The steps below demonstrate how to create items using the NWN2 toolset. Essentially you need to have a module with the ALFA haks added to it. Next you need to create the item you want and ensure that it is named and labeled correctly. Finally you must export the item as an .erf file and email it to a DM.
If you already have a module with the ALFA haks added then skip to step three. The Sin Plugin is not required to make items but some people prefer it. If you do not want the plugin, use the Toolset to make items directly and skip to step five.
Step One
Create a module with one interior area:
- Open the toolset.
 - Click on  
 File 
 New 
 Area 
 Next 
 Finish - I suggest you make a 4x4 interior with a 2x2 room centered in the area.
 - Click on  
 File  
 Bake All Areas 
 Yes - Name your new module and save it
 - Click on  
 File  
 Make Client Pack (PWC File) 
 Ok 
Next add the ALFA haks:
- Click on  
 View 
 Module Properties - Under tab  
 Misc  
 Hak Paks  
 click on the [...] button - Click  
 Add 
 click field to the right of 'FileName'  
 click on [...] button - Browse to your ALFA haks in your NWN2 hak folder
 - Individually add all 10 ALFA haks to the list in the Collection window, click OK
 - Click on  
 File 
 Save 
Download the Sin Plugin from the NWVault:
http://nwvault.ign.com/View.php?view=NW ... tail&id=12
Move the file ( SinPlugin.dll ) into the Plugins folder of your NWN2 install directory. I use Win XP and mine is located here by default:
Code: Select all
C:\Program Files\Atari\Neverwinter Nights 2\NWN2Toolset\PluginsLaunch the NWN2 Toolset. Activate the Sin Plugin in order to create items:
- Click on  
 View 
 Options 
 General 
 Security 
 AllowPlugins 
 Load All Plugins 
 Ok - Click on  
 Plugins  
 Sin Plugin - To use the Sin Plugin, click on the new tab button titled "Item Laboratory"
 
This is the fun part, though it can be a bit complicated. Create the items you want. There are probably some good tutorials out there, but I was able to teach myself how to manipulate all of the various options. With some trial and error you should soon be able to create your own clothing, armor, weapons, and other items.
Step Six
After making the item and setting the properties, make sure that your item is saved using the appropriate naming conventions for Live servers. Please reference ALFA's item compatibility guide here:
http://www.alandfaraway.org/node/805
You will need to make sure that you fill in the fields below correctly. The information fo the 'itemcode' comes from the link above. Also, the ResRef and Tag need to be in all lower case letters, with the server number at the beginning:
ResRef
Name
Tag
Classification
Step Seven
Last, you will need to save all of your work and then export your items as an .erf file. This file can be emailed to a DM, who will then double-check your items before importing into the server for you (don't forget the gratuity). To create an .erf file:
- Click on  
 File  
 Export 
 Type: ItemBlueprints - Select each of your items and click  
 Add button - Once all of your items have been added, click on  
 Ok - Name the .erf file and save it where you can easily find it (eg. desktop).
 - Email the file as an attachment to a DM.
 
________________________________________________________________________Curmudgeon wrote:Feel free to email to curmudgeon at thedalelands dot org
A brief description of the item(s) and your PC's name will also help.
I hope this guide is clear and easy to follow. Once the initial hassle of setting everything up is over, you can quickly make new RP gear for all of your new PCs after your old one dies. To do that you simply open up your saved module, activate the plugin, and then make more items.
