I'm sure that I'll get some jabs about the options for the poll, as "I don't like this but I'm still playing" covers a wide variety of intensities and nuance, it gets a lot harder to measure the state of things meaningfully with more granularity.
Importantly, this poll is not binding. I will not be changing death without support from the DMA and whomever else he would like to include in the decision, but I also do not wish to use up my or the DMA's time discussing change without some clear indication that we could improve things for most people with a change. That's all this poll is.
For those unfamiliar, our current death system operates as follows:
- When an NPC is the subject of a death effect for which it is not protected, or when the NPC is reduced to 0 hit points, it dies. Death is not regarded as meaningfully different between creature types to the game engine (outsiders = humanoids = constructs = undead, even though in the narrative of the world different things happen to them when they run out of hit points and DMs sometimes do stuff with that-- that's plots and server content, and thus not really my role or business).
- When a PC is reduced to 0 or fewer hit points, the PC falls to the ground and begins bleeding. In this state, the PC is regarded as unconscious and helpless, and may take no actions. Every round, there is a 10% chance that a bleeding PC will naturally stabilize. PCs who do not stabilize lose 1 hit point.
- A naturally-stabilized PC has a 10% chance to begin to recover every hour. PCs who do not begin to recover based on this check instead lose 1 hit point.
- An able PC may use a kit (healer's or first aid) to force a bleeding PC to stabilize, with a DC 15 heal check.
- An able PC may use magical healing to force a bleeding PC to stabilize, which happens automatically but does not necessarily prompt recovery.
- If a PC is reduced to -10 hit points, or is the subject of a death effect which they fail to resist, our handling branches...
- If the PC was taken from "standing" (1 or more hit points) to dead with a single attack, or by multiple simultaneous attacks (such as an NPC attacker with 4 or more attacks per round, during one of the flurries which resolve attacks simultaneously), that PC is saved by the "death floor." The death floor is an invented mechanic specifically for ALFA, operating from spring of 2008 to the present, wherein some PCs who would otherwise be regarded as dead are instead placed at -6 hit points and begins bleeding immediately, allowing allies 18 seconds to get healing to the downed PC and roughly a 1 in 3 chance of stabilizing naturally.
- If the PC was already bleeding, stabilized, or recovering (defined above), the PC is dead, and is removed from play with a placeable left in the place of the PC to serve as the PC's dead body.
- Four spells are established in practice as capable of returning dead PCs to life: Reincarnate, Raise Dead, Resurrection, and True Resurrection. Though Clone could also serve as a canonical reference, I am not aware of any cases of its use. The ACR only explicitly handles Raise Dead and Resurrection.