Tailor Outfits
Posted: Mon May 25, 2015 7:38 pm
Heya everyone, a thing I'm working on that could use extra input for:
For a long time, the back end of our tailoring system has been xp_craft. It gets the job done, but we've wanted off of it for a number of technical reasons for a while. So I'm writing the front end on a new one to go with the back end that I wrote... eh... back before we got the auto pricer? It's been a while, but I'm trying to reduce the list of features looking for an implementation; I'd rather just have "features."
Now, part of this transition is two perks. One is to indicate "base" and "accent" colors on an outfit and have every armor piece updated with it; nobody has to do anything for that. That just works.
The other perk is the concept of "outfit" selections, which is a series of models (helmet, belt, gloves, cloak, boots, base, accessories) that go together-- like the full plate that is in fact a breastplate and twelve accessories, or the dresses that are in fact a leotard and a belt. Right now I've only written in one of these per armor type, and everyone's probably sick of seeing them-- because these outfits also drive random loot (notice how the "Wizard Robes" don't actually look very wizardly, and seem to be recolorations of the same outfit? ... yeah...)
So what I could use from ALFAns generally is...
1) What combinations of models go together often enough that it would make sense to provide these as presets and we'd be OK with appearing among random loot. Particularly in the realm of men's clothing; I tend to get the feedback that I have no idea how to man-fashion.
2) What should we call them when we write them out on a list? If the styles/clothes have an actual name, we'd ideally use those, but something descriptive would be enough to work with.
For a long time, the back end of our tailoring system has been xp_craft. It gets the job done, but we've wanted off of it for a number of technical reasons for a while. So I'm writing the front end on a new one to go with the back end that I wrote... eh... back before we got the auto pricer? It's been a while, but I'm trying to reduce the list of features looking for an implementation; I'd rather just have "features."
Now, part of this transition is two perks. One is to indicate "base" and "accent" colors on an outfit and have every armor piece updated with it; nobody has to do anything for that. That just works.
The other perk is the concept of "outfit" selections, which is a series of models (helmet, belt, gloves, cloak, boots, base, accessories) that go together-- like the full plate that is in fact a breastplate and twelve accessories, or the dresses that are in fact a leotard and a belt. Right now I've only written in one of these per armor type, and everyone's probably sick of seeing them-- because these outfits also drive random loot (notice how the "Wizard Robes" don't actually look very wizardly, and seem to be recolorations of the same outfit? ... yeah...)
So what I could use from ALFAns generally is...
1) What combinations of models go together often enough that it would make sense to provide these as presets and we'd be OK with appearing among random loot. Particularly in the realm of men's clothing; I tend to get the feedback that I have no idea how to man-fashion.
2) What should we call them when we write them out on a list? If the styles/clothes have an actual name, we'd ideally use those, but something descriptive would be enough to work with.