Adventurer's Guild Charter

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jmecha
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Adventurer's Guild Charter

Post by jmecha »

Adventurer's Guild of Waterdeep Charter

Mission Statement

The Adventurer's Guild of Waterdeep is an Organization created to provide training and education to Adventurers so they may then move forward in their Adventuring careers well trained, capable, and responsible. The Adventurer's Guild works to provide all of it's members training in small team tactics, hard learned lessons in surviving dangerous environments, known lore in regards to various monsters and threats, as well providing guidance as to how members may best use their talents and skills to serve the greater Community of Waterdeep and the Lord's Alliance. As an organization, it is the priority of the Guild that it's members use their Education and Training to serve the Community, and not for the pursuit of profit or power.

Members

All applicants are reviewed and study over time to insure the individual is compatible with and capable of working with the current members to further cause of community service. Those found to be selfish, incapable of learning, or unable to work and live with others will be turned away until such a time that they prove themselves capable of selfless service, learning, and working well with others.

Apprentices
Accepted Members will be considered Apprentices until such a time that they have proven themselves proficient in a variety of different skills and tactics required to make them capable and responsible members of team. Apprentices are not required to pay Guild Dues, Fees, or Expenses. The sole responsibility of Apprentices is to learn what they can, and use what they have learned to aid the Community of the Lord's Alliance to the best of their ability.

Journeymen
Once time tested and proven, Apprentices will become Journeymen. Journeymen of the Adventurer's Guild are expected to show comprehensive understanding of teamwork and proficiency in within their chosen field of expertise be it Martial, Magical, or Reconnaissance. Journeymen will be expected to pay monthly Guild Dues of one hundred waterhavian dragons per month to maintain their membership or provide service to Adventurer's Guild such as donating their time and talents to help keep the Adventurer's Guild stores well maintained with Arms, Armor, and Consumables for the membership to make use of while working to serve the cause of aiding the greater community of the Lord's Alliance. In addition, all Journeymen are required to maintain the standard of conduct established during their time as apprentices, in that they are required to continue to work towards learning and using what they have learned to aid the greater community of the Lord's Alliance. Journeymen are not required, but are strongly encourage to travel to Daggerford to work towards joining the Lord's Alliance.

Guild Officers
The Guild Leader
The Guild Leader is an elected position voted upon by all the current Adventurer's Guild Journeymen. The one who receives the majority of the votes will hold the position of Guild Leader until such a time as they can no longer serve in such a position, or the membership calls for the election of a new leader. It is the responsibility of the Guild Leader to serve as the public face of the Guild, provide direction and guidance to the Guild, oversee the Guild stores and finances, approve of the acceptance of potential new members, revoke the membership of those who prove unable to maintain the standards of the Guild, and provide training and education to the membership.

Majordomo
The Majordomo of the Guild is responsible for maintaining the day to day affairs of the Guild House and Membership. Maintaining an inventory of the Guild stores, seeing to the living arrangements of members within the Guild house, and tending to the needs of the membership themselves. This is an appointed position by Guild Leader.

Master of the Arcane
The Master of Arcane is the position held by the Guild Member capable of casting the highest circle of arcane magic within the Guild Membership. If ever two or more members are capable peers and wish to contest over the position of Guild Master of Arcane, a non lethal magical duel shall be arranged among contestants and overseen by the other Guild officers to see who shall have the title and position. The Master of Arcane are is responsible for overseeing training and education to the membership in regards to matters magical in nature be it theoretical, practical, or tactical.

Master of Arms
The Master of Arms is the position held by the Guild's most capable warrior. If ever the position is contested there will be a nonlethal duel arranged and overseen by the other Guild Officers to determine who will receive the title and position. The Master of Arms is responsible for providing martial training and education to the membership, as well as working to maintain order within the various fields of battle the Guild may traverse.

Master of Reconnaissance
The Master of Reconnaissance is the title and position held by the Guild's most capable scout. If there is ever a contest for this position, the Guild Officers will arrange a challenge of stealth and guile for those competing for the position to be completed in hopes such will prove one more capable then the other. The Master of Reconnaissance is responsible for serving as the Guild's primary scout, as well as training Guild Members how to properly conduct reconnaissance or to provide support for those conducting reconnaissance.
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Senor T
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Re: Adventurer's Guild Charter

Post by Senor T »

Well done. Is this posted somewhere ic?
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
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ayergo
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Re: Adventurer's Guild Charter

Post by ayergo »

I believe its missing the bit about having to worship Auril.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Galadorn
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Re: Adventurer's Guild Charter

Post by Galadorn »

ayergo wrote:I believe its missing the bit about having to worship Auril.
((drum roll please...)) :lol:
jmecha
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Re: Adventurer's Guild Charter

Post by jmecha »

*Posted in the Great Hall of the Adventurer's Guild alongside the Charter is the current Guild Roster*

Guild Leader
Vale Clearwaters

Majordomo
Laird Briarbush the IV

Master of Arcane


Master of Arms
Cornelius Tauber

Master of Reconnaissance
Anariolas Te'lyanthor

Journeymen
Asher Vontio
Raladin Thunderbeard
Vana Swift
Kiivan Adarbrent
Clarianna Gardner
Trin Stonemender

Apprentice
Madog Milhouse
Wren Bluefeather
Current Characters: Aelenta Renvanith
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Cleasor
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Re: Adventurer's Guild Charter

Post by Cleasor »

Cornelius departs the administrative building with the signed and stamped "approved" document in his hands and a gratifying smile on his face. He then walks to the Temple of Oghma to find Mistress Clarianna and asks her to scribe a copy. With both documents in hand, he returns the to Adventurer's Quarter. He walks into the building formally known as the Guild, greets Vana with his usual "Guten Tag," and posts the copy of the Adventurer Lodge charter near the Memorial Stone. It reads:

Adventurer Lodge Charter

Mission Statement
The Adventurer Lodge (forthwith also known as “Lodge”) located within Waterdeep is an organization created to provide training and education to adventurers so they may then move forward in their careers well trained, capable, and responsible. The Adventurer Lodge works to provide all of its members training in small team tactics, hard learned lessons in surviving dangerous environments, known lore in regards to various monsters and threats, as well providing guidance as to how members may best use their talents and skills to serve the greater community of Waterdeep and the Lord's Alliance. As an organization, it is our priority that its members use their education and training to serve the community, and not for the pursuit of profit or power.

Members
Those desiring membership apply through any Journeyman or Master. The Lodge Leader decides who is admitted. Upon acceptance, new members seek out the Majordomo for keys to the Lodge and billeting. All applicants are reviewed and studied over time to ensure the individual is compatible with and capable of working with the current members in fulfillment of the Lodge’s Mission Statement. Those found to be selfish, incapable of learning, or unable to work and live with others will be turned away until such a time that they prove themselves capable of adhering to the Lodge’s Mission Statement and Principles.

Apprentices
Accepted members will be considered Apprentices until such a time that they have proven themselves proficient in a variety of different skills and tactics required to make them capable and responsible members of team. Apprentices are not required to pay Dues, Fees, or Expenses. The sole responsibility of Apprentices is to learn from other members and their own experiences while aiding the community.

Journeymen
Once time tested and proven, Apprentices will become Journeymen. Journeymen of the Adventurer's Lodge are expected to show comprehensive understanding of teamwork and proficiency in within their chosen field of expertise be it Martial, Magical, or Reconnaissance. Journeymen will be expected to pay monthly Dues of one hundred waterhavian dragons per month to maintain their membership or provide service to the Adventurer Lodge such as donating their time and talents to help keep the Adventurer Lodge stores well maintained with Arms, Armor, and Consumables for the membership to make use of while working to serve the cause of aiding the greater community of the Lord's Alliance. In addition, all Journeymen are required to maintain the standard of conduct established during their time as Apprentices, in that they are required to continue to work towards learning and using what they have learned to aid the greater community of the Lord's Alliance.

Officers

The Lodge Leader
The Lodge Leader is an elected position voted upon by all the current Adventurer Lodge Journeymen. The one who receives the majority of the votes will hold the position of Lodge Leader until such a time as they can no longer serve in such a position, or the membership calls for the election of a new leader. It is the responsibility of the Lodge Leader to serve as the public face of the Lodge, provide direction and guidance to the Lodge, oversee the Lodge stores and finances, approve of the acceptance of potential new members, revoke the membership of those who prove unable to maintain the standards of the Lodge, and provide training and education to the membership.

Majordomo
The Majordomo of the Lodge is responsible for maintaining the day to day affairs of the Lodge and Membership. Maintaining an inventory of the Lodge stores, seeing to the living arrangements of members within the Lodge, and tending to the needs of the membership themselves. This is an appointed position by Lodge Leader.

Master of the Arcane
The Master of Arcane is the position held by the Lodge Member capable of casting the highest circle of arcane magic within the Lodge Membership. If ever two or more members are capable peers and wish to contest over the position of Lodge Master of Arcane, a non-lethal magical duel shall be arranged among contestants and overseen by the other Lodge officers to see who shall have the title and position. The Master of Arcane are is responsible for overseeing training and education to the membership in regards to matters magical in nature be it theoretical, practical, or tactical.

Master of Arms
The Master of Arms is the position held by the Lodge's most capable warrior or hunter. If ever the position is contested there will be a nonlethal duel arranged and overseen by the other Lodge Officers to determine who will receive the title and position. The Master of Arms is responsible for providing martial training and education to the membership, as well as working to maintain order within the various fields of battle the Lodge may traverse.

Master of Reconnaissance
The Master of Reconnaissance is the title and position held by the Lodge's most capable scout. If there is ever a contest for this position, the Lodge Officers will arrange a challenge of stealth and guile for those competing for the position to be completed in hopes such will prove one more capable then the other. The Master of Reconnaissance is responsible for serving as the Lodge's primary scout, as well as training Lodge Members how to properly conduct reconnaissance or to provide support for those conducting reconnaissance.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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