Responsible adventuring.

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Rumple C
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Responsible adventuring.

Post by Rumple C »

Remember that time you got a lot of lag?

It could be because of loot bags left by messy adventuring.

Loose loot bags leave lag!

So, please be a responsible adventurer and clean up after yourself. Even if you don't want those 100 rusty short swords, please pick them up and consolidate it all into -1- loot bag rather than 100.

Same with rat corpses, puddles of ichor, fire beetle bellies and the like. Proper housekeeping saves lives!
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Rick7475
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Re: Responsible adventuring.

Post by Rick7475 »

For the environmentally conscious adventurer, I think the Lords of Waterdeep should provide trash barrels in the deepest dungeons and sewers!!!
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Mick
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Re: Responsible adventuring.

Post by Mick »

Rick7475 wrote:For the environmentally conscious adventurer, I think the Lords of Waterdeep should provide trash barrels in the deepest dungeons and sewers!!!
This is a great idea. Would not even have to be a barrel item. Could label a hole in the floor for it or something. Great place to dispose of a body too.
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oldgrayrogue
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Re: Responsible adventuring.

Post by oldgrayrogue »

The only time I leave loot around is when my inventory is full or I am encumbered. A simple chest here or there in dungeons that is not trapped or locked and is empty can deal with this issue.

Bags of Holding would be nice too =D
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ayergo
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Re: Responsible adventuring.

Post by ayergo »

Leaving a few things here and there isn't a problem and the server can handle it.

The real issue is people who repeatedly hit the same area over and over, running through and not picking up anything. While there are indeed technical issues I can implement to solve this, it appears to be more of a people problem to me and I would rather not encourage this behavior.
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Re: Responsible adventuring.

Post by Rick7475 »

Bags of Holding for sale in Daggerford, I heard there were some at Black Helm Tower ...
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Gaia_Nostra
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Re: Responsible adventuring.

Post by Gaia_Nostra »

On another server, somewhere back in time, there was a customization to the DMFI tool that let the players "build a campfire". A neat little side effect was that the fire was actually a container. You could drop any unwanted items into the fire. When you selected the option to "extinguish the campfire" anything within the container was removed from game. It was like having a portable trash can with you at all times.

I assume this was some custom content pulled from the vault, but I haven't been able to find it myself. Is that something we could find (or create) and implement?
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Mick
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Re: Responsible adventuring.

Post by Mick »

Gaia_Nostra wrote:On another server, somewhere back in time, there was a customization to the DMFI tool that let the players "build a campfire". A neat little side effect was that the fire was actually a container. You could drop any unwanted items into the fire. When you selected the option to "extinguish the campfire" anything within the container was removed from game. It was like having a portable trash can with you at all times.

I assume this was some custom content pulled from the vault, but I haven't been able to find it myself. Is that something we could find (or create) and implement?
We have this for NWN2, but I don't recall seeing it for NWN1.
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ayergo
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Re: Responsible adventuring.

Post by ayergo »

Gaia_Nostra wrote:On another server, somewhere back in time, there was a customization to the DMFI tool that let the players "build a campfire". A neat little side effect was that the fire was actually a container. You could drop any unwanted items into the fire. When you selected the option to "extinguish the campfire" anything within the container was removed from game. It was like having a portable trash can with you at all times.

I assume this was some custom content pulled from the vault, but I haven't been able to find it myself. Is that something we could find (or create) and implement?
I have one better, I just have a script that on exit will go and clean things off the ground. I put it in for Yintros and can add it elsewhere if needed, but it occurred to me "Why am I doing this?"

This issue is NOT technical. Leaving a few items isn't an issue. Swapping your spare shield for that +1 club you found isn't going to crash the server.

The problem is that some players have taken a strategy of repeatedly farming a single low level area, sprinting through as fast as possible slaying everything and not bothering to even pick up anything afterwards. Especially for low level content you quickly have thousands and thousands of items on the ground, which for some reason occupies more memory than anything else in game.

This problem is entirely behavioral. ALFA has never been about sprinting through the same area over and over to maximize gains, and I realized that any technical solution I implemented would only encourage this behavior. Clearly if someone can't even be bothered to pick up healing potions off fallen foes then they won't be making campfires to dump stuff in to. Rather than trying to lower rewards or make auto cleaning scripts I have decided its better to correct the player actions in this case.
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
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Mick
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Re: Responsible adventuring.

Post by Mick »

ayergo wrote:
This problem is entirely behavioral. ALFA has never been about sprinting through the same area over and over to maximize gains, and I realized that any technical solution I implemented would only encourage this behavior. Clearly if someone can't even be bothered to pick up healing potions off fallen foes then they won't be making campfires to dump stuff in to. Rather than trying to lower rewards or make auto cleaning scripts I have decided its better to correct the player actions in this case.
Good on ya. I welcome this.
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Stormbringer
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Re: Responsible adventuring.

Post by Stormbringer »

ayergo wrote:This problem is entirely behavioral. ALFA has never been about sprinting through the same area over and over to maximize gains, and I realized that any technical solution I implemented would only encourage this behavior. Clearly if someone can't even be bothered to pick up healing potions off fallen foes then they won't be making campfires to dump stuff in to. Rather than trying to lower rewards or make auto cleaning scripts I have decided its better to correct the player actions in this case.

I agree :)

I do believe TLR has the DMFI tool that you could build campfires back in the day.. I seem to remember to but it may be old age causing me to get confused.
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Senor T
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Re: Responsible adventuring.

Post by Senor T »

I will dare voice the sordid opinion that PGing has always been a part of ALFA and always will be as long as it continues to offer things to kill that provide a reward. Players of a game will attempt to maximize reward. Cause it’s a game.*

The issue has always been making it a fair game. Perhaps the xp reward for yintros just needs adjusted to reduce incentive?

If remains didn’t cause lag, would this have become an issue?

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Gaia_Nostra
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Re: Responsible adventuring.

Post by Gaia_Nostra »

Senor T wrote:The issue has always been making it a fair game. Perhaps the xp reward for yintros just needs adjusted to reduce incentive?
I know....you start getting negative XP at a certain level.
If the enemy is an ass and a fool and a rating
coxcomb, is it meet, think you, that we should also,
look you, be an ass and a fool and a prating
coxcomb? in your own conscience, now?

Former Characters:
(Silverymoon): Q’arq Olafstenza Fry
(Waterdeep/Daggerford): Angus Porter, Cleric of Torm (aka the Slipshod Sergeant)
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Arianna
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Re: Responsible adventuring.

Post by Arianna »

Or perhaps a nice garbage can / lava hole that excess rubbish can be tossed into by those not wishing to pack out their garbage
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Stormbringer
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Re: Responsible adventuring.

Post by Stormbringer »

-20 XP per loot bag left when you exit a dungeon?
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