Mod 4.0 Bug Thread

Moderators: ALFA Administrators, NWN1 - WD DM

User avatar
Galadorn
Haste Bear
Posts: 2483
Joined: Sat Feb 07, 2004 9:10 am
Location: Hefei, China

Re: Mod 4.0 Bug Thread

Post by Galadorn »

Cast_No_Shadow wrote:We have an unidentified flying wagon in Amphail

Image

I repeat an unidentified flying wagon in The Long Road 3 - Amphail
Who's that handsome strapping young warrior holding that tower sheild?!
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Can't craft Electrical traps?

Or Frost Traps....

What is needed or are they not implemented?
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 4.0 Bug Thread

Post by Rumple C »

Frost traps are cold stones
Buzz traps are... Um... I don't remember. Maybe lightning breath.
12.August.2015: Never forget.
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Not lighting breath.. maybe lighting bug parts or some such?
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
jmecha
Illithid
Posts: 1699
Joined: Mon Nov 15, 2004 4:22 pm
Location: Chicago
Contact:

Re: Mod 4.0 Bug Thread

Post by jmecha »

Scalander Tails are used in Electrical Traps.
Current Characters: Aelenta Renvanith
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

jmecha wrote:Scalander Tails are used in Electrical Traps.
Yup. Get you some scaladars!
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Mod 4.0 Bug Thread

Post by oldgrayrogue »

CLW or CMW Wands that are sold back to Xoblob's shop partially used resell to the next purchaser at full price. Sale price should be changed to reflect charges left so that purchasers are not overcharged.
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 4.0 Bug Thread

Post by Stormbringer »

oldgrayrogue wrote:CLW or CMW Wands that are sold back to Xoblob's shop partially used resell to the next purchaser at full price. Sale price should be changed to reflect charges left so that purchasers are not overcharged.
Why sell when you can have recharged?
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
User avatar
oldgrayrogue
Retired
Posts: 3284
Joined: Thu Jan 24, 2008 7:09 am
Location: New York
Contact:

Re: Mod 4.0 Bug Thread

Post by oldgrayrogue »

Stormbringer wrote:
oldgrayrogue wrote:CLW or CMW Wands that are sold back to Xoblob's shop partially used resell to the next purchaser at full price. Sale price should be changed to reflect charges left so that purchasers are not overcharged.
Why sell when you can have recharged?
I did not sell. Bought it and got ripped off. Did not know you could recharge -- NICE!
Magile
Otyugh
Posts: 920
Joined: Wed Jan 07, 2004 7:00 pm
Location: The Big Nowhere

Re: Mod 4.0 Bug Thread

Post by Magile »

Stormbringer wrote:
oldgrayrogue wrote:CLW or CMW Wands that are sold back to Xoblob's shop partially used resell to the next purchaser at full price. Sale price should be changed to reflect charges left so that purchasers are not overcharged.
Why sell when you can have recharged?
No way to recharge, AFAIK.
Part of ALFA since May 2000.
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
Curmudgeon in IRC wrote:(2:29:40 PM) Curmudgeon: The community wants 24/7 DM coverage, free xp, and a suit of mithral plate mail in every pchest.
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Magile wrote:
Stormbringer wrote:
oldgrayrogue wrote:CLW or CMW Wands that are sold back to Xoblob's shop partially used resell to the next purchaser at full price. Sale price should be changed to reflect charges left so that purchasers are not overcharged.
Why sell when you can have recharged?
No way to recharge, AFAIK.
Maybe you can only recharge crafted items..
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
User avatar
valn99
Owlbear
Posts: 540
Joined: Tue Oct 26, 2004 1:18 pm
Location: Canada (Quebec)

Re: Mod 4.0 Bug Thread

Post by valn99 »

Area 2Q
West side of waterdeep.
When you climb the slope (the one on the bottom), it triggers the scripts as if you were in deep water.
NWN1 PC:
Now (2017): Bran, naive servant of Lathander, currently thinking about opening a potion shop.
circa 2000: JenWa, proud mother duck and half-crazed sorceress of Shadowdale.


NW2 PC: Kasil Trueforger, dwarven scholar of Felbarr.

Garlus Ironbeard: [d] I was sure there was a reason we brought you along.
Kevorn Trueforger: [d] I'm da funny one and ye're da smart one.
User avatar
wvincenti
Rust Monster
Posts: 1129
Joined: Mon Jan 05, 2004 5:32 pm
Location: NJ, USA (GMT -5)

Re: Mod 4.0 Bug Thread

Post by wvincenti »

Area 2O

The gate that enters the City of the Dead doesn't have a working AT. It opens and you can walk through, but just into the far corner of Area 2O. While you're enjoying that, the gate closes and locks behind you.

:eek:

-Bill

PS. Trin opened the gate for Ryld. :-)
  • Currently NWN1 ALFA: Ryld Ky'bler
    Currently NWN2: Gwindor Faelivrin, still not actually dead!

    Formerly: Timyin Tim, Glorfindel Inglorion and Beleg Thalionestel amongst others.
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

valn99 wrote:Area 2Q
West side of waterdeep.
When you climb the slope (the one on the bottom), it triggers the scripts as if you were in deep water.
Going to need a screenshot on location, but I believe that's an extra trigger I added to make sure that you actually safely "exit" the water.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 4.0 Bug Thread

Post by ayergo »

wvincenti wrote:Area 2O

The gate that enters the City of the Dead doesn't have a working AT. It opens and you can walk through, but just into the far corner of Area 2O. While you're enjoying that, the gate closes and locks behind you.

:eek:

-Bill

PS. Trin opened the gate for Ryld. :-)
The AT is actually at the gate, you probably went all the way through. Everyone else gets through there ok.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Post Reply