or the nature or type of the trap without a rogue's successful detection of the trap or a priestly Find Traps spell, providing information on where monsters spawn to a PC that is not a tracker, or telling players how or where to complete a quest)&lt;br /&gt;
&lt;br /&gt;
==== DM Griefing ====&lt;br /&gt;
DMs shall not abuse DM tools to harry, damage, or kill PCs arbitrarily, capriciously, or maliciously without justifiable plot-driven reasons.&lt;br /&gt;
&lt;br /&gt;
==== DM powergaming ====&lt;br /&gt;
# DMs shall not contribute to nor encourage player power-gaming with repeated awards of highly optimized or tailored items in quests (this does not include player-purchased or player-enchanted items).&lt;br /&gt;
# DMs shall not engage in quid pro quo arrangements (i.e. &amp;quot;I'll DM you on ServerA if you DM me on ServerB&amp;quot;) with other DMs where such arrangements contribute to or encourage powergaming.&lt;br /&gt;
&lt;br /&gt;
==== Granting XP ====&lt;br /&gt;
&lt;br /&gt;
===== Set Experience Function Restricted =====&lt;br /&gt;
DMs shall not use the &amp;quot;Set Experience&amp;quot; function without DMA permission.&lt;br /&gt;
&lt;br /&gt;
===== Give Experience Function for DM Events =====&lt;br /&gt;
DMs shall use the &amp;quot;Give Experience&amp;quot; function when awarding plot/quest/adventure/campaign XP as follows:&lt;br /&gt;
* Select the quest rating as None (0), Easy (25), Normal (50), Serious (75), or Exceptional (100) using the radial menu.&lt;br /&gt;
** None corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are virtually zero: retreat, capture, or death are highly improbable. No consumable items or healing are needed for PC survival. Any creatures encountered have a CR significantly below the PC party average level.&lt;br /&gt;
** Easy corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are minimal: retreat, capture, or death are unlikely. No to very few consumable items or healing are needed for PC survival. Any creatures encountered have a CR below the PC party average level.&lt;br /&gt;
** Normal corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are standard: retreat is a distinct possibility, capture may be probable, and limited death could occur. A small number of consumable items, some protections, and/or some healing sources are needed for PC survival. A moderate number of creatures have a CR slightly below the average party level and a small number of creatures may have a CR at the PC party average level. Moderate numbers of creatures may be present.&lt;br /&gt;
** Serious corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are significant: retreat is a likely possibility, capture or death are highly probable if mistakes are made. A fair number of consumable items, protections, and healing sources are required for PC survival. A moderate number of creatures have a CR at the average party level and some creatures have a CR at or slightly above the PC party average level. Moderate numbers of creatures may be present or high numbers of creatures of a lower CR are present. Failure is likely without significant planning and coordination by the party.&lt;br /&gt;
** Extreme corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are very significant: retreat may not be possible, capture or death of some or all PCs are guaranteed if mistakes are made. A significant number of consumable items, protections, and healing sources are required for PC survival. A moderate number of creatures have a CR slightly above the average party level and some creatures have a CR above or well above the PC party average level. Moderate numbers of high CR creatures may be present or overwhelming numbers of creatures of a lower CR are present. Failure is extremely likely without significant planning and coordination by the party. A total party wipe could occur if the PCs mishandle the situation.&lt;br /&gt;
* Select a Roleplay Rating of Poor (15), Average (30), Good (45), or Exceptional (60).&lt;br /&gt;
* Select a session length and round up to the nearest 30 minutes.&lt;br /&gt;
** If a session length exceeds 5 hours, it is recommended to split the planning, dialogue, and combat phases into separate awards, with separate quest ratings.&lt;br /&gt;
** DMs shall not award session lengths for values longer than the actual game session.&lt;br /&gt;
* Only use the Reward Party feature when every member of the party has the same level of Roleplay and has been present for the entire session; use Reward PC individually when Roleplay and/or session length varies between PCs. This is of vital importance to ensure that XP gain is properly moderated.&lt;br /&gt;
&lt;br /&gt;
===== Campaign Completion Bonuses Restricted =====&lt;br /&gt;
Note that many DMs like to run campaigns and this is encouraged. However, DMs shall not enter longer session lengths than actually played for a final campaign reward. DMs may only reward an additional campaign reward bonus beyond the automated entry at the completion of a campaign with explicit DMA permission.&lt;br /&gt;
&lt;br /&gt;
==== Granting Loot (Gold/Items) ====&lt;br /&gt;
&lt;br /&gt;
===== Adherence to Wealth Guidelines =====&lt;br /&gt;
DMs shall not exceed [[Wealth_Guidelines|Wealth Guidelines]] for any given loot.&lt;br /&gt;
&lt;br /&gt;
===== Outside Items Prohibited =====&lt;br /&gt;
DMs shall not award loot from any source outside of the in-game [[ACR_Creator#Item_Tab|Item Creator Tab]] for the server that they DM on.&lt;br /&gt;
&lt;br /&gt;
===== Use of Standard Tools for Items and Gold Rewards =====&lt;br /&gt;
# If a custom item or an item from another ALFA server is desired, DMs shall work with the HDM to properly toolset the item, price the item, and have it added to the module.&lt;br /&gt;
# DMs shall primarily use the Generate Loot button found on the [[ACR_Creator#Item_Tab|Item Creator Tab]]. The [[ACR_Loot_Generator|Generate Loot]] function provides DMs with a highly customizable way of generating loot which inherently complies with [[Wealth_Guidelines|Wealth Guidelines]].&lt;br /&gt;
# DMs may use the &amp;quot;Give Gold&amp;quot; feature.&lt;br /&gt;
# DMs may also award items created directly from the Item Creator Tab.&lt;br /&gt;
&lt;br /&gt;
==== Playing where one is a DM ====&lt;br /&gt;
# A DM must have HDM permission to play a PC on a server where they are a DM.&lt;br /&gt;
# A HDM must have DMA permission to play a PC on a server where they are an HDM.&lt;br /&gt;
# A DMA must have LA (and HDM, if applicable) permission to play a PC on a server where they are a DM.&lt;br /&gt;
&lt;br /&gt;
==== Facilitating Character Rebuilds ====&lt;br /&gt;
Player Characters may at times request a &amp;quot;rebuild&amp;quot; to correct errors with their characters. These rebuilds must be handled carefully to avoid negative impacts to role-play and to the character file stored in the server vault. DMs granting rebuilds shall adhere to the following:&lt;br /&gt;
* A DM may grant a requesting player a rebuild to correct PC level-up mistakes (i.e. skills, feats, spell selections) noted immediately by the player to any ALFA DM (via forum post, forum PM, and/or Discord direct message).&lt;br /&gt;
** The PC shall not use the ability gained for any purpose that benefits the PC, including testing of the ability.&lt;br /&gt;
** The DM shall notify the HDM of the server and the DMA of this rebuild.&lt;br /&gt;
* An HDM may grant a requesting player a rebuild in cases where ALFA Core Rules (ACR) changes to a skill or feat such that it makes a PC no longer function as it did in the past.&lt;br /&gt;
** The HDM shall notify the DMA of this rebuild.&lt;br /&gt;
&lt;br /&gt;
==== Awarding High Value Items ====&lt;br /&gt;
DMs granting any single item worth 10,000 GP or greater shall document the details of that award in the [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=247&amp;amp;t=42655 the 10,000 GP+ Item Thread].&lt;br /&gt;
&lt;br /&gt;
==== Enforcing Spell Focus Use ====&lt;br /&gt;
DMs shall ensure that Player Characters (PCs) have the listed Focus(es) (not consumed) in their inventory and DMs shall deduct experience points (XP) from PCs according to the XP values each time a PC casts any of the following spells:&lt;br /&gt;
* Contingency - A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). The PC must carry the focus for the contingency to work.&lt;br /&gt;
* Legend Lore - Four strips of ivory (worth 50 gp each) formed into a rectangle.&lt;br /&gt;
* Limited Wish - When a limited wish duplicates a spell that has an XP cost, the PC must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, the PC must provide that component.&lt;br /&gt;
* Scrying (Wizard, Sorcerer, or Bard) - A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.&lt;br /&gt;
* Scrying (Cleric) - A holy water font costing not less than 100 gp. (Note that a vial of holy water is not sufficient; a font is a specially prepared vessel such as a bowl or fountain that contains holy water.)&lt;br /&gt;
* Scrying (Druid) - A natural pool of water. (Note that a rain puddle is not sufficient; the pool should be at least seasonal, if not permanent for this purpose.)&lt;br /&gt;
* Shapechange - A jade circlet worth no less than 1,500 gp, which the PC must place on their head when casting the spell. (The focus melds into the PCs new form when they change shape.)&lt;br /&gt;
* Wish - When a wish duplicates a spell with a material component that costs more than 10,000 gp, the PC must provide that component. The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, the PC must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, the PC must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.&lt;br /&gt;
&lt;br /&gt;
==== Enforcing Spell Material Component Use ====&lt;br /&gt;
DMs shall ensure that PCs have the listed Material Component(s) in their inventory and shall remove the Material Component(s) and deduct XP, as applicable, from PCs according to the XP values and components listed each time a PC casts any of the following spells:&lt;br /&gt;
* Miracle - Per [http://www.d20srd.org/srd/spells/miracle.htm d20 SRD] (Note that uses of this spell may cost 5,000 Experience Points (XP). Additionally, if a miracle is used for any of the following spells, the material component must be provided as well.)&lt;br /&gt;
* True Resurrection - A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.&lt;br /&gt;
* Resurrection -  A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.&lt;br /&gt;
* Raise Dead - Diamonds worth a total of least 5,000 gp.&lt;br /&gt;
* Reincarnate - Rare oils and unguents worth a total of least 1,000 gp, spread over the remains&lt;br /&gt;
&lt;br /&gt;
==== Awarding Bonus XP to PCs ====&lt;br /&gt;
Players are encouraged to create PC Biographies to facilitate DM plot inclusion and PC development and DMs may award bonus XP for such, following the guidelines  below:&lt;br /&gt;
&lt;br /&gt;
===== Character Biography Bonus Experience Rules =====&lt;br /&gt;
Players may submit a PC Biography to a DM or HDM of their server via forum Private Message (PM).&lt;br /&gt;
A DM receiving a PC Biography shall post the PC Biography to the [http://www.alandfaraway.info/phpBB3/viewforum.php?f=247 PC Information] thread and may award that PC a one-time reward of 250 XP for a PC Bio that contains sufficient depth to allow DM plot development to include that character; at HDM discretion, this award may be increased to a one-time 500 XP reward for an exceptionally well-written PC Bio that greatly eases the inclusion of that PC in DM plots and contributes greatly to character development.&lt;br /&gt;
&lt;br /&gt;
===== Character Journal Bonus Experience Rules =====&lt;br /&gt;
Players are encouraged to create Player Character (PC) Journals to facilitate continued DM plot inclusion and PC development.&lt;br /&gt;
Players may submit a PC Journal entry on [http://www.alandfaraway.info/phpBB3/viewforum.php?f=6 the forums] or may submit the journal entry to a DM by PM. A DM receiving a PC Biography (Bio) shall post the PC Bio to [http://www.alandfaraway.info/phpBB3/viewforum.php?f=247 PC Information] thread.&lt;br /&gt;
A DM may award a PC a Journal XP reward not to exceed 50 XP per week per PC for journal entries that aid in DM plot inclusion and/or PC development; at HDM discretion, this Journal XP reward may be increased to 100 XP per week per PC for exceptionally well-written journal entries that greatly aid in DM plot inclusion and/or PC development.&lt;br /&gt;
&lt;br /&gt;
===== Contributing Member (Builder/Scripter) Bonus Experience Rules =====&lt;br /&gt;
Contributing Members are defined as ALFA members in good standing who contribute to server development/building (including creatures, quests, areas, server scripts, and items), ABR/ACR, and campaign folder global creature/item development. At DMA discretion, a player who actively contributes shall be eligible to receive a maximum of 100 XP/month to a single character played by the contributing member, of the contributing member's choice.&lt;br /&gt;
&lt;br /&gt;
=== DM Grievances ===&lt;br /&gt;
Per Charter [[Charter#Complaint_Process|Complaint Process]], grievances may be brought against DMs for violations of the [[Rulebook#DM_Rules|DM Rules]]. The Complaint Process of the Charter will be followed and the DMA may issue formal censure to DMs who violate the DM Rules.&lt;br /&gt;
&lt;br /&gt;
=== Extraordinary Character Requirements ===&lt;br /&gt;
Extraordinary Characters are defined as any character with any of the following:&lt;br /&gt;
* Exceptional [[Races]]: [[Drow]], [[Half-drow]], [[Duergar]], [[Svirfneblin]], [[Tiefling]], [[Aasimar]], [[Genasi]], [[Grey_Orc|Grey Orc]], and [[Yuan-Ti_Pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
* Exceptional [[Class|Classes]]: [[Favored_Soul|Favored Soul]]&lt;br /&gt;
* Exceptional [[Feat|Feats]]: Fey Heritage or Fiendish Heritage&lt;br /&gt;
&lt;br /&gt;
Any player may request to play an Extraordinary Character by sending a PC Biography via forum PM to the HDM of the server that PC currently plays on. Characters attempting to log in with any of the above will be quarantined by game mechanics and require a token to proceed in the game world. Upon HDM approval the HDM will grant a token to the PC allowing the PC to be played in the game world.&lt;br /&gt;
&lt;br /&gt;
A player may only have one Extraordinary Character active at any time on any combination of ALFA servers; to play a different Extraordinary Character requires retirement or death of the previous Extraordinary Character.&lt;br /&gt;
&lt;br /&gt;
=== Prestige Class (PrC) Requirements ===&lt;br /&gt;
[[Class|Prestige Classes]] are subject to PrC Requirements.&lt;br /&gt;
&lt;br /&gt;
Any player may request to play a PrC at any time by sending a PC Biography via forum PM to the HDM of the server that PC currently plays on; the PC Biography should include all planned progress towards a PrC and/or all past progress toward a PrC. Upon approval, the HDM will grant a prestige class feat allowing PrC levels to be acquired.&lt;br /&gt;
&lt;br /&gt;
=== DMA Announcements ===&lt;br /&gt;
All DMA Rule Announcements posted to the [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=3&amp;amp;t=50116&amp;amp;p=615743#p615743 DMA Announcements sticky] or elsewhere on the forums are hereby preempted and repealed. All DMA Rules shall be posted within [[Rulebook#Dungeon_Masters|Section 8]] of the Rulebook herein.&lt;br /&gt;
&lt;br /&gt;
== Changes To The ALFA Rulebook ==&lt;br /&gt;
Chapters 2 to 5 of the ALFA Rulebook may be changed by the Player Admin, Chapter 6 by the Infra Admin, and Chapter 8 by the DM Admin. Chapter 7 may be changed by a joint decision by the Infra Admin and the Player Admin. Chapters 1 and 9 may only be changed by a joint decision by the DM Admin, Infra Admin and Player Admin. The members should be notified immediately of any changes to the ALFA Rulebook.&lt;br /&gt;
&lt;br /&gt;
=== Rule Conflicts ===&lt;br /&gt;
In the event that a rule in the ALFA Rulebook violates provisions in the ALFA Charter the rule in the ALFA Rulebook is void.&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Application Of Rules ===&lt;br /&gt;
No rule in the ALFA Rulebook may be applied to events that transpired before the rule in question was created. If a rule is altered, the wording that was in effect when the event took place is to be used.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Server&amp;diff=4002</id>
		<title>Server</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Server&amp;diff=4002"/>
				<updated>2024-09-22T07:54:31Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A server is a collection of areas and content, maintained by a Head [[Dungeon Master]]. ''[[A Land Far Away]]'' currently has 3 live servers, covering a variety of locations.&lt;br /&gt;
&lt;br /&gt;
== Live ==&lt;br /&gt;
A live server is fully operational and supported on ALFA.&lt;br /&gt;
&lt;br /&gt;
=== Open Application ===&lt;br /&gt;
Open application servers are not protected by a password. Players may enjoy the content up to level 3 without submitting an application.&lt;br /&gt;
&lt;br /&gt;
== Beta ==&lt;br /&gt;
Beta servers are under development. They must fully implement ACR, have vault/database connection, and otherwise be feature-stable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Servers}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Forge_Ring&amp;diff=3996</id>
		<title>Forge Ring</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Forge_Ring&amp;diff=3996"/>
				<updated>2023-04-17T14:12:10Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Feats]]&lt;br /&gt;
[[Category:Crafting Feats]]&lt;br /&gt;
[[Category:Wizard Bonus Feats]]&lt;br /&gt;
{{Feat&lt;br /&gt;
| Name = {{PAGENAME}}&lt;br /&gt;
| Type = Crafting&lt;br /&gt;
| Use = ''DM Moderated''&lt;br /&gt;
| Prerequisites = [[Caster Level]] 12&lt;br /&gt;
}}&lt;br /&gt;
{{ExternalSource_d20srd|http://www.d20srd.org/srd/feats.htm#forgeRing}}&lt;br /&gt;
&lt;br /&gt;
You can create any ring whose prerequisites you meet. Crafting a ring takes one day for each 1,000 gp in its base price. To craft a ring, you must spend 1/25 of its base price in XP and use up raw materials costing one-half of its base price.&lt;br /&gt;
&lt;br /&gt;
You can also mend a broken ring if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to forge that ring in the first place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Crafting magical rings is moderated and requires a [[Dungeon Master]] in ''A Land Far Away''.&lt;br /&gt;
* General rules for crafting follow [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=242&amp;amp;t=43921#p525765 Baldur's Gate crafting house rules], but may vary server to server. Check with you DM team before taking a crafting feat.&lt;br /&gt;
* Crafted rings must follow ALFA's [[Pricing Documentation]].&lt;br /&gt;
* It is good form to learn to [[Building Items|create your own item]], to reduce the burden on the DM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Feats}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Maximize_Spell&amp;diff=3995</id>
		<title>Maximize Spell</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Maximize_Spell&amp;diff=3995"/>
				<updated>2023-04-17T14:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Created page with &amp;quot;Type of Feat: Metamagic  Prerequisite: Ability to cast 3rd-level spells.  Specifics: Maximized spells apply all variable numeric effects - including damage, number of targets,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Type of Feat: Metamagic&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Ability to cast 3rd-level spells.&lt;br /&gt;
&lt;br /&gt;
Specifics: Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values.&lt;br /&gt;
&lt;br /&gt;
Use: A maximized spell occupies a spell slot three levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Improved_Maximize_Spell&amp;diff=3994</id>
		<title>Improved Maximize Spell</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Improved_Maximize_Spell&amp;diff=3994"/>
				<updated>2023-04-17T13:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Created page with &amp;quot;Type of Feat: Class  Prerequisite: Arcane Scholar level 7.  Specifics: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now onl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Type of Feat: Class&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Arcane Scholar level 7.&lt;br /&gt;
&lt;br /&gt;
Specifics: At 7th level, the Arcane Scholar becomes especially adept at maximizing spells. Maximized spells now only use up a spell slot two levels higher than the spell's actual level. Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values.&lt;br /&gt;
&lt;br /&gt;
Use: An improved maximized spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3992</id>
		<title>Joining ALFA</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3992"/>
				<updated>2023-02-25T18:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Updated with new application requirements.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You are welcome to play on any ALFA server through level 3 without an application. If you would like to continue your adventure in The Silver Marches, Baldur’s Gate or the Moonshae Isles, we require that you submit an application after reaching level 2.&lt;br /&gt;
&lt;br /&gt;
In order to join ALFA you must full out a written application. &lt;br /&gt;
&lt;br /&gt;
Simply click on [http://www.alandfaraway.info/applications/player_new Sign Up Now!], and it will take you to an application page. Reading through the different sections on this page should provide some helpful advice on how to fill in the application form. You can usually expect no more than a three-day delay on getting a response. If you have waited a week without a reply, first check your spam box, as emails are occasionally redirected there. If not, send an email to applications@alandfaraway.org and we will look into the problem.&lt;br /&gt;
&lt;br /&gt;
Remember to remain in-character at all time, and no running without reason. Feel free to register for the web site and join us in Discord chat (also found in the side bar on this page). It's a great way to ask questions, or find a DM and other players to adventure with. We are a friendly bunch, so don't be shy.&lt;br /&gt;
&lt;br /&gt;
== Our Game ==&lt;br /&gt;
: ''See also: [[Getting Started]]''&lt;br /&gt;
''[[A Land Far Away]]'' is played using [[Neverwinter Nights 2]]. It is important to have a patched version, running the [[Client Extension]] before playing.&lt;br /&gt;
&lt;br /&gt;
== Open Application Servers ==&lt;br /&gt;
Currently, all three of our servers — [[Moonshae Isles (Server)|Moonshae Isles]], [[Baldur's Gate (Server)|Baldur's Gate]] and [[The Silver Marches (Server)|The Silver Marches]] — are open to the public. Any player may log in to play without need for the player password. Once you hit level three, you will be required to apply to advance.&lt;br /&gt;
&lt;br /&gt;
== The Application ==&lt;br /&gt;
=== Advice: Biography/Scenario ===&lt;br /&gt;
Generally what we are looking for in the biography section of the application is some indication of the proposed character's persona and background. Who are they? Where do they come from? What motivates them? Then, in the hypothetical scenario, we want to see that persona, that background, that motivation, that character applied to the facts that are posed.&lt;br /&gt;
&lt;br /&gt;
Accordingly a biography that gives us only the race, alignment and class of the proposed character is not going to pass. Neither is a biography that only discusses the character's history - while we do wish to know something of the character's history, we need to know a little about the character's persona as well. History is not enough, but it helps illustrate and illuminate personality.&lt;br /&gt;
&lt;br /&gt;
A good personality description is required, but it is not enough by itself - we want to see that personality applied in the hypothetical scenario. For example, someone might write a biography for a chaotic good elf whose parents were slain by drow and whose major motivation is revenge against the dark elves, but if that applicant answers a hypothetical scenario (which involves a mysterious drow stabbing a nobleman who is leading a slave-child on a chain) by stating that he would bargain with the dark elf in the scenario to split the cost of selling the child at a slave auction, well, then we would question whether or not the person can actually role-play.&lt;br /&gt;
&lt;br /&gt;
We are looking for evidence that an applicant can develop a complex persona for their character — something beyond &amp;quot;I am a NG dwarf cleric of Moradin who hates drow&amp;quot; — and we want to see some evidence that the applicant can apply that persona in-game.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3990</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3990"/>
				<updated>2023-02-07T20:25:49Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: included correct URL for the player application, included level requirement before applications will be accepted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: ''Welcome to ''[[A Land Far Away]]'', a persistent world where the vast, wondrous Dungeons &amp;amp; Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.''&lt;br /&gt;
&lt;br /&gt;
''A Land Far Away'' is an online community focused around offering ''Dungeons and Dragons'' style gameplay through the [[Neverwinter Nights 2]] engine. Players may don the hat of a [[Dungeon Master]], or play characters. We aim to span [[Faerûn]], through our various servers.&lt;br /&gt;
&lt;br /&gt;
To get started, you need [[Neverwinter Nights 2]], and a community-made [[Client Extension]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
* Buy [[Neverwinter Nights 2]] from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
* Download and install the [[Client Extension]]&lt;br /&gt;
* Connect to an open ALFA server, such as Baldur's Gate at bg.alandfaraway.info or The Moonshae Isles at ms.alandfaraway.info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Nights 2 ==&lt;br /&gt;
''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari. It provides a platform based on Dungeons and Dragons 3.5 Edition. ''A Land Far Away'' further customizes the game to bring it closer to the 3.5e ruleset, provide tools for both players and [[Dungeon Masters]], and add extra content.&lt;br /&gt;
&lt;br /&gt;
Neverwinter Nights 2 is best purchased from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client Extension ==&lt;br /&gt;
''A Land Far Away'' relies on restored functionality and additional features provided by Skywing's [[Client Extension]]. It may be downloaded [http://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http://www.nynaeve.net/Skywing/NWN2/cliext/ClientExtension_Latest.zip here]. For installation instructions, please see the CE's page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
With the [[Client Extension]] installed, ALFA servers may be found under the ''Role Playing'' category. Alternatively, direct connect can be pointed to the following addresses:&lt;br /&gt;
* bg.alandfaraway.info:5122 for [[Baldur's Gate (Server)|Baldur's Gate]]&lt;br /&gt;
* ms.alandfaraway.info:5121 for [[Moonshae Isles (Server)|Moonshae Isles]]&lt;br /&gt;
* tsm.alandfaraway.info:5121 for [[The Silver Marches (Server)|The Silver Marches]]&lt;br /&gt;
&lt;br /&gt;
Other [[Server]]s are available, and the direct connect addresses are given on the individual server pages.&lt;br /&gt;
&lt;br /&gt;
== Membership Application ==&lt;br /&gt;
Anyone may play on ALFA up to level 3, on [[The Silver Marches (Server)|The Silver Marches]], [[Baldur's Gate (Server)|Baldur's Gate]] or [[Moonshae Isles (Server)|Moonshae Isles]] servers. To level beyond the cap, or join as a Dungeon Master, one must first [https://www.alandfaraway.info/applications/player_new apply to join]. Applicants must have a level 2 or higher character before an application will be considered for approval.&lt;br /&gt;
&lt;br /&gt;
== Character Guide ==&lt;br /&gt;
If you are familiar with [[Neverwinter Nights 2]], you may be interested in just what has changed from vanilla NWN2 in ALFA. Read the [[Guide to ALFA Character Changes]] for a list of what has changed.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Detect_Magic&amp;diff=3957</id>
		<title>Detect Magic</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Detect_Magic&amp;diff=3957"/>
				<updated>2023-01-30T22:43:56Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* SpellSchool Variables */ errant capitalized letter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Detect Magic Ingame= &lt;br /&gt;
A caster can detect the magical auras of objects within the spellcone of Detect Magic cast ingame. Objects that will report include certain FX, Doors, Items, Placeables and their inventory, Triggers, Waypoints, Spell Traps, and finally Creatures and their effects and inventory.&lt;br /&gt;
	&lt;br /&gt;
== Concentration Check == &lt;br /&gt;
The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study. Checks include Concentration modifiers and buffs. &lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Roll&lt;br /&gt;
! Rounds&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0 Rounds&lt;br /&gt;
| Failure&lt;br /&gt;
|-&lt;br /&gt;
| 2-6&lt;br /&gt;
| 1 Round&lt;br /&gt;
| There is magic within range.&lt;br /&gt;
|-&lt;br /&gt;
| 7-13&lt;br /&gt;
| 2 Rounds&lt;br /&gt;
| Number of auras and the power of the strongest aura.&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| 3 Rounds&lt;br /&gt;
| Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
A natural 1, with or without modifiers, means the caster fails their casting and learns nothing.&lt;br /&gt;
&lt;br /&gt;
=== Round 1: There is Magic Within Range ===&lt;br /&gt;
A roll of 2 to 6 earns one round of information that tells the caster simply that there is magic within range. After 1 Round, they get a server message that their concentration breaks.&lt;br /&gt;
&lt;br /&gt;
=== Round 2: Power of Magic ===&lt;br /&gt;
A roll of 7 to 13 earns Round 2 of information: generalized number of auras within range and the strength of the strongest aura. After 2 Rounds, they get a server message that their concentration breaks.&lt;br /&gt;
&lt;br /&gt;
=== Round 3: Location, Individual Power and Possibly School of Magic ===&lt;br /&gt;
A roll of 14+ earns Round 3 of information: the power and location of each aura in range. Also, at this time the caster rolls Spellcraft against the power of each aura to discover the school of the aura.&lt;br /&gt;
&lt;br /&gt;
= Building for Detect Magic =&lt;br /&gt;
Some VFX, Creatures, Doors, Items, Placeables, Triggers and Waypoints (including spell traps) either automatically report or can be set up to report their magical auras to a caster of Detect Magic. &lt;br /&gt;
&lt;br /&gt;
== SpellSchool Variables == &lt;br /&gt;
A builder can add up to three sets of ACR_SPELLSCHOOL, ACR_SUBSCHOOL, and ACR_SPELLPOWER variables to Doors, Placeables, Triggers, and Waypoints to place an aura of any school, subschool and power.  &lt;br /&gt;
&lt;br /&gt;
Sample versions of Doors, Placeables, Triggers, Traps and Waypoints, with the variable slots on them but zeroed out, exist in toolset under the category ALFA_DetectMagic (or ALFA_Traps_Spawn). Builders can change the name, tag, resref, appearance, description of these sample objects to anything. Only the variables are checked by the spell.&lt;br /&gt;
&lt;br /&gt;
To place an aura, only ACR_SPELLSCHOOL and ACR_SPELLPOWER are required. The others are optional and can be left as 0s or empty fields. &lt;br /&gt;
&lt;br /&gt;
=== School of Magic ===&lt;br /&gt;
For instance, if you wish to suggest that a catapult has an ability to hurl fireballs, set ACR_SPELLSCHOOL to 5, for Evocation. If you want to suggest those fireballs are Transmuted magically from some solid fuel, set ACR_SPELLSCHOOL2 to 8, for Transmutation. A further suggestion that the whole thing is protected against good could use ACR_SPELLSCHOOL3 set to 1, for Abjuration.&lt;br /&gt;
&lt;br /&gt;
Variables (and the way they report to the caster) include:&lt;br /&gt;
* '''ACR_SPELLSCHOOL''' (integer) -- &amp;quot;This catapult has an aura of Evocation&amp;quot;&lt;br /&gt;
* '''ACR_SPELLSCHOOL2''' (integer) -- &amp;quot;This catapult has an aura of Evocation and Transmutation.&amp;quot;&lt;br /&gt;
* '''ACR_SPELLSCHOOL3''' (integer) -- &amp;quot;This catapult has an aura of Evocation and Transmutation around a central core of stored Abjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Integer&lt;br /&gt;
! School of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Abjuration &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Conjuration &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Divination &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enchantment &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Evocation&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Illusion&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Transmutation&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| General/Universal Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SubSchool strings are optional. A builder can enter classifications such as &amp;quot;Sonic&amp;quot; or &amp;quot;Mind-Affecting&amp;quot;, or any subcategory or descriptor of spells. For instance, the hypothetical Catapult of Fireballs could be &amp;quot;Fire&amp;quot; or &amp;quot;Elemental&amp;quot;. Or blank, if you don't want the PC to get that hint.&lt;br /&gt;
* '''ACR_SUBSCHOOL''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire).&amp;quot;&lt;br /&gt;
* '''ACR_SUBSCHOOL2''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire) and Transmutation (Earth).&amp;quot;&lt;br /&gt;
* '''ACR_SUBSCHOOL3''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire) and Transmutation (Earth) around a central core of stored Abjuration (Evil).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Power of Magic ===&lt;br /&gt;
ACR_SPELLPOWER is required. The other two are only needed if you want multiple schools of magic. Enter the spell level of the spell being represented. For instance, our Catapult of Fireballs would be ACR_SPELLPOWER 3 for Fireball, ACR_SPELLPOWER2 5 for Transmute Rock to Mud (for loading in coal and getting out napalm) and ACR_SPELLPOWER3 8 for Unholy Aura. &lt;br /&gt;
* '''ACR_SPELLPOWER''' (integer)  -- &amp;quot;This catapult has a Faint aura of Evocation (Fire).&amp;quot;&lt;br /&gt;
* '''ACR_SPELLPOWER2''' (integer) -- &amp;quot;This catapult has a Faint aura of Evocation (Fire) and a Moderate aura of Transmutation.&amp;quot;&lt;br /&gt;
* '''ACR_SPELLPOWER3''' (integer) -- &amp;quot;This widget has a Faint aura of Evocation and Moderate Transmutation around a central core of stored Powerful Abjuration (Evil).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Power of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-3&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| 4-6&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| 7-9&lt;br /&gt;
| Strong&lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Objects Automatically Detected By Detect Magic =&lt;br /&gt;
Portals, Glyphs and Symbol Traps, Walls of Force, some FX, magical Creatures and Creatures with active spell effects, and Items with standard magical properties will be automatically found by Detect Magic, whether the object is placed in toolset or created on the fly ingame.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Portals can be triggers or placeables. If they have &amp;quot;_portal&amp;quot; in the tag, they will report to the caster as Strong Conjuration. &lt;br /&gt;
&lt;br /&gt;
==Glyphs and Symbol Traps==&lt;br /&gt;
Glyphs of Warding and Symbol Traps can be triggers or placeables. If they contain certain words in their tags they will report as follows:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Anywhere in Tag&lt;br /&gt;
! Report&lt;br /&gt;
|-&lt;br /&gt;
|Glyph of Warding &lt;br /&gt;
|_glyph_ward&lt;br /&gt;
|Faint Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Pain &lt;br /&gt;
|_symbol_pain&lt;br /&gt;
|Moderate Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Sleep &lt;br /&gt;
|_symbol_sleep&lt;br /&gt;
|Moderate Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Fear &lt;br /&gt;
|_symbol_fear&lt;br /&gt;
|Moderate Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Persuasion &lt;br /&gt;
|_symbol_pers&lt;br /&gt;
|Moderate Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Weakness &lt;br /&gt;
|_symbol_weakness&lt;br /&gt;
|Strong Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Stunning &lt;br /&gt;
|_symbol_stun&lt;br /&gt;
|Strong Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Death &lt;br /&gt;
|_symbol_death&lt;br /&gt;
|Strong Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Insanity &lt;br /&gt;
|_symbol_insanity&lt;br /&gt;
|Strong Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls of Force == &lt;br /&gt;
Forcefields with &amp;quot;Forcefield&amp;quot; in their names or &amp;quot;forcefield&amp;quot; in their tags are Walls of Force. They will report as Moderate Evocation.&lt;br /&gt;
&lt;br /&gt;
==Visual Effects==&lt;br /&gt;
If placed or spawned without changing their tags, or at least maintaining the portion of the tag noted below, effects will register as follows.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Anywhere in Tag&lt;br /&gt;
! Report&lt;br /&gt;
|-&lt;br /&gt;
|Containment Field&lt;br /&gt;
|_containment&lt;br /&gt;
|Faint Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Wall of Force&lt;br /&gt;
|_force&lt;br /&gt;
|Moderate Evocation&lt;br /&gt;
|-&lt;br /&gt;
|Ioun Stone &lt;br /&gt;
|_ioun&lt;br /&gt;
|Strong Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Elemental &lt;br /&gt;
|_elemental&lt;br /&gt;
|Moderate Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbol Projections &lt;br /&gt;
|_proj as well as three letter abbreviation for school (_abj, _con, _div, _enc, _evo, _ill, _nec, _tra)&lt;br /&gt;
|Faint {Insert School}&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Lamp &lt;br /&gt;
|_arcane_lamp_&lt;br /&gt;
|Faint Evocation&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Gem Blue &lt;br /&gt;
|abr_afx_gem_energy_blue (entire tag)&lt;br /&gt;
|Strong Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Other Energy Gems &lt;br /&gt;
|_gem_energy&lt;br /&gt;
|Faint Evocation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Traps ==&lt;br /&gt;
More information on tooling traps can be found on the [[ACR_Traps]] page. &lt;br /&gt;
&lt;br /&gt;
Spell Traps, not mechanical traps, will report school and power to the caster based on the spell they cast. &lt;br /&gt;
&lt;br /&gt;
===ACR_TRAP_SPELL_ID===&lt;br /&gt;
If tooled up and placed in toolset, they already have the required spell ID on them. If spawned, they do not. To have a spawning trap report to the caster, its spawnpoint also needs to have the spell ID on it. (Mechanically, even though the tooled up trap has the trap integer on it in toolset and if placed, when it is *spawned* that trap integer disappears so it has to be on the spawnpoint, to register.)&lt;br /&gt;
* '''ACR_TRAP_SPELL_ID''' (integer) -- Add this to the spawnpoint. Value is the row number of the spell from the Spells 2DA.&lt;br /&gt;
&lt;br /&gt;
===TRAP ORIGIN ===&lt;br /&gt;
Spell Traps also require a nearby origin point, a Placeable tagged as TRAP_ORIGIN. It can have any appearance. &lt;br /&gt;
&lt;br /&gt;
Spell Traps report auras on both the origin and the location of the trap, which is not always at the origin point. &lt;br /&gt;
&lt;br /&gt;
For instance, a spawned or placed Fireball Trap originating from a burning torch where the flame is a placeable tagged TRAP_ORIGIN would have the ACR_TRAP_SPELL_ID of integer 58. If proximity to the torch itself is the trigger, that radius is already set on a correctly tooled or spawned trap. Origin and trap or trap spawnpoint are put on top of each other. It will report as &amp;quot;Torch Flame 2m to the Southeast gives off an aura of Faint Evocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the trigger is a nearby stone pressure plate, then the origin is the placeable flame and the trap or spawnpoint are placed on the pressure plate. This would report as &amp;quot;Torch Flame 2m to the Southeast and a circle centered on a point 4m West of Torch Flame give off an aura of Faint Evocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
Creatures are the most complex use case. They can have racial auras, active spell effects, and inventory.&lt;br /&gt;
===Creature Report===&lt;br /&gt;
A creature's report will start with Racial Auras, if any. Next comes a Functioning Spells section, if any spell effects are currently active. After that, the item reports begin, starting with an item summary, then moving to equipped items, and finally a blurb about inventory.&lt;br /&gt;
&lt;br /&gt;
=== Racial Auras ===&lt;br /&gt;
Some Creatures will register automatically. For instance: &amp;quot;Pegasus has a lingering aura of Innate Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Race&lt;br /&gt;
! School&lt;br /&gt;
|-&lt;br /&gt;
|Construct&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Fey&lt;br /&gt;
|Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Innate Magic&lt;br /&gt;
|-&lt;br /&gt;
|Outsider&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Undead&lt;br /&gt;
|Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their power is based on 1/2 their CR. &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! CR &lt;br /&gt;
! Power of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-6&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| 7-12&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| 13-20&lt;br /&gt;
| Strong&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creatures with Active Spell Effects ===&lt;br /&gt;
PCs or NPCs with active spells will report their aura by cross-referencing the spell effect with the school and level from the Spells 2DA.&lt;br /&gt;
&lt;br /&gt;
Any active spell will register. Examples:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Death Ward&lt;br /&gt;
| Necromancy&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Evil&lt;br /&gt;
| Aburation&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility*&lt;br /&gt;
| Illusion&lt;br /&gt;
| Faint/Moderate/Strong&lt;br /&gt;
|-&lt;br /&gt;
| Detect Scrying&lt;br /&gt;
| Divination&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| See Invisibility&lt;br /&gt;
| Divination&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| Wildshape&lt;br /&gt;
| Transmutation&lt;br /&gt;
| Faint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Invisible creatures report only location of auras, not that they are on a creature or that creature's name.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
===SpellSchool Variables===&lt;br /&gt;
Like other objects, items can have up to three sets of [https://www.alandfaraway.info/wiki/Detect_Magic#SpellSchool_Variables SpellSchool Variables] added manually, but these should be used sparingly, since Item auras also automatically report based on their item properties. An Item ''can'' have both automatically reporting properties and SpellSchool properties, but use SpellSchool variables only if:&lt;br /&gt;
&lt;br /&gt;
*'''No matching item property:''' A builder wants to add an aura that no item property automatically generates;&lt;br /&gt;
*'''Cast Unique:''' To supplement the aura information for items with the item properties: Cast Spell: Unique Power, or Cast Spell: Unique Power Self Only, or Cast Spell: On Hit. These properties each call tag-based event scripts that Detect Magic can't read, and which it will report as &amp;quot;This item has a complex aura of arcanity.&amp;quot; Add SpellSchool variables to explicate the complex aura.&lt;br /&gt;
&lt;br /&gt;
For instance: a builder has created a spoon that magically sweetens any porridge it scoops up. The item property Cast Spell: Unique Power is placed on the spoon, which calls event script i_spoon_ac. The caster will get the &amp;quot;complex aura&amp;quot; message, and if the builder places an ACR_SPELLSCHOOL of 8 and an ACR_SPELLPOWER of 1 on the spoon, will also get a Faint Transmutation aura to represent the famous Transmutation spell: ''Sugar Hit''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Otherwise, Items report automatically based on the following guidelines.&lt;br /&gt;
&lt;br /&gt;
===Tag Based Auras===&lt;br /&gt;
Some items return an aura based on their tag, rather than their properties. Note: These items can have other properties, too, but will return at least the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-	&lt;br /&gt;
|Holy Symbol &lt;br /&gt;
|Abjuration &lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Scrying Multi-Tool &lt;br /&gt;
|Universal &lt;br /&gt;
|Faint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spell Casting Properties===&lt;br /&gt;
Any item that casts any spell is cross-referenced against the Item Property Spells 2DA and the Spells 2DA to get school and power.&lt;br /&gt;
&lt;br /&gt;
===Enhancement Properties===&lt;br /&gt;
The SRD under Magic Items and Detect Magic says:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! School&lt;br /&gt;
|-									    &lt;br /&gt;
|Armor and protection items&lt;br /&gt;
|Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Weapons or offensive items&lt;br /&gt;
|Evocation&lt;br /&gt;
|-	&lt;br /&gt;
|Bonus to ability score, on skill check, etc.&lt;br /&gt;
|Transmutation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power is based on amount of enhancement:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Enhancement&lt;br /&gt;
! Power&lt;br /&gt;
|-									    &lt;br /&gt;
| +1&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|Moderate&lt;br /&gt;
|-	&lt;br /&gt;
| +3&lt;br /&gt;
|Strong&lt;br /&gt;
|-	&lt;br /&gt;
| +4&lt;br /&gt;
|Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Properties===&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-									    &lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Bonus HP&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-	&lt;br /&gt;
|Darkvision&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-	&lt;br /&gt;
|Freedom of Movement&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|Haste&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Damage Type&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Misc&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Spell Level&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Improved Evasion&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
|Evocation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Spell Resistance&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|True Seeing&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Loose Items ===&lt;br /&gt;
&lt;br /&gt;
Items on the ground or otherwise outside of a container or creature's inventory report individually, just like any other object.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Tower Shield 10m Northwest gives off an aura of Moderate Abjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items in a Placeable===&lt;br /&gt;
Placeables report their items based on whether they are open or closed. &amp;quot;Something in Chest 5m to the South gives off a Moderate aura of Conjuration.&amp;quot; Or &amp;quot;An unidentified potion in a Chest 5m to the South gives off a Moderate aura of Conjuration. &amp;quot;Or if identified because the PC recognizes it &amp;quot;A Cure Moderate Wounds potion in a Chest gives off a Moderate aura of Conjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items on Creatures===&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Creatures generate a more complex item report than any other object type. The first part of the Creature Item report is a summary of how many auras of each school of magic surround the creature. &amp;quot;Little Red Riding Hood has around half a dozen Abjuration auras. Little Red Riding Hood has 1 Necromancy aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Equipped''': Items equipped on a visible creature report individually. &amp;quot;Bracers worn by the Big Bad Wolf gives off a Strong aura of Transmutation.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Inventory''': Items in a Creature's inventory are reported in one statement at the end of the creature report. &amp;quot;The rest of the auras are in Big Bad Wolf's inventory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=End of Report=&lt;br /&gt;
&amp;quot;That is all you learn.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Detect_Magic&amp;diff=3956</id>
		<title>Detect Magic</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Detect_Magic&amp;diff=3956"/>
				<updated>2023-01-30T22:39:00Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Power of Magic */ fixed errant hyphen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Detect Magic Ingame= &lt;br /&gt;
A caster can detect the magical auras of objects within the spellcone of Detect Magic cast ingame. Objects that will report include certain FX, Doors, Items, Placeables and their inventory, Triggers, Waypoints, Spell Traps, and finally Creatures and their effects and inventory.&lt;br /&gt;
	&lt;br /&gt;
== Concentration Check == &lt;br /&gt;
The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study. Checks include Concentration modifiers and buffs. &lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Roll&lt;br /&gt;
! Rounds&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0 Rounds&lt;br /&gt;
| Failure&lt;br /&gt;
|-&lt;br /&gt;
| 2-6&lt;br /&gt;
| 1 Round&lt;br /&gt;
| There is magic within range.&lt;br /&gt;
|-&lt;br /&gt;
| 7-13&lt;br /&gt;
| 2 Rounds&lt;br /&gt;
| Number of auras and the power of the strongest aura.&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| 3 Rounds&lt;br /&gt;
| Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
A natural 1, with or without modifiers, means the caster fails their casting and learns nothing.&lt;br /&gt;
&lt;br /&gt;
=== Round 1: There is Magic Within Range ===&lt;br /&gt;
A roll of 2 to 6 earns one round of information that tells the caster simply that there is magic within range. After 1 Round, they get a server message that their concentration breaks.&lt;br /&gt;
&lt;br /&gt;
=== Round 2: Power of Magic ===&lt;br /&gt;
A roll of 7 to 13 earns Round 2 of information: generalized number of auras within range and the strength of the strongest aura. After 2 Rounds, they get a server message that their concentration breaks.&lt;br /&gt;
&lt;br /&gt;
=== Round 3: Location, Individual Power and Possibly School of Magic ===&lt;br /&gt;
A roll of 14+ earns Round 3 of information: the power and location of each aura in range. Also, at this time the caster rolls Spellcraft against the power of each aura to discover the school of the aura.&lt;br /&gt;
&lt;br /&gt;
= Building for Detect Magic =&lt;br /&gt;
Some VFX, Creatures, Doors, Items, Placeables, Triggers and Waypoints (including spell traps) either automatically report or can be set up to report their magical auras to a caster of Detect Magic. &lt;br /&gt;
&lt;br /&gt;
== SpellSchool Variables == &lt;br /&gt;
A builder can add up to three sets of ACR_SPELLSCHOOL, ACR_SUBSCHOOL, and ACR_SPELLPOWER variables to Doors, Placeables, Triggers, and Waypoints to place an aura of any school, subschool and power.  &lt;br /&gt;
&lt;br /&gt;
Sample versions of Doors, Placeables, Triggers, Traps and Waypoints, with the variable slots on them but zeroed out, exist in toolset under the category ALFA_DetectMagic (or ALFA_Traps_Spawn). Builders can change the name, tag, resref, appearance, description of these sample objects to anything. Only the variables are checked by the spell.&lt;br /&gt;
&lt;br /&gt;
To place an aura, only ACR_SPELLSCHOOL and ACR_SPELLPOWER are required. The others are optional and can be left as 0s or empty fields. &lt;br /&gt;
&lt;br /&gt;
=== School of Magic ===&lt;br /&gt;
For instance, if you wish to suggest that a catapult has an ability to hurl fireballs, set ACR_SPELLSCHOOL to 5, for Evocation. If you want to suggest those fireballs are Transmuted magically from some solid fuel, set ACR_SPELLSCHOOL2 to 8, for Transmutation. A further suggestion that the whole thing is protected against good could use ACR_SPELLSCHOOL3 set to 1, for Abjuration.&lt;br /&gt;
&lt;br /&gt;
Variables (and the way they report to the caster) include:&lt;br /&gt;
* '''ACR_SPELLSCHOOL''' (integer) -- &amp;quot;This catapult has an aura of Evocation&amp;quot;&lt;br /&gt;
* '''ACR_SPELLSCHOOL2''' (integer) -- &amp;quot;This catapult has an aura of Evocation and Transmutation.&amp;quot;&lt;br /&gt;
* '''ACR_SPELLSCHOOL3''' (integer) -- &amp;quot;This catapult has an aura of Evocation and Transmutation around a central core of stored Abjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Integer&lt;br /&gt;
! School of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Abjuration &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Conjuration &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Divination &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enchantment &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Evocation&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Illusion&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Transmutation&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| General/Universal Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SubSchool strings are optional. A builder can enter classifications such as &amp;quot;Sonic&amp;quot; or &amp;quot;Mind-Affecting&amp;quot;, or any subcategory or descriptor of spells. For instance, the hypothetical Catapult of Fireballs could be &amp;quot;Fire&amp;quot; or &amp;quot;Elemental&amp;quot;. Or blank, if you don't want the PC to get that hint.&lt;br /&gt;
* '''ACR_SUBSCHOOL''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire).&amp;quot;&lt;br /&gt;
* '''ACR_SUBSCHOOL2''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire) and Transmutation (Earth).&amp;quot;&lt;br /&gt;
* '''ACR_SUBSCHOOL3''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire) and Transmutation (Earth) around a central core of stored Abjuration (Evil).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Power of Magic ===&lt;br /&gt;
ACR_SPELLPOWER is required. The other two are only needed if you want multiple schools of magic. Enter the spell level of the spell being represented. For instance, our Catapult of Fireballs would be ACR_SPELLPOWER 3 for Fireball, ACR_SPELLPOWER2 5 for Transmute Rock to Mud (for loading in coal and getting out napalm) and ACR_SPELLPOWER3 8 for Unholy Aura. &lt;br /&gt;
* '''ACR_SPELLPOWER''' (integer)  -- &amp;quot;This catapult has a Faint aura of Evocation (Fire).&amp;quot;&lt;br /&gt;
* '''ACR_SPELLPOWER2''' (integer) -- &amp;quot;This catapult has a Faint aura of Evocation (Fire) and a Moderate aura of Transmutation.&amp;quot;&lt;br /&gt;
* '''ACR_SPELLPOWER3''' (integer) -- &amp;quot;This widget has a Faint aura of Evocation and Moderate Transmutation around a central core of stored Powerful Abjuration (Evil).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Power of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-3&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| 4-6&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| 7-9&lt;br /&gt;
| Strong&lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Objects Automatically Detected By Detect Magic =&lt;br /&gt;
Portals, Glyphs and Symbol Traps, Walls of Force, some FX, magical Creatures and Creatures with active spell effects, and Items with standard magical properties will be automatically found by Detect Magic, whether the object is placed in toolset or created on the fly ingame.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Portals can be triggers or placeables. If they have &amp;quot;_portal&amp;quot; in the tag, they will report to the caster as Strong Conjuration. &lt;br /&gt;
&lt;br /&gt;
==Glyphs and Symbol Traps==&lt;br /&gt;
Glyphs of Warding and Symbol Traps can be triggers or placeables. If they contain certain words in their tags they will report as follows:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Anywhere in Tag&lt;br /&gt;
! Report&lt;br /&gt;
|-&lt;br /&gt;
|Glyph of Warding &lt;br /&gt;
|_glyph_ward&lt;br /&gt;
|Faint Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Pain &lt;br /&gt;
|_symbol_pain&lt;br /&gt;
|Moderate Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Sleep &lt;br /&gt;
|_symbol_sleep&lt;br /&gt;
|Moderate Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Fear &lt;br /&gt;
|_symbol_fear&lt;br /&gt;
|Moderate Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Persuasion &lt;br /&gt;
|_symbol_pers&lt;br /&gt;
|Moderate Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Weakness &lt;br /&gt;
|_symbol_weakness&lt;br /&gt;
|Strong Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Stunning &lt;br /&gt;
|_symbol_stun&lt;br /&gt;
|Strong Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Death &lt;br /&gt;
|_symbol_death&lt;br /&gt;
|Strong Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Insanity &lt;br /&gt;
|_symbol_insanity&lt;br /&gt;
|Strong Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls of Force == &lt;br /&gt;
Forcefields with &amp;quot;Forcefield&amp;quot; in their names or &amp;quot;forcefield&amp;quot; in their tags are Walls of Force. They will report as Moderate Evocation.&lt;br /&gt;
&lt;br /&gt;
==Visual Effects==&lt;br /&gt;
If placed or spawned without changing their tags, or at least maintaining the portion of the tag noted below, effects will register as follows.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Anywhere in Tag&lt;br /&gt;
! Report&lt;br /&gt;
|-&lt;br /&gt;
|Containment Field&lt;br /&gt;
|_containment&lt;br /&gt;
|Faint Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Wall of Force&lt;br /&gt;
|_force&lt;br /&gt;
|Moderate Evocation&lt;br /&gt;
|-&lt;br /&gt;
|Ioun Stone &lt;br /&gt;
|_ioun&lt;br /&gt;
|Strong Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Elemental &lt;br /&gt;
|_elemental&lt;br /&gt;
|Moderate Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbol Projections &lt;br /&gt;
|_proj as well as three letter abbreviation for school (_abj, _con, _div, _enc, _evo, _ill, _nec, _tra)&lt;br /&gt;
|Faint {Insert School}&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Lamp &lt;br /&gt;
|_arcane_lamp_&lt;br /&gt;
|Faint Evocation&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Gem Blue &lt;br /&gt;
|abr_afx_gem_energy_blue (entire tag)&lt;br /&gt;
|Strong Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Other Energy Gems &lt;br /&gt;
|_gem_energy&lt;br /&gt;
|Faint Evocation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Traps ==&lt;br /&gt;
More information on tooling traps can be found on the [[ACR_Traps]] page. &lt;br /&gt;
&lt;br /&gt;
Spell Traps, not mechanical traps, will report school and power to the caster based on the spell they cast. &lt;br /&gt;
&lt;br /&gt;
===ACR_TRAP_SPELL_ID===&lt;br /&gt;
If tooled up and placed in toolset, they already have the required spell ID on them. If spawned, they do not. To have a spawning trap report to the caster, its spawnpoint also needs to have the spell ID on it. (Mechanically, even though the tooled up trap has the trap integer on it in toolset and if placed, when it is *spawned* that trap integer disappears so it has to be on the spawnpoint, to register.)&lt;br /&gt;
* '''ACR_TRAP_SPELL_ID''' (integer) -- Add this to the spawnpoint. Value is the row number of the spell from the Spells 2DA.&lt;br /&gt;
&lt;br /&gt;
===TRAP ORIGIN ===&lt;br /&gt;
Spell Traps also require a nearby origin point, a Placeable tagged as TRAP_ORIGIN. It can have any appearance. &lt;br /&gt;
&lt;br /&gt;
Spell Traps report auras on both the origin and the location of the trap, which is not always at the origin point. &lt;br /&gt;
&lt;br /&gt;
For instance, a spawned or placed Fireball Trap originating from a burning torch where the flame is a placeable tagged TRAP_ORIGIN would have the ACR_TRAP_SPELL_ID of integer 58. If proximity to the torch itself is the trigger, that radius is already set on a correctly tooled or spawned trap. Origin and trap or trap spawnpoint are put on top of each other. It will report as &amp;quot;Torch Flame 2m to the Southeast gives off an aura of Faint Evocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the trigger is a nearby stone pressure plate, then the origin is the placeable flame and the trap or spawnpoint are placed on the pressure plate. This would report as &amp;quot;Torch Flame 2m to the Southeast and a circle centered on a point 4m West of Torch Flame give off an aura of Faint Evocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
Creatures are the most complex use case. They can have racial auras, active spell effects, and inventory.&lt;br /&gt;
===Creature Report===&lt;br /&gt;
A creature's report will start with Racial Auras, if any. Next comes a Functioning Spells section, if any spell effects are currently active. After that, the item reports begin, starting with an item summary, then moving to equipped items, and finally a blurb about inventory.&lt;br /&gt;
&lt;br /&gt;
=== Racial Auras ===&lt;br /&gt;
Some Creatures will register automatically. For instance: &amp;quot;Pegasus has a lingering aura of Innate Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Race&lt;br /&gt;
! School&lt;br /&gt;
|-&lt;br /&gt;
|Construct&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Fey&lt;br /&gt;
|Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Innate Magic&lt;br /&gt;
|-&lt;br /&gt;
|Outsider&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Undead&lt;br /&gt;
|Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their power is based on 1/2 their CR. &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! CR &lt;br /&gt;
! Power of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-6&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| 7-12&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| 13-20&lt;br /&gt;
| Strong&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creatures with Active Spell Effects ===&lt;br /&gt;
PCs or NPCs with active spells will report their aura by cross-referencing the spell effect with the school and level from the Spells 2DA.&lt;br /&gt;
&lt;br /&gt;
Any active spell will register. Examples:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Death Ward&lt;br /&gt;
| Necromancy&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Evil&lt;br /&gt;
| Aburation&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility*&lt;br /&gt;
| Illusion&lt;br /&gt;
| Faint/Moderate/Strong&lt;br /&gt;
|-&lt;br /&gt;
| Detect Scrying&lt;br /&gt;
| Divination&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| See Invisibility&lt;br /&gt;
| Divination&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| Wildshape&lt;br /&gt;
| Transmutation&lt;br /&gt;
| Faint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Invisible creatures report only location of auras, not that they are on a creature or that creature's name.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
===SpellSchool Variables===&lt;br /&gt;
Like other objects, Items can have up to three sets of [https://www.alandfaraway.info/wiki/Detect_Magic#SpellSchool_Variables SpellSchool Variables] added manually, but these should be used sparingly, since Item auras also automatically report based on their item properties. An Item ''can'' have both automatically reporting properties and SpellSchool properties, but use SpellSchool variables only if:&lt;br /&gt;
&lt;br /&gt;
*'''No matching item property:''' A builder wants to add an aura that no item property automatically generates;&lt;br /&gt;
*'''Cast Unique:''' To supplement the aura information for items with the item properties: Cast Spell: Unique Power, or Cast Spell: Unique Power Self Only, or Cast Spell: On Hit. These properties each call tag-based event scripts that Detect Magic can't read, and which it will report as &amp;quot;This item has a complex aura of arcanity.&amp;quot; Add SpellSchool variables to explicate the complex aura.&lt;br /&gt;
&lt;br /&gt;
For instance: a builder has created a spoon that magically sweetens any porridge it scoops up. The item property Cast Spell: Unique Power is placed on the spoon, which calls event script i_spoon_ac. The caster will get the &amp;quot;complex aura&amp;quot; message, and if the builder places an ACR_SPELLSCHOOL of 8 and an ACR_SPELLPOWER of 1 on the spoon, will also get a Faint Transmutation aura to represent the famous Transmutation spell: ''Sugar Hit''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Otherwise, Items report automatically based on the following guidelines.&lt;br /&gt;
&lt;br /&gt;
===Tag Based Auras===&lt;br /&gt;
Some items return an aura based on their tag, rather than their properties. Note: These items can have other properties, too, but will return at least the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-	&lt;br /&gt;
|Holy Symbol &lt;br /&gt;
|Abjuration &lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Scrying Multi-Tool &lt;br /&gt;
|Universal &lt;br /&gt;
|Faint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spell Casting Properties===&lt;br /&gt;
Any item that casts any spell is cross-referenced against the Item Property Spells 2DA and the Spells 2DA to get school and power.&lt;br /&gt;
&lt;br /&gt;
===Enhancement Properties===&lt;br /&gt;
The SRD under Magic Items and Detect Magic says:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! School&lt;br /&gt;
|-									    &lt;br /&gt;
|Armor and protection items&lt;br /&gt;
|Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Weapons or offensive items&lt;br /&gt;
|Evocation&lt;br /&gt;
|-	&lt;br /&gt;
|Bonus to ability score, on skill check, etc.&lt;br /&gt;
|Transmutation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power is based on amount of enhancement:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Enhancement&lt;br /&gt;
! Power&lt;br /&gt;
|-									    &lt;br /&gt;
| +1&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|Moderate&lt;br /&gt;
|-	&lt;br /&gt;
| +3&lt;br /&gt;
|Strong&lt;br /&gt;
|-	&lt;br /&gt;
| +4&lt;br /&gt;
|Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Properties===&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-									    &lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Bonus HP&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-	&lt;br /&gt;
|Darkvision&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-	&lt;br /&gt;
|Freedom of Movement&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|Haste&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Damage Type&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Misc&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Spell Level&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Improved Evasion&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
|Evocation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Spell Resistance&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|True Seeing&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Loose Items ===&lt;br /&gt;
&lt;br /&gt;
Items on the ground or otherwise outside of a container or creature's inventory report individually, just like any other object.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Tower Shield 10m Northwest gives off an aura of Moderate Abjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items in a Placeable===&lt;br /&gt;
Placeables report their items based on whether they are open or closed. &amp;quot;Something in Chest 5m to the South gives off a Moderate aura of Conjuration.&amp;quot; Or &amp;quot;An unidentified potion in a Chest 5m to the South gives off a Moderate aura of Conjuration. &amp;quot;Or if identified because the PC recognizes it &amp;quot;A Cure Moderate Wounds potion in a Chest gives off a Moderate aura of Conjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items on Creatures===&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Creatures generate a more complex item report than any other object type. The first part of the Creature Item report is a summary of how many auras of each school of magic surround the creature. &amp;quot;Little Red Riding Hood has around half a dozen Abjuration auras. Little Red Riding Hood has 1 Necromancy aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Equipped''': Items equipped on a visible creature report individually. &amp;quot;Bracers worn by the Big Bad Wolf gives off a Strong aura of Transmutation.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Inventory''': Items in a Creature's inventory are reported in one statement at the end of the creature report. &amp;quot;The rest of the auras are in Big Bad Wolf's inventory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=End of Report=&lt;br /&gt;
&amp;quot;That is all you learn.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Detect_Magic&amp;diff=3955</id>
		<title>Detect Magic</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Detect_Magic&amp;diff=3955"/>
				<updated>2023-01-30T22:38:35Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* School of Magic */ fixed an errant hyphen&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Detect Magic Ingame= &lt;br /&gt;
A caster can detect the magical auras of objects within the spellcone of Detect Magic cast ingame. Objects that will report include certain FX, Doors, Items, Placeables and their inventory, Triggers, Waypoints, Spell Traps, and finally Creatures and their effects and inventory.&lt;br /&gt;
	&lt;br /&gt;
== Concentration Check == &lt;br /&gt;
The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study. Checks include Concentration modifiers and buffs. &lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Roll&lt;br /&gt;
! Rounds&lt;br /&gt;
! Result&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 0 Rounds&lt;br /&gt;
| Failure&lt;br /&gt;
|-&lt;br /&gt;
| 2-6&lt;br /&gt;
| 1 Round&lt;br /&gt;
| There is magic within range.&lt;br /&gt;
|-&lt;br /&gt;
| 7-13&lt;br /&gt;
| 2 Rounds&lt;br /&gt;
| Number of auras and the power of the strongest aura.&lt;br /&gt;
|-&lt;br /&gt;
| 14+&lt;br /&gt;
| 3 Rounds&lt;br /&gt;
| Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
A natural 1, with or without modifiers, means the caster fails their casting and learns nothing.&lt;br /&gt;
&lt;br /&gt;
=== Round 1: There is Magic Within Range ===&lt;br /&gt;
A roll of 2 to 6 earns one round of information that tells the caster simply that there is magic within range. After 1 Round, they get a server message that their concentration breaks.&lt;br /&gt;
&lt;br /&gt;
=== Round 2: Power of Magic ===&lt;br /&gt;
A roll of 7 to 13 earns Round 2 of information: generalized number of auras within range and the strength of the strongest aura. After 2 Rounds, they get a server message that their concentration breaks.&lt;br /&gt;
&lt;br /&gt;
=== Round 3: Location, Individual Power and Possibly School of Magic ===&lt;br /&gt;
A roll of 14+ earns Round 3 of information: the power and location of each aura in range. Also, at this time the caster rolls Spellcraft against the power of each aura to discover the school of the aura.&lt;br /&gt;
&lt;br /&gt;
= Building for Detect Magic =&lt;br /&gt;
Some VFX, Creatures, Doors, Items, Placeables, Triggers and Waypoints (including spell traps) either automatically report or can be set up to report their magical auras to a caster of Detect Magic. &lt;br /&gt;
&lt;br /&gt;
== SpellSchool Variables == &lt;br /&gt;
A builder can add up to three sets of ACR_SPELLSCHOOL, ACR_SUBSCHOOL, and ACR_SPELLPOWER variables to Doors, Placeables, Triggers, and Waypoints to place an aura of any school, subschool and power.  &lt;br /&gt;
&lt;br /&gt;
Sample versions of Doors, Placeables, Triggers, Traps and Waypoints, with the variable slots on them but zeroed out, exist in toolset under the category ALFA_DetectMagic (or ALFA_Traps_Spawn). Builders can change the name, tag, resref, appearance, description of these sample objects to anything. Only the variables are checked by the spell.&lt;br /&gt;
&lt;br /&gt;
To place an aura, only ACR_SPELLSCHOOL and ACR_SPELLPOWER are required. The others are optional and can be left as 0s or empty fields. &lt;br /&gt;
&lt;br /&gt;
=== School of Magic ===&lt;br /&gt;
For instance, if you wish to suggest that a catapult has an ability to hurl fireballs, set ACR_SPELLSCHOOL to 5, for Evocation. If you want to suggest those fireballs are Transmuted magically from some solid fuel, set ACR_SPELLSCHOOL2 to 8, for Transmutation. A further suggestion that the whole thing is protected against good could use ACR_SPELLSCHOOL3 set to 1, for Abjuration.&lt;br /&gt;
&lt;br /&gt;
Variables (and the way they report to the caster) include:&lt;br /&gt;
* '''ACR_SPELLSCHOOL''' (integer) -- &amp;quot;This catapult has an aura of Evocation&amp;quot;&lt;br /&gt;
* '''ACR_SPELLSCHOOL2''' (integer) -- &amp;quot;This catapult has an aura of Evocation and Transmutation.&amp;quot;&lt;br /&gt;
* '''ACR_SPELLSCHOOL3''' (integer) -- &amp;quot;This catapult has an aura of Evocation and Transmutation around a central core of stored Abjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Integer&lt;br /&gt;
! School of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Abjuration &lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Conjuration &lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Divination &lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Enchantment &lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Evocation&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Illusion&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Necromancy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Transmutation&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| General/Universal Magic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SubSchool strings are optional. A builder can enter classifications such as &amp;quot;Sonic&amp;quot; or &amp;quot;Mind-Affecting&amp;quot;, or any subcategory or descriptor of spells. For instance, the hypothetical Catapult of Fireballs could be &amp;quot;Fire&amp;quot; or &amp;quot;Elemental&amp;quot;. Or blank, if you don't want the PC to get that hint.&lt;br /&gt;
* '''ACR_SUBSCHOOL''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire).&amp;quot;&lt;br /&gt;
* '''ACR_SUBSCHOOL2''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire) and Transmutation (Earth).&amp;quot;&lt;br /&gt;
* '''ACR_SUBSCHOOL3''' (string) -- &amp;quot;This catapult has an aura of Evocation (Fire) and Transmutation (Earth) around a central core of stored Abjuration (Evil).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Power of Magic ===&lt;br /&gt;
ACR_SPELLPOWER is required. The other two are only needed if you want multiple schools of magic. Enter the spell level of the spell being represented. For instance, our Catapult of Fireballs would be ACR_SPELLPOWER 3 for Fireball, ACR_SPELLPOWER2 5 for Transmute Rock to Mud (for loading in coal and getting out napalm) and ACR_SPELLPOWER3 8 for Unholy Aura. &lt;br /&gt;
* '''ACR_SPELLPOWER''' (integer)  -- &amp;quot;This catapult has a Faint aura of Evocation (Fire).&amp;quot;&lt;br /&gt;
* '''ACR_SPELLPOWER2''' (integer) -- &amp;quot;This catapult has a Faint aura of Evocation (Fire) and a Moderate aura of Transmutation.&amp;quot;&lt;br /&gt;
* '''ACR_SPELLPOWER3''' (integer) -- -- &amp;quot;This widget has a Faint aura of Evocation and Moderate Transmutation around a central core of stored Powerful Abjuration (Evil).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Spell Level&lt;br /&gt;
! Power of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-3&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| 4-6&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| 7-9&lt;br /&gt;
| Strong&lt;br /&gt;
|-&lt;br /&gt;
| 10+&lt;br /&gt;
| Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Objects Automatically Detected By Detect Magic =&lt;br /&gt;
Portals, Glyphs and Symbol Traps, Walls of Force, some FX, magical Creatures and Creatures with active spell effects, and Items with standard magical properties will be automatically found by Detect Magic, whether the object is placed in toolset or created on the fly ingame.&lt;br /&gt;
&lt;br /&gt;
==Portals==&lt;br /&gt;
Portals can be triggers or placeables. If they have &amp;quot;_portal&amp;quot; in the tag, they will report to the caster as Strong Conjuration. &lt;br /&gt;
&lt;br /&gt;
==Glyphs and Symbol Traps==&lt;br /&gt;
Glyphs of Warding and Symbol Traps can be triggers or placeables. If they contain certain words in their tags they will report as follows:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Anywhere in Tag&lt;br /&gt;
! Report&lt;br /&gt;
|-&lt;br /&gt;
|Glyph of Warding &lt;br /&gt;
|_glyph_ward&lt;br /&gt;
|Faint Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Pain &lt;br /&gt;
|_symbol_pain&lt;br /&gt;
|Moderate Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Sleep &lt;br /&gt;
|_symbol_sleep&lt;br /&gt;
|Moderate Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Fear &lt;br /&gt;
|_symbol_fear&lt;br /&gt;
|Moderate Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Persuasion &lt;br /&gt;
|_symbol_pers&lt;br /&gt;
|Moderate Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Weakness &lt;br /&gt;
|_symbol_weakness&lt;br /&gt;
|Strong Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Stunning &lt;br /&gt;
|_symbol_stun&lt;br /&gt;
|Strong Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Death &lt;br /&gt;
|_symbol_death&lt;br /&gt;
|Strong Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|Symbol of Insanity &lt;br /&gt;
|_symbol_insanity&lt;br /&gt;
|Strong Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Walls of Force == &lt;br /&gt;
Forcefields with &amp;quot;Forcefield&amp;quot; in their names or &amp;quot;forcefield&amp;quot; in their tags are Walls of Force. They will report as Moderate Evocation.&lt;br /&gt;
&lt;br /&gt;
==Visual Effects==&lt;br /&gt;
If placed or spawned without changing their tags, or at least maintaining the portion of the tag noted below, effects will register as follows.&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Type&lt;br /&gt;
! Anywhere in Tag&lt;br /&gt;
! Report&lt;br /&gt;
|-&lt;br /&gt;
|Containment Field&lt;br /&gt;
|_containment&lt;br /&gt;
|Faint Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Wall of Force&lt;br /&gt;
|_force&lt;br /&gt;
|Moderate Evocation&lt;br /&gt;
|-&lt;br /&gt;
|Ioun Stone &lt;br /&gt;
|_ioun&lt;br /&gt;
|Strong Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Elemental &lt;br /&gt;
|_elemental&lt;br /&gt;
|Moderate Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Symbol Projections &lt;br /&gt;
|_proj as well as three letter abbreviation for school (_abj, _con, _div, _enc, _evo, _ill, _nec, _tra)&lt;br /&gt;
|Faint {Insert School}&lt;br /&gt;
|-&lt;br /&gt;
|Arcane Lamp &lt;br /&gt;
|_arcane_lamp_&lt;br /&gt;
|Faint Evocation&lt;br /&gt;
|-&lt;br /&gt;
|Teleport Gem Blue &lt;br /&gt;
|abr_afx_gem_energy_blue (entire tag)&lt;br /&gt;
|Strong Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Other Energy Gems &lt;br /&gt;
|_gem_energy&lt;br /&gt;
|Faint Evocation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell Traps ==&lt;br /&gt;
More information on tooling traps can be found on the [[ACR_Traps]] page. &lt;br /&gt;
&lt;br /&gt;
Spell Traps, not mechanical traps, will report school and power to the caster based on the spell they cast. &lt;br /&gt;
&lt;br /&gt;
===ACR_TRAP_SPELL_ID===&lt;br /&gt;
If tooled up and placed in toolset, they already have the required spell ID on them. If spawned, they do not. To have a spawning trap report to the caster, its spawnpoint also needs to have the spell ID on it. (Mechanically, even though the tooled up trap has the trap integer on it in toolset and if placed, when it is *spawned* that trap integer disappears so it has to be on the spawnpoint, to register.)&lt;br /&gt;
* '''ACR_TRAP_SPELL_ID''' (integer) -- Add this to the spawnpoint. Value is the row number of the spell from the Spells 2DA.&lt;br /&gt;
&lt;br /&gt;
===TRAP ORIGIN ===&lt;br /&gt;
Spell Traps also require a nearby origin point, a Placeable tagged as TRAP_ORIGIN. It can have any appearance. &lt;br /&gt;
&lt;br /&gt;
Spell Traps report auras on both the origin and the location of the trap, which is not always at the origin point. &lt;br /&gt;
&lt;br /&gt;
For instance, a spawned or placed Fireball Trap originating from a burning torch where the flame is a placeable tagged TRAP_ORIGIN would have the ACR_TRAP_SPELL_ID of integer 58. If proximity to the torch itself is the trigger, that radius is already set on a correctly tooled or spawned trap. Origin and trap or trap spawnpoint are put on top of each other. It will report as &amp;quot;Torch Flame 2m to the Southeast gives off an aura of Faint Evocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If the trigger is a nearby stone pressure plate, then the origin is the placeable flame and the trap or spawnpoint are placed on the pressure plate. This would report as &amp;quot;Torch Flame 2m to the Southeast and a circle centered on a point 4m West of Torch Flame give off an aura of Faint Evocation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
Creatures are the most complex use case. They can have racial auras, active spell effects, and inventory.&lt;br /&gt;
===Creature Report===&lt;br /&gt;
A creature's report will start with Racial Auras, if any. Next comes a Functioning Spells section, if any spell effects are currently active. After that, the item reports begin, starting with an item summary, then moving to equipped items, and finally a blurb about inventory.&lt;br /&gt;
&lt;br /&gt;
=== Racial Auras ===&lt;br /&gt;
Some Creatures will register automatically. For instance: &amp;quot;Pegasus has a lingering aura of Innate Magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Race&lt;br /&gt;
! School&lt;br /&gt;
|-&lt;br /&gt;
|Construct&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Elemental&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Fey&lt;br /&gt;
|Enchantment&lt;br /&gt;
|-&lt;br /&gt;
|Magical Beast&lt;br /&gt;
|Innate Magic&lt;br /&gt;
|-&lt;br /&gt;
|Outsider&lt;br /&gt;
|Conjuration&lt;br /&gt;
|-&lt;br /&gt;
|Shapechanger&lt;br /&gt;
|Transmutation&lt;br /&gt;
|-&lt;br /&gt;
|Undead&lt;br /&gt;
|Necromancy&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Their power is based on 1/2 their CR. &lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! CR &lt;br /&gt;
! Power of Magic&lt;br /&gt;
|-&lt;br /&gt;
| 1-6&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| 7-12&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| 13-20&lt;br /&gt;
| Strong&lt;br /&gt;
|-&lt;br /&gt;
| 20+&lt;br /&gt;
| Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creatures with Active Spell Effects ===&lt;br /&gt;
PCs or NPCs with active spells will report their aura by cross-referencing the spell effect with the school and level from the Spells 2DA.&lt;br /&gt;
&lt;br /&gt;
Any active spell will register. Examples:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-&lt;br /&gt;
| Death Ward&lt;br /&gt;
| Necromancy&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| Protection from Evil&lt;br /&gt;
| Aburation&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| Invisibility*&lt;br /&gt;
| Illusion&lt;br /&gt;
| Faint/Moderate/Strong&lt;br /&gt;
|-&lt;br /&gt;
| Detect Scrying&lt;br /&gt;
| Divination&lt;br /&gt;
| Moderate&lt;br /&gt;
|-&lt;br /&gt;
| See Invisibility&lt;br /&gt;
| Divination&lt;br /&gt;
| Faint&lt;br /&gt;
|-&lt;br /&gt;
| Wildshape&lt;br /&gt;
| Transmutation&lt;br /&gt;
| Faint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Invisible creatures report only location of auras, not that they are on a creature or that creature's name.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
===SpellSchool Variables===&lt;br /&gt;
Like other objects, Items can have up to three sets of [https://www.alandfaraway.info/wiki/Detect_Magic#SpellSchool_Variables SpellSchool Variables] added manually, but these should be used sparingly, since Item auras also automatically report based on their item properties. An Item ''can'' have both automatically reporting properties and SpellSchool properties, but use SpellSchool variables only if:&lt;br /&gt;
&lt;br /&gt;
*'''No matching item property:''' A builder wants to add an aura that no item property automatically generates;&lt;br /&gt;
*'''Cast Unique:''' To supplement the aura information for items with the item properties: Cast Spell: Unique Power, or Cast Spell: Unique Power Self Only, or Cast Spell: On Hit. These properties each call tag-based event scripts that Detect Magic can't read, and which it will report as &amp;quot;This item has a complex aura of arcanity.&amp;quot; Add SpellSchool variables to explicate the complex aura.&lt;br /&gt;
&lt;br /&gt;
For instance: a builder has created a spoon that magically sweetens any porridge it scoops up. The item property Cast Spell: Unique Power is placed on the spoon, which calls event script i_spoon_ac. The caster will get the &amp;quot;complex aura&amp;quot; message, and if the builder places an ACR_SPELLSCHOOL of 8 and an ACR_SPELLPOWER of 1 on the spoon, will also get a Faint Transmutation aura to represent the famous Transmutation spell: ''Sugar Hit''. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Otherwise, Items report automatically based on the following guidelines.&lt;br /&gt;
&lt;br /&gt;
===Tag Based Auras===&lt;br /&gt;
Some items return an aura based on their tag, rather than their properties. Note: These items can have other properties, too, but will return at least the following:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-	&lt;br /&gt;
|Holy Symbol &lt;br /&gt;
|Abjuration &lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Scrying Multi-Tool &lt;br /&gt;
|Universal &lt;br /&gt;
|Faint&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spell Casting Properties===&lt;br /&gt;
Any item that casts any spell is cross-referenced against the Item Property Spells 2DA and the Spells 2DA to get school and power.&lt;br /&gt;
&lt;br /&gt;
===Enhancement Properties===&lt;br /&gt;
The SRD under Magic Items and Detect Magic says:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Item&lt;br /&gt;
! School&lt;br /&gt;
|-									    &lt;br /&gt;
|Armor and protection items&lt;br /&gt;
|Abjuration&lt;br /&gt;
|-&lt;br /&gt;
|Weapons or offensive items&lt;br /&gt;
|Evocation&lt;br /&gt;
|-	&lt;br /&gt;
|Bonus to ability score, on skill check, etc.&lt;br /&gt;
|Transmutation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Power is based on amount of enhancement:&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Enhancement&lt;br /&gt;
! Power&lt;br /&gt;
|-									    &lt;br /&gt;
| +1&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
| +2&lt;br /&gt;
|Moderate&lt;br /&gt;
|-	&lt;br /&gt;
| +3&lt;br /&gt;
|Strong&lt;br /&gt;
|-	&lt;br /&gt;
| +4&lt;br /&gt;
|Overwhelming&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Properties===&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;wikitable_standard&amp;quot;&lt;br /&gt;
! Property&lt;br /&gt;
! School&lt;br /&gt;
! Power&lt;br /&gt;
|-									    &lt;br /&gt;
|Bonus Feat&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Bonus HP&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-	&lt;br /&gt;
|Darkvision&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-	&lt;br /&gt;
|Freedom of Movement&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|Haste&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Damage Type&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Misc&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Immunity Spell Level&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Improved Evasion&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Light&lt;br /&gt;
|Evocation&lt;br /&gt;
|Faint&lt;br /&gt;
|-&lt;br /&gt;
|Regeneration&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Strong&lt;br /&gt;
|-&lt;br /&gt;
|Spell Resistance&lt;br /&gt;
|Abjuration&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|True Seeing&lt;br /&gt;
|Transmutation&lt;br /&gt;
|Moderate&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
===Loose Items ===&lt;br /&gt;
&lt;br /&gt;
Items on the ground or otherwise outside of a container or creature's inventory report individually, just like any other object.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Tower Shield 10m Northwest gives off an aura of Moderate Abjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items in a Placeable===&lt;br /&gt;
Placeables report their items based on whether they are open or closed. &amp;quot;Something in Chest 5m to the South gives off a Moderate aura of Conjuration.&amp;quot; Or &amp;quot;An unidentified potion in a Chest 5m to the South gives off a Moderate aura of Conjuration. &amp;quot;Or if identified because the PC recognizes it &amp;quot;A Cure Moderate Wounds potion in a Chest gives off a Moderate aura of Conjuration.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Items on Creatures===&lt;br /&gt;
&lt;br /&gt;
'''Summary''': Creatures generate a more complex item report than any other object type. The first part of the Creature Item report is a summary of how many auras of each school of magic surround the creature. &amp;quot;Little Red Riding Hood has around half a dozen Abjuration auras. Little Red Riding Hood has 1 Necromancy aura.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Equipped''': Items equipped on a visible creature report individually. &amp;quot;Bracers worn by the Big Bad Wolf gives off a Strong aura of Transmutation.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Inventory''': Items in a Creature's inventory are reported in one statement at the end of the creature report. &amp;quot;The rest of the auras are in Big Bad Wolf's inventory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=End of Report=&lt;br /&gt;
&amp;quot;That is all you learn.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Main_Page&amp;diff=3817</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Main_Page&amp;diff=3817"/>
				<updated>2023-01-27T18:54:58Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Updated client extension link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 2.25em; text-align: center; margin: 25px;&amp;quot;&amp;gt;[[Joining ALFA|Join ALFA]] &amp;amp;bull; [[Getting Started|Get Started]] &amp;amp;bull; [[Help Wanted|Contribute]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;margin: auto; width: 100%;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px; width: 66%;&amp;quot; | {{homeHeader|A Land Far Away}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 7px;&amp;quot;&amp;gt;''A land far away—a magical term that gives rise to mental images of exotic lands and exciting adventures. A land far away—the setting of countless fairy-tales and myriad bed-time stories. A land far away—that special place that we all go to when we need to escape the pressures and vicissitudes of life.''&lt;br /&gt;
&lt;br /&gt;
Welcome to ''[[A Land Far Away]]'', a persistent world where the vast, wondrous Dungeons &amp;amp; Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Spotlight}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Servers}}&lt;br /&gt;
* [[Baldur's Gate (Server) | NWN2 Baldur's Gate]]&lt;br /&gt;
* [[Moonshae Isles (Server) | NWN2 Moonshae Isles]]&lt;br /&gt;
* [[The Silver Marches (Server) | NWN2 The Silver Marches]]&lt;br /&gt;
* [[NWN1 Waterdeep | NWN1 Waterdeep]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|World}}&lt;br /&gt;
* [[Deity|Deities]]&lt;br /&gt;
* [[Event]]s&lt;br /&gt;
* [[Language]]s&lt;br /&gt;
* [[Location]]s&lt;br /&gt;
* [[People]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Community}}&lt;br /&gt;
* [http://www.alandfaraway.info/ Website]&lt;br /&gt;
* [http://www.alandfaraway.info/phpBB3 Forums]&lt;br /&gt;
* [https://discord.gg/9pZKj9Y Discord Channel]&lt;br /&gt;
* [[IRC Chat]]&lt;br /&gt;
* [https://www.facebook.com/ALandFarAway Fan] and [https://www.facebook.com/groups/alandfaraway/ Group] pages on Facebook &lt;br /&gt;
* [[ALFA Community Positions]]&lt;br /&gt;
* [[:Category:Player_Group|Player Groups]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Mechanics}}&lt;br /&gt;
* [[Class]]es&lt;br /&gt;
* [[Crafting_Guide|Crafting]]&lt;br /&gt;
* [[Feat]]s&lt;br /&gt;
* [[Race]]s&lt;br /&gt;
* [[Skill]]s&lt;br /&gt;
* [[Spell]]s&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Manuals}}&lt;br /&gt;
* [[Player Manual]]&lt;br /&gt;
* [[Dungeon Master Manual]]&lt;br /&gt;
* [[Technical Manual]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
| colspan=&amp;quot;1&amp;quot; valign=&amp;quot;top&amp;quot; style=&amp;quot;border: 1px solid #462415; padding: 7px;&amp;quot; | {{homeHeader|Links}}&lt;br /&gt;
* [http://www.gog.com/game/neverwinter_nights_2_complete Buy Neverwinter Nights 2]&lt;br /&gt;
* [https://neverwintervault.org/project/nwn2/other/nwn2-client-extension Skywing's Client Extension]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Client_Extension&amp;diff=3816</id>
		<title>Client Extension</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Client_Extension&amp;diff=3816"/>
				<updated>2023-01-27T18:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Updated link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Third Party Tools]]&lt;br /&gt;
[[Category:Articles Needing Attention]]&lt;br /&gt;
This article covers Skywing's [https://neverwintervault.org/project/nwn2/other/nwn2-client-extension Client Extension].&lt;br /&gt;
&lt;br /&gt;
Documentation found here is copied from the official readme. Additionally, it defines suggested uses on ''[[A Land Far Away]]''.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3815</id>
		<title>Joining ALFA</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3815"/>
				<updated>2023-01-27T18:52:30Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Advice: Biography/Scenario */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to join ALFA you must full out a written application.&lt;br /&gt;
&lt;br /&gt;
Simply click on [http://www.alandfaraway.info/applications/player_new Sign Up Now!], and it will take you to an application page. Reading through the different sections on this page should provide some helpful advice on how to fill in the application form. You can usually expect no more than a three-day delay on getting a response. If you have waited a week without a reply, first check your spam box, as emails are occasionally redirected there. If not, send an email to applications@alandfaraway.org and we will look into the problem.&lt;br /&gt;
&lt;br /&gt;
Remember to remain in-character at all time, and no running without reason. Feel free to register for the web site and join us in Discord chat (also found in the side bar on this page). It's a great way to ask questions, or find a DM and other players to adventure with. We are a friendly bunch, so don't be shy.&lt;br /&gt;
&lt;br /&gt;
== Our Game ==&lt;br /&gt;
: ''See also: [[Getting Started]]''&lt;br /&gt;
''[[A Land Far Away]]'' is played using [[Neverwinter Nights 2]]. It is important to have a patched version, running the [[Client Extension]] before playing.&lt;br /&gt;
&lt;br /&gt;
== Open Application Servers ==&lt;br /&gt;
Currently, all three of our servers — [[Moonshae Isles (Server)|Moonshae Isles]], [[Baldur's Gate (Server)|Baldur's Gate]] and [[The Silver Marches (Server)|The Silver Marches]] — are open to the public. Any player may log in to play without need for the player password. Once you hit level three, you will be required to apply to advance.&lt;br /&gt;
&lt;br /&gt;
== The Application ==&lt;br /&gt;
=== Advice: Biography/Scenario ===&lt;br /&gt;
Generally what we are looking for in the biography section of the application is some indication of the proposed character's persona and background. Who are they? Where do they come from? What motivates them? Then, in the hypothetical scenario, we want to see that persona, that background, that motivation, that character applied to the facts that are posed.&lt;br /&gt;
&lt;br /&gt;
Accordingly a biography that gives us only the race, alignment and class of the proposed character is not going to pass. Neither is a biography that only discusses the character's history - while we do wish to know something of the character's history, we need to know a little about the character's persona as well. History is not enough, but it helps illustrate and illuminate personality.&lt;br /&gt;
&lt;br /&gt;
A good personality description is required, but it is not enough by itself - we want to see that personality applied in the hypothetical scenario. For example, someone might write a biography for a chaotic good elf whose parents were slain by drow and whose major motivation is revenge against the dark elves, but if that applicant answers a hypothetical scenario (which involves a mysterious drow stabbing a nobleman who is leading a slave-child on a chain) by stating that he would bargain with the dark elf in the scenario to split the cost of selling the child at a slave auction, well, then we would question whether or not the person can actually role-play.&lt;br /&gt;
&lt;br /&gt;
We are looking for evidence that an applicant can develop a complex persona for their character — something beyond &amp;quot;I am a NG dwarf cleric of Moradin who hates drow&amp;quot; — and we want to see some evidence that the applicant can apply that persona in-game.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3814</id>
		<title>Joining ALFA</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3814"/>
				<updated>2023-01-27T18:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to join ALFA you must full out a written application.&lt;br /&gt;
&lt;br /&gt;
Simply click on [http://www.alandfaraway.info/applications/player_new Sign Up Now!], and it will take you to an application page. Reading through the different sections on this page should provide some helpful advice on how to fill in the application form. You can usually expect no more than a three-day delay on getting a response. If you have waited a week without a reply, first check your spam box, as emails are occasionally redirected there. If not, send an email to applications@alandfaraway.org and we will look into the problem.&lt;br /&gt;
&lt;br /&gt;
Remember to remain in-character at all time, and no running without reason. Feel free to register for the web site and join us in Discord chat (also found in the side bar on this page). It's a great way to ask questions, or find a DM and other players to adventure with. We are a friendly bunch, so don't be shy.&lt;br /&gt;
&lt;br /&gt;
== Our Game ==&lt;br /&gt;
: ''See also: [[Getting Started]]''&lt;br /&gt;
''[[A Land Far Away]]'' is played using [[Neverwinter Nights 2]]. It is important to have a patched version, running the [[Client Extension]] before playing.&lt;br /&gt;
&lt;br /&gt;
== Open Application Servers ==&lt;br /&gt;
Currently, all three of our servers — [[Moonshae Isles (Server)|Moonshae Isles]], [[Baldur's Gate (Server)|Baldur's Gate]] and [[The Silver Marches (Server)|The Silver Marches]] — are open to the public. Any player may log in to play without need for the player password. Once you hit level three, you will be required to apply to advance.&lt;br /&gt;
&lt;br /&gt;
== The Application ==&lt;br /&gt;
=== Advice: Biography/Scenario ===&lt;br /&gt;
Generally what we are looking for in the biography section of the application is some indication of the proposed character's persona and background. Who are they? Where do they come from? What motivates them? Then, in the hypothetical scenario, we want to see that persona, that background, that motivation, that character applied to the facts that are posed.&lt;br /&gt;
&lt;br /&gt;
Accordingly a biography that gives us only the race, alignment and class of the proposed character is not going to pass. Neither is a biography that only discusses the character's history - while we do wish to know something of the character's history, we need to know a little about the character's persona as well. History is not enough, but it helps illustrate and illuminate personality.&lt;br /&gt;
&lt;br /&gt;
A good personality description is required, but it is not enough by itself - we want to see that personality applied in the hypothetical scenario. For example, someone might write a biography for a chaotic good elf whose parents were slain by drow and whose major motivation is revenge against the dark elves, but if that applicant answers the hypothetical scenario (which involves a mysterious drow stabbing a nobleman who is leading a slave-child on a chain) by stating that he would bargain with the dark elf in the scenario to split the cost of selling the child at a slave auction, well, then we would question whether or not the person can actually role-play.&lt;br /&gt;
&lt;br /&gt;
So - this is a role-playing project. What we are looking for is some evidence that an applicant can develop a three dimensional persona for their character - something beyond &amp;quot;I am a NG dwarf cleric of Moradin who hates drow&amp;quot; - and we want to see some evidence that the applicant can apply that persona in-game.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3813</id>
		<title>Joining ALFA</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3813"/>
				<updated>2023-01-27T18:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: punctuation, update on the open access servers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to join ALFA you must full out a written application.&lt;br /&gt;
&lt;br /&gt;
Simply click on [http://www.alandfaraway.info/applications/player_new Sign Up Now!], and it will take you to an application page. Reading through the different sections on this page should provide some helpful advice on how to fill in the application form. You can usually expect no more than a three-day delay on getting a response. If you have waited a week without a reply, first check your spam box, as emails are occasionally redirected there. If not, send an email to applications@alandfaraway.org and we will look into the problem.&lt;br /&gt;
&lt;br /&gt;
Remember to remain in-character at all time, and no running without reason. Feel free to register for the web site and join us in Discord chat (also found in the side bar on this page). It's a great way to ask questions, or find a DM and other players to adventure with. We are a friendly bunch, so don't be shy.&lt;br /&gt;
&lt;br /&gt;
== Our Game ==&lt;br /&gt;
: ''See also: [[Getting Started]]''&lt;br /&gt;
''[[A Land Far Away]]'' is played using [[Neverwinter Nights 2]]. It is important to have a patched version, running the [[Client Extension]] before playing.&lt;br /&gt;
&lt;br /&gt;
== Open Application Server ==&lt;br /&gt;
Currently, all three of our servers — [[Moonshae Isles (Server)|Moonshae Isles]], [[Baldur's Gate (Server)|Baldur's Gate]] and [[The Silver Marches (Server)|The Silver Marches]] — are open to the public. Any player may log in to play without need for the player password. Once you hit level three, you will be required to apply to advance.&lt;br /&gt;
&lt;br /&gt;
== The Application ==&lt;br /&gt;
=== Advice: Biography/Scenario ===&lt;br /&gt;
Generally what we are looking for in the biography section of the application is some indication of the proposed character's persona and background. Who are they? Where do they come from? What motivates them? Then, in the hypothetical scenario, we want to see that persona, that background, that motivation, that character applied to the facts that are posed.&lt;br /&gt;
&lt;br /&gt;
Accordingly a biography that gives us only the race, alignment and class of the proposed character is not going to pass. Neither is a biography that only discusses the character's history - while we do wish to know something of the character's history, we need to know a little about the character's persona as well. History is not enough, but it helps illustrate and illuminate personality.&lt;br /&gt;
&lt;br /&gt;
A good personality description is required, but it is not enough by itself - we want to see that personality applied in the hypothetical scenario. For example, someone might write a biography for a chaotic good elf whose parents were slain by drow and whose major motivation is revenge against the dark elves, but if that applicant answers the hypothetical scenario (which involves a mysterious drow stabbing a nobleman who is leading a slave-child on a chain) by stating that he would bargain with the dark elf in the scenario to split the cost of selling the child at a slave auction, well, then we would question whether or not the person can actually role-play.&lt;br /&gt;
&lt;br /&gt;
So - this is a role-playing project. What we are looking for is some evidence that an applicant can develop a three dimensional persona for their character - something beyond &amp;quot;I am a NG dwarf cleric of Moradin who hates drow&amp;quot; - and we want to see some evidence that the applicant can apply that persona in-game.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3801</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3801"/>
				<updated>2023-01-25T15:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Membership Application */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: ''Welcome to ''[[A Land Far Away]]'', a persistent world where the vast, wondrous Dungeons &amp;amp; Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.''&lt;br /&gt;
&lt;br /&gt;
''A Land Far Away'' is an online community focused around offering ''Dungeons and Dragons'' style gameplay through the [[Neverwinter Nights 2]] engine. Players may don the hat of a [[Dungeon Master]], or play characters. We aim to span [[Faerûn]], through our various servers.&lt;br /&gt;
&lt;br /&gt;
To get started, you need [[Neverwinter Nights 2]], and a community-made [[Client Extension]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
* Buy [[Neverwinter Nights 2]] from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
* Download and install the [[Client Extension]]&lt;br /&gt;
* Connect to an open ALFA server, such as Baldur's Gate at bg.alandfaraway.info or The Moonshae Isles at ms.alandfaraway.info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Nights 2 ==&lt;br /&gt;
''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari. It provides a platform based on Dungeons and Dragons 3.5 Edition. ''A Land Far Away'' further customizes the game to bring it closer to the 3.5e ruleset, provide tools for both players and [[Dungeon Masters]], and add extra content.&lt;br /&gt;
&lt;br /&gt;
Neverwinter Nights 2 is best purchased from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client Extension ==&lt;br /&gt;
''A Land Far Away'' relies on restored functionality and additional features provided by Skywing's [[Client Extension]]. It may be downloaded [http://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http://www.nynaeve.net/Skywing/NWN2/cliext/ClientExtension_Latest.zip here]. For installation instructions, please see the CE's page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
With the [[Client Extension]] installed, ALFA servers may be found under the ''Role Playing'' category. Alternatively, direct connect can be pointed to the following addresses:&lt;br /&gt;
* bg.alandfaraway.info:5122 for [[Baldur's Gate (Server)|Baldur's Gate]]&lt;br /&gt;
* ms.alandfaraway.info:5121 for [[Moonshae Isles (Server)|Moonshae Isles]]&lt;br /&gt;
* tsm.alandfaraway.info:5121 for [[The Silver Marches (Server)|The Silver Marches]]&lt;br /&gt;
&lt;br /&gt;
Other [[Server]]s are available, and the direct connect addresses are given on the individual server pages.&lt;br /&gt;
&lt;br /&gt;
== Membership Application ==&lt;br /&gt;
Anyone may play on ALFA up to level 3, on [[The Silver Marches (Server)|The Silver Marches]], [[Baldur's Gate (Server)|Baldur's Gate]] or [[Moonshae Isles (Server)|Moonshae Isles]] servers. To level beyond the cap, or join as a Dungeon Master, one must first [http://www.alandfaraway.org/applications/player_new apply to join].&lt;br /&gt;
&lt;br /&gt;
== Character Guide ==&lt;br /&gt;
If you are familiar with [[Neverwinter Nights 2]], you may be interested in just what has changed from vanilla NWN2 in ALFA. Read the [[Guide to ALFA Character Changes]] for a list of what has changed.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3800</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3800"/>
				<updated>2023-01-25T13:21:54Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Reverted edits by Perle (talk) to last revision by Arianna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: ''Welcome to ''[[A Land Far Away]]'', a persistent world where the vast, wondrous Dungeons &amp;amp; Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.''&lt;br /&gt;
&lt;br /&gt;
''A Land Far Away'' is an online community focused around offering ''Dungeons and Dragons'' style gameplay through the [[Neverwinter Nights 2]] engine. Players may don the hat of a [[Dungeon Master]], or play characters. We aim to span [[Faerûn]], through our various servers.&lt;br /&gt;
&lt;br /&gt;
To get started, you need [[Neverwinter Nights 2]], and a community-made [[Client Extension]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
* Buy [[Neverwinter Nights 2]] from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
* Download and install the [[Client Extension]]&lt;br /&gt;
* Connect to an open ALFA server, such as Baldur's Gate at bg.alandfaraway.info or The Moonshae Isles at ms.alandfaraway.info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Nights 2 ==&lt;br /&gt;
''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari. It provides a platform based on Dungeons and Dragons 3.5 Edition. ''A Land Far Away'' further customizes the game to bring it closer to the 3.5e ruleset, provide tools for both players and [[Dungeon Masters]], and add extra content.&lt;br /&gt;
&lt;br /&gt;
Neverwinter Nights 2 is best purchased from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client Extension ==&lt;br /&gt;
''A Land Far Away'' relies on restored functionality and additional features provided by Skywing's [[Client Extension]]. It may be downloaded [http://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http://www.nynaeve.net/Skywing/NWN2/cliext/ClientExtension_Latest.zip here]. For installation instructions, please see the CE's page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
With the [[Client Extension]] installed, ALFA servers may be found under the ''Role Playing'' category. Alternatively, direct connect can be pointed to the following addresses:&lt;br /&gt;
* bg.alandfaraway.info:5122 for [[Baldur's Gate (Server)|Baldur's Gate]]&lt;br /&gt;
* ms.alandfaraway.info:5121 for [[Moonshae Isles (Server)|Moonshae Isles]]&lt;br /&gt;
* tsm.alandfaraway.info:5121 for [[The Silver Marches (Server)|The Silver Marches]]&lt;br /&gt;
&lt;br /&gt;
Other [[Server]]s are available, and the direct connect addresses are given on the individual server pages.&lt;br /&gt;
&lt;br /&gt;
== Membership Application ==&lt;br /&gt;
Anyone may play on ALFA up to level 3, on the [[Baldur's Gate (Server)|Baldur's Gate]] or [[Moonshae Isles (Server)|Moonshae Isles]] servers. To play on other servers, level beyond the cap, or join as a Dungeon Master, one must first [http://www.alandfaraway.org/applications/player_new apply to join].&lt;br /&gt;
&lt;br /&gt;
== Character Guide ==&lt;br /&gt;
If you are familiar with [[Neverwinter Nights 2]], you may be interested in just what has changed from vanilla NWN2 in ALFA. Read the [[Guide to ALFA Character Changes]] for a list of what has changed.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3776</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Getting_Started&amp;diff=3776"/>
				<updated>2023-01-24T17:38:08Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: /* Membership Application */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;: ''Welcome to ''[[A Land Far Away]]'', a persistent world where the vast, wondrous Dungeons &amp;amp; Dragons™ universe takes on a life all of its own. A place where like-minded role-players of all races, cultures and creeds gather to delight in the wonder and joy of a thousand shared imaginations. A place where the raconteur holds others spellbound; a place where every decision has consequences; a place where the games unfold before your eyes.''&lt;br /&gt;
&lt;br /&gt;
''A Land Far Away'' is an online community focused around offering ''Dungeons and Dragons'' style gameplay through the [[Neverwinter Nights 2]] engine. Players may don the hat of a [[Dungeon Master]], or play characters. We aim to span [[Faerûn]], through our various servers.&lt;br /&gt;
&lt;br /&gt;
To get started, you need [[Neverwinter Nights 2]], and a community-made [[Client Extension]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
* Buy [[Neverwinter Nights 2]] from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
* Download and install the [[Client Extension]]&lt;br /&gt;
* Connect to an open ALFA server, such as Baldur's Gate at bg.alandfaraway.info or The Moonshae Isles at ms.alandfaraway.info.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Neverwinter Nights 2 ==&lt;br /&gt;
''Neverwinter Nights 2'' is a role-playing video game developed by Obsidian Entertainment and published by Atari. It provides a platform based on Dungeons and Dragons 3.5 Edition. ''A Land Far Away'' further customizes the game to bring it closer to the 3.5e ruleset, provide tools for both players and [[Dungeon Masters]], and add extra content.&lt;br /&gt;
&lt;br /&gt;
Neverwinter Nights 2 is best purchased from [http://www.gog.com/game/neverwinter_nights_2_complete Good Old Games].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Client Extension ==&lt;br /&gt;
''A Land Far Away'' relies on restored functionality and additional features provided by Skywing's [[Client Extension]]. It may be downloaded [http://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?file=http://www.nynaeve.net/Skywing/NWN2/cliext/ClientExtension_Latest.zip here]. For installation instructions, please see the CE's page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Connecting ==&lt;br /&gt;
With the [[Client Extension]] installed, ALFA servers may be found under the ''Role Playing'' category. Alternatively, direct connect can be pointed to the following addresses:&lt;br /&gt;
* bg.alandfaraway.info:5122 for [[Baldur's Gate (Server)|Baldur's Gate]]&lt;br /&gt;
* ms.alandfaraway.info:5121 for [[Moonshae Isles (Server)|Moonshae Isles]]&lt;br /&gt;
* tsm.alandfaraway.info:5121 for [[The Silver Marches (Server)|The Silver Marches]]&lt;br /&gt;
&lt;br /&gt;
Other [[Server]]s are available, and the direct connect addresses are given on the individual server pages.&lt;br /&gt;
&lt;br /&gt;
== Membership Application ==&lt;br /&gt;
Anyone may play on ALFA up to level 3, on the [[Baldur's Gate (Server)|Baldur's Gate]] or [[Moonshae Isles (Server)|Moonshae Isles]] servers. To play on other servers, level beyond the cap, or join as a Dungeon Master, one must first [http://www.alandfaraway.org/applications/player_new apply to join]. You must first reach level 2 before applying.&lt;br /&gt;
&lt;br /&gt;
== Character Guide ==&lt;br /&gt;
If you are familiar with [[Neverwinter Nights 2]], you may be interested in just what has changed from vanilla NWN2 in ALFA. Read the [[Guide to ALFA Character Changes]] for a list of what has changed.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3775</id>
		<title>Joining ALFA</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Joining_ALFA&amp;diff=3775"/>
				<updated>2022-11-15T19:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: fixed broken link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In order to join ALFA you must full out a written application.&lt;br /&gt;
&lt;br /&gt;
Simply click on [http://www.alandfaraway.info/applications/player_new Sign Up Now!], and it will take you to an application page. Reading through the different sections on this page should provide some helpful advice on how to fill in the application form. You can usually expect no more than a 3 day delay on getting a response. If you have waited a week without a reply, first check your spam box, as emails are occasionally redirected there. If not, send an email to applications@alandfaraway.org and we will look into the problem.&lt;br /&gt;
&lt;br /&gt;
Remember to remain in character at all time, and no running without reason. Feel free to register for the web site and join us in IRC chat (also found in the side bar on this page). It's a great way to ask questions, or find a DM and other players to adventure with. We are a friendly bunch, so don't be shy.  We won't be.&lt;br /&gt;
&lt;br /&gt;
== Our Game ==&lt;br /&gt;
: ''See also: [[Getting Started]]''&lt;br /&gt;
''[[A Land Far Away]]'' is played using [[Neverwinter Nights 2]]. It is important to have a patched version, running the [[Client Extension]] before playing.&lt;br /&gt;
&lt;br /&gt;
== Open Application Server ==&lt;br /&gt;
Currently, our [[Moonshae Isles (Server)|Moonshae Isles]] server is open to the public, and a player may join it without need for the player password.&lt;br /&gt;
&lt;br /&gt;
== The Application ==&lt;br /&gt;
=== Advice: Biography/Scenario ===&lt;br /&gt;
Generally what we are looking for in the biography section of the application is some indication of the proposed character's persona and background. Who are they? Where do they come from? What motivates them? Then, in the hypothetical scenario, we want to see that persona, that background, that motivation, that character applied to the facts that are posed.&lt;br /&gt;
&lt;br /&gt;
Accordingly a biography that gives us only the race, alignment and class of the proposed character is not going to pass. Neither is a biography that only discusses the character's history - while we do wish to know something of the character's history, we need to know a little about the character's persona as well. History is not enough, but it helps illustrate and illuminate personality.&lt;br /&gt;
&lt;br /&gt;
A good personality description is required, but it is not enough by itself - we want to see that personality applied in the hypothetical scenario. For example, someone might write a biography for a chaotic good elf whose parents were slain by drow and whose major motivation is revenge against the dark elves, but if that applicant answers the hypothetical scenario (which involves a mysterious drow stabbing a nobleman who is leading a slave-child on a chain) by stating that he would bargain with the dark elf in the scenario to split the cost of selling the child at a slave auction, well, then we would question whether or not the person can actually role-play.&lt;br /&gt;
&lt;br /&gt;
So - this is a role-playing project. What we are looking for is some evidence that an applicant can develop a three dimensional persona for their character - something beyond &amp;quot;I am a NG dwarf cleric of Moradin who hates drow&amp;quot; - and we want to see some evidence that the applicant can apply that persona in-game.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=Rulebook&amp;diff=3774</id>
		<title>Rulebook</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=Rulebook&amp;diff=3774"/>
				<updated>2022-10-25T23:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Brought the appeal language to be in line with the correct section of the charter pertaining to bans and censures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Legislation]]&lt;br /&gt;
In ALFA, rulemaking is divided between the 5 administrators that the community has elected.  Lead Admin has oversight over the other Admin and may veto their decisions.  The Player Admin handles in-game rules and applications, while the Infra Admin handles the website and our servers.  The Tech Admin handles scripting and technical side of the game.  Finally, the DM Admin handles DM Standards.&lt;br /&gt;
&lt;br /&gt;
All censurable in-game and out-of-game rules can be found in the ALFA Rulebook.  Any changes made to the rulebook will be made visible to you, so you are aware of them. &lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
=== In-Game Offenses And Out-Of-Game Offenses  ===&lt;br /&gt;
An offense does not have to take place in-game to be considered an in-game offense. Metagaming (Section 2.1) is an in-game offense even if it is done through forums or chat. In the same way, not all offenses that occur in the game count as in-game. If you are flamed by a fellow member through in-game tells this is an out-of-game, “Infra” offense, and is to be handled by the Infra Admin. Complaints submitted with the Player Admin or ALFA Representatives that are determined to concern infra offenses will be forwarded to the Infra Admin.&lt;br /&gt;
&lt;br /&gt;
=== Disposition ===&lt;br /&gt;
* Chapter 2 lists in-game rules, as determined by the Player Admin.&lt;br /&gt;
* Chapter 3, Chapter 4, and Chapter 5 describe how an in-game complaint is submitted and investigated.&lt;br /&gt;
* Chapter 6 contains out-of-game rules, as determined by the Infra Admin.&lt;br /&gt;
* Chapter 7 contains censure rules for both in-game and out-of-game offences.&lt;br /&gt;
* Chapter 8 contains the DM code of conduct.&lt;br /&gt;
* Chapter 9 contains rules for how the ALFA Rulebook may be changed. &lt;br /&gt;
&lt;br /&gt;
== In-Game Offenses ==&lt;br /&gt;
=== Metagaming ===&lt;br /&gt;
Metagaming is gaming that transcends the game. It is taking advantage of the fact that NwN is a game, and doing things you could not do if you were actually in the game world.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) Telling another player where to find your body when you have died alone; (2) Telling another player out-of-character (OOC) where to find a static quest; (3) Taking defensive actions for no other reason than another player has toggled your player-character (PC) to hostile.''&lt;br /&gt;
&lt;br /&gt;
=== Cheating ===&lt;br /&gt;
Cheating involves a more severe form of metagaming. It is actively exploiting any bug or shortcoming in the game mechanics. Cheating is generally punished by a permanent ban and is not subject to the 90-day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) Logging in the middle of combat; (2) Muling gold or items from one of your PCs to another of your PCs (note that multiple PCs are not allowed in ALFA, whether they are used for muling or not).''&lt;br /&gt;
&lt;br /&gt;
=== Multiple PCs ===&lt;br /&gt;
ALFA has a One Live and One Alt-PC rule.  Playing two pcs in alfa requires observance of additional rules, including that pcs may not be played on the same server.  Multiple Live PCs are not allowed beyond these two pcs - this includes cross-server. All old PCs are considered to be retired and may not be played again.&lt;br /&gt;
&lt;br /&gt;
=== Griefing ===&lt;br /&gt;
Griefing is defined as repeatedly targeting another member either IC or OOC in a way that has negative impact on that member, for OOC reasons. Extreme cases of griefing are punished by a permanent ban and are not subject to the 90- day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
==== R-18 Rules of Consent ====&lt;br /&gt;
Rules of Consent exists in Our R-18 community for prevention of potential harassment. ALFA strictly forbids role-playing involving children in adult or sexual situations. As such, all PC's need to be of at least minimum age of maturity, and represented as such in game through RP. Instances of graphic play such as erotica, rape, torture need to have the compliance of all parties involved OOCly. When such instances occur, either by players, or DM, permission needs to be sought for such, and logged through screenshot or in the case of DMs also/or using forum permission. To engage in such activities without the permission of the involved constitutes griefing.&lt;br /&gt;
&lt;br /&gt;
=== Player Killing ===&lt;br /&gt;
Player killing is the killing of another player’s character without legitimate IC motivation, or without following the character vs. character guidelines in the ALFA Player’s Manual. Extreme cases of player killing are punished by a permanent ban and are not subject to the 90-day rule, as per Section 4.2.2 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
=== Powergaming ===&lt;br /&gt;
Powergaming is the pursuit of experience points (XP) or wealth (either in gold or in items) at the expense of roleplaying. Sometimes it is IC for your PC to choose the most gainful option available. Other times it is not; if you still choose the most gainful option in those cases, you are powergaming.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) A paladin who wears Zhent full plate solely for added AC; (2) A druid who hunts deer to gain XP and sell the furs. (Note: these examples are not all-inclusive. Even if your behaviour does not fall into one of these subcategories you could still be powergaming)''&lt;br /&gt;
&lt;br /&gt;
==== Powergaming Character Concepts ====&lt;br /&gt;
Creating a character that just happens to be extremely optimized to make XP or wealth does not excuse powergaming. You may be forced to retire your PC and create a new one if your character concept is too powergaming oriented.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Creating a &amp;quot;Min-maxed&amp;quot; character; that is a character with maxed combat abilities and minimized non-combat abilities, such taking two levels of Ranger to get dual wield or two levels of Paladin to get divine grace without any legitimate IC reason for the character to have levels of Ranger or Paladin.''&lt;br /&gt;
&lt;br /&gt;
==== Farming ====&lt;br /&gt;
Farming is repeatedly killing the same static spawns or going through the same static quests with no legitimate IC motivation. Note that a character that &amp;quot;hates orcs&amp;quot; does not have a legitimate excuse for farming orc spawn points.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) A character who returns to the same spawn point every day to kill the mobs spawned there.''&lt;br /&gt;
&lt;br /&gt;
=== Twinking ===&lt;br /&gt;
Twinking is giving another player wealth without adequate IC motivation.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Giving your real-life buddy with a lower level PC a magical sword you do not need anymore, even though the PCs do not know each other IC.''&lt;br /&gt;
&lt;br /&gt;
=== Hacking ===&lt;br /&gt;
Hacking is an extreme form of cheating. It involves actively creating a loophole or a bug in the game and then exploiting it. Hacking is always punished by a permanent ban and is not subject to the 90-day rule, as per Section 4.2.2 of the ALFA charter.&lt;br /&gt;
&lt;br /&gt;
''Example: (1) Gaining access to the ALFA Vault and changing your PC’s BIC file.''&lt;br /&gt;
&lt;br /&gt;
=== Failure To Comply ===&lt;br /&gt;
Any member who purposefully fails to comply with a decision made by a DM or Admin may be censured. If the member wishes to protest against a decision, any objections must be sent to the DM Admin in the case of a DM decision, or Lead Admin in the case of an Admin decision, who will then review the decision. The player may not simply circumvent the decision by going to a different DM/Admin without informing them of the previous decision.&lt;br /&gt;
&lt;br /&gt;
''Examples: (1) traveling to another server to level after the DM on the first server refuses to allow another prestige class level due to a lack of roleplay; (2) Failure to arrange a remake of the player character after Admin has determined that the character concept is not allowed.''&lt;br /&gt;
&lt;br /&gt;
== In-Game Complaint Process ==&lt;br /&gt;
Before filing a complaint it is worth contacting the HDM of the server most closely related to the incident that gave rise to the complaint. Often an informal solution can be reached if the complaint does not concern any blatant violations of the rules in Chapter 2. The ALFA Representatives can also serve as mediators to help negotiate such an informal solution, but note that if no request for informal mediation is made they will treat every case as a formal complaint, and the rules in Chapter 4 will be followed. To submit a complaint, the complainant must make a request directly to the Player Admin or one of the ALFA Representatives. Note that public posts do not constitute complaints: the request must be made directly and privately.&lt;br /&gt;
&lt;br /&gt;
=== Submitting A Complaint ===&lt;br /&gt;
Any player or DM who believes that another player has violated the rules of ALFA may submit a complaint against an ALFA player. DMs may only be the target of a complaint if the complaint concerns actions involving the DM's player character. General DM discipline falls under the DM Admin's domain, and thus such complaints should be submitted with the DM Admin. ALFA players cannot be punished for their actions on non-ALFA servers.&lt;br /&gt;
&lt;br /&gt;
=== Who May Submit A Complaint ===&lt;br /&gt;
Any member or non-member may submit a complaint against an ALFA player. The Player Admin may also initiate investigations without a complaint being submitted.&lt;br /&gt;
&lt;br /&gt;
=== The 90-day Rule ===&lt;br /&gt;
Complaints must be submitted within 90 days of the behavior or incident upon which the complaint is based. Accordingly, investigations will generally only be allowed to look at behavior that occurred within 90 days of the date the complaint was submitted. The 90 days are counted backwards from the day when the complaint is submitted. The length of the investigation is thus unimportant, since prescription will always be counted from the day they complaint was submitted, not from the day when the investigation was finished.&lt;br /&gt;
Some offenses are exempt from the 90-day rule, and indeed from any other rules in this document, if the majority of Admin vote for such a decision. These offenses are listed in Section 4.2.2 of the ALFA charter. &lt;br /&gt;
&lt;br /&gt;
== In-Game Investigation Procedures ==&lt;br /&gt;
This Chapter contains procedural rules for the investigation of complaints submitted to the Player Admin or the ALFA representatives.&lt;br /&gt;
&lt;br /&gt;
=== Investigators ===&lt;br /&gt;
The Player Admin may elect to investigate complaints himself, or assign one or more ALFA Representatives to the case.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality ===&lt;br /&gt;
Investigations are discussed on a private forum. All investigations are to be considered confidential unless the Player Admin states otherwise. Any person who directly or indirectly divulges information from an investigation is subject to punishment by the Infra Admin.&lt;br /&gt;
&lt;br /&gt;
=== Confidentiality And The Accused ===&lt;br /&gt;
The accused party has no automatic right to be informed of any ongoing investigation. However, the Player Admin should make every effort to inform the accused of the investigation at most 14 days after the complaint was submitted, if the complaint is still being considered at that point.&lt;br /&gt;
&lt;br /&gt;
=== Investigation Dismissal Or Dispute ===&lt;br /&gt;
The Player Admin may dismiss a complaint at any point in the investigation. No other party may dismiss complaints. If the Player Admin determines that the investigation has provided sufficient evidence, they may initiate a formal dispute proceeding, or resolve the complaint through an informal dispute resolution.&lt;br /&gt;
&lt;br /&gt;
=== Duty To Cooperate ===&lt;br /&gt;
All members of ALFA have a duty to cooperate with investigations conducted by the Player Admin. Persistent refusal to do so may lead to censure. &lt;br /&gt;
&lt;br /&gt;
== In-Game Dispute Procedures ==&lt;br /&gt;
This Chapter contains rules for the formal dispute proceedings that take place to assess the culpability of the accused.&lt;br /&gt;
&lt;br /&gt;
=== Initiating a Dispute ===&lt;br /&gt;
When an investigation moves to a formal dispute, the Player Admin will post a new thread in the Dispute Forum, summing up the main evidence found in the investigation.&lt;br /&gt;
&lt;br /&gt;
=== Access to a Dispute ===&lt;br /&gt;
ALFA DMs enjoy read-only access to the Dispute Forum. The complainant and the accused enjoy posting access, which may be substituted for read-only access if the Player Admin or Infra Admin determines that this access is being abused. Admin and ALFA Representatives may also post. &lt;br /&gt;
&lt;br /&gt;
=== Dispute Time Limits ===&lt;br /&gt;
From the time when the thread is made in the Dispute Forum and the complainant and the accused have been given posting access, the dispute must remain open for 7 days. After that time the Player Admin may determine when the dispute proceedings are over and a verdict can be reached. The Player Admin will make every effort to ensure that all parties get to plead their case. &lt;br /&gt;
&lt;br /&gt;
==== Exception From Time Limit ====&lt;br /&gt;
In cases where the evidence is overwhelming or where the accused has confessed, the Player Admin may announce a verdict immediately, without waiting 7 days. This measure is reserved for exceptional circumstances. If the Player Admin does not announce the verdict immediately the thread must always run for 7 days.&lt;br /&gt;
&lt;br /&gt;
=== Dispute Verdict ===&lt;br /&gt;
At any point after the initial 7 days the Player Admin may lock the thread and declare the verdict. The verdict is effective immediately, unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Appeals ===&lt;br /&gt;
Only verdicts that find wrongdoing may be appealed against. Such appeals must be made to the Lead Admin within seven days (one week) of the verdict and imposition of a censure, or the end of a ban, as per Section 4.1.4 of the ALFA Charter.&lt;br /&gt;
&lt;br /&gt;
=== Informal Dispute Resolution ===&lt;br /&gt;
Informal dispute resolutions rely on the consent of the accused, the complainant, and the Player Admin. If any of these parties disagree with the informal dispute resolution, the case must proceed to formal dispute procedures. &lt;br /&gt;
&lt;br /&gt;
=== Removal Of Illegal Gains ===&lt;br /&gt;
The Player Admin may decide that in addition to or instead of any other formal censure, a player who is subject to censure through the formal dispute procedure will also lose any gains made from the offense. This can include the loss of XP, wealth and in extreme cases forced retirement of the player character. &lt;br /&gt;
&lt;br /&gt;
== Out-Of-Game Rules ==&lt;br /&gt;
This Chapter concerns out-of-game rules as decided by the Infra Admin. See Section 1.2 for definitions of in-game and out-of-game.&lt;br /&gt;
&lt;br /&gt;
=== Out-Of-Game Behavior ===&lt;br /&gt;
There will be no inflammatory remarks made OOC towards anyone in the ALFA community in a public forum. ALFA forums and chat are public. While you can speak freely, rude or aggressive language is not allowed. Admin or forum moderators decide what ‘inflammatory’ means. Examples include, but are not limited to, posting any type of pornographic pictures, text, or links, or inflammatory or graphically violent references to nationality, race, culture, gender, sexual preference or creed.&lt;br /&gt;
&lt;br /&gt;
=== Intent to Harm ===&lt;br /&gt;
Any member of the ALFA community who declares intent to cause physical, financial, or any other substantive harm to another ALFA member will be banned.&lt;br /&gt;
&lt;br /&gt;
=== Sexual Harassment ===&lt;br /&gt;
ALFA is a mature community and allows mature RP, but no member of ALFA shall be subject to sexual harassment. Victims of harassment should provide logs or screenshots to Admin. Such documents will remain confidential. Sexual harassment is punishable by a permanent ban.&lt;br /&gt;
&lt;br /&gt;
=== Improper Use ===&lt;br /&gt;
Any other conduct that disrupts or negatively impacts the functioning of ALFA's out-of-game ressources will also be subject to censure. Examples include, but are not limited to, violations of privacy, spam, abuse of access privileges, computer-assisted attacks and failure to comply with moderation.&lt;br /&gt;
&lt;br /&gt;
== Censure ==&lt;br /&gt;
=== Informal Censure ===&lt;br /&gt;
If an investigation ends with an informal dispute resolution Admin may impose whatever censure the parties agreed upon. Such censure may include but is not limited to counseling or mandatory attendance of RP 101. No informal censure is mandatory.&lt;br /&gt;
&lt;br /&gt;
=== Temporary Server Ban ===&lt;br /&gt;
Any HDM can issue a temporary ban from their server for up to 30 days. Such a ban does not necessarily have to be based on the offenses listed in Chapter 2. The Player Admin must be informed immediately of any server bans. If the HDM wants to extend the ban beyond 30 days the Player Admin will initiate an investigation on the player. The Player Admin may decide that the ban should remain during the course of the investigation. Note that a temporary server ban does not count as formal censure in itself. Alternatively, HDMs may instruct their DMs not to include the player in DM sessions on the server for the 30 day time period.&lt;br /&gt;
&lt;br /&gt;
=== Formal Censure ===&lt;br /&gt;
Formal censure is issued by the Player Admin after a formal dispute, or by the Infra Admin.  In cases where the Admin responsible (ie. Player or Infra Admin) is directly involved in the matter, or other clear conflicts of interest exist, the Lead Admin will step in to over see the dispute. In cases where the Lead Admin is also involved, a third Admin will step in as necessary. There are three levels of censure. Admin determines which level of censure will be imposed in the individual case.&lt;br /&gt;
&lt;br /&gt;
==== First Formal Censure ====&lt;br /&gt;
This serves as an official censure and may be given along with AR counseling or other punishment that the responsible Admin deems fit.&lt;br /&gt;
&lt;br /&gt;
==== Second Formal Censure ====&lt;br /&gt;
The member is banned from all of ALFA (servers as well as forums and chat) for 7 days. At this point the member is no longer considered to be in good standing, and may thus no longer run for Admin, as per Section 3.1 in the ALFA charter.&lt;br /&gt;
&lt;br /&gt;
==== Third Formal Censure ====&lt;br /&gt;
The member is permanently banned from all of ALFA (servers as well as forums and chat).&lt;br /&gt;
&lt;br /&gt;
=== Censure Record ===&lt;br /&gt;
Each formal censure is added to the player's censure record.  Censures will be recorded against both the player and their CDKey.  With a first-level censure in the player's history a second-level offense may thus lead to a permanent ban, or vice versa. It is also possible for a player to get banned permanently after committing 3 consecutive first-level offenses. Out-of-game censure levels are cleared after 6 months of good behavior except in the case of a permanent ban, while in-game censure levels are always permanent.&lt;br /&gt;
&lt;br /&gt;
== Dungeon Masters ==&lt;br /&gt;
Per Charter Sections [[Charter#Domains|2.1.1]],[[Charter#Head_Dungeon_Masters_.28HDM.29|2.2]] and [[Charter#Dungeon_Masters_.28DM.29|2.3]] the Dungeon Master Administrator (DMA) has disciplinary authority for and direct oversight of Head Dungeon Masters (HDMs) and Dungeon Masters (DMs), respectively.&lt;br /&gt;
&lt;br /&gt;
=== Becoming a DM ===&lt;br /&gt;
Any ALFA member may request to be a DM by filling out a [https://www.alandfaraway.info/applications/dm_new DM Application]. DMs and prospective DMs should familiarize themselves with the [[Dungeon_Master_Manual|Dungeon Master Manual]].&lt;br /&gt;
&lt;br /&gt;
=== DM Accountability ===&lt;br /&gt;
As community leaders in positions of trust and authority, DMs are to be held to a higher standard than players; should a member who is also a DM receive a sanction by another Administrator for an offense committed out of game or while acting as a Player Character (PC) not logged in to the DM client, the DMA may impose additional and/or independent sanctions against the offending member to restrict or permanently revoke DM status; such action shall not include censure by the DMA.&lt;br /&gt;
&lt;br /&gt;
=== DM Rules ===&lt;br /&gt;
DMs shall adhere to the rules in this section; failure to do so may result in counseling, informal discipline, or formal censure.&lt;br /&gt;
&lt;br /&gt;
==== DM Metagaming ====&lt;br /&gt;
# DMs shall not provide information about a PC's statistics, builds, saves, skills, items, spells, feats, or wealth to other players outside of legitimate methods of obtaining such information via game mechanics. (i.e. the Arcane Sight spell does reveal if a character is a spellcaster and Legend Lore might reveal information about a notable PC)&lt;br /&gt;
# DMs shall not provide information about the server module that would provide an advantage to players that would not be known through in-game means. (i.e. revealing exact Difficulty Check (DC) values for locks or traps or the nature or type of the trap without a rogue's successful detection of the trap or a priestly Find Traps spell, providing information on where monsters spawn to a PC that is not a tracker, or telling players how or where to complete a quest)&lt;br /&gt;
&lt;br /&gt;
==== DM Griefing ====&lt;br /&gt;
DMs shall not abuse DM tools to harry, damage, or kill PCs arbitrarily, capriciously, or maliciously without justifiable plot-driven reasons.&lt;br /&gt;
&lt;br /&gt;
==== DM powergaming ====&lt;br /&gt;
# DMs shall not contribute to nor encourage player power-gaming with repeated awards of highly optimized or tailored items in quests (this does not include player-purchased or player-enchanted items).&lt;br /&gt;
# DMs shall not engage in quid pro quo arrangements (i.e. &amp;quot;I'll DM you on ServerA if you DM me on ServerB&amp;quot;) with other DMs where such arrangements contribute to or encourage powergaming.&lt;br /&gt;
&lt;br /&gt;
==== Granting XP ====&lt;br /&gt;
&lt;br /&gt;
===== Set Experience Function Restricted =====&lt;br /&gt;
DMs shall not use the &amp;quot;Set Experience&amp;quot; function without DMA permission.&lt;br /&gt;
&lt;br /&gt;
===== Give Experience Function for DM Events =====&lt;br /&gt;
DMs shall use the &amp;quot;Give Experience&amp;quot; function when awarding plot/quest/adventure/campaign XP as follows:&lt;br /&gt;
* Select the quest rating as None (0), Easy (25), Normal (50), Serious (75), or Exceptional (100) using the radial menu.&lt;br /&gt;
** None corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are virtually zero: retreat, capture, or death are highly improbable. No consumable items or healing are needed for PC survival. Any creatures encountered have a CR significantly below the PC party average level.&lt;br /&gt;
** Easy corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are minimal: retreat, capture, or death are unlikely. No to very few consumable items or healing are needed for PC survival. Any creatures encountered have a CR below the PC party average level.&lt;br /&gt;
** Normal corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are standard: retreat is a distinct possibility, capture may be probable, and limited death could occur. A small number of consumable items, some protections, and/or some healing sources are needed for PC survival. A moderate number of creatures have a CR slightly below the average party level and a small number of creatures may have a CR at the PC party average level. Moderate numbers of creatures may be present.&lt;br /&gt;
** Serious corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are significant: retreat is a likely possibility, capture or death are highly probable if mistakes are made. A fair number of consumable items, protections, and healing sources are required for PC survival. A moderate number of creatures have a CR at the average party level and some creatures have a CR at or slightly above the PC party average level. Moderate numbers of creatures may be present or high numbers of creatures of a lower CR are present. Failure is likely without significant planning and coordination by the party.&lt;br /&gt;
** Extreme corresponds to situations where the repercussions of PC failure in plot related role-play, actions, and dialogue are very significant: retreat may not be possible, capture or death of some or all PCs are guaranteed if mistakes are made. A significant number of consumable items, protections, and healing sources are required for PC survival. A moderate number of creatures have a CR slightly above the average party level and some creatures have a CR above or well above the PC party average level. Moderate numbers of high CR creatures may be present or overwhelming numbers of creatures of a lower CR are present. Failure is extremely likely without significant planning and coordination by the party. A total party wipe could occur if the PCs mishandle the situation.&lt;br /&gt;
* Select a Roleplay Rating of Poor (15), Average (30), Good (45), or Exceptional (60).&lt;br /&gt;
* Select a session length and round up to the nearest 30 minutes.&lt;br /&gt;
** If a session length exceeds 5 hours, it is recommended to split the planning, dialogue, and combat phases into separate awards, with separate quest ratings.&lt;br /&gt;
** DMs shall not award session lengths for values longer than the actual game session.&lt;br /&gt;
* Only use the Reward Party feature when every member of the party has the same level of Roleplay and has been present for the entire session; use Reward PC individually when Roleplay and/or session length varies between PCs. This is of vital importance to ensure that XP gain is properly moderated.&lt;br /&gt;
&lt;br /&gt;
===== Campaign Completion Bonuses Restricted =====&lt;br /&gt;
Note that many DMs like to run campaigns and this is encouraged. However, DMs shall not enter longer session lengths than actually played for a final campaign reward. DMs may only reward an additional campaign reward bonus beyond the automated entry at the completion of a campaign with explicit DMA permission.&lt;br /&gt;
&lt;br /&gt;
==== Granting Loot (Gold/Items) ====&lt;br /&gt;
&lt;br /&gt;
===== Adherence to Wealth Guidelines =====&lt;br /&gt;
DMs shall not exceed [[Wealth_Guidelines|Wealth Guidelines]] for any given loot.&lt;br /&gt;
&lt;br /&gt;
===== Outside Items Prohibited =====&lt;br /&gt;
DMs shall not award loot from any source outside of the in-game [[ACR_Creator#Item_Tab|Item Creator Tab]] for the server that they DM on.&lt;br /&gt;
&lt;br /&gt;
===== Use of Standard Tools for Items and Gold Rewards =====&lt;br /&gt;
# If a custom item or an item from another ALFA server is desired, DMs shall work with the HDM to properly toolset the item, price the item, and have it added to the module.&lt;br /&gt;
# DMs shall primarily use the Generate Loot button found on the [[ACR_Creator#Item_Tab|Item Creator Tab]]. The [[ACR_Loot_Generator|Generate Loot]] function provides DMs with a highly customizable way of generating loot which inherently complies with [[Wealth_Guidelines|Wealth Guidelines]].&lt;br /&gt;
# DMs may use the &amp;quot;Give Gold&amp;quot; feature.&lt;br /&gt;
# DMs may also award items created directly from the Item Creator Tab.&lt;br /&gt;
&lt;br /&gt;
==== Playing where one is a DM ====&lt;br /&gt;
# A DM must have HDM permission to play a PC on a server where they are a DM.&lt;br /&gt;
# A HDM must have DMA permission to play a PC on a server where they are an HDM.&lt;br /&gt;
# A DMA must have LA (and HDM, if applicable) permission to play a PC on a server where they are a DM.&lt;br /&gt;
&lt;br /&gt;
==== Facilitating Character Rebuilds ====&lt;br /&gt;
Player Characters may at times request a &amp;quot;rebuild&amp;quot; to correct errors with their characters. These rebuilds must be handled carefully to avoid negative impacts to role-play and to the character file stored in the server vault. DMs granting rebuilds shall adhere to the following:&lt;br /&gt;
* A DM may grant a requesting player a rebuild to correct PC level-up mistakes (i.e. skills, feats, spell selections) noted immediately by the player to any ALFA DM (via forum post, forum PM, and/or Discord direct message).&lt;br /&gt;
** The PC shall not use the ability gained for any purpose that benefits the PC, including testing of the ability.&lt;br /&gt;
** The DM shall notify the HDM of the server and the DMA of this rebuild.&lt;br /&gt;
* An HDM may grant a requesting player a rebuild in cases where ALFA Core Rules (ACR) changes to a skill or feat such that it makes a PC no longer function as it did in the past.&lt;br /&gt;
** The HDM shall notify the DMA of this rebuild.&lt;br /&gt;
&lt;br /&gt;
==== Awarding High Value Items ====&lt;br /&gt;
DMs granting any single item worth 10,000 GP or greater shall document the details of that award in the [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=247&amp;amp;t=42655 the 10,000 GP+ Item Thread].&lt;br /&gt;
&lt;br /&gt;
==== Enforcing Spell Focus Use ====&lt;br /&gt;
DMs shall ensure that Player Characters (PCs) have the listed Focus(es) (not consumed) in their inventory and DMs shall deduct experience points (XP) from PCs according to the XP values each time a PC casts any of the following spells:&lt;br /&gt;
* Contingency - A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). The PC must carry the focus for the contingency to work.&lt;br /&gt;
* Legend Lore - Four strips of ivory (worth 50 gp each) formed into a rectangle.&lt;br /&gt;
* Limited Wish - When a limited wish duplicates a spell that has an XP cost, the PC must pay that cost or 300 XP, whichever is more. When a limited wish spell duplicates a spell with a material component that costs more than 1,000 gp, the PC must provide that component.&lt;br /&gt;
* Scrying (Wizard, Sorcerer, or Bard) - A mirror of finely wrought and highly polished silver costing not less than 1,000 gp. The mirror must be at least 2 feet by 4 feet.&lt;br /&gt;
* Scrying (Cleric) - A holy water font costing not less than 100 gp. (Note that a vial of holy water is not sufficient; a font is a specially prepared vessel such as a bowl or fountain that contains holy water.)&lt;br /&gt;
* Scrying (Druid) - A natural pool of water. (Note that a rain puddle is not sufficient; the pool should be at least seasonal, if not permanent for this purpose.)&lt;br /&gt;
* Shapechange - A jade circlet worth no less than 1,500 gp, which the PC must place on their head when casting the spell. (The focus melds into the PCs new form when they change shape.)&lt;br /&gt;
* Wish - When a wish duplicates a spell with a material component that costs more than 10,000 gp, the PC must provide that component. The minimum XP cost for casting wish is 5,000 XP. When a wish duplicates a spell that has an XP cost, the PC must pay 5,000 XP or that cost, whichever is more. When a wish creates or improves a magic item, the PC must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.&lt;br /&gt;
&lt;br /&gt;
==== Enforcing Spell Material Component Use ====&lt;br /&gt;
DMs shall ensure that PCs have the listed Material Component(s) in their inventory and shall remove the Material Component(s) and deduct XP, as applicable, from PCs according to the XP values and components listed each time a PC casts any of the following spells:&lt;br /&gt;
* Miracle - Per [http://www.d20srd.org/srd/spells/miracle.htm d20 SRD] (Note that uses of this spell may cost 5,000 Experience Points (XP). Additionally, if a miracle is used for any of the following spells, the material component must be provided as well.)&lt;br /&gt;
* True Resurrection - A sprinkle of holy water and diamonds worth a total of at least 25,000 gp.&lt;br /&gt;
* Resurrection -  A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.&lt;br /&gt;
* Raise Dead - Diamonds worth a total of least 5,000 gp.&lt;br /&gt;
* Reincarnate - Rare oils and unguents worth a total of least 1,000 gp, spread over the remains&lt;br /&gt;
&lt;br /&gt;
==== Awarding Bonus XP to PCs ====&lt;br /&gt;
Players are encouraged to create PC Biographies to facilitate DM plot inclusion and PC development and DMs may award bonus XP for such, following the guidelines  below:&lt;br /&gt;
&lt;br /&gt;
===== Character Biography Bonus Experience Rules =====&lt;br /&gt;
Players may submit a PC Biography to a DM or HDM of their server via forum Private Message (PM).&lt;br /&gt;
A DM receiving a PC Biography shall post the PC Biography to the [http://www.alandfaraway.info/phpBB3/viewforum.php?f=247 PC Information] thread and may award that PC a one-time reward of 250 XP for a PC Bio that contains sufficient depth to allow DM plot development to include that character; at HDM discretion, this award may be increased to a one-time 500 XP reward for an exceptionally well-written PC Bio that greatly eases the inclusion of that PC in DM plots and contributes greatly to character development.&lt;br /&gt;
&lt;br /&gt;
===== Character Journal Bonus Experience Rules =====&lt;br /&gt;
Players are encouraged to create Player Character (PC) Journals to facilitate continued DM plot inclusion and PC development.&lt;br /&gt;
Players may submit a PC Journal entry on [http://www.alandfaraway.info/phpBB3/viewforum.php?f=6 the forums] or may submit the journal entry to a DM by PM. A DM receiving a PC Biography (Bio) shall post the PC Bio to [http://www.alandfaraway.info/phpBB3/viewforum.php?f=247 PC Information] thread.&lt;br /&gt;
A DM may award a PC a Journal XP reward not to exceed 50 XP per week per PC for journal entries that aid in DM plot inclusion and/or PC development; at HDM discretion, this Journal XP reward may be increased to 100 XP per week per PC for exceptionally well-written journal entries that greatly aid in DM plot inclusion and/or PC development.&lt;br /&gt;
&lt;br /&gt;
===== Contributing Member (Builder/Scripter) Bonus Experience Rules =====&lt;br /&gt;
Contributing Members are defined as ALFA members in good standing who contribute to server development/building (including creatures, quests, areas, server scripts, and items), ABR/ACR, and campaign folder global creature/item development. At DMA discretion, a player who actively contributes shall be eligible to receive a maximum of 100 XP/month to a single character played by the contributing member, of the contributing member's choice.&lt;br /&gt;
&lt;br /&gt;
=== DM Grievances ===&lt;br /&gt;
Per Charter [[Charter#Complaint_Process|Complaint Process]], grievances may be brought against DMs for violations of the [[Rulebook#DM_Rules|DM Rules]]. The Complaint Process of the Charter will be followed and the DMA may issue formal censure to DMs who violate the DM Rules.&lt;br /&gt;
&lt;br /&gt;
=== Extraordinary Character Requirements ===&lt;br /&gt;
Extraordinary Characters are defined as any character with any of the following:&lt;br /&gt;
* Exceptional [[Races]]: [[Drow]], [[Half-drow]], [[Duergar]], [[Svirfneblin]], [[Tiefling]], [[Aasimar]], [[Genasi]], [[Grey_Orc|Grey Orc]], and [[Yuan-Ti_Pureblood|Yuan-Ti Pureblood]]&lt;br /&gt;
* Exceptional [[Class|Classes]]: [[Favored_Soul|Favored Soul]]&lt;br /&gt;
* Exceptional [[Feat|Feats]]: Fey Heritage or Fiendish Heritage&lt;br /&gt;
&lt;br /&gt;
Any player may request to play an Extraordinary Character by sending a PC Biography via forum PM to the HDM of the server that PC currently plays on. Characters attempting to log in with any of the above will be quarantined by game mechanics and require a token to proceed in the game world. Upon HDM approval the HDM will grant a token to the PC allowing the PC to be played in the game world.&lt;br /&gt;
&lt;br /&gt;
A player may only have one Extraordinary Character active at any time on any combination of ALFA servers; to play a different Extraordinary Character requires retirement or death of the previous Extraordinary Character.&lt;br /&gt;
&lt;br /&gt;
=== Prestige Class (PrC) Requirements ===&lt;br /&gt;
[[Class|Prestige Classes]] are subject to PrC Requirements.&lt;br /&gt;
&lt;br /&gt;
Any player may request to play a PrC at any time by sending a PC Biography via forum PM to the HDM of the server that PC currently plays on; the PC Biography should include all planned progress towards a PrC and/or all past progress toward a PrC. Upon approval, the HDM will grant a prestige class feat allowing PrC levels to be acquired.&lt;br /&gt;
&lt;br /&gt;
=== DMA Announcements ===&lt;br /&gt;
All DMA Rule Announcements posted to the [http://www.alandfaraway.info/phpBB3/viewtopic.php?f=3&amp;amp;t=50116&amp;amp;p=615743#p615743 DMA Announcements sticky] or elsewhere on the forums are hereby preempted and repealed. All DMA Rules shall be posted within [[Rulebook#Dungeon_Masters|Section 8]] of the Rulebook herein.&lt;br /&gt;
&lt;br /&gt;
== Changes To The ALFA Rulebook ==&lt;br /&gt;
Chapters 2 to 5 of the ALFA Rulebook may be changed by the Player Admin, Chapter 6 by the Infra Admin, and Chapter 8 by the DM Admin. Chapter 7 may be changed by a joint decision by the Infra Admin and the Player Admin. Chapters 1 and 9 may only be changed by a joint decision by the DM Admin, Infra Admin and Player Admin. The members should be notified immediately of any changes to the ALFA Rulebook.&lt;br /&gt;
&lt;br /&gt;
=== Rule Conflicts ===&lt;br /&gt;
In the event that a rule in the ALFA Rulebook violates provisions in the ALFA Charter the rule in the ALFA Rulebook is void.&lt;br /&gt;
&lt;br /&gt;
=== Retroactive Application Of Rules ===&lt;br /&gt;
No rule in the ALFA Rulebook may be applied to events that transpired before the rule in question was created. If a rule is altered, the wording that was in effect when the event took place is to be used.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:Zelknolf&amp;diff=3752</id>
		<title>User:Zelknolf</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:Zelknolf&amp;diff=3752"/>
				<updated>2022-07-31T14:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tech Team Members]]&lt;br /&gt;
{{User&lt;br /&gt;
| Name = Zelknolf&lt;br /&gt;
| ForumID = 2521&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:Mikayla&amp;diff=3751</id>
		<title>User:Mikayla</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:Mikayla&amp;diff=3751"/>
				<updated>2022-07-31T14:33:27Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| Name = Mikayla&lt;br /&gt;
| ForumID = 38&lt;br /&gt;
}}&lt;br /&gt;
Does not high five Rumple.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:HEEGZ&amp;diff=3750</id>
		<title>User:HEEGZ</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:HEEGZ&amp;diff=3750"/>
				<updated>2022-07-31T14:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User&lt;br /&gt;
| Name = HEEGZ&lt;br /&gt;
| ForumID = 3092&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:Foambats4all&amp;diff=3749</id>
		<title>User:Foambats4all</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:Foambats4all&amp;diff=3749"/>
				<updated>2022-07-31T14:32:51Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Dungeon Masters]]&lt;br /&gt;
[[Category:Tech Team Members]]&lt;br /&gt;
{{User&lt;br /&gt;
| Name = FoamBats4All&lt;br /&gt;
| ForumID = 5692&lt;br /&gt;
}}&lt;br /&gt;
If you need specific access rights or see something strange in this wiki please report it through forum PM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dungeon Mastering ==&lt;br /&gt;
I am somewhere between a [http://en.wikipedia.org/wiki/GNS_Theory#Simulationism simulationist] and a [http://en.wikipedia.org/wiki/GNS_Theory#Narrativism narrative] [[Dungeon Master]] on [[Moonshae Isles (Server)|The Moonshae Isles]]. Fellow DM [[User:Zelknolf|Zelknolf]] shares my philosophy, and [http://www.alandfaraway.org/phpBB3/viewtopic.php?f=193&amp;amp;t=47195 phrased it well].&lt;br /&gt;
: ''&amp;quot;This means that I will avoid scaling content (except in the context that if NPCs are looking for you, and not the other way around, they're likely to be about the same level-- as your notoriety and their desire to not get in over their heads plays, too), and I will allow character actions to get them in over their heads or allow them to bore themselves to tears. Your level 12s can smoosh goblins all day, and I'll give you your 5 xp for it; your level 2s can challenge fire giants, and I'll be excited about your next characters. I'll find it fascinating in either case, and if players are also having fun with it, mission accomplished I say. Of course, your investments in knowledge, social, and information gathering skills will help you know what you're getting into, if the goal is a reasonable challenge. I typically give the advice that if you do not diversify skills and abilities, make friends who do-- or make friends who focus on the areas where you're weak.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I believe that a consistent and believable narrative (in as far as we can make one in a story about magical traps and dragons) is important to the player experience, and like to support one. As such, while I drive plots, I am more interested in what ''your'' character wants to do to interact with the world. A character with motivation, goals, and immediate activities they want to get done is most likely to take up my time, while characters who passively sit by and do nothing are likely to be ignored.&lt;br /&gt;
&lt;br /&gt;
As such '''communicate''' with me if your character wants to do something. Get in contact with me in the IRC channel if you would like to arrange some DMing, and I will be happy to log in if I am available.&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
: ''See also: [[Building Items]]''&lt;br /&gt;
I am willing to handle all crafting requests. Users must toolset their own items and send an ERF or UTI to me. Under certain circumstances I may be willing to tool an item for a player. Under ''all'' circumstances, I am willing to show players how to use the toolset.&lt;br /&gt;
&lt;br /&gt;
=== Other Notes ===&lt;br /&gt;
Please keep these details in mind:&lt;br /&gt;
* I get distracted. Use the &amp;lt;code&amp;gt;#dm&amp;lt;/code&amp;gt; [[Text Commands|command]] if I missed something.&lt;br /&gt;
* Drama saps my will to DM. If you have a conflict with me, I ask that you bring it up after the session has concluded. See being distracted above. One person spamming tells at me can quickly grind a session to a halt, as I will want to talk with them and resolve the issue.&lt;br /&gt;
* I favor Pen and Paper rules in DM sessions. Your character can make use of abilities they should legitimately have that we do not support in our engine. For example, I will support the [[Craft Construct]] RP feat, [[Monk]]s using their abundant step class ability, and all forms of legitimately obtained and consistently used RP spells. Beware that my monsters and NPCs also have their canonical abilities.&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	<entry>
		<id>https://www.alandfaraway.info/Wiki/index.php?title=User:Perle&amp;diff=3748</id>
		<title>User:Perle</title>
		<link rel="alternate" type="text/html" href="https://www.alandfaraway.info/Wiki/index.php?title=User:Perle&amp;diff=3748"/>
				<updated>2022-07-31T14:31:52Z</updated>
		
		<summary type="html">&lt;p&gt;Perle: Created page with &amp;quot;Category:Administrators {{User | Name = Perle }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Administrators]]&lt;br /&gt;
{{User&lt;br /&gt;
| Name = Perle&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Perle</name></author>	</entry>

	</feed>