My long term goals, and ebajacational planz.
Posted: Tue Jul 24, 2007 2:36 am
I've decided that I'm not going to try for a career in game development for at least six years. Why?
Because I can do better.
I've seen the in-game trailer for Mass Effect, and it's more of the same with a different skin. I've played the NWN official campaign, and it's the exact same game as KOTR uno and dos only more drawn out, with little involved in terms of strategy. X-Com, and even Starship Troopers: Terran Ascendancy had more to offer in that department, as well as it's plethora of the Bugs, and bugs. A good part of D&D is turn-based strategy with rich story-arcs and colorful charactors, rather than dungeon siege ala' hammy angst.
I need to get my degree so that people will listen to me, and I'll have that sheet of velumn to back up my real world experience. For the next six years I plan on forging a great hammer to which I might smite some sense into the gaming industry, thus changing it forever. Ok, so maybe that's a bit dramatic, but my overall plan is to make a big dent.
LUSH2 will go unreleased. Though pubescent, It's simply too valuable as software, and what I came up with: nobody has used it in any modern game outside a SpeedTree license, or maybe maybe a copy of Vue3D. It's also valuable in terms of full 3D rendering software and I'd be a fool to just give it away. I didn't submit my design contest entry to Bioware either, the timing isn't right, and I'd rather not work for a company where I'll flounder rather than flourish. My art portfolio is also in the toilette.
So this is what it's like to grow up. I have to put my dreams on hold in order to face reality, and in turn make my dreams a reality. It's catch 22, but solvable. I hope that six years from now I'll have either a Doctorate in Phat-Game-Ology, or at least a Masters, but first, here's hoping I get that job at the phone-center. They've a tuition reimbursement programme.
Within six years, the industry will also be significaly different. There's a shift in the wind toward humanism and more believable characters. It's going to take time for this to become mainstream. Within six years the technological superstructure for interactive film will be in place. Within six years at least one online world will also be a major currency exchange.
Because I can do better.
I've seen the in-game trailer for Mass Effect, and it's more of the same with a different skin. I've played the NWN official campaign, and it's the exact same game as KOTR uno and dos only more drawn out, with little involved in terms of strategy. X-Com, and even Starship Troopers: Terran Ascendancy had more to offer in that department, as well as it's plethora of the Bugs, and bugs. A good part of D&D is turn-based strategy with rich story-arcs and colorful charactors, rather than dungeon siege ala' hammy angst.
I need to get my degree so that people will listen to me, and I'll have that sheet of velumn to back up my real world experience. For the next six years I plan on forging a great hammer to which I might smite some sense into the gaming industry, thus changing it forever. Ok, so maybe that's a bit dramatic, but my overall plan is to make a big dent.
LUSH2 will go unreleased. Though pubescent, It's simply too valuable as software, and what I came up with: nobody has used it in any modern game outside a SpeedTree license, or maybe maybe a copy of Vue3D. It's also valuable in terms of full 3D rendering software and I'd be a fool to just give it away. I didn't submit my design contest entry to Bioware either, the timing isn't right, and I'd rather not work for a company where I'll flounder rather than flourish. My art portfolio is also in the toilette.
So this is what it's like to grow up. I have to put my dreams on hold in order to face reality, and in turn make my dreams a reality. It's catch 22, but solvable. I hope that six years from now I'll have either a Doctorate in Phat-Game-Ology, or at least a Masters, but first, here's hoping I get that job at the phone-center. They've a tuition reimbursement programme.
Within six years, the industry will also be significaly different. There's a shift in the wind toward humanism and more believable characters. It's going to take time for this to become mainstream. Within six years the technological superstructure for interactive film will be in place. Within six years at least one online world will also be a major currency exchange.