Adventurer's Guild Charter
Posted: Fri Feb 15, 2019 12:58 am
Adventurer's Guild of Waterdeep Charter
Mission Statement
The Adventurer's Guild of Waterdeep is an Organization created to provide training and education to Adventurers so they may then move forward in their Adventuring careers well trained, capable, and responsible. The Adventurer's Guild works to provide all of it's members training in small team tactics, hard learned lessons in surviving dangerous environments, known lore in regards to various monsters and threats, as well providing guidance as to how members may best use their talents and skills to serve the greater Community of Waterdeep and the Lord's Alliance. As an organization, it is the priority of the Guild that it's members use their Education and Training to serve the Community, and not for the pursuit of profit or power.
Members
All applicants are reviewed and study over time to insure the individual is compatible with and capable of working with the current members to further cause of community service. Those found to be selfish, incapable of learning, or unable to work and live with others will be turned away until such a time that they prove themselves capable of selfless service, learning, and working well with others.
Apprentices
Accepted Members will be considered Apprentices until such a time that they have proven themselves proficient in a variety of different skills and tactics required to make them capable and responsible members of team. Apprentices are not required to pay Guild Dues, Fees, or Expenses. The sole responsibility of Apprentices is to learn what they can, and use what they have learned to aid the Community of the Lord's Alliance to the best of their ability.
Journeymen
Once time tested and proven, Apprentices will become Journeymen. Journeymen of the Adventurer's Guild are expected to show comprehensive understanding of teamwork and proficiency in within their chosen field of expertise be it Martial, Magical, or Reconnaissance. Journeymen will be expected to pay monthly Guild Dues of one hundred waterhavian dragons per month to maintain their membership or provide service to Adventurer's Guild such as donating their time and talents to help keep the Adventurer's Guild stores well maintained with Arms, Armor, and Consumables for the membership to make use of while working to serve the cause of aiding the greater community of the Lord's Alliance. In addition, all Journeymen are required to maintain the standard of conduct established during their time as apprentices, in that they are required to continue to work towards learning and using what they have learned to aid the greater community of the Lord's Alliance. Journeymen are not required, but are strongly encourage to travel to Daggerford to work towards joining the Lord's Alliance.
Guild Officers
The Guild Leader
The Guild Leader is an elected position voted upon by all the current Adventurer's Guild Journeymen. The one who receives the majority of the votes will hold the position of Guild Leader until such a time as they can no longer serve in such a position, or the membership calls for the election of a new leader. It is the responsibility of the Guild Leader to serve as the public face of the Guild, provide direction and guidance to the Guild, oversee the Guild stores and finances, approve of the acceptance of potential new members, revoke the membership of those who prove unable to maintain the standards of the Guild, and provide training and education to the membership.
Majordomo
The Majordomo of the Guild is responsible for maintaining the day to day affairs of the Guild House and Membership. Maintaining an inventory of the Guild stores, seeing to the living arrangements of members within the Guild house, and tending to the needs of the membership themselves. This is an appointed position by Guild Leader.
Master of the Arcane
The Master of Arcane is the position held by the Guild Member capable of casting the highest circle of arcane magic within the Guild Membership. If ever two or more members are capable peers and wish to contest over the position of Guild Master of Arcane, a non lethal magical duel shall be arranged among contestants and overseen by the other Guild officers to see who shall have the title and position. The Master of Arcane are is responsible for overseeing training and education to the membership in regards to matters magical in nature be it theoretical, practical, or tactical.
Master of Arms
The Master of Arms is the position held by the Guild's most capable warrior. If ever the position is contested there will be a nonlethal duel arranged and overseen by the other Guild Officers to determine who will receive the title and position. The Master of Arms is responsible for providing martial training and education to the membership, as well as working to maintain order within the various fields of battle the Guild may traverse.
Master of Reconnaissance
The Master of Reconnaissance is the title and position held by the Guild's most capable scout. If there is ever a contest for this position, the Guild Officers will arrange a challenge of stealth and guile for those competing for the position to be completed in hopes such will prove one more capable then the other. The Master of Reconnaissance is responsible for serving as the Guild's primary scout, as well as training Guild Members how to properly conduct reconnaissance or to provide support for those conducting reconnaissance.
Mission Statement
The Adventurer's Guild of Waterdeep is an Organization created to provide training and education to Adventurers so they may then move forward in their Adventuring careers well trained, capable, and responsible. The Adventurer's Guild works to provide all of it's members training in small team tactics, hard learned lessons in surviving dangerous environments, known lore in regards to various monsters and threats, as well providing guidance as to how members may best use their talents and skills to serve the greater Community of Waterdeep and the Lord's Alliance. As an organization, it is the priority of the Guild that it's members use their Education and Training to serve the Community, and not for the pursuit of profit or power.
Members
All applicants are reviewed and study over time to insure the individual is compatible with and capable of working with the current members to further cause of community service. Those found to be selfish, incapable of learning, or unable to work and live with others will be turned away until such a time that they prove themselves capable of selfless service, learning, and working well with others.
Apprentices
Accepted Members will be considered Apprentices until such a time that they have proven themselves proficient in a variety of different skills and tactics required to make them capable and responsible members of team. Apprentices are not required to pay Guild Dues, Fees, or Expenses. The sole responsibility of Apprentices is to learn what they can, and use what they have learned to aid the Community of the Lord's Alliance to the best of their ability.
Journeymen
Once time tested and proven, Apprentices will become Journeymen. Journeymen of the Adventurer's Guild are expected to show comprehensive understanding of teamwork and proficiency in within their chosen field of expertise be it Martial, Magical, or Reconnaissance. Journeymen will be expected to pay monthly Guild Dues of one hundred waterhavian dragons per month to maintain their membership or provide service to Adventurer's Guild such as donating their time and talents to help keep the Adventurer's Guild stores well maintained with Arms, Armor, and Consumables for the membership to make use of while working to serve the cause of aiding the greater community of the Lord's Alliance. In addition, all Journeymen are required to maintain the standard of conduct established during their time as apprentices, in that they are required to continue to work towards learning and using what they have learned to aid the greater community of the Lord's Alliance. Journeymen are not required, but are strongly encourage to travel to Daggerford to work towards joining the Lord's Alliance.
Guild Officers
The Guild Leader
The Guild Leader is an elected position voted upon by all the current Adventurer's Guild Journeymen. The one who receives the majority of the votes will hold the position of Guild Leader until such a time as they can no longer serve in such a position, or the membership calls for the election of a new leader. It is the responsibility of the Guild Leader to serve as the public face of the Guild, provide direction and guidance to the Guild, oversee the Guild stores and finances, approve of the acceptance of potential new members, revoke the membership of those who prove unable to maintain the standards of the Guild, and provide training and education to the membership.
Majordomo
The Majordomo of the Guild is responsible for maintaining the day to day affairs of the Guild House and Membership. Maintaining an inventory of the Guild stores, seeing to the living arrangements of members within the Guild house, and tending to the needs of the membership themselves. This is an appointed position by Guild Leader.
Master of the Arcane
The Master of Arcane is the position held by the Guild Member capable of casting the highest circle of arcane magic within the Guild Membership. If ever two or more members are capable peers and wish to contest over the position of Guild Master of Arcane, a non lethal magical duel shall be arranged among contestants and overseen by the other Guild officers to see who shall have the title and position. The Master of Arcane are is responsible for overseeing training and education to the membership in regards to matters magical in nature be it theoretical, practical, or tactical.
Master of Arms
The Master of Arms is the position held by the Guild's most capable warrior. If ever the position is contested there will be a nonlethal duel arranged and overseen by the other Guild Officers to determine who will receive the title and position. The Master of Arms is responsible for providing martial training and education to the membership, as well as working to maintain order within the various fields of battle the Guild may traverse.
Master of Reconnaissance
The Master of Reconnaissance is the title and position held by the Guild's most capable scout. If there is ever a contest for this position, the Guild Officers will arrange a challenge of stealth and guile for those competing for the position to be completed in hopes such will prove one more capable then the other. The Master of Reconnaissance is responsible for serving as the Guild's primary scout, as well as training Guild Members how to properly conduct reconnaissance or to provide support for those conducting reconnaissance.