"Living Magic": What do we know

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dergon darkhelm
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Re: "Living Magic": What do we know

Post by dergon darkhelm »

Maybe Bran can find a way to brew and bottle some potion/alchemal to store up enough sound to actually do damage?



( go find a bunch of Shriekers in a Dungeon somewhere and harvest the noise)

Get to work on that! :)
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Rumple C
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Re: "Living Magic": What do we know

Post by Rumple C »

Pretty sure cap'n Jack knows all the shriekers in Waterdeep.
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Mick
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Re: "Living Magic": What do we know

Post by Mick »

Rumple C wrote:Pretty sure cap'n Jack knows all the shriekers in Waterdeep.
Those are fake shriekers.
Talk less. Listen more.

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Wild Wombat
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Re: "Living Magic": What do we know

Post by Wild Wombat »

Mick wrote:
Rumple C wrote:Pretty sure cap'n Jack knows all the shriekers in Waterdeep.
Those are fake shriekers.
I do believe that I hear Jack complaining about "fake news" being spread right now.

(Yes, I too have nothing to contribute new to the discussion about how to defeat these things.)
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Cleasor
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Re: "Living Magic": What do we know

Post by Cleasor »

Mick wrote:
Rumple C wrote:Pretty sure cap'n Jack knows all the shriekers in Waterdeep.
Those are fake shriekers.
They sure sounded like they were havin' fun.
"Having an adventure shows that someone is incompetent, that something has gone wrong. An adventure is interesting enough in retrospect, especially to the person who didn't have it; at the time it happens it usually constitutes an exceedingly disagreeable experience." Vilhjalmur Stefansson
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