Shadowdeep Rules of Engagement

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jmecha
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Shadowdeep Rules of Engagement

Post by jmecha »

*Deep within the House of Heroes map sketches are being pieced together and compared to maps of Waterdeep to create a map of Shadowdeep. In turn these maps are being shared with the allies of the House of Heroes as well as lessons learned from the Shadowdeep.*

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Rules of Engagement

VOID DOORS
  • Red Void Doors appear to be one way doors to the Shadow Deep.
Sea Ward or Temple Ward
  • 1G
North Ward
  • 1X
Trade Ward
  • 3B
  • 3H
Dock Ward
  • 3O
MOON DOORS
  • Blue Moon Doors appear to be one way doors from the Shadowdeep back to Waterdeep, and do not always appear where they have been found in the past. In an effort to learn if a pattern exists it is important everyone make note of the exact date and time that open Moon Doors are encountered.
Sea Ward or Temple Ward Moon Doors
  • 1G Requires climbing a Wall
    Closed Month 4, Day 7, Hour 5
    Closed Month 4, Day 7, Hour 7
    OPEN Month 6, Day 14, Hour 22
    Closed Month 4, Day 23, Hour 11
  • 1M
    OPEN Month 4, Day 2, Hour 19
    Closed Month 4, Day 7, Hour 5
    Closed Month 4, Day 7, Hour 7
    OPEN Month 6, Day 14, Hour 22
    Closed Month 4, Day 23, Hour 11
  • 1S
    Closed Month 4, Day 7, Hour 5
    Closed Month 4, Day 7, Hour 7
    OPEN Month 4, Day 8, Hour 17
    Closed Month 4, Day 23, Hour 11
    OPEN Month 6, Day 14, Hour 0
  • 1Y
    OPEN Month 3, Day 17, Hour 19
    Closed Month 4, Day 7, Hour 5
    Closed Month 4, Day 7, Hour 7
North Ward Moon Doors

Castle Ward Moon Doors
  • 2H
Trade Ward Moon Doors
  • 2O Requires Climbing a Wall
    OPEN Month 5, Day 10, Hour 11
  • 2O Requires Climbing a Wall
    OPEN Month 5, Day 10, Hour 11
  • 3O
  • 3A Requires Climbing a Wall
    OPEN Month 3, Day 18, Hour 11
    Closed Month 3, Day 23, Hour 5
    Closed Month 3 Day 23 Hour 7
    Closed Month 3, Day 26, Hour 6
    Closed Month 4, Day 2, Hour 1
    Closed Month 4, Day 5, Hour 19
    Closed Month 4, Day 7, Hour 2
    Closed Month 4, Day 27, Hour 15
    Closed Month 5, Day 1, Hour 16
    Closed Month 5, Day 2, Hour 5
    Closed Month 5, Day 2, Hour 23
    Closed Month 5, Day 3, Hour 1
    Closed Month 5, Day 4, Hour 14
    Closed Month 5, Day 5, hour 17
    Closed Month 5, Day 6, hour 9
    Closed Month 5, Day 7, Hour 1
    Closed Month 5, Day 8, Hour 18
    OPEN Month 5, Day 10, Hour 11
  • 3B Requires Climbing a Wall
    OPEN Month 3, Day 15, Hour 9
    OPEN Month 3, Day 15, Hour 15
    OPEN Month 3, Day 15, Hour 23
    OPEN Month 3, Day 16, Hour 6
    OPEN Month 3, Day 16, Hour 8
    OPEN Month 3, Day 16, Hour 20
    OPEN Month 3, Day 18, Hour 11
    OPEN Month 3, Day 18, Hour 11
    OPEN Month 3, Day 23, Hour 5

    OPENED Month 3, Day 23 , Hour 8
    Closed Month 3, Day 26, Hour 6
    Closed Month 4, Day 2, Hour 1
    Closed Month 4, Day 5, Hour 19
    Closed Month 4, Day 7, Hour 2
    Closed Month 4, Day 27, Hour 15
    Closed Month 5, Day 1, Hour 16
    Closed Month 5, Day 2, Hour 23
    Closed Month 5, Day 3, Hour 1
    Closed Month 5, Day 4, Hour 14
    Closed Month 5, Day 5, Hour 17
    Closed Month 5, Day 6, hour 9
    Closed Month 5, Day 7, Hour 1
    Closed Month 5, Day 8, Hour 18
    Closed Month 5, Day 10, Hour 3
  • 3P Requires Climbing a Wall
    OPEN Month 3, Day 18, Hour 10
    OPEN Month 3, Day 23, Hour 5

    Closed Month 5, Day 1, Hour 16
    Closed Month 5, Day 3, Hour 2
    Closed Month 5, Day 4, Hour 14
    Closed Month 5, Day 7, Hour 1
    Closed Month 5, Day 8, Hour 18
    Closed Month 5, Day 10, Hour 3
  • 3X
South Ward Moon Doors
  • 3Y
    OPEN Month 3, Day16, Hour 20
    OPEN Month 3, Day 23, Hour 3

    Closed Month 5, Day 4, Hour 14

LIFE DRAIN
  • The drain of the Negative Energy of Shadowdeep slowly and inevitably erodes those who spend time there. Travelers will eventually feel strength sapped from their limbs, their constitution weakened, and even their coordination will be made clumsy.
MAGIC
  • Magic does not appear to function with reliability within the Shadowdeep because of the low levels of magical energy present.
  • Mana Crystals can be used to reliably fuel magic.
  • Mana Crystals nodes can be found sprouting out of the ground in Shadowdeep and broken into more manageable pieces with traditional mining tools. Be warned the violent striking of Mana Crystal Nodes with mining equipment will release potent and violent raw magic that will injure those nearby.
  • Potions appear to carry enough physically stored magic within them to function normally.
  • Potions of Invisablity are of limited value because some of the denizens of Shadowdeep appear capable of peering through invisablity such as Shadow Mastiffs, Sharren Prietesses, and the mysterious beings that appear to be the embodiment of negative energy storms.
  • A Paladin has been witnessed effectively Laying Hands to heal wounds
  • The Monastic practice of Wholeness of Body has proven effective
POSITIVE ENERGY HAVENS
  • There exist small havens of positive energy, often times marked by banners of Helm, but not always. These shelters provide sanctuary from the slow and constant physical drain of the negative energy plane.
  • Magical does not function reliably in these Shelters
  • Travelers can only effectively find meaningful rest and recover inside some of these shelters
Sea Ward or Temple Ward Havens
  • 1Y House of Heroes
  • 1N Vasen's Shadowdeep Boarding House
Castle Ward Havens
  • 2E & 2F inside the Melody Walk Tunnel is a Helmite Bunker with comforts enough for resting
North Ward Havens
  • 1P Helmite marked Barn near North Gate provides some relief from the Negative Energy Drain
Trade Ward Havens
  • 3A The Shadowdeep Analog of Auroa's Realms Shop can provide some shelter from the Negative Energy Drain.
  • 3B Druid Shoppe, Rest can be found here
  • 3O Thirsty Throat Tavern, rest can be found in the bed chambers. The Ash on the floors are the remains of the Expedition Force
South Ward Havens
  • 3Y Jade Dancer, WARNING Sucubi encountered on second floor
  • 4H Soldier's makeshift Barracks marked by a Banner of Torm, capable of providing rest to the wary.
MEDICINE
  • Surgical Tools that are not dependent upon magic remain useful for tending to battle wounds in the right hands.
  • Leeches when properly applied are capable of draining the ill humors from the body restoring healthy vigor, strength, and coordination at the cost of lost blood.
COLLECTORS
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Large Shadowy beings have been found prowling the streets of Waterdeep and dragging people into Shadowdeep.
  • If you are victim of such find a Moon Door to escape back to Waterdeep, or a Positive Energy Haven and await help.
Last edited by jmecha on Fri Apr 16, 2021 10:31 am, edited 80 times in total.
Current Characters: Pawn Xandos Klaxxan
jmecha
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Re: Shadowdeep Rules of Engagement

Post by jmecha »

Known Threats of Shadowdeep


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Beasts
Shadow Mastiffs are careful stalking predators who appear to prefer to knock their prey to the ground before rending them apart. Also of note they appear capable of running down those who try to use Invisibility as a means of escape. When encountered in pairs the Shadow Mastiffs are extremely dangerous because of their team work efforts to keep their prey prone upon their back where they can quickly tear them apart.

Shadows
Shadows roam Shadowdeep, and often they do so unseen, hunting in packs looking to prey upon the living and numbering anywhere from a pair to half a dozen. It is not uncommon to find larger and more dangerous Shadow Fiends amongst the larger packs of Shadows.

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The Legion
After Vanrak Moonstar slew Lady Alathene Moonstar's Legion, he reanimated them to create an army of his own. The undead Legion is filled with capable and dangerous undead combatants.

Squire Archers, exceptionally perceptive archers capable of finding even the must elusive of targets.

Squire Footmen, while not nearly as perceptive as the Archers, these combatants are exceptionally durable and hit harder then most mortal men could.

Squire Flagbearers, these fight as well as you would expect of those chosen from the rank and file to carry the banner, they are more capable then the typical foot soldier.

Squire Crusader Priests, These abominations are capable of concealing the battlefield with magical darkness and wielding potent negative energy spells that can restore strength to themselves or others of the Legion, or cause grievous wounds to the living.

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Sharren Priestesses
Often found leading larger patrols of the Legion, these women appear capable of summoning undead tot heir aid and cloaking them and their forces in magical darkness. Be warned these Priestess will call upon Death Magics in an effort to ruthlessly Slay Living.

The Unknown
Large man sized storms of negative energy that appear to be sentient or at a minimal desire or compelled to destroy the living have been encountered and found to be exceptionally dangerous. While they have yet to be properly identified, there have been a few lessons learned from encounters with them.
  • They hunt the living regardless of Invisibility.
  • They are not exceptionally fast moving, but have proven relentless in their slow pursuit.
  • They can unleash rays of negative energy that can damage the living.
  • Their physical form when collided against the flesh of the living is devastating.
  • They have proven extremely resilient to physical attacks from a variety of enchanted weapons.
  • They appear almost impervious to the divine damage released by Holy Traps.
  • If severely damaged enough, it is possible to destroy these beings, though in doing so they release a sizable burst of negative energy to all those nearby.
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The Shadow Dragon
There is a Shadow Dragon allied with Vanrak Moonstar, and I do not know what such a thing is capable of.
Last edited by jmecha on Mon Mar 29, 2021 11:40 am, edited 1 time in total.
Current Characters: Pawn Xandos Klaxxan
jmecha
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Posts: 1523
Joined: Mon Nov 15, 2004 4:22 pm
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Re: Shadowdeep Rules of Engagement

Post by jmecha »

Occupants of Shadowdeep

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Vasen Coriver
A Shade with wisps of shadows trailing him, introduced himself as Vasen and proved a valuable ally in protecting several Waterhaviens from the draining negative energy effects of Shadowdeep by providing them shelter inside his boarding house located North of the Tower of Luck. If relationships can be developed with the local population of Shadowdeep, who appear to see both the former Legion of Light and the current Occupation of Vanrak Moonstar as invaders who are ruining their desired status quo we might acquire most valuable allies.


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Murik Zaros
A Shade who is a friend of Vasen and has lived in Shadowdeep since being brought there as a boy. Zaros is actively working to avoid Vanrak Moonstar's forces, and has added me in avoiding their patrols. He has warned that Vanrak Moonstar has a standing bounty open for all residents of Waterdeep found in Shadowdeep.


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Torleth the Trader
Torleth the Trader is a Devil who has been exiled from the Blood War for a time, and has turned his attention to mercantile pursuits by establishing a store within the Shadowdeep analog of the Adventurer's Quarter.
Current Characters: Pawn Xandos Klaxxan
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