Mod 2.0 Bug Thread

Moderators: ALFA Administrators, NWN1 - WD DM

Locked
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Outside in Trades and City of the Dead :2U

upon entering the area am getting a repeatedly firing script that reads:

"Script spawn_sample_hb, OID: 800016b5, Tag: , ERROR: TOO MANY INSTRUCTIONS"


it pops into my dialogue box about every 5 seconds or so.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 2.0 Bug Thread

Post by Fionn »

3 3rds killed a few Orc today. One got a couple hundred XP, one a couple dozen, I got 0. We're not sure if the script is misfiring, calibrated by damage, or something weird. Oddly, I got the kill shot on at least one Shamen that Zyka got 108 XP for. Maybe I only helped, but 0 seems a bit chintzy!

Oh, and the miners still refuse to let us in to get ore.
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 2.0 Bug Thread

Post by Mick »

Fionn wrote:3 3rds killed a few Orc today. One got a couple hundred XP, one a couple dozen, I got 0. We're not sure if the script is misfiring, calibrated by damage, or something weird. Oddly, I got the kill shot on at least one Shamen that Zyka got 108 XP for. Maybe I only helped, but 0 seems a bit chintzy!

Oh, and the miners still refuse to let us in to get ore.
Zyxa actually only got 35. Ragnar got 108.
Talk less. Listen more.

Current PCs: ?
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 2.0 Bug Thread

Post by Fionn »

Thought he said 108 *per* Shamen
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 2.0 Bug Thread

Post by Stormbringer »

Fionn wrote:Thought he said 108 *per* Shamen

It was 108 per shaman plus the 27 for the warrior (108+108+27=243 for the 3 orcs) Fionn got jipped and so did Mick

The other night when we tried I was getting I believe like 27 for the warrior and 35 for the shamans.

On another note the gate is locked and does not open to the mining camp.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 2.0 Bug Thread

Post by ayergo »

Better than the old xp scripts! How far away were you during the combat? If the script decides you weren't participating you won't get any xp.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Rumple C
Bard
Posts: 3561
Joined: Thu Jul 22, 2004 9:38 pm
Location: The ceiling.

Re: Mod 2.0 Bug Thread

Post by Rumple C »

Item :"Salmon" has text that spells catch as "cetch"
12.August.2015: Never forget.
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 2.0 Bug Thread

Post by ayergo »

Silver dagger reward still busted, put in fix for 3.0 release.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
Mick
Beholder
Posts: 1946
Joined: Mon May 30, 2005 2:19 am
Location: Why do you want to know?

Re: Mod 2.0 Bug Thread

Post by Mick »

ayergo wrote:Better than the old xp scripts! How far away were you during the combat? If the script decides you weren't participating you won't get any xp.
I am not certain this is it, as Badger was toe-to-toe for most of them, while Zyxa was using her bow from short-to-intermediate range and she got more XP than he did.

Also, the last time we went up that way, Zyxa got the higher portions of XP for similar orcs (111xp for the shamans) and Ragnar got the medium amounts.
Talk less. Listen more.

Current PCs: ?
User avatar
Fionn
Ancient Red Dragon
Posts: 2942
Joined: Sun Jan 04, 2004 7:07 am
Location: Seattle, WA

Re: Mod 2.0 Bug Thread

Post by Fionn »

ayergo wrote:Better than the old xp scripts! How far away were you during the combat? If the script decides you weren't participating you won't get any xp.
I killed one of the Shamen with an axe. I want my participation ribbon!
PC: Bot (WD)

Code: Select all

     -----          -----          -----          -----
    /     \        /     \        /     \        /     \
   /  RIP  \      /  RIP  \      /  RIP  \      /  RIP  \      /
   |       |      |       |      |       |      |       |      |
  *| *  *  |*    *| *  *  |*    *| *  *  |*    *| *  *  |*    *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 2.0 Bug Thread

Post by Stormbringer »

Some of the thugs will double spawn. Was doing patrols and ran across 3 different thugs that spawned and I killed and then they spawned again. I will PM you the area if you want.

Also Killed 6 thugs showed I got 25 xp per thug (3rd level) but I only got 50 total. Still setting at 3995 since the second thug.

*patrols city to further avoid rats with shark teeth implants*
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 2.0 Bug Thread

Post by ayergo »

Stormbringer wrote:Some of the thugs will double spawn. Was doing patrols and ran across 3 different thugs that spawned and I killed and then they spawned again. I will PM you the area if you want.

Also Killed 6 thugs showed I got 25 xp per thug (3rd level) but I only got 50 total. Still setting at 3995 since the second thug.

*patrols city to further avoid rats with shark teeth implants*
Please give areas
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

ayergo wrote:
Stormbringer wrote:Some of the thugs will double spawn. Was doing patrols and ran across 3 different thugs that spawned and I killed and then they spawned again. I will PM you the area if you want.
Please give areas
One of them is 3O --just north of the friendly flounder.

Similar phenomenon occurs in 3H, North of the Sword's Rest and East of it as well.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
User avatar
Stormbringer
Owlbear
Posts: 587
Joined: Mon Jan 05, 2004 6:45 am
Location: USA GMT - 6

Re: Mod 2.0 Bug Thread

Post by Stormbringer »

ayergo wrote:
Stormbringer wrote:Some of the thugs will double spawn. Was doing patrols and ran across 3 different thugs that spawned and I killed and then they spawned again. I will PM you the area if you want.

Also Killed 6 thugs showed I got 25 xp per thug (3rd level) but I only got 50 total. Still setting at 3995 since the second thug.

*patrols city to further avoid rats with shark teeth implants*
Please give areas
Area 3F there are 3 thugs close to each other and they will all double spawn. At least they did on me last night.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
User avatar
dergon darkhelm
Fionn In Disguise
Posts: 4258
Joined: Fri Jul 08, 2005 1:21 pm
Location: Cleveland, Ohio, United States

Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Static expense/reward: Spouting Fish, Souther Ward 4H Dairick -

PC expends 500+ gp to acquire dragon's blood , slaad tongue, and skeleton knuckle (from Old Monster Shoppe --- dragon's blood is the biggie ...500 gp cost)

Reward is 10 XP and zero gp.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
Locked