You want me to type out the complete list with details or just the names? I've typed out the complete details once and it took me a few hours. I can post a list when I get home, but if you want specifics I'd rather run them by you through IRC or something.ç i p h é r wrote:Blackwill, can you post those you know about or can dig up? I don't have that supplement on hand (and it looks like I've got to hunt for LoD as it's not where I thought I had stored it).
Feature Specification: Drugs, Curses, and Sickness
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- ç i p h é r
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I want the list with details. This has to be clearly written up so that it can be properly implemented. If you have it online somewhere already, I can simply reference it above, provided it's suitably defined.
If you'd like to go over these on IRC first, give me a time you'll be around and I can hop on.
Thanks.
If you'd like to go over these on IRC first, give me a time you'll be around and I can hop on.
Thanks.
best bet is to troll through the scripts.. they all start with 36_cipher wrote: I took a look at the cursed items link briefly. I'm impressed. I've linked to it for the time being but we'll need to at least extract the relevant bits of information that are needed for a high level understanding of how it works.
if I had time, I'd do it myself
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Some drugs for Cipher.
Good news. I didn't have to retype the whole thing. I had my typing work copied somewhere. There are still more than what's in the following list, but then I'd have to properly type it out. Anyways here goes.
*graduated drug definitions*
*graduated drug definitions*
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I think I red someplace that NWN2 will allow that, and I'll be happy about it. It's another "mistake" from NWN that gets mended IMO.Dorn wrote:/me gives big thumbs up on cursed item action
I am assuming (cant see the link) that the script means cursed weapons show up as non-magical and/or can be equipped without identification?
As currently implemented, curses are meta to the engine. There is no IG info displayed on the description unless the builder writes it in. If we have the ability to setDescription in NWN2, we may think about coding an incremental ID for the added effects.
It was pretty funny watching Loen try to figure out why he kept turning into a Troll after he got his new blade.
It was pretty funny watching Loen try to figure out why he kept turning into a Troll after he got his new blade.
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