Mod 3.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
- dergon darkhelm
- Fionn In Disguise
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Re: Mod 3.0 Bug Thread
There were always 2 different philosophies in ALFA on drink, clothes, etc.
The first is more akin to how I played tabletop D&D growing up. All those mundanities like food and drink and clothes and room and board and stabling all are paid for 'off camera' unless specifically related to the ongoing plot. They represent a trivial portion of a PC's wealth and don't even move the needle. So unless we're talking about buying a manor house or a keep or a ship .... it doesn't even count.
The second philosophy is one I had never encountered until playing ALFA. This is the "money sink" theory in which it is thought that high PC wealth is a problem issue, and one way to combat that is to have an in game economy so perversely inflated that just undertaking day-to-expenses will drain the wealth away. I feel this was a mostly a work-around to avoid having to deal with in game wealth disparity and the subset of players who would find themselves extraordinarily wealthy.
The difference in philosophy on wealth led to a lot of inter-server variability of wealth levels, cost of daily living, monetary rewards (both DM and scripted), and over all PC wealth levels.
Anyway, just a rambling $0.02. I
The first is more akin to how I played tabletop D&D growing up. All those mundanities like food and drink and clothes and room and board and stabling all are paid for 'off camera' unless specifically related to the ongoing plot. They represent a trivial portion of a PC's wealth and don't even move the needle. So unless we're talking about buying a manor house or a keep or a ship .... it doesn't even count.
The second philosophy is one I had never encountered until playing ALFA. This is the "money sink" theory in which it is thought that high PC wealth is a problem issue, and one way to combat that is to have an in game economy so perversely inflated that just undertaking day-to-expenses will drain the wealth away. I feel this was a mostly a work-around to avoid having to deal with in game wealth disparity and the subset of players who would find themselves extraordinarily wealthy.
The difference in philosophy on wealth led to a lot of inter-server variability of wealth levels, cost of daily living, monetary rewards (both DM and scripted), and over all PC wealth levels.
Anyway, just a rambling $0.02. I
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Mod 3.0 Bug Thread
Don't you mean "just a rambling 2gp" ?dergon darkhelm wrote:Anyway, just a rambling $0.02. I
- Ithildur
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Re: Mod 3.0 Bug Thread
It's the clothier in the Adventurer's District... Piatran's Clothier. I double checked, and it's 74gp just for getting a sircoat added to the armor; trying to change a couple of colors resulted in the total being boosted to around the 90+ gp range iirc... 'no thanks' says poor Erik.ayergo wrote:Agreed the customization is too much. I would like to drastically reduce the prices.Ithildur wrote:Question, does it really cost 90 gp in character to don a simple sircoat on top of a suit of armor? That sounds flat out crazy to me, like, bug level crazy, which is why I post this question here...
If you can give me the area names and the NPC names I will fix it promptly.
Not wanting to complain, but that just seemed over the top, at least the add sircoat portion.
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Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: Mod 3.0 Bug Thread
I tried to modify my sword to look different, when the cost went over 300+gp, i also cancelled. 
- ayergo
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Re: Mod 3.0 Bug Thread
The Long Road North 1E (just north of north gate) AT east is broken.
There's a place I like to hide
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Relax child, you were there
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It's a place where you will learn
To face your fears, retrace the years
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A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
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Re: Mod 3.0 Bug Thread
Customization prices should be much better now. Give it a try!
I think I finally got Ichor working at the mage guild, give that a try as well.
Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
I think I finally got Ichor working at the mage guild, give that a try as well.
Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Ichor works ! Now there is still the Fresh Beetle Belly that has no useayergo wrote:
I think I finally got Ichor working at the mage guild, give that a try as well.
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Re: Mod 3.0 Bug Thread
I'm guessing that the portal at the Watchful order to the crafting area is NOW only open to actual wizards ? I use to be able to access it but can no longer and yes I have the robesayergo wrote:
Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
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HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
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Re: Mod 3.0 Bug Thread
Its also rather frustrating that the Hanged Man lets you sing but doesn't let you keep any of the gold the fans throw your way
How the heck can I PG properly !
https://www.dropbox.com/s/ehzzn1jrddna2 ... d.PNG?dl=0
How the heck can I PG properly !
https://www.dropbox.com/s/ehzzn1jrddna2 ... d.PNG?dl=0
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech/DMA Admin - in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
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- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 3.0 Bug Thread
Well just a workbench at Phalantar's that you can make holy water at, but will expand it hopefully.Arianna wrote:I'm guessing that the portal at the Watchful order to the crafting area is NOW only open to actual wizards ? I use to be able to access it but can no longer and yes I have the robesayergo wrote:
Also added a test potion crafting for those with the feat. Only recipe right now is water + skeleton knuckle = Holy Water.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 3.0 Bug Thread
Are the prices now more reasonable?Ithildur wrote:It's the clothier in the Adventurer's District... Piatran's Clothier. I double checked, and it's 74gp just for getting a sircoat added to the armor; trying to change a couple of colors resulted in the total being boosted to around the 90+ gp range iirc... 'no thanks' says poor Erik.ayergo wrote:Agreed the customization is too much. I would like to drastically reduce the prices.Ithildur wrote:Question, does it really cost 90 gp in character to don a simple sircoat on top of a suit of armor? That sounds flat out crazy to me, like, bug level crazy, which is why I post this question here...
If you can give me the area names and the NPC names I will fix it promptly.
Not wanting to complain, but that just seemed over the top, at least the add sircoat portion.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Found a nice fishing spot, baited my hook with a wood worm, and sat down with a pipe for an evening of fishing. Eventually caught a lovely ... carp
Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
- ayergo
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Re: Mod 3.0 Bug Thread
Hmmm.... it used to be pretty lucrative in fact. Try a few more times and see how it goes.Cleasor wrote:Found a nice fishing spot, baited my hook with a wood worm, and sat down with a pipe for an evening of fishing. Eventually caught a lovely ... carp![]()
Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 3.0 Bug Thread
Fishing is a pretty hit/miss affair with wormwoods pricey its hard to break even most the time, Last time I tried fishing . . bought 10 wormwood , caught 6 garbage , 2 logs, a dead body and a small fish worth 5 gp . . . Out put 40 gp / income 13gp . . . . If I take into account all the times I have gone fishing and what I have gotten I MAY have broken even not sure though . . .ayergo wrote:Hmmm.... it used to be pretty lucrative in fact. Try a few more times and see how it goes.Cleasor wrote:Found a nice fishing spot, baited my hook with a wood worm, and sat down with a pipe for an evening of fishing. Eventually caught a lovely ... carp![]()
Bob the Fisherman had the dialogue to purchase the fish but when I selected it, it said "This merchant will not purchase stolen goods" or something to that effect. Note that the wood worm costs 4 gp so the fish should bring in more than that unless there's some other RP reason for fishing, like feeding the local cat population.
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech/DMA Admin - in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
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- dergon darkhelm
- Fionn In Disguise
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- Joined: Fri Jul 08, 2005 1:21 pm
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Re: Mod 3.0 Bug Thread
Blackwell Court:
1)There seem to be an infinite number of fledgling vampires per casket. Triggering the trap spawns a vampire. Triggering it again a moment later spawns yet another from the same caket.
2) 'Skeleton Warrior", despite being the nastiest thing I have seen down there and doing a lot of damage with a crit from a big ax, gives no XP.
3) "Undead Waterdhavian" not immune to critical hits
1)There seem to be an infinite number of fledgling vampires per casket. Triggering the trap spawns a vampire. Triggering it again a moment later spawns yet another from the same caket.
2) 'Skeleton Warrior", despite being the nastiest thing I have seen down there and doing a lot of damage with a crit from a big ax, gives no XP.
3) "Undead Waterdhavian" not immune to critical hits
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1