Golem/Elemental Crafting now in!

Moderators: ALFA Administrators, NWN1 - WD DM

User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Golem/Elemental Crafting now in!

Post by ayergo »

I have completed crafting of golems!

Right now there are only two, the guardgoyle and fire elemental. Almost all require the feat "Craft Wand" which is used as a placeholder for "craft wondrous item", though theoretically harper crafting ability will work as well if anyone goes that route.

You need to get the recipe book for a golem you want to make, and it includes the ingredients, XP, Gold, and caster levels that you need in it. Just put those items on the bench, use the book on it, and Voila! You have created your creature!

I've bumped the number of henchmen you can have to 5, so you guys can assemble your own little army. :) I'm also considering hiring henchmen based on Charisma scores for my bards.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Peter_Abelard
Gelatinous Cube
Posts: 335
Joined: Tue Jul 01, 2008 3:42 am

Re: Golem/Elemental Crafting now in!

Post by Peter_Abelard »

Sounds really cool! Way to go, script master!
Character arcs are sharp, pointy little things. A little blood may spill!

Now Playing: Luva Si'nede, Olivus Angustian
Past Characters: Valyar Floshin, Sarenna Irithyl, Millicent Riverstone, Dev Revels, Catarina Helms, Fenris Estelmer, Arryn Temple, Penrose Hawke, Kara Ravensfell, Arana Belecthor
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Golem/Elemental Crafting now in!

Post by Mick »

Keryn now officially unbeatable. 8)
Talk less. Listen more.

Current PCs: ?
User avatar
Akivaria
Orc Champion
Posts: 489
Joined: Mon Jan 05, 2004 10:36 pm
Location: Mid-America
Contact:

Re: Golem/Elemental Crafting now in!

Post by Akivaria »

Alora likes the idea of five henchmen.

....to carry her around in a palanquin.
"This is how liberty dies... with thunderous applause."

Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard
jmecha
Illithid
Posts: 1699
Joined: Mon Nov 15, 2004 4:22 pm
Location: Chicago
Contact:

Re: Golem/Elemental Crafting now in!

Post by jmecha »

Let's not replace PCs with henchmen, Alora has at least one PC willing to shoulder that palanquin.
Current Characters: Aelenta Renvanith
Wild Wombat
Frost Giant
Posts: 738
Joined: Sat Jan 03, 2004 5:35 pm
Location: Alexandria, Virginia, USA (DC 'burbs)

Re: Golem/Elemental Crafting now in!

Post by Wild Wombat »

*Assumes that next on the list is something to be handed out to vastly under-powered rogues and fighters* :roll:

#JustSayin
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Golem/Elemental Crafting now in!

Post by Rumple C »

I would have said that the increase in magic items being handed out (spell uses per day are the ones I am thinking of) actually increases rogue and fighter utility as they are less reliant on spell casters now?
12.August.2015: Never forget.
User avatar
ImStrokerAce
Orc Champion
Posts: 472
Joined: Sun Jan 09, 2005 7:41 am
Location: British Columbia, Canada

Re: Golem/Elemental Crafting now in!

Post by ImStrokerAce »

Ive never found either to be underpowered.
Current PC:
Mephis the Awkward Mage
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Golem/Elemental Crafting now in!

Post by Rumple C »

Barbarians and rangers on the other hand...
12.August.2015: Never forget.
jmecha
Illithid
Posts: 1699
Joined: Mon Nov 15, 2004 4:22 pm
Location: Chicago
Contact:

Re: Golem/Elemental Crafting now in!

Post by jmecha »

I agree with Wild Wombat.
It would be nice if Fighters had access to something like Heavy Armor, or if Rogues could better pick and choose their battles with Stealth or had access to better loot through their skills, or even a means to use traps to weaken or defeat enemies.
Current Characters: Aelenta Renvanith
Wild Wombat
Frost Giant
Posts: 738
Joined: Sat Jan 03, 2004 5:35 pm
Location: Alexandria, Virginia, USA (DC 'burbs)

Re: Golem/Elemental Crafting now in!

Post by Wild Wombat »

I was kidding ... sort of.

All melee PCs are much more likely to get killed than the ones that hang back. If you do not agree with that statement then stop reading: nothing else I write will make sense to you.

What I wrote is especially true of the pure fighter types like Kalo and Arryn (RIP). They are expected to always be the tip of the spear. They are fighters, after all. They are very much dependent on the support of the spell casters behind them, but know that the support troops could easily decide to cut and run to save their own lives. Nothing against the support, but self-preservation kicks in. (Unless the PC is played by OGR or Rumple ... they live by an incomprehensible set of rules!)

Rogues are not as bad off. They are actually the antenna sticking out from the tip of the spear, so their decision is pretty much made for them: if they are spotted they run. If they are not, they report back. However, my experience is that rogues get in trouble when in a group. Perhaps it is because I am a very conservative player, but I do not get in trouble alone because my rule is simple: if something of equal or greater power spots Murgen, he bails. But the group does whatever the" weakest" link wants to do. That is when my rogues get in trouble!

Anyway, these are just thoughts. Yes, it does seem that the fighters and rogues are getting a bit short changed.

However - and believe me - I am not going to complain about goodies. Murgen actually has had to give some back because he was "punching above his weight," a statement that I had to agree with (although it was difficult to have the items nerfed).

Anyway, my statement was meant to be thought and debate provoking, nothing more.

Oh, and ImStrokerAce is the MASTER of trap use. Me, I just collect them and never actually use them. Stupid really!

Oh and Rumple: you know damn well that when I said fighters, I meant melee PCs. Jackass! :twisted:
Retired NWN1: Murgen Kjarnisteinn (AKA Grumpy Scout)

NWN2 (Failed Experiment): Muir Cheartach, AKA The Pale Faced Pie Man

R.I.P.: Croaker Lyosbarr, Knight of Yartar, Lord of Lhuvenhead (NWN1)

"In no uncertain terms, i am adamantly opposed to any ingame mechanics that penalize players for wanting to meet up with other players, when their goal is to roleplay." - White Warlock
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Golem/Elemental Crafting now in!

Post by ayergo »

Wild Wombat wrote:*Assumes that next on the list is something to be handed out to vastly under-powered rogues and fighters* :roll:

#JustSayin
Like my trap crafting system which is in now?

Or the XP for disarming traps?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Golem/Elemental Crafting now in!

Post by oldgrayrogue »

Pfft . . . try playing a monk. :D
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Golem/Elemental Crafting now in!

Post by oldgrayrogue »

On another note, how about some axes and hammers that have some of the properties that longswords available at the better merchants have? Dorfs FTW!
User avatar
Senor T
Ogre
Posts: 629
Joined: Mon Jan 05, 2004 7:42 pm
Location: Durham, NC (US Eastern)
Contact:

Re: Golem/Elemental Crafting now in!

Post by Senor T »

Great, glad that’s settled! Time to work on flying penguin boy!

Also, fwiw, golems are crazy expensive. Like totes cray.

...but still worth it.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
Post Reply