Could the TSM folk give me some help here please?
Using the spawn system I created a big bunch of placeables that would spawn in from a group script and provide a treasure spawn. Remember those pesky things? They were problematic for several reasons, primarily because they failed to work properly. Have you guys got a working system of assorted placeables, a group script for them, and a script to spawn appropriate loot?
Treasure System
Re: Treasure System
Short answer: No.
Medium answer: On my list.
Long answer: I've been working my way towards a loot spawn system to incorporate into a larger foraging system and haven't managed to get to it yet. I've created a whole lot of placeables under the category of "ALFA Harvest" and would like to have the Foliage pack off the Vault to fill this out. This would be not only boxes and barrels but plants and corpses and carcasses (Oh, my!). Random loot might fall under a different and more specific category, though, so if anybody wanted to look at this specific system (with TA's oversight, of course), that's an idea that might work.
Medium answer: On my list.
Long answer: I've been working my way towards a loot spawn system to incorporate into a larger foraging system and haven't managed to get to it yet. I've created a whole lot of placeables under the category of "ALFA Harvest" and would like to have the Foliage pack off the Vault to fill this out. This would be not only boxes and barrels but plants and corpses and carcasses (Oh, my!). Random loot might fall under a different and more specific category, though, so if anybody wanted to look at this specific system (with TA's oversight, of course), that's an idea that might work.
Enjoy the game
Re: Treasure System
Yes, I'm interested in this. Thanks for the update, Wynna.Wynna wrote: Random loot might fall under a different and more specific category, though, so if anybody wanted to look at this specific system (with TA's oversight, of course), that's an idea that might work.
AL, the simplest idea I can think of is to use the group spawn system, create a bunch of placeable containers with an approved loot generating script, add these placeables to the group spawn script, then define a spawn waypoint to spawn in a random placeable.
Nothing in the above scenario is difficult (most of it was in place in TSM but without ACR loot), but we'd need decisions made on appropriate loot for a container. Personally I'm a big believer in loot, and lots of it. It doesn't need to be expensive loot, just the presence of objects from which PCs can choose at the end of a fight. Doesn't need to be junk either. Things that sell for a gold coin or three that you can fill your pack with while adventuring.
Input welcome.
