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Re: Mod 6.0 Bug Reports

Posted: Tue Sep 22, 2020 10:17 am
by jmecha
North ward:1W

The Southern Central AT is broken.

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Re: Mod 6.0 Bug Reports

Posted: Tue Sep 22, 2020 10:29 am
by jmecha
Sea Ward: 1S

AT into the Temple of Gond broken.

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Re: Mod 6.0 Bug Reports

Posted: Wed Sep 23, 2020 6:14 pm
by jmecha
Sea Ward:1Y
Tempus Floor Tile makes the walk mesh unpassable, effectively blocking the main entrance to the House of Heroes.

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Re: Mod 6.0 Bug Reports

Posted: Sun Oct 11, 2020 5:58 pm
by zetamog
Cast cat's grace at an enchanting table with a set of +2 STR gauntlets and a silver ingot on it, got the gauntlets back enchanted with bull's strength

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Re: Mod 6.0 Bug Reports

Posted: Tue Oct 13, 2020 12:43 pm
by zetamog
There's something up with this house in Trades/South 3G

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The AT on that doorway takes you to the Smiling Siren club in Castle 2H

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Re: Mod 6.0 Bug Reports

Posted: Tue Oct 13, 2020 5:43 pm
by epetrow
10 Stacked goblin ears count as 1 when turning in bounty.

Re: Mod 6.0 Bug Reports

Posted: Wed Oct 14, 2020 10:45 am
by Cleasor
Craft Weapon may have a script error. Cornelius made a darksteel weapon. I rolled a masterwork, and the script told me I put some of my strength into the weapon. However, then looking at the properties, it only had the +2 enchanted and the 40% weight attribute. No strength-based skill, ability, or feat bonuses. My craft weapon skill was a 27, so according to the Weapon Crafting post (viewtopic.php?f=383&t=52597), at least a skill bonus should have been added.

Re: Mod 6.0 Bug Reports

Posted: Thu Oct 15, 2020 4:18 pm
by epetrow
When brewing, stacks of goblin ears are treated individually which is correct. Ichor stacks of 10 are brewed as 1 ichor.

Re: Mod 6.0 Bug Reports

Posted: Mon Oct 19, 2020 2:55 pm
by Knighted
North Ward - ATs leading into 1W from the south and west have gone Full Inception.

Area 2C: the northward ATs (those on the northern edge of the area) should transition you to 1W (north ward). Instead they send you to 1X (north ward). This is true for at least 2 out of the 5 northward ATs in area 2C, but I suspect it's true for all five.

Area 1V: the eastward ATs should transition you to 1W. Instead they send you to 1X. This is true for at least 1 out of the 2 eastward ATs.


EDIT: found another one; the southward AT from 3K transitions you in at southern AT in area 3T, but it should send you to the north AT (i.e. you appear at the bottom of the map in 3T but you should appear at the top).

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Re: Mod 6.0 Bug Reports

Posted: Tue Oct 20, 2020 9:09 pm
by zetamog
Ultravision is considered a level 3 spell when enchanting instead of a level 2

Bleh, link doesn't work, see alfa1 tech on disco for image

https://media.discordapp.net/attachment ... height=540

Re: Mod 6.0 Bug Reports

Posted: Mon Oct 26, 2020 2:11 am
by Rumple C
Emote ball reads "Innuendo" in skill checks rather than "Gather info"

Re: Mod 6.0 Bug Reports

Posted: Thu Dec 03, 2020 1:36 pm
by zetamog
zetamog wrote:
Sun Oct 11, 2020 5:58 pm
Cast cat's grace at an enchanting table with a set of +2 STR gauntlets and a silver ingot on it, got the gauntlets back enchanted with bull's strength

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This also happens when you try enchanting something with Bears Endurance

Re: Mod 6.0 Bug Reports

Posted: Thu Dec 03, 2020 1:38 pm
by zetamog
AI for summons seems to be a bit broken, they've been working as normal for a bit then just running back to you and freezing when you tell them to attack stuff on the way. Will try to get evidence

Re: Mod 6.0 Bug Reports

Posted: Sun Dec 13, 2020 1:13 am
by Droomi
Magic Circle of Protection has recently acquired a symptom of being dispelled from a recipient when they and and leave another person's magic circle. If a party all has the spell, they will all subsequently be dispelled as they leave each other's circles until there's just one left.

Re: Mod 6.0 Bug Reports

Posted: Fri Dec 25, 2020 1:34 am
by Droomi
The Northeastern AT in Castle Ward 2S heading north takes you to 2M instead of 2N. The other ATs in the zone work properly.