Mod 2.0 Bug Thread

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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Should be updated with rats now spawning more predictably. MIght be too many, you guys can let me know what you think of balance. Also added ratnest loot containers.
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Still no XP on goblins, I'll dig through scripts and see what's up.
There's a place I like to hide
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It's a place where you will learn
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Goblin XP should now work, along with some loot on them. Some other spawns in sewers still a bit weird.

Mega-spawn/spawning on top of you should now be fixed in rat hills! Please test for me and verify!

I'll be on a plane for the next 24 hours so may be slow to respond.
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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dergon darkhelm
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Re: Mod 2.0 Bug Thread

Post by dergon darkhelm »

Plaing in the dumps today.

Number of creatures in the spawns seems to have decreased (6-10) but they will definitely still spawn right on top of a PC.

"Marsupial rat" (or something like that) gives noo XP when killed (despite being somewhat hard to kill)

Rat nest populating random loot nicely ... and spawning nasties nicely too.


_____

Now on to my current problem:

Area 1X north Ward. The AT northward back toward the North gate is nonfunctional.

(And the southward AT eventually leads to a dead end. ... That leaves my PC stuck outside the wall on the north side of town with no way to get back :( )
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Shit, ok. Will try something different to see what I can do to make it work.

Still en route home. Will be on Sunday Bangkok time.
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Stormbringer
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Re: Mod 2.0 Bug Thread

Post by Stormbringer »

Still getting double spawns about 90% of the time when knocking out thugs.. I play it off as they are coming to help the one I just knocked out. I thought it was just the ones in area I reported but not it seems its in every area thugs spawn.
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ImStrokerAce
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Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

The Swordsman and the Sneak fought many Goblin patrols that evening while wandering in the sewers, the Goblins and their dogs would need some time to recuperate from their lost numbers.
While the dead Goblins lay about, the small man routed through their belongings while the larger and armored clad one watched for another patrol to appear out the stinking darkness. A slight mewing made the Sneak recoil back from one Goblins, while he gave a perplexed look to the larger man. He sifted through the goblin's filthy pack and carefully pulled out a human baby... The Helmite was right!
(( Kalo and Hijo found an abandoned baby in the sewers, but the Helmite doesn't seem to have a script to take it. Kalo volunteered to play mother, hopefully finding someone else to wet-nurse :-) ))
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Stormbringer wrote:Still getting double spawns about 90% of the time when knocking out thugs.. I play it off as they are coming to help the one I just knocked out. I thought it was just the ones in area I reported but not it seems its in every area thugs spawn.
Yeah I haven't looked at it yet. That quest has always been dumb, I'm thinking of just removing.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
SCI-kick
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Re: Mod 2.0 Bug Thread

Post by SCI-kick »

ayergo wrote: Yeah I haven't looked at it yet. That quest has always been dumb, I'm thinking of just removing.
*throws the baby in the trash can outside Safe Haven*

(oops , nevermind :lol: )
Last edited by SCI-kick on Sat Jul 22, 2017 10:36 pm, edited 1 time in total.
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

ImStrokerAce wrote:The Swordsman and the Sneak fought many Goblin patrols that evening while wandering in the sewers, the Goblins and their dogs would need some time to recuperate from their lost numbers.
While the dead Goblins lay about, the small man routed through their belongings while the larger and armored clad one watched for another patrol to appear out the stinking darkness. A slight mewing made the Sneak recoil back from one Goblins, while he gave a perplexed look to the larger man. He sifted through the goblin's filthy pack and carefully pulled out a human baby... The Helmite was right!
(( Kalo and Hijo found an abandoned baby in the sewers, but the Helmite doesn't seem to have a script to take it. Kalo volunteered to play mother, hopefully finding someone else to wet-nurse :-) ))

Cool, static rewards still being worked on.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

dergon darkhelm wrote:Plaing in the dumps today.

Number of creatures in the spawns seems to have decreased (6-10) but they will definitely still spawn right on top of a PC.

"Marsupial rat" (or something like that) gives noo XP when killed (despite being somewhat hard to kill)

Rat nest populating random loot nicely ... and spawning nasties nicely too.


_____

Now on to my current problem:

Area 1X north Ward. The AT northward back toward the North gate is nonfunctional.

(And the southward AT eventually leads to a dead end. ... That leaves my PC stuck outside the wall on the north side of town with no way to get back :( )
Ok, found the rat hills issue I think! Some of Rick's old tags were there that had same name as mine so I didn't notice. Spawn timer set to 10 minutes. Reduced numbers there for now so folks can re-test but I think it should be finally good!

Marsupial rat gave XP to me and galadorn, not sure what issue is there but you might be too high level now.

AT should be fixed so you can escape.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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ImStrokerAce
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Re: Mod 2.0 Bug Thread

Post by ImStrokerAce »

lvl 3 Hijo managed to stab one Marsupial rat all by his lonesome and received no exp. as well. Though when soloing, there does seem to be a reduced amount doled out so that might explain it.
Current PC:
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

ImStrokerAce wrote:lvl 3 Hijo managed to stab one Marsupial rat all by his lonesome and received no exp. as well. Though when soloing, there does seem to be a reduced amount doled out so that might explain it.
Not an intentional feature, but I think we'll roll with it. :)
There's a place I like to hide
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Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Arianna
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Re: Mod 2.0 Bug Thread

Post by Arianna »

Not sure if this is a bug or if I cannot figure out how to use the Identify spell after so many years away from the game.

I have an item in my inventory that needs identified

I cannot use the spell on myself
I cannot 'hold/use' the item while its not identified

I have tried using the spell on the item while its in my inventory and while I have it placed on the ground

Either way I get *Failure - Object is not a valid target for this spell*
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ayergo
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Re: Mod 2.0 Bug Thread

Post by ayergo »

Arianna wrote:Not sure if this is a bug or if I cannot figure out how to use the Identify spell after so many years away from the game.

I have an item in my inventory that needs identified

I cannot use the spell on myself
I cannot 'hold/use' the item while its not identified

I have tried using the spell on the item while its in my inventory and while I have it placed on the ground

Either way I get *Failure - Object is not a valid target for this spell*
Yeah, I can't figure it out either. I do think it is broken, good catch. Can help you with DM assistance I suppose until it gets fixed
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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