The ALFA origins documented...
Posted: Tue Jun 20, 2017 6:57 am
A blast from the past:
http://www.thefullwiki.org/A_Land_Far_AwayOrigin
ALFA was the brainchild of Jon (Kellith) Atkison and Don (Darpaek) Ritchie, in November of 1999, soon after the concept of Neverwinter Nights was revealed to the public. Their idea was to create a closed society of exemplary role-players and re-create the world of Faerûn in what would be the first virtual true recreation of classic pen-and-paper (PnP) Dungeons and Dragons™ gaming. Part of their procedure was to require an application by each prospective member which was considered and judged for entry. The original hardware and software on which the old Alandfaraway.NET was based, was owned by Steven (Albereth Stargazer) Quartermain in Washington State. He also hosted the IRC chatroom.
Pre-Quake Tension
ALFA grew and attracted many talented role-players. However, with growth came divisivness. There were various incidents that culminated in Jon's forcing Don to step down from player acceptance and eventually leave the community. Soon after, Jon himself felt overwhelmed by the stress of having to deal with the daily drama that was produced by the community. He felt that his original vision for the project had faded. In late 2001, Jon left as well.
Quake
The leadership of ALFA was then assumed by Major William Bill (Mandos) Marcellino (USMC) and Steven Quartermain. However, the inherent difficulties caused by a semi-monarchical system of governance over a mushrooming player base, combined with the actions of various agents provocateurs resulted in the event called "the Quake"; a veritable schism in the ranks of ALFA after which the leadership of that time departed.
Post-Quake
The immediate result of this "quake" was to enact a completely new system of governance, one based on representation of the various interests in ALFA, complete with a system of elections and recalls. Currently ALFA has hundreds of members, with a significant portion of them on line at any time.
Neverwinter Nights 2
With the impending release of the next version of Neverwinter Nights, the members of ALFA have been working industriously to learn from their experiences and create an even better virtual world.