Meaning no disrespect to the BG team or their efforts- I am baffled as to how this rule could be reconciled with ALFA's current framework? My understanding of the way ALFA has divided the authority relating to moderation of xp and rewards is that the DMA alone is responsible for setting the rules on moderation that apply to all alfa servers- has this policy changed? How would we know what parts of xp attributed to a character report from the dm tools were earned on BG as opposed to other alfa servers? If HDMs can now write their own xp standards how do we reconcile conflicting standards between two or more alfa servers?
I am confused as well if the policy intends to penalize players with limited time to play in ALFA that log in usually only for campaign styled dm sessions? These sorts of players may play infrequently but could easily earn more than 60 xp an hour if engaged in combat styled sessions. Is it the intention of the policy to penalize these players? Likewise, the policy would seem to reward players with large amounts of time to commit online that could build large "cushions" of time sufficient to absorb regular campaign styled play as well as regular static and combat xp associated with solo time. Based on Foam's post this seems like a hard cap of 60 xp an hour with a vague implication to exceptions made by SF? The BG dm team? I am not sure what counts for exceptions or from whom they would come?
Admin has long debated the idea of a hard xp cap per hour and has consistently decided against going this way. I would hope at a minimum, any moderation policy comes from the HDM and applies to all servers; or, we as a community change our rules to allow individual servers to write our own standards.
FoamBats4All wrote:First, let me state that RP XP is a very misleading name. "RP XP" is just something you get for being online and active. Spend an hour on the road? 15xp. Spend an hour killing goblins? Bonus 15xp. Spend an hour trying to hit on that barmaid? 15xp. Spend an hour chatting with other players? 15xp.
Regardless of race, class, or nation, we tend to keep RP XP percentages and wealth obscured from the player. Generally they don't need to know. That said, most DMs are willing to tell you that kind of information if you ask them.boombrakh wrote:Now, granted that I havn't been online for a week or so, but is there a way for a player to see how much xp he or she has received from which sources? Also, will this be grandfathered? I mean, players who not white, middle-class, and within acceptable living xp-parameters, are they to be reported to the player admin for farming violation as soon as they set foot on the Sword Coast?
I mean, I like a good persecution of our players as the next guy, but that just sounds like a lot of work.
The RP XP thing is a measure of your "XP:time spent in game" ratio. Keep in mind you still earn RP XP just for being active. So when you're going around killing goblins for 1xp each, you'd have to spend an hour to kill 45 goblins, assuming you logged on just before combat, and logged out exactly after.oldgrayrogue wrote:What exactly does this mean, especially the bold? Are you referring to the RPXP ticker? So is BG saying it is preferable to earn free XP by just standing around and chatting 25% of the time than going out and adventuring? I am totally confused.
RP XP % is a measure of XP density, basically how much XP you get per hour you spend in game, taken in the long run. 25% means you'd have to maintain 60xp/RL hour outside of DM activity to be considered a farmer. Spent 50 hours playing a character? Your XP, not including significant DM XP, should not be over 3,000, 750 of which comes from just being logged in and active.
Say it takes you 2 hours to go killing goblins, and goblins give you 1xp each. In that 2 hours, if you kill over 90 goblins, that's under 25%. Take 3 hours to travel the road, and go kill goblins? You'd have to kill 135 goblins to go under 25%. Spend 2 hours RPing with a friend, then go travel and kill goblins for another 2 hours? You'd have to kill 180 goblins together to go under 25%.
The only real people under 25% are people who log in, go kill stuff, then log out, who seriously farm their balls off, or who see a significant (in terms of character play time) amount of DMing. The later of those two are exempt from the rule.
Basically, 25% means you should not be earning more than 60xp on average, for the entire life of the character per RL hour. This seems high if you are someone who logs in for concentrated bursts of XP, but drastically eases up later. 25% was decided on after parsing logs to see what your average players are at. You'd have to be a heavy campaign DM (such as from Ronan's crew on TSM) to be under 25%, and thus exempt, when you step foot on BG.