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Re: Spell Changes

Posted: Wed Dec 12, 2018 11:25 am
by ayergo
Senor T wrote:Pretty sure "Solution in search of a problem" was old ALFA's motto.
So true. I just use knockdown on Clerics to kill them, it works way better.

:reddot:


Always have your clay golem ready to protect you!

:headz:

Re: Spell Changes

Posted: Thu Feb 14, 2019 12:56 am
by Galadorn
Question about Animal domain boosted summoning: Has it been taken out?

Re: Spell Changes

Posted: Thu Feb 14, 2019 2:21 am
by ImStrokerAce
Galadorn wrote:Question about Animal domain boosted summoning: Has it been taken out?
It was corrected when EE came out, yes.

Re: Spell Changes

Posted: Thu Feb 14, 2019 6:26 am
by Galadorn
ImStrokerAce wrote:
Galadorn wrote:Question about Animal domain boosted summoning: Has it been taken out?
It was corrected when EE came out, yes.
Corrected? Was it an error before EE? Didn’t know.

Re: Spell Changes

Posted: Wed Feb 20, 2019 6:25 am
by Gaia_Nostra
Galadorn wrote:
ImStrokerAce wrote:
Galadorn wrote:Question about Animal domain boosted summoning: Has it been taken out?
It was corrected when EE came out, yes.
Corrected? Was it an error before EE? Didn’t know.
If I have read the domain.2da correctly, the following should be true:

Animal Domain

Clerics who take the Animal domain are able to influence animals and gain spells related to animals and their abilities.

Domain Special Abilities
Speak with Animals: Once/day used to either calm a nearby animal (static content) or speak with animals (DM/RP)

Bonus Spells
The cleric gains access to the following spells at the specified spell level: Hold Animal (2), Dominate Animal (3), Commune with Nature (5), Owl's Insight (6), Shapechange (9).

Re: Spell Changes

Posted: Wed Jun 12, 2019 7:20 pm
by ImStrokerAce
Both lesser and Greater Missile Storm give a save vs Spells for 1/2 damage. What is more perplexing is their random number of missiles that they spawn. I have observed from 4-11 on GMS and 3-10 on LMS.

Re: Spell Changes

Posted: Thu Jun 13, 2019 10:46 am
by wvincenti
How much of a headache would it be to add this to the War Domain for clerics?

War Domain:
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

-Bill

Re: Spell Changes

Posted: Thu Jul 11, 2019 10:34 am
by ayergo
wvincenti wrote:How much of a headache would it be to add this to the War Domain for clerics?

War Domain:
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

-Bill
That requires hak editing, which we still aren't quite there yet

Re: Spell Changes

Posted: Thu Jul 11, 2019 9:29 pm
by wvincenti
ayergo wrote:
wvincenti wrote:How much of a headache would it be to add this to the War Domain for clerics?

War Domain:
Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favored weapon.

-Bill
That requires hak editing, which we still aren't quite there yet
Roger that. Thanks!

-Bill

Re: Spell Changes

Posted: Wed Jul 29, 2020 12:53 pm
by zetamog
Couple of new ones:

Protection from Alignment

Does not provide protection from fear or fear causing spell-like effects

Polymorph Self

Umber Hulk does not grant True Seeing

Re: Spell Changes

Posted: Wed Aug 12, 2020 2:51 pm
by bartleby
Protection from Alignment

Does not provide protection from fear or fear causing spell-like effects
Things that would have been good to know before the goblin king heh :/ I wondered how we got feared when we all had protection from evil in effect.

Re: Spell Changes

Posted: Fri Sep 11, 2020 10:13 pm
by zetamog
Flame Weapon

Lasts for 2 mins/level instead of 1/min level as description states

Re: Spell Changes

Posted: Sat Oct 17, 2020 11:51 pm
by zetamog
A couple of new ones:

Protection from Alignment

Works as in vanilla except that it does not protect from Fear spells or spell-like abilities

Re: Spell Changes

Posted: Sat Oct 17, 2020 11:52 pm
by zetamog
Ultravision

In addition to the usual function, negates the -4 penalty to Spot at night (info courtesy of Droomi)

Re: Spell Changes

Posted: Sun Oct 18, 2020 11:45 am
by zetamog
Clairaudience/clairvoyance

RP/DM-intervention only on Alfa. Does not give the spot/listen buff listed in the spell desription.