- Traps which make attack rolls to hurt you now display the attack roll made by the trap.
- Traps which make attack rolls to hurt you now hit on a natural 20.
- Trap waypoints with values in "ACR_TRAP_DESCRIPTION" now properly load into the creator
- Traps now respect both "TRAP_ORIGIN" and "TRAP_EMITTER" placeables as potential sources of projectiles
- Trap VFXes added for magical, negative, positive, and divine damage explosions.
- If a trap has an emitter, then single-target traps will fire rays or projectiles (as appropriate) for their VFX.
- Random dungeons can now iterate to arbitrary size.
- Three new dwarf male heas (7, 8, 9) -- these dwarf heads are beardier copies of default dwarf heads
- Elf female heads (92, 93, 94, 95) and human female heads (87, 89, 90, 91, 92, 93, 94, 97) -- these are just more variations on one of the standard 'pretty faces' that are all over the vault.
- A number of resources from the Drow Underfell pack (tiles, placeables, doors)
- Dark Ruins tileset
- Expanded Standard tileset
- Updates taken from the RWS All In One pack
- RWS-CODI Sigil expanded tileset
- More walkmesh helper placeables (steps, arches, zigzags, etc)
ACR Update (600 MB download; plan accordingly)
Moderator: ALFA Administrators
ACR Update (600 MB download; plan accordingly)
ACR Update today. It's a big one, as I've been saving up changes to try to reduce re-releases of our bigger haks (creatures, tiles, placeables)
Re: ACR Update (600 MB download; plan accordingly)
Thanks for the efforts, Z!
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
Re: ACR Update (600 MB download; plan accordingly)
The traps especially are appreciated and necessary to current building efforts, but all of it is great! Thanks to both you and Foam, Zelk.
Enjoy the game
Re: ACR Update (600 MB download; plan accordingly)
DWARVEN BEARDS?!?!?!?!
An update I can really get behind!!!!!!
(THanks Z and Foam!!)
An update I can really get behind!!!!!!
(THanks Z and Foam!!)
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- Ithildur
- Dungeon Master
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Re: ACR Update (600 MB download; plan accordingly)
Thanks and huzzah to Tech Team
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: ACR Update (600 MB download; plan accordingly)
As ever I'm impressed with the work that goes into keeping ALFA living and breathing and expanding after all these years. Well done all involved!
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga
- ImStrokerAce
- Orc Champion
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- Joined: Sun Jan 09, 2005 7:41 am
- Location: British Columbia, Canada
Re: ACR Update (600 MB download; plan accordingly)
Well done and thank you!
Current PC:
Mephis the Awkward Mage
Mephis the Awkward Mage
- maxcell
- Githyanki
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- Contact:
Re: ACR Update (600 MB download; plan accordingly)
Thank you so much Tech team. I am greedy for the dwarven beardly look of course, but thank you so much for all the updates.
- Brokenbone
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- Location: London, Ontario, Canada
Re: ACR Update (600 MB download; plan accordingly)
The random dungeons one especially sounds really interesting.
Is there any pilot version of this system in play? Like talk to NPC XYZ, it makes a previously boring AT somewhere else point into some instanced area?
Is there any pilot version of this system in play? Like talk to NPC XYZ, it makes a previously boring AT somewhere else point into some instanced area?
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
Re: ACR Update (600 MB download; plan accordingly)
They're still fairly sheltered, and the stuff you can just find as static content only goes up to CR3 (2-5 areas), but you can talk to Jasmine in the Silver Owl in Ruqel to get a quest summarized as "make this place non-dangerous enough that we can run tours through it".Brokenbone wrote:The random dungeons one especially sounds really interesting.
Is there any pilot version of this system in play? Like talk to NPC XYZ, it makes a previously boring AT somewhere else point into some instanced area?
Re: ACR Update (600 MB download; plan accordingly)
Thanks for the hook! Will check it out soon.Zelknolf wrote:They're still fairly sheltered, and the stuff you can just find as static content only goes up to CR3 (2-5 areas), but you can talk to Jasmine in the Silver Owl in Ruqel to get a quest summarized as "make this place non-dangerous enough that we can run tours through it".Brokenbone wrote:The random dungeons one especially sounds really interesting.
Is there any pilot version of this system in play? Like talk to NPC XYZ, it makes a previously boring AT somewhere else point into some instanced area?