Sad State of affairs - Player retention
Posted: Mon Nov 02, 2015 7:23 pm
I have been back in ALFA for about a year now.
Gone from just playing, to building to HDM of MS where I build and DM while still playing elsewhere.
In that time I have seen the player base [meaning people actually in the game] almost double, but it now has dwindled away to almost nothing. Not having been around for many years, I am not sure if this is a normal state for the time of year or just a symptom of a much deeper issue.
ALFA has in just the last year, gone from being able to field 5-10 players on a server, mid year, to scraping to get 2-4 on a server at the same time in the last couple of months. This is very disheartening to all I am sure.
My Questions to the members are thus:
1 - Why do you think ALFA is slowly failing while similar NWN 2 servers seem to still be thriving [ Sigil, Dalelands]
2 - Does ALFA lack static content to keep players busy?
3 - Does ALFA have too many internal issues between members? [not wanting to play/dm with/by certain people, DM conflicts, fear of reprisals from Admin etc]
4 - Are the active members in ALFA just too spread out to conveniently log in together to play? [whats your playing days/ time zone]
5 - Is the ruleset for ALFA too restricting? If you think so . . in what way do you think it could be enhanced without undermining what ALFA stands for.
6 - Do you think ALFA just lacks active DMs to keep players occupied? Considering we have several DMs offering games but have no players, I can't see this as being a issue unless it boils down to either number 3 or 4 above.
7 - Something else? Advertising both internal and external? Poor Website? or??
Please give me your thoughts on the subject either here on the forum or PM them to me if you feel someone else might take it the wrong way and start a flame war.
I feel like ALFA is trying to treat symptoms of a disease without addressing the core cause, which has yet to be diagnosed. We can't just wait for a new engine/ game to come to us if we hope to survive.
Gone from just playing, to building to HDM of MS where I build and DM while still playing elsewhere.
In that time I have seen the player base [meaning people actually in the game] almost double, but it now has dwindled away to almost nothing. Not having been around for many years, I am not sure if this is a normal state for the time of year or just a symptom of a much deeper issue.
ALFA has in just the last year, gone from being able to field 5-10 players on a server, mid year, to scraping to get 2-4 on a server at the same time in the last couple of months. This is very disheartening to all I am sure.
My Questions to the members are thus:
1 - Why do you think ALFA is slowly failing while similar NWN 2 servers seem to still be thriving [ Sigil, Dalelands]
2 - Does ALFA lack static content to keep players busy?
3 - Does ALFA have too many internal issues between members? [not wanting to play/dm with/by certain people, DM conflicts, fear of reprisals from Admin etc]
4 - Are the active members in ALFA just too spread out to conveniently log in together to play? [whats your playing days/ time zone]
5 - Is the ruleset for ALFA too restricting? If you think so . . in what way do you think it could be enhanced without undermining what ALFA stands for.
6 - Do you think ALFA just lacks active DMs to keep players occupied? Considering we have several DMs offering games but have no players, I can't see this as being a issue unless it boils down to either number 3 or 4 above.
7 - Something else? Advertising both internal and external? Poor Website? or??
Please give me your thoughts on the subject either here on the forum or PM them to me if you feel someone else might take it the wrong way and start a flame war.
I feel like ALFA is trying to treat symptoms of a disease without addressing the core cause, which has yet to be diagnosed. We can't just wait for a new engine/ game to come to us if we hope to survive.