Mod 4.0 Bug Thread

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dergon darkhelm
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Re: Mod 4.0 Bug Thread

Post by dergon darkhelm »

Stormbringer wrote:
ayergo wrote:
Stormbringer wrote:Hmm.. cant remember if I tried out of party chat.. will try laters and see.
Yintros is fixed now. Sorry about that!
It's all good.. I may try it out when I get home from Meeting.

Well... on the up side ... password definitely works.

Respawn rate on bugs is pretty quick now.... that's new from prior. ... be careful out there.

Interesting little twist as well. (see PM :) )
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
Rumple C
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Stormbringer wrote:Yintros AT password not working .

Blackwell undead and Crypt of the dead undead.
Ghouls.. no xp
Zombies no xp
Ghouls Lord's no xp
Fledgling vampires no xp
+ ghasts
+ wraith
+ undead adventurer
+ skeleton mage
+ skeleton priest
+ zombie warrior
12.August.2015: Never forget.
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Akivaria
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Re: Mod 4.0 Bug Thread

Post by Akivaria »

Rumple C wrote:
Stormbringer wrote:Yintros AT password not working .

Blackwell undead and Crypt of the dead undead.
Ghouls.. no xp
Zombies no xp
Ghouls Lord's no xp
Fledgling vampires no xp
+ ghasts
+ wraith
+ undead adventurer
+ skeleton mage
+ skeleton priest
+ zombie warrior
PG'er.
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Rumple C wrote:
Stormbringer wrote:Yintros AT password not working .

Blackwell undead and Crypt of the dead undead.
Ghouls.. no xp
Zombies no xp
Ghouls Lord's no xp
Fledgling vampires no xp
+ ghasts
+ wraith
+ undead adventurer
+ skeleton mage
+ skeleton priest
+ zombie warrior
Should be fixed in next update.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
jmecha
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Re: Mod 4.0 Bug Thread

Post by jmecha »

Dungeon of the Crypt Level 1

The Coffins refresh faster then the monsters.
By the time you reach the end of the first floor and turn around to walk back towards the City of the Dead Entrance/Exit the coffins are once more locked and some trapped, with loot inside of them a second time.
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oldgrayrogue
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Re: Mod 4.0 Bug Thread

Post by oldgrayrogue »

Not really a bug but EE update through Beamdog Client is available. It will fix the annoying issue with doors and other portals but when you update it will trash all of the Hak and tlk files necessary to play on ALFA so you will have to place those back in the appropriate folders. Once that is done though you are good to go!
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

jmecha wrote:Dungeon of the Crypt Level 1

The Coffins refresh faster then the monsters.
By the time you reach the end of the first floor and turn around to walk back towards the City of the Dead Entrance/Exit the coffins are once more locked and some trapped, with loot inside of them a second time.
Also ghoul Lord gives no XP
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Cleasor
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Re: Mod 4.0 Bug Thread

Post by Cleasor »

The followers awarded from bardic performances decreases (or reverts) during updates (I believe). Jack had over 600 followers but when he performed after the update, his follower number was 520. This happened once before as well.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Southern Ward: The old monster shop - Cellar

The Yuan ti Abomination is set to hostile, and casts spells outside his cell (and also tries to break down his cell door)
12.August.2015: Never forget.
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

Need a shop that for Clerical items that is accessible by a Kelemvorite. Spent 4 hours on WD trying to find items my toon could buy and only found spells he could purchase. Always the same thing.. I don't worship the right Deity. Not even the Kelemvor Priest in the Plinth sells anything.

Its sad when a LN cleric has to visit the Thayans to get a +1 weapon he can use.

Would like to see different Magic items for sale as well. Well I can't see half of what items are for sale since I don't worship certain deities, so there may be plenty for sale.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
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Akivaria
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Re: Mod 4.0 Bug Thread

Post by Akivaria »

Stormbringer wrote:Need a shop that for Clerical items that is accessible by a Kelemvorite. Spent 4 hours on WD trying to find items my toon could buy and only found spells he could purchase. Always the same thing.. I don't worship the right Deity. Not even the Kelemvor Priest in the Plinth sells anything.

Its sad when a LN cleric has to visit the Thayans to get a +1 weapon he can use.

Would like to see different Magic items for sale as well. Well I can't see half of what items are for sale since I don't worship certain deities, so there may be plenty for sale.
Alora would also like it if cleric loot were available.

UMD mf'er. :wtg:
Current PC: Alora Tuffet-Hopper, foul-mouthed and irreverent bard and Meat, dwarven cleric who likes to punch himself in the face.
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ayergo
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Re: Mod 4.0 Bug Thread

Post by ayergo »

Akivaria wrote:
Stormbringer wrote:Need a shop that for Clerical items that is accessible by a Kelemvorite. Spent 4 hours on WD trying to find items my toon could buy and only found spells he could purchase. Always the same thing.. I don't worship the right Deity. Not even the Kelemvor Priest in the Plinth sells anything.

Its sad when a LN cleric has to visit the Thayans to get a +1 weapon he can use.

Would like to see different Magic items for sale as well. Well I can't see half of what items are for sale since I don't worship certain deities, so there may be plenty for sale.
Alora would also like it if cleric loot were available.

UMD mf'er. :wtg:
Cleric gear is tough as I have to make something for every single deity. Pain in the arse.

IC Wise, clerics don't buy, they donate to their church! Pay your dues! Vow of poverty! :P

Nah, you should be giving your gold to the church, and they will support you with equipment.

Also, how many converts do you have? :)
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

*gives gold and demands my +5 Morningstar of disruption*
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
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Stormbringer
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Re: Mod 4.0 Bug Thread

Post by Stormbringer »

On another note.. lost last night's loot with server update today. Had stored in chest and it went missing.
Current PC:
Former PC's
Saman Barb/Sorcerer
Kal Rogue/Ranger of Selune
Aiden Ketter Priest of Kelemvor
Kree (ubber not smart Barb)
Past PC: Jena Steel | Hamar Marrion (Marcus)and many other dead PC's
Rumple C
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Re: Mod 4.0 Bug Thread

Post by Rumple C »

Thayan Enclave: The Eastern Outfitter

Wand of Negative Energy Ray (50 charges) is 151gp
12.August.2015: Never forget.
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