Spell Changes
Posted: Sat Nov 17, 2018 4:59 am
The following is a partial list of the spell changes that are currently implemented in our Waterdeep and Daggerford. Please feel free to add anything that I have missed:
Animate Dead
Changed duration from 24 hours to CasterLevel + 10 rounds
Ball Lightning
Modified the code to distribute the missiles evenly among all enemies
Bigby's Forceful Hand
Replaced bullrush/knockdown logic with a size check. If the size of the target is not equal to HUGE, creature is slowed for caster level rounds.
Camouflage
Reduced duration to 1 turn / caster level
Camouflage, Mass
Duration to 1 turn / caster level
Combust
Changed the duration to 1 + casterlevel / 2 rounds.
Note: Maximize is broken for this spell (i.e., it does exactly +12 points of damage).
Continual Flame
Duration 12 Hours (Items) / 24 Hours (Creatures)
Create Undead
Changed the duration from 24 hours to 10 + caster level rounds
Darkfire
- Reduced duration to caster level turns
- Reduced caster maximum from 20 to 10
Death Domain, Negative Plane Avatar
Changed duration from casterlevel hours to casterlevel + 10 rounds
Displacement
Added Immunity to Knockdown
Energy Drain
- Added conditional logic to require a successful Ranged Touch Attack
- Added logic to grant undead creatures 2d4 * 5 temporary hit point for 1 hour
Enervation
- Added conditional logic to require a successful Ranged Touch Attack
- Added logic to grant undead creatures 2d4 * 5 temporary hit point for 1 hour
Find Traps
- Duration: 1 Minute / Caster Level
- The caster's Search check is increase by +1 point per Caster Level (Maximum +10).
Firebrand
Distribute the missiles evenly among all enemies. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls will strike random enemy creatures in the area of effect. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).
Greater Planar Binding
Changed duration from caster level rounds to 10 + caster level rounds
Greater Shadow Conjuration, Summon Shadow
Changed duration from casterlevel hours to casterlevel + 10 rounds
Harm
- Added saving throw for living target, reducing damage by 1/2.
- Added logic to reduce a living target to 1 HP if the damage exceeds its current HP total
Heal
- Added a 150 HP cap for healing (or damage for undead)
- Added saving throw for undead target, reducing undead damage by 1/2
- Added logic to reduce an undead target to 1 HP if total the damage exceeds its current HP total
Heal, Mass
- Added a 150 HP cap for healing (or damage for undead)
- Added saving throw for undead target, reducing damage by 1/2
- Added code to remove adverse conditions affecting a living target:
> Ability damage
> Blinded, confused, dazed, deafened, diseased, poisoned, stunned
> Feebleminded
Identify
- Modified to script to automatically identify any valid object
- If cast on a creature, automatically identifies the first unidentified object within the creature's inventory.
Infestation of Maggots
- Duration changed Caster Level / 2
- Ability damage reduced to 1d2
Isaac's Greater Missile Storm
A number of energy missiles (one per caster level but to a maximum of 20) appear and target each hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, extra missiles will strike random enemy creatures in the area of effect. Each missile does 2d6 points of damage.
Isaac's Lesser Missile Storm
A number of energy missiles (one per caster level but to a maximum of 10) appear and target each hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, extra missiles will strike random enemy creatures in the area of effect. Each missile does 1d6 points of damage.
Legend Lore
Replaced the delivered code with an RP only version.
Keen Edge
Added Piercing Weapons as a valid target
Note: Piercing weapon list is incomplete. It does not include HALBERD, MORNINGSTAR, SCYTHE or TRIDENT
Knock
Modified the Area of Effect to a single targeted item
Mage Armor
Replaced the NWN delivered code with ALFA custom rule:
- Gives the target +4 AC Bonus to AC Armor Enchantment with the following restrictions:
> Does NOT stack with Armor with AC 4 or higher
> Does NOT stack with items that have AC Armor Enhancement properties
> Does stacks with Shield Enchancement, Deflection, Natural Armor and Dodge AC bonuses
> Any armor equipped after casting Mage Armor will end the spell's effect within 20 seconds to avoid exploit; otherwise this would by-pass the AC armor adjustment from the spell
- Familiar abilities usage are persistent
Magic Fang
- Grants +1 enhancement bonus to natural weapon.
- Modified to apply enhancement/damage adjustment as follows:
> Bite, Left Claw and Right Claw or
> Left and Right arm slots if they are equipped with an item
Magic Fang, Greater
- Grants +1 enhancement bonus to natural weapon for each 4 caster levels.
- Modified to apply enhancement/damage adjustment as follows:
> Bite, Left Claw and Right Claw or
> Left and Right arm slots if they are equipped with an item
Magic Vestment
Changed the AC bonus to +1 per 4 caster levels
Magic Weapon, Greater
Changed enhancement bonus to +1 per four caster levels
Melf's Acid Arrow
- Changed conditional statement to require a successful ranged touch attack
- Corrected the damage calculation as 2d4 (as opposed to 3d6)
Mind Blank
Changed duration from CasterLevel Turns to 24 hours.
Monstrous Regeneration
Changed the rate of regeneration to 2 HP per round
Mordenkainen's Sword
Changed the duration to caster level + 10 rounds
Negative Energy Burst
Removed the Additional Level Damage cap (i.e., was capped at 20, now uncapped)
Planar Ally
- Duration: CasterLevel + 10 Rounds (Summon) or CasterLevel / 2 Round (Hold)
- Summons an Outsider to assist the caster, or holds an Outsider if the creature fails a save. When used to summon an Outsider, the type of varies with the caster's alignment (i.e., Good: Hound Archon, Evil: Succubus, or Neutral: Green Slaad).
Planar Binding, Lesser
Changed duration from Caster Level hours to Caster Level + 10 rounds
Protection From Alignment
Cannot cast ptotection from your own alignment
Raise Dead
Material component: Diamond Shard
Ray of Enfeeblement
- Added conditional logic to test for a successful Ranged Touch Attack
- Removed Fortitude Save logic
Ray of Frost
Changed the damage to 1d3
Resist Elements
Changed duration from casterlevel turns to 24 hours
Resurrection
Material component: Blessed Diamond
Searing Light
- Replaced conditional logic to test for enemy with a test for a successful Ranged Touch Attack
> Undead: d6 * caster Level (max 10d6)
> Construct: d6 * caster level / 2 (max 5d6)
> All Other: d8 * caster level / 2 (max 5d8)
Shadow Conjuration, Summon Shadow
Changed duration from casterlevel hours to casterlevel + 10 rounds
Shelgarn's Persistent Blade
Changed duration to 10 + Caster Level rounds
Stoneskin
Changed the maximum damage it will absorb to 150 HP
Summon Creature I - IX
- Changed duration from 24 hours to CasterLevel + 10 rounds
- Waterdeep variant: Summoned creature may vary by caster's alignment or item usage.
Summon Shadow
Changed duration from casterlevel hours to casterlevel + 10 rounds
Time Stop
- Added logic to remove Haste from the target before applying the Time Stop
- Changed the duration from 9 seconds to 1d4 + 1 rounds
Animate Dead
Changed duration from 24 hours to CasterLevel + 10 rounds
Ball Lightning
Modified the code to distribute the missiles evenly among all enemies
Bigby's Forceful Hand
Replaced bullrush/knockdown logic with a size check. If the size of the target is not equal to HUGE, creature is slowed for caster level rounds.
Camouflage
Reduced duration to 1 turn / caster level
Camouflage, Mass
Duration to 1 turn / caster level
Combust
Changed the duration to 1 + casterlevel / 2 rounds.
Note: Maximize is broken for this spell (i.e., it does exactly +12 points of damage).
Continual Flame
Duration 12 Hours (Items) / 24 Hours (Creatures)
Create Undead
Changed the duration from 24 hours to 10 + caster level rounds
Darkfire
- Reduced duration to caster level turns
- Reduced caster maximum from 20 to 10
Death Domain, Negative Plane Avatar
Changed duration from casterlevel hours to casterlevel + 10 rounds
Displacement
Added Immunity to Knockdown
Energy Drain
- Added conditional logic to require a successful Ranged Touch Attack
- Added logic to grant undead creatures 2d4 * 5 temporary hit point for 1 hour
Enervation
- Added conditional logic to require a successful Ranged Touch Attack
- Added logic to grant undead creatures 2d4 * 5 temporary hit point for 1 hour
Find Traps
- Duration: 1 Minute / Caster Level
- The caster's Search check is increase by +1 point per Caster Level (Maximum +10).
Firebrand
Distribute the missiles evenly among all enemies. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls will strike random enemy creatures in the area of effect. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).
Greater Planar Binding
Changed duration from caster level rounds to 10 + caster level rounds
Greater Shadow Conjuration, Summon Shadow
Changed duration from casterlevel hours to casterlevel + 10 rounds
Harm
- Added saving throw for living target, reducing damage by 1/2.
- Added logic to reduce a living target to 1 HP if the damage exceeds its current HP total
Heal
- Added a 150 HP cap for healing (or damage for undead)
- Added saving throw for undead target, reducing undead damage by 1/2
- Added logic to reduce an undead target to 1 HP if total the damage exceeds its current HP total
Heal, Mass
- Added a 150 HP cap for healing (or damage for undead)
- Added saving throw for undead target, reducing damage by 1/2
- Added code to remove adverse conditions affecting a living target:
> Ability damage
> Blinded, confused, dazed, deafened, diseased, poisoned, stunned
> Feebleminded
Identify
- Modified to script to automatically identify any valid object
- If cast on a creature, automatically identifies the first unidentified object within the creature's inventory.
Infestation of Maggots
- Duration changed Caster Level / 2
- Ability damage reduced to 1d2
Isaac's Greater Missile Storm
A number of energy missiles (one per caster level but to a maximum of 20) appear and target each hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, extra missiles will strike random enemy creatures in the area of effect. Each missile does 2d6 points of damage.
Isaac's Lesser Missile Storm
A number of energy missiles (one per caster level but to a maximum of 10) appear and target each hostile creature in the area of effect. If there are more creatures than missiles, only the closest targets will be damaged. If there are more missiles than creatures, extra missiles will strike random enemy creatures in the area of effect. Each missile does 1d6 points of damage.
Legend Lore
Replaced the delivered code with an RP only version.
Keen Edge
Added Piercing Weapons as a valid target
Note: Piercing weapon list is incomplete. It does not include HALBERD, MORNINGSTAR, SCYTHE or TRIDENT
Knock
Modified the Area of Effect to a single targeted item
Mage Armor
Replaced the NWN delivered code with ALFA custom rule:
- Gives the target +4 AC Bonus to AC Armor Enchantment with the following restrictions:
> Does NOT stack with Armor with AC 4 or higher
> Does NOT stack with items that have AC Armor Enhancement properties
> Does stacks with Shield Enchancement, Deflection, Natural Armor and Dodge AC bonuses
> Any armor equipped after casting Mage Armor will end the spell's effect within 20 seconds to avoid exploit; otherwise this would by-pass the AC armor adjustment from the spell
- Familiar abilities usage are persistent
Magic Fang
- Grants +1 enhancement bonus to natural weapon.
- Modified to apply enhancement/damage adjustment as follows:
> Bite, Left Claw and Right Claw or
> Left and Right arm slots if they are equipped with an item
Magic Fang, Greater
- Grants +1 enhancement bonus to natural weapon for each 4 caster levels.
- Modified to apply enhancement/damage adjustment as follows:
> Bite, Left Claw and Right Claw or
> Left and Right arm slots if they are equipped with an item
Magic Vestment
Changed the AC bonus to +1 per 4 caster levels
Magic Weapon, Greater
Changed enhancement bonus to +1 per four caster levels
Melf's Acid Arrow
- Changed conditional statement to require a successful ranged touch attack
- Corrected the damage calculation as 2d4 (as opposed to 3d6)
Mind Blank
Changed duration from CasterLevel Turns to 24 hours.
Monstrous Regeneration
Changed the rate of regeneration to 2 HP per round
Mordenkainen's Sword
Changed the duration to caster level + 10 rounds
Negative Energy Burst
Removed the Additional Level Damage cap (i.e., was capped at 20, now uncapped)
Planar Ally
- Duration: CasterLevel + 10 Rounds (Summon) or CasterLevel / 2 Round (Hold)
- Summons an Outsider to assist the caster, or holds an Outsider if the creature fails a save. When used to summon an Outsider, the type of varies with the caster's alignment (i.e., Good: Hound Archon, Evil: Succubus, or Neutral: Green Slaad).
Planar Binding, Lesser
Changed duration from Caster Level hours to Caster Level + 10 rounds
Protection From Alignment
Cannot cast ptotection from your own alignment
Raise Dead
Material component: Diamond Shard
Ray of Enfeeblement
- Added conditional logic to test for a successful Ranged Touch Attack
- Removed Fortitude Save logic
Ray of Frost
Changed the damage to 1d3
Resist Elements
Changed duration from casterlevel turns to 24 hours
Resurrection
Material component: Blessed Diamond
Searing Light
- Replaced conditional logic to test for enemy with a test for a successful Ranged Touch Attack
> Undead: d6 * caster Level (max 10d6)
> Construct: d6 * caster level / 2 (max 5d6)
> All Other: d8 * caster level / 2 (max 5d8)
Shadow Conjuration, Summon Shadow
Changed duration from casterlevel hours to casterlevel + 10 rounds
Shelgarn's Persistent Blade
Changed duration to 10 + Caster Level rounds
Stoneskin
Changed the maximum damage it will absorb to 150 HP
Summon Creature I - IX
- Changed duration from 24 hours to CasterLevel + 10 rounds
- Waterdeep variant: Summoned creature may vary by caster's alignment or item usage.
Summon Shadow
Changed duration from casterlevel hours to casterlevel + 10 rounds
Time Stop
- Added logic to remove Haste from the target before applying the Time Stop
- Changed the duration from 9 seconds to 1d4 + 1 rounds