Mod 3.0 Bug Thread

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dergon darkhelm
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

There were always 2 different philosophies in ALFA on drink, clothes, etc.


The first is more akin to how I played tabletop D&D growing up. All those mundanities like food and drink and clothes and room and board and stabling all are paid for 'off camera' unless specifically related to the ongoing plot. They represent a trivial portion of a PC's wealth and don't even move the needle. So unless we're talking about buying a manor house or a keep or a ship .... it doesn't even count.


The second philosophy is one I had never encountered until playing ALFA. This is the "money sink" theory in which it is thought that high PC wealth is a problem issue, and one way to combat that is to have an in game economy so perversely inflated that just undertaking day-to-expenses will drain the wealth away. I feel this was a mostly a work-around to avoid having to deal with in game wealth disparity and the subset of players who would find themselves extraordinarily wealthy.


The difference in philosophy on wealth led to a lot of inter-server variability of wealth levels, cost of daily living, monetary rewards (both DM and scripted), and over all PC wealth levels.



Anyway, just a rambling $0.02. I
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

dergon darkhelm wrote:Anyway, just a rambling $0.02. I
Don't you mean "just a rambling 2gp" ?

:P :D :mrgreen: :mrgreen: :mrgreen:
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Re: Mod 3.0 Bug Thread

Post by Ithildur »

ayergo wrote:
Ithildur wrote:Question, does it really cost 90 gp in character to don a simple sircoat on top of a suit of armor? That sounds flat out crazy to me, like, bug level crazy, which is why I post this question here...
Agreed the customization is too much. I would like to drastically reduce the prices.

If you can give me the area names and the NPC names I will fix it promptly.
It's the clothier in the Adventurer's District... Piatran's Clothier. I double checked, and it's 74gp just for getting a sircoat added to the armor; trying to change a couple of colors resulted in the total being boosted to around the 90+ gp range iirc... 'no thanks' says poor Erik.

Not wanting to complain, but that just seemed over the top, at least the add sircoat portion.
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Re: Mod 3.0 Bug Thread

Post by Galadorn »

I tried to modify my sword to look different, when the cost went over 300+gp, i also cancelled. :)
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Re: Mod 3.0 Bug Thread

Post by ayergo »

The Long Road North 1E (just north of north gate) AT east is broken.
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Customization prices should be much better now. Give it a try!

I think I finally got Ichor working at the mage guild, give that a try as well.

Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
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Re: Mod 3.0 Bug Thread

Post by Arianna »

ayergo wrote:
I think I finally got Ichor working at the mage guild, give that a try as well.
Ichor works ! Now there is still the Fresh Beetle Belly that has no use :)
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Re: Mod 3.0 Bug Thread

Post by Arianna »

ayergo wrote:
Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
I'm guessing that the portal at the Watchful order to the crafting area is NOW only open to actual wizards ? I use to be able to access it but can no longer and yes I have the robes
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Re: Mod 3.0 Bug Thread

Post by Arianna »

Its also rather frustrating that the Hanged Man lets you sing but doesn't let you keep any of the gold the fans throw your way
How the heck can I PG properly ! :wink:

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Re: Mod 3.0 Bug Thread

Post by ayergo »

Arianna wrote:
ayergo wrote:
Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
I'm guessing that the portal at the Watchful order to the crafting area is NOW only open to actual wizards ? I use to be able to access it but can no longer and yes I have the robes
Well just a workbench at Phalantar's that you can make holy water at, but will expand it hopefully.
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Ithildur wrote:
ayergo wrote:
Ithildur wrote:Question, does it really cost 90 gp in character to don a simple sircoat on top of a suit of armor? That sounds flat out crazy to me, like, bug level crazy, which is why I post this question here...
Agreed the customization is too much. I would like to drastically reduce the prices.

If you can give me the area names and the NPC names I will fix it promptly.
It's the clothier in the Adventurer's District... Piatran's Clothier. I double checked, and it's 74gp just for getting a sircoat added to the armor; trying to change a couple of colors resulted in the total being boosted to around the 90+ gp range iirc... 'no thanks' says poor Erik.

Not wanting to complain, but that just seemed over the top, at least the add sircoat portion.
Are the prices now more reasonable?
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Re: Mod 3.0 Bug Thread

Post by Cleasor »

Found a nice fishing spot, baited my hook with a wood worm, and sat down with a pipe for an evening of fishing. Eventually caught a lovely ... carp :(

Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
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Re: Mod 3.0 Bug Thread

Post by ayergo »

Cleasor wrote:Found a nice fishing spot, baited my hook with a wood worm, and sat down with a pipe for an evening of fishing. Eventually caught a lovely ... carp :(

Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
Hmmm.... it used to be pretty lucrative in fact. Try a few more times and see how it goes.
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Re: Mod 3.0 Bug Thread

Post by Arianna »

ayergo wrote:
Cleasor wrote:Found a nice fishing spot, baited my hook with a wood worm, and sat down with a pipe for an evening of fishing. Eventually caught a lovely ... carp :(

Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
Hmmm.... it used to be pretty lucrative in fact. Try a few more times and see how it goes.
Fishing is a pretty hit/miss affair with wormwoods pricey its hard to break even most the time, Last time I tried fishing . . bought 10 wormwood , caught 6 garbage , 2 logs, a dead body and a small fish worth 5 gp . . . Out put 40 gp / income 13gp . . . . If I take into account all the times I have gone fishing and what I have gotten I MAY have broken even not sure though . . .
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Re: Mod 3.0 Bug Thread

Post by dergon darkhelm »

Blackwell Court:

1)There seem to be an infinite number of fledgling vampires per casket. Triggering the trap spawns a vampire. Triggering it again a moment later spawns yet another from the same caket.

2) 'Skeleton Warrior", despite being the nastiest thing I have seen down there and doing a lot of damage with a crit from a big ax, gives no XP.

3) "Undead Waterdhavian" not immune to critical hits
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