Mod 4.0 Bug Thread

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Duck One
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Re: Mod 4.0 Bug Thread

Post by Duck One »

scribing Arcane Mark charged 125 gold and 25 XP. Don't think that writing a level 0 cantrip should cost that much.
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

All Alfa added rp scrolls cost that much to scribe
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Wynna
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Re: Mod 4.0 Bug Thread

Post by Wynna »

Knock is a domain spell for Oghmanyte clerics. I am able to cast it successfully from a spell slot, but casting it from a scribed scroll gives a UMD roll.
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Re: Mod 4.0 Bug Thread

Post by Akivaria »

Wynna wrote:Knock is a domain spell for Oghmanyte clerics. I am able to cast it successfully from a spell slot, but casting it from a scribed scroll gives a UMD roll.
Wynna, just out of curiosity, are the UMD roll DC's for scrollcasting still ridiculously high?
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Wynna
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Re: Mod 4.0 Bug Thread

Post by Wynna »

It was a DC 27.
Akivaria wrote:
Wynna, just out of curiosity, are the UMD roll DC's for scrollcasting still ridiculously high?
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Akivaria wrote:
Wynna wrote:Knock is a domain spell for Oghmanyte clerics. I am able to cast it successfully from a spell slot, but casting it from a scribed scroll gives a UMD roll.
Wynna, just out of curiosity, are the UMD roll DC's for scrollcasting still ridiculously high?
DC is 25 plus spell level.. So a level 1 scroll is a DC of 26 as it should be
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Re: Mod 4.0 Bug Thread

Post by Magile »

The Dwarven Mines, second floor.
Sorry, I forgot to log what the area name is. There's a specific location where Ore spawns every time that is unreachable. You cannot jump to it, and even if you're directly on it, you cannot engage in it. Beginning to bash it will start the combat animation, but you'll just stand there without ever striking. In the photo, you can see where the Ore is (my PC ontop of it) and where it is in relation to the map.

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Re: Mod 4.0 Bug Thread

Post by ayergo »

Duck One wrote:scribing Arcane Mark charged 125 gold and 25 XP. Don't think that writing a level 0 cantrip should cost that much.
Yup, what Rumple says. Until someone digs through and documents all the ALFA added spell ID numbers and levels this will stay broken.
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Arianna
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Re: Mod 4.0 Bug Thread

Post by Arianna »

ayergo wrote:
Duck One wrote:scribing Arcane Mark charged 125 gold and 25 XP. Don't think that writing a level 0 cantrip should cost that much.
Yup, what Rumple says. Until someone digs through and documents all the ALFA added spell ID numbers and levels this will stay broken.
isn't all that listed on the Spells.2da? Or are have those type spells been added in directly to the mod?
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Arianna
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Re: Mod 4.0 Bug Thread

Post by Arianna »

Oh nope . . . . Arcane_Mark is listed in the des_crft_spells.2da

Code: Select all

 Label                 IPRP_SpellIndex    NoPotion   NoWand   NoScroll      Level    Cast OnItems 
2028   Arcane_Mark       778              1              0         0         0         0           


Is that what your seeking?
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Arianna wrote:Oh nope . . . . Arcane_Mark is listed in the des_crft_spells.2da

Code: Select all

 Label                 IPRP_SpellIndex    NoPotion   NoWand   NoScroll      Level    Cast OnItems 
2028   Arcane_Mark       778              1              0         0         0         0           


Is that what your seeking?

They're in the 2DA, but none of the spell level functions work on them, so I'd have to create a lookup table for it to work or figure out how to fix the function.

If you can fix it that'd be awesome, happy to supply the code.
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Arianna
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Re: Mod 4.0 Bug Thread

Post by Arianna »

I can take a Look at the Code if you send it . . .but no promise's . . . I imagine that the RP spells . . . were given minimum usage since most do not have any actual effects in the game.
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Felzoun's Folly Fence will not buy anything now. even though I beat his appraise..... he has gold but can't sell anything to him
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Re: Mod 4.0 Bug Thread

Post by Magile »

Armor Crafting.

When attempting to craft a chest piece with an item in your off-hand, you get an error that says something like "Unknown Item: Type 22". It seems that Off-Hand takes priority over Chest and Helmet for crafting, and therefore any item that may give you a benefit to crafting in your off-hand cannot be used as the game attempts to look for a Shield.
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

https://cdn.discordapp.com/attachments/ ... nknown.png

Bad door behind the LTC.. has been mistaken for the Main building when coming from the east. Ports you to the Start Area.

Good find, should be fixed.
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