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Re: Mod 6.0 Bug Reports

Posted: Mon Jun 29, 2020 2:38 pm
by Knighted
Entrance to the Goblin Warlock's room has a walkmesh flaw which prevents access to the room and can make your PC get stuck and (if your PC keeps trying to walk forwards even when stuck) suddenly transport themselves to a position in mid-air way above the area.

The flaw is just beyond the door itself, not actually in the doorway. It's on the Warlock's room side of the doorway.

It seems to cover almost the entire width of the doorway passage except for on the very western edge where it seems you can sometimes slip through without issue.

N.B. this is one of those walkmesh flaws that isn't much of a problem unless you are walking at half speed due to having stealth&detect modes activated or some other effect. If you are walking at normal pace you can usually go through it with only a jitter, but if you are at half walking pace then it will catch and stop you with the effects described above (so if you are stealthing to scout it can be a serious problem).

Re: Mod 6.0 Bug Reports

Posted: Sat Jul 04, 2020 9:15 pm
by Droomi
House of Inspired Hands (1S) has a non-functioning entrance AT. Maximorticus is very sad.

Re: Mod 6.0 Bug Reports

Posted: Sun Jul 05, 2020 8:09 pm
by Knighted
Broken northern AT in North Ward, 2C. It mistakenly takes you to 1X, whereas the area that's actually north of 2C is 1W.

edit:
Knighted wrote:
Sun May 31, 2020 8:40 pm
Missing area transition - 1W heading south into 2C. The larger central street on the southern edge of 1W is missing an area transition.

Thanks
Just seen that this one is still borked too. Disgraceful!! I demand a refund!!!

Re: Mod 6.0 Bug Reports

Posted: Fri Jul 17, 2020 8:07 am
by Ithildur
ATing east from the northern portion of Westwood 07 to Westwood 08 transports you a part of 08 that's cut off from 07 by solid rock, making it impossible to AT back and leaving you with only the option of walking east further, then south, then back west to be able to return to 07. This walk forces you to walk through spawn infested area (I got 4 wolves, 1 dire wolf, and 2 worgs) to be able to return back the way you came/back towards the safety of the enclave, i.e. a rather lethal bug for someone who doesn't have invis/stealth

Re: Mod 6.0 Bug Reports

Posted: Wed Jul 22, 2020 12:54 pm
by Senor T
Armor crafting: hoods seem to be registering as armor type DC modifier 0 instead of -1 per the guide.

Re: Mod 6.0 Bug Reports

Posted: Thu Jul 23, 2020 4:01 pm
by zetamog
https://imgur.com/a/wz5TJFx

Seems to be an invisible chair in room 6 of Madame Garah's

Also Epetrow and me were unable to remove a crafted construct's stone from a table by bashing it in spite of the log saying crafting was a success and the money and xp having been taken

Re: Mod 6.0 Bug Reports

Posted: Fri Jul 24, 2020 8:10 pm
by Stormbringer
Bard script might be borked.. After second performance I can't get a contract after 28 in game hours to perform for some reason.

Re: Mod 6.0 Bug Reports

Posted: Fri Jul 24, 2020 8:29 pm
by Peter_Abelard
Just to add to the possible bardscript problem, Sarenna has chickened out in every attempt to perform for quite a while now too. I thought at first it might have something to do with her curse-lowered CHA score, but even after it has returned to her previous level she continues to be a chicken at the podium. I had spoken to EpiEvith about his bard not being able to perform as well, after a successful few tries at it.

Thanks for supporting your local artists!

PA

Re: Mod 6.0 Bug Reports

Posted: Sat Jul 25, 2020 12:48 am
by Cleasor
Bard script is working fine for Magolir at the Beer Golem.

Re: Mod 6.0 Bug Reports

Posted: Sat Jul 25, 2020 11:15 am
by zetamog
Robes of the Watchful Order can be sold for 48GP at Aurora's Realms in Trades 3A. You get them for maybe 30GP.

Although I didn't actually exploit the shit out of this I can report being sorely tempted

Looks like you can sell them for more than 30 all over the place. Maybe I shouldn't have posted about this publically

Re: Mod 6.0 Bug Reports

Posted: Sat Jul 25, 2020 5:44 pm
by Stormbringer
Bard script for Jayden is screwed somwhow.. after second performance.. it was over 36 hours before he could perform a 3rd time and now has -86 followers.. and on 4th attempt got the contract at the Hanged man and his only option is to chicken out.

Re: Mod 6.0 Bug Reports

Posted: Sat Jul 25, 2020 10:54 pm
by Droomi
Area 1E north of North Gate does not show up as an "outdoor area" with regards to Trackless Step.

Re: Mod 6.0 Bug Reports

Posted: Wed Aug 12, 2020 2:51 pm
by bartleby
Is anyone else not able to scribe summoning spells?

Re: Mod 6.0 Bug Reports

Posted: Tue Aug 18, 2020 5:34 pm
by Droomi
The animal summoning focus "Nature's Blessing" from the elven High Priestess does not work for my wizard. When it turns on, summoning spells complete casting but it doesn't produce a summons. I tested with it off and with other foci and they work fine. Only with the animal focus on does it not work.

Re: Mod 6.0 Bug Reports

Posted: Sun Aug 23, 2020 12:24 pm
by Cleasor
High Priestess Isiovieng in the Elven Enclave -- her dialogue is broken. She used to have stuff for sale. Now when I click on her nothing happens.