Mod 2.0 Bug Thread
Moderators: ALFA Administrators, NWN1 - WD DM
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Should be updated with rats now spawning more predictably. MIght be too many, you guys can let me know what you think of balance. Also added ratnest loot containers.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Still no XP on goblins, I'll dig through scripts and see what's up.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Goblin XP should now work, along with some loot on them. Some other spawns in sewers still a bit weird.
Mega-spawn/spawning on top of you should now be fixed in rat hills! Please test for me and verify!
I'll be on a plane for the next 24 hours so may be slow to respond.
Mega-spawn/spawning on top of you should now be fixed in rat hills! Please test for me and verify!
I'll be on a plane for the next 24 hours so may be slow to respond.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Mod 2.0 Bug Thread
Plaing in the dumps today.
Number of creatures in the spawns seems to have decreased (6-10) but they will definitely still spawn right on top of a PC.
"Marsupial rat" (or something like that) gives noo XP when killed (despite being somewhat hard to kill)
Rat nest populating random loot nicely ... and spawning nasties nicely too.
_____
Now on to my current problem:
Area 1X north Ward. The AT northward back toward the North gate is nonfunctional.
(And the southward AT eventually leads to a dead end. ... That leaves my PC stuck outside the wall on the north side of town with no way to get back )
Number of creatures in the spawns seems to have decreased (6-10) but they will definitely still spawn right on top of a PC.
"Marsupial rat" (or something like that) gives noo XP when killed (despite being somewhat hard to kill)
Rat nest populating random loot nicely ... and spawning nasties nicely too.
_____
Now on to my current problem:
Area 1X north Ward. The AT northward back toward the North gate is nonfunctional.
(And the southward AT eventually leads to a dead end. ... That leaves my PC stuck outside the wall on the north side of town with no way to get back )
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Shit, ok. Will try something different to see what I can do to make it work.
Still en route home. Will be on Sunday Bangkok time.
Still en route home. Will be on Sunday Bangkok time.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- Stormbringer
- Owlbear
- Posts: 587
- Joined: Mon Jan 05, 2004 6:45 am
- Location: USA GMT - 6
Re: Mod 2.0 Bug Thread
Still getting double spawns about 90% of the time when knocking out thugs.. I play it off as they are coming to help the one I just knocked out. I thought it was just the ones in area I reported but not it seems its in every area thugs spawn.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
- ImStrokerAce
- Orc Champion
- Posts: 472
- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: Mod 2.0 Bug Thread
The Swordsman and the Sneak fought many Goblin patrols that evening while wandering in the sewers, the Goblins and their dogs would need some time to recuperate from their lost numbers.
While the dead Goblins lay about, the small man routed through their belongings while the larger and armored clad one watched for another patrol to appear out the stinking darkness. A slight mewing made the Sneak recoil back from one Goblins, while he gave a perplexed look to the larger man. He sifted through the goblin's filthy pack and carefully pulled out a human baby... The Helmite was right!
(( Kalo and Hijo found an abandoned baby in the sewers, but the Helmite doesn't seem to have a script to take it. Kalo volunteered to play mother, hopefully finding someone else to wet-nurse ))
While the dead Goblins lay about, the small man routed through their belongings while the larger and armored clad one watched for another patrol to appear out the stinking darkness. A slight mewing made the Sneak recoil back from one Goblins, while he gave a perplexed look to the larger man. He sifted through the goblin's filthy pack and carefully pulled out a human baby... The Helmite was right!
(( Kalo and Hijo found an abandoned baby in the sewers, but the Helmite doesn't seem to have a script to take it. Kalo volunteered to play mother, hopefully finding someone else to wet-nurse ))
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Yeah I haven't looked at it yet. That quest has always been dumb, I'm thinking of just removing.Stormbringer wrote:Still getting double spawns about 90% of the time when knocking out thugs.. I play it off as they are coming to help the one I just knocked out. I thought it was just the ones in area I reported but not it seems its in every area thugs spawn.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 2.0 Bug Thread
*throws the baby in the trash can outside Safe Haven*ayergo wrote: Yeah I haven't looked at it yet. That quest has always been dumb, I'm thinking of just removing.
(oops , nevermind )
Last edited by SCI-kick on Sat Jul 22, 2017 10:36 pm, edited 1 time in total.
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
ImStrokerAce wrote:The Swordsman and the Sneak fought many Goblin patrols that evening while wandering in the sewers, the Goblins and their dogs would need some time to recuperate from their lost numbers.
While the dead Goblins lay about, the small man routed through their belongings while the larger and armored clad one watched for another patrol to appear out the stinking darkness. A slight mewing made the Sneak recoil back from one Goblins, while he gave a perplexed look to the larger man. He sifted through the goblin's filthy pack and carefully pulled out a human baby... The Helmite was right!
(( Kalo and Hijo found an abandoned baby in the sewers, but the Helmite doesn't seem to have a script to take it. Kalo volunteered to play mother, hopefully finding someone else to wet-nurse ))
Cool, static rewards still being worked on.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Ok, found the rat hills issue I think! Some of Rick's old tags were there that had same name as mine so I didn't notice. Spawn timer set to 10 minutes. Reduced numbers there for now so folks can re-test but I think it should be finally good!dergon darkhelm wrote:Plaing in the dumps today.
Number of creatures in the spawns seems to have decreased (6-10) but they will definitely still spawn right on top of a PC.
"Marsupial rat" (or something like that) gives noo XP when killed (despite being somewhat hard to kill)
Rat nest populating random loot nicely ... and spawning nasties nicely too.
_____
Now on to my current problem:
Area 1X north Ward. The AT northward back toward the North gate is nonfunctional.
(And the southward AT eventually leads to a dead end. ... That leaves my PC stuck outside the wall on the north side of town with no way to get back )
Marsupial rat gave XP to me and galadorn, not sure what issue is there but you might be too high level now.
AT should be fixed so you can escape.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ImStrokerAce
- Orc Champion
- Posts: 472
- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: Mod 2.0 Bug Thread
lvl 3 Hijo managed to stab one Marsupial rat all by his lonesome and received no exp. as well. Though when soloing, there does seem to be a reduced amount doled out so that might explain it.
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Not an intentional feature, but I think we'll roll with it.ImStrokerAce wrote:lvl 3 Hijo managed to stab one Marsupial rat all by his lonesome and received no exp. as well. Though when soloing, there does seem to be a reduced amount doled out so that might explain it.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 2.0 Bug Thread
Not sure if this is a bug or if I cannot figure out how to use the Identify spell after so many years away from the game.
I have an item in my inventory that needs identified
I cannot use the spell on myself
I cannot 'hold/use' the item while its not identified
I have tried using the spell on the item while its in my inventory and while I have it placed on the ground
Either way I get *Failure - Object is not a valid target for this spell*
I have an item in my inventory that needs identified
I cannot use the spell on myself
I cannot 'hold/use' the item while its not identified
I have tried using the spell on the item while its in my inventory and while I have it placed on the ground
Either way I get *Failure - Object is not a valid target for this spell*
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
Talk to me if you want to learn to build for NWN2
Tech Admin
HDM of Moonshae Server DM on BG
Builder Everywhere
DM times - 6:30-10 PM Saturdays PDT on MS . . other times as I show up
PM me on Discord if you want to be DMd on BG I have Monday nights available
Talk to me if you want to learn to build for NWN2
Tech Admin
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3503
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Yeah, I can't figure it out either. I do think it is broken, good catch. Can help you with DM assistance I suppose until it gets fixedArianna wrote:Not sure if this is a bug or if I cannot figure out how to use the Identify spell after so many years away from the game.
I have an item in my inventory that needs identified
I cannot use the spell on myself
I cannot 'hold/use' the item while its not identified
I have tried using the spell on the item while its in my inventory and while I have it placed on the ground
Either way I get *Failure - Object is not a valid target for this spell*
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind