Updates
Moderator: NWN2 - 11 DM
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Updates
- Altered properties for Ingaret at Dragonspear to try and prevent multiple copies spawning
- Amended conversation for General Store so should now accept deer carcasses for bounty.
- Amended conversation for General Store so should now accept deer carcasses for bounty.
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
I've revisited the bounty rewards, so they may not be as great as you've received in the past. Let me know if they've stopped working completely.
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
The widget at the top of the website that reports who's online is now fixed, so hopefully I won't restart without warning again.
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
Due to popular (?) demand the Forest of Wyrms may now be a bit more dangerous. Whatever could it be?
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
Hopefully now stopped the examine window from giving CRs and buffs. I know I said that before, but I think I got it this time. Anyone confirm?
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
Bounty rewards now give XP again. Thanks to Zelk for magically updating every XP- giving script on the server. They're also now logged, so think on.
Added Ye Olde Magick Shoppe in Hillsedge for all your scroll, weapon enchantment and quiet-place-for-a-bit-of-crafting needs.
Added Ye Olde Magick Shoppe in Hillsedge for all your scroll, weapon enchantment and quiet-place-for-a-bit-of-crafting needs.
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
Returned the original build of Dragonspear castle to the mod. I know this goes counter to some "history" but there are too many things that get broken if its not in the mod.
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- Owlbear
- Posts: 538
- Joined: Wed Jul 25, 2012 8:31 pm
- Location: Morriston Fire Chief
Re: Updates
Teric neDhalir wrote:Hopefully now stopped the examine window from giving CRs and buffs. I know I said that before, but I think I got it this time. Anyone confirm?
Only saw bats on radar yesterday evening and it listed nothing for me But I am a Cleric so.. May need to have a ranger look into
ALFA NWN1 Notable PC's
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
Jenna Steel (dead)
Marcus Agent of Mask (dead)
NWN2 PC's
Current PC.... Merin (Merry) Gwinkill
Will Menen (Dead)
DM MS
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
Updated ogres in encounters to actually carry a weapon. Doh. Hopefully now there'll be less slappy hands and attacks of opportunity.
Added new low level DM quest to find.
Added new low level DM quest to find.
Re: Updates
^ TY Teric, really great you're back.
-Matt
-Matt
- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: Updates
Ogres are rumored to be dropping more than one body part (dunno if it's inventory or a fancy ondeath script in play), which might be problematic if you get paid several times for the same kill. Assuming "too good to be true" rather than by design.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
Added 3 statics that will be of interest if you've spent skill points in Craft skills.
Also fyi I've been adding a lot of blank areas for DMs to use for their upcoming plots.
Also fyi I've been adding a lot of blank areas for DMs to use for their upcoming plots.
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
Re: Updates
I have added the "tailor" files that I can find to the mod and given Quinta the Seamstress in Serpent's Cowl the right convo for armour modification. If no one reports any behaviour that's unexpected I will add the barber/tailor scripts to other NPCs about the place.
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- Dire Badger
- Posts: 191
- Joined: Fri May 14, 2004 10:21 pm
Re: Updates
Worked for me successfully.Teric neDhalir wrote:I have added the "tailor" files that I can find to the mod and given Quinta the Seamstress in Serpent's Cowl the right convo for armour modification. If no one reports any behaviour that's unexpected I will add the barber/tailor scripts to other NPCs about the place.
Current PC: I'm not tellin'. They die when I put their names here.
- CloudDancing
- Ancient Red Dragon
- Posts: 2847
- Joined: Sun Jan 03, 2010 6:31 am
- Location: Oklahoma
- Contact:
Re: Updates
Kudos! Glad we could get the tailor in game