Mod 4.0 Bug Thread

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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Still some unkillable undead in the Chauntea Crypt.. Skeltal Magacist and Rage zombie

Thank you for detailed report. Should be fixed now.
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ImStrokerAce
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Re: Mod 4.0 Bug Thread

Post by ImStrokerAce »

When attempting to Enchant an item with a scribed CCW scroll, it shows the spell level as 5th, not 4th.
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Rumple C
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Castle Ward:Castle Waterdeep - the door down in the square links to the wrong door (in the circle).

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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

Last night in the Crypt of Chauntea, Laird was level-drained and none of lesser restore potion, restore potion, restore spell (cast by Bran), or leeches fixed him.

Keryn was INT drained and neither lesser nor regular potion worked on her.

IIRC relogging fixes the issue, but this isn't amazing for me due to the ALFA subrace scripts nixing spell slots. Also not sure if it's relogging itself or if it's a combo of restore + relogging.

Status effects are just confusing and dumb.
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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

Teleport script rolls for mishaps, but does not use canon rules to do so (rolling a d100 and using familiarity with the target location to determine difficulty). According to canon, when teleporting somewhere familiar there should be a 1/100 chance of being teleported somewhere nearby and thematically similar, and 0 chance of an actual mishap.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Senor T wrote:Teleport script rolls for mishaps, but does not use canon rules to do so (rolling a d100 and using familiarity with the target location to determine difficulty). According to canon, when teleporting somewhere familiar there should be a 1/100 chance of being teleported somewhere nearby and thematically similar, and 0 chance of an actual mishap.
It just has the text in there anyway, it works 100% unless a DM decides otherwise. :)
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Missing gear from Pchest. Used the Weapon smithing Apron Kal got from the Citadel of the Bloody Hand last weekend.. And it is now gone from Pchest.
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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

A good time to remind folks to NEVER GO OVER 10 PAGES IN PCHEST INVENTORY.

It makes stuff disappear from other people’s chests.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
Currently pointing out all other characters' shortcomings as Stephen the Archer.
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Senor T wrote:A good time to remind folks to NEVER GO OVER 10 PAGES IN PCHEST INVENTORY.

It makes stuff disappear from other people’s chests.
If there was ample storage in rooms..hehe.. but only have like 6 pages of stuff..
Current PC:
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wvincenti
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Re: Mod 4.0 Bug Thread

Post by wvincenti »

Senor T wrote:A good time to remind folks to NEVER GO OVER 10 PAGES IN PCHEST INVENTORY.

It makes stuff disappear from other people’s chests.
Has the Pchest in the Apprentices' room in the Lodge been reorganized?
It needs a fair amount of attention to keep it under control with 4-5 PCs using it.

-Bill
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Cast_No_Shadow
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Re: Mod 4.0 Bug Thread

Post by Cast_No_Shadow »

wvincenti wrote:
Senor T wrote:A good time to remind folks to NEVER GO OVER 10 PAGES IN PCHEST INVENTORY.

It makes stuff disappear from other people’s chests.
Has the Pchest in the Apprentices' room in the Lodge been reorganized?
It needs a fair amount of attention to keep it under control with 4-5 PCs using it.

-Bill
Is this an issue that can be solved OOC with a few extra chests? Or does that cause other problems?
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Senor T
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Re: Mod 4.0 Bug Thread

Post by Senor T »

The issue is purely a matter of how much material is in pchests. Arabel limits players to 3 items in persistent storage at once apparently and lets you increase up to a whopping 9 or something for various things you can do.

The more database entries, the more lag it causes when reading from it.

There have been rumors about beamdog reworking the default system but who knows.
Currently laying the smackdown on Faerun as: Keryn Tel'Jora, who is XXX-TREME!!!.
Currently explaining the meaninglessness of it all as Vizian Nazyr.
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Cast_No_Shadow
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Re: Mod 4.0 Bug Thread

Post by Cast_No_Shadow »

We have an unidentified flying wagon in Amphail

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I repeat an unidentified flying wagon in The Long Road 3 - Amphail
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Re: Mod 4.0 Bug Thread

Post by jmecha »

I believe that is the abandoned wagon the rural teenagers hang out in to smoke dream weed, there is a reason it is higher then normal.
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Ghoul Lords do not return any XP to a (solo) lvl 3 monk.
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