Mod 6.0 Bug Reports

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Peter_Abelard
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Mod 6.0 Bug Reports

Post by Peter_Abelard »

Pete’s Bad News list for Penguins, in order of Importance:
3. Company Pchests are empty
2. Emote Ball isn’t responding to hails
1. Sarenna’s Stratus Caster looks like a bag
Character arcs are sharp, pointy little things. A little blood may spill!

Now Playing: Luva Si'nede, Olivus Angustian
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Re: Mod 6.0 Bug Reports

Post by Rumple C »

The random fires don't have vfx.

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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

Peter_Abelard wrote:
Mon Feb 17, 2020 11:42 am
Pete’s Bad News list for Penguins, in order of Importance:
3. Company Pchests are empty
2. Emote Ball isn’t responding to hails
1. Sarenna’s Stratus Caster looks like a bag

Pstorage and emote ball fixed, still working through vfx problems.


Please remember to include Area name and as much information as you can please!
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Peter_Abelard
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Re: Mod 6.0 Bug Reports

Post by Peter_Abelard »

Hi folks, noticed a few more oddities that may be related though to vfx.
1. When you buy trade bars at the trade bar merchant the gold disappears along with the weight, but the trade bars don’t make it to your inventory.

2. Emote ball is working, but when I used to use Alter Self, it would create a doll icon in my inventory that I could use to end the spell effect. The doll is not appearing currently. The spell eventually wears off and my character returns to her own form. The lizardfolk form leaves behind three claws in inventory, after the form ends. Never noticed those claws in inventory before.

Thanks for all your help!

PA
Character arcs are sharp, pointy little things. A little blood may spill!

Now Playing: Luva Si'nede, Olivus Angustian
Past Characters: Valyar Floshin, Sarenna Irithyl, Millicent Riverstone, Dev Revels, Catarina Helms, Fenris Estelmer, Arryn Temple, Penrose Hawke, Kara Ravensfell, Arana Belecthor
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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

Peter_Abelard wrote:
Tue Feb 18, 2020 8:28 pm
Hi folks, noticed a few more oddities that may be related though to vfx.
1. When you buy trade bars at the trade bar merchant the gold disappears along with the weight, but the trade bars don’t make it to your inventory.

2. Emote ball is working, but when I used to use Alter Self, it would create a doll icon in my inventory that I could use to end the spell effect. The doll is not appearing currently. The spell eventually wears off and my character returns to her own form. The lizardfolk form leaves behind three claws in inventory, after the form ends. Never noticed those claws in inventory before.

Thanks for all your help!

PA
#BardProblems

Both of these are due to files that didn't make it into the haks/got missed for some reason and should be pretty easy to fix.

Let me know about any others you encounter!
There's a place I like to hide
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epetrow
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Re: Mod 6.0 Bug Reports

Post by epetrow »

Wyk pulverized orestone in mine #2 but not only got no ore after a dozen or so shots but never got a roll showing percentage results.
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.

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Peter_Abelard
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Re: Mod 6.0 Bug Reports

Post by Peter_Abelard »

Sarenna’s Shield of Saturn appears as a bag when she equips it. Its features still work properly, and its appearance in inventory is correct. Just looks like a bag in her hand when she sets it.
Character arcs are sharp, pointy little things. A little blood may spill!

Now Playing: Luva Si'nede, Olivus Angustian
Past Characters: Valyar Floshin, Sarenna Irithyl, Millicent Riverstone, Dev Revels, Catarina Helms, Fenris Estelmer, Arryn Temple, Penrose Hawke, Kara Ravensfell, Arana Belecthor
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epetrow
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Re: Mod 6.0 Bug Reports

Post by epetrow »

epetrow wrote:
Tue Feb 25, 2020 2:59 am
Wyk pulverized orestone in mine #2 but not only got no ore after a dozen or so shots but never got a roll showing percentage results.
Slime Cave orestone is also bugged. Ore takes damage but character does not and no mining success roll is generated nor is any ore provided.
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.

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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

epetrow wrote:
Fri Feb 28, 2020 4:22 pm
epetrow wrote:
Tue Feb 25, 2020 2:59 am
Wyk pulverized orestone in mine #2 but not only got no ore after a dozen or so shots but never got a roll showing percentage results.
Slime Cave orestone is also bugged. Ore takes damage but character does not and no mining success roll is generated nor is any ore provided.
IS there any output at all? Does the pick show in your hand correctly?
There's a place I like to hide
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Relax child, you were there
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It's a place where you will learn
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epetrow
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Re: Mod 6.0 Bug Reports

Post by epetrow »

No output at all. Doesn't even show the roll. Wyk was using a light hammer which always worked before. Seemed properly equipped.
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.

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ayergo
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Re: Mod 6.0 Bug Reports

Post by ayergo »

epetrow wrote:
Sun Mar 01, 2020 2:33 pm
No output at all. Doesn't even show the roll. Wyk was using a light hammer which always worked before. Seemed properly equipped.
This has been fixed now and tested good.

Thanks for the report!
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
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epetrow
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Re: Mod 6.0 Bug Reports

Post by epetrow »

The second quest from Philanthar's Philtres (2Z) is broken. HE gives you Baatezu Blood to deliver to a guy in a scary mask in the Blue Mermaid (3X). The scary mask guy doesn't spawn in daytime or night. Past characters have completed this quest albeit a long time ago.
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.

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epetrow
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Re: Mod 6.0 Bug Reports

Post by epetrow »

Vana's dialogue identifies a guild master who has long since gone from WD. Should be updated.
Current NWN1 PCs: Cyrus Thelvair, Castien Miracaryn, Yargrim Goldbrew.

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oldgrayrogue
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Re: Mod 6.0 Bug Reports

Post by oldgrayrogue »

There are heads missing from the Character Customizer in character creation area. I have only tried Human heads but there are quite a few that used to be available that no longer show up. There are many, many heads that show a headless puppet, there are duplicate heads when you scroll through options (same model shows twice) and then there are quite a few skeleton heads that we may want to just delete?
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Gaia_Nostra
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Re: Mod 6.0 Bug Reports

Post by Gaia_Nostra »

In the module start area, if you click on the HDM Ayergo statue, you trigger a trap that does nasty damage.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

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