Mod 2.0 Bug Thread

Moderators: ALFA Administrators, NWN1 - WD DM

Locked
User avatar
ImStrokerAce
Orc Champion
Posts: 472
Joined: Sun Jan 09, 2005 7:41 am
Location: British Columbia, Canada

Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

ayergo wrote:You all are more eager to explore a dungeon with no loot than I thought!
We're crazy like that... The risk is it's own reward!
Current PC:
Mephis the Awkward Mage
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 2.0 Bug Thread

Post by ayergo »

Pushed a small update to address some of the things you mentioned. CR for simple gobbos dropped a tad, added some more spiciness flavor to the variety. You shouldn't see any bullets dropping anymore.

If someone could *ahem* deliver one of the dropped babies to the Temple of Kossuth in the Thayan enclave to test it that would be grand.

Also blackwell difficulty upped a tad.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
User avatar
ayergo
Penguin AKA Vile Sea Tiger
Posts: 3503
Joined: Sun Jan 11, 2004 8:50 pm
Location: Germany (But frequent world travels)

Re: Mod 2.0 Bug Thread

Post by ayergo »

Request lock on this thread.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Locked