ACR Update (600 MB download; plan accordingly)
Posted: Tue Apr 21, 2015 10:59 pm
ACR Update today. It's a big one, as I've been saving up changes to try to reduce re-releases of our bigger haks (creatures, tiles, placeables)
- Traps which make attack rolls to hurt you now display the attack roll made by the trap.
- Traps which make attack rolls to hurt you now hit on a natural 20.
- Trap waypoints with values in "ACR_TRAP_DESCRIPTION" now properly load into the creator
- Traps now respect both "TRAP_ORIGIN" and "TRAP_EMITTER" placeables as potential sources of projectiles
- Trap VFXes added for magical, negative, positive, and divine damage explosions.
- If a trap has an emitter, then single-target traps will fire rays or projectiles (as appropriate) for their VFX.
- Random dungeons can now iterate to arbitrary size.
- Three new dwarf male heas (7, 8, 9) -- these dwarf heads are beardier copies of default dwarf heads
- Elf female heads (92, 93, 94, 95) and human female heads (87, 89, 90, 91, 92, 93, 94, 97) -- these are just more variations on one of the standard 'pretty faces' that are all over the vault.
- A number of resources from the Drow Underfell pack (tiles, placeables, doors)
- Dark Ruins tileset
- Expanded Standard tileset
- Updates taken from the RWS All In One pack
- RWS-CODI Sigil expanded tileset
- More walkmesh helper placeables (steps, arches, zigzags, etc)