Shadowdeep War Planning

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Cleasor
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Shadowdeep War Planning

Post by Cleasor »

"The only thing worse than fighting with allies, is fighting without them." Winston Churchill

Game Session Thursday, Mar 18, 9 pm EST, the Prime Material Plane Adventurers Guild Hall

The Masters of the Adventurers Guild invite all interested parties to a war planning meeting. While many, many past instances have driven wedges between us, it is time to recognize a common vital interest. The Lord Vanrak Moonstar threatens to destroy Waterdeep, and the Masked Lords have proven incompetent to stop him. It is time to form a Coalition of Adventurers to end this threat. The purpose of this meeting is to determine the following, which we all have in common interest, and whom will lead each effort:
1) Intelligence - What are our enemy's objectives? What threat are we facing? Where are they located? What are their strengths and weaknesses?
2) Plans - What are our common desired objectives? What actions should we take to seize the initiative from our enemy and then take the offensive?
3) Tactics - What are the most effective team tactics against the enemy? Where and when are we at a position of strength and they are at a position of weakness?
4) Force Protection - Which arts or prayers are effective in Shadowdeep to protect and heal ourselves?
2) Logistics - location of portals into Shadowdeep, when and where Moondoors appear, location of safehouses, how crystal mana is collected and used
5) Leadership - Who is best positioned to lead and unite our efforts during sorties?
6) Communication - How and when should we share all that is learned and accomplished?
RSVP with Vana. Thank you.

//My apologies for players where this time does not work. I'll get everyone caught up with another post.//
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Galadorn
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Re: Shadowdeep War Planning

Post by Galadorn »

*Lorrin approaches Vana at the entrance to the Adventurer's Guild and offers his aid in the war within Shadowdeep. He tells her if he's needed at all, he can be found at the Safehaven Inn, or leave word at the Safehaven Inn with Bannor and he will meet whoever wishes at the Guild if called upon. He tells her his sword will always protect the City of Splendours and those within above and beyond what past relationships or events may imply or expect....*
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Cleasor
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Re: Shadowdeep War Planning

Post by Cleasor »

Rumors and tales circling about the Adventurers Quarter and Dock Ward relay some version of the following. Most conclude this is all bullshit.

Several adventurers recently gathered within the Adventurers Guild Hall. Vana expressed concern over something she had noticed ... the light within the Hall did not cast a shadow from some of our forms. Dorian, Gael, Cornelius and Vana all lacked shadows. Selu and Dijumi still cast a shadow. A red void door appeared in the middle of the entrance hall. Shortly after, Sarenna unexpectedly entered from the main door. She too noticed she cast no shadow. The void door remained, inviting all brave enough to enter. Four proceeded.
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Within the Shadow Adventurers Quarter, they found the Guild main door open. It had been previously locked. They entered and found within the Guild members' missing shadows. These shadows spoke and reflected alternate personalities from their owners. Sarenna's shadow was not there.
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They conducted a cursory search of the main floor. Doors leading upstairs or downstairs were boarded and locked. Worse yet, the liquor cabinet was empty. The smithy had two bodies lying on the floor, each near the workstations for crafting weapons and armor, respectively. The shadows did not see these individuals arrive, nor what caused their death.
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They attempted to convince these shadows to accompany them back to the Prime. The shadows refused. They asked if anyone besides themselves had entered the Shadow Adventurers Guild and the shadows replied negative. They departed and found a moon door in Mouse Alley and returned to the Prime.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Cleasor
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Re: Shadowdeep War Planning

Post by Cleasor »

Tales about the Quarter continue to speak of the Shadow existence of Waterdeep.

The Llorkhan exile Cornelius Tauber returned after more than a week of abscence. The Guild receptionist Vana Swift was later overheard within the Safehaven complaining about her job and her boss' lousy grammar.

Several adventurers left Kerrigan's Court and were later seen about Virgin's Square, at which time they disappeared for sometime. It was said that they had travelled Down Under within the Shadow realm. It seems that the notorious bard and widow, Sarenna Irithyl, struggled with and defeated her own shadow.
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The cause of the conflict was apparently the shadow's terrible singing.
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It is heard that a dragon flies freely about the darkened, grey skies within the Shadow world. The bravest of adventurers had confronted this menace. //Picture depicts three cowering and under cover.//
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Additionally, it was said that upon returning to the Quarter, all of these adventurers save one were again casting a normal shadow. The locals were thankful that at least for now, things had returned to some normallacy. All knew that with the adventurers' meddling, this respite would not last long.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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