ACR v1.92 Released

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Zelknolf
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ACR v1.92 Released

Post by Zelknolf »

As the topic says

Thanks to Foam, Basilica, and Ithildur for their help with this release.

The changelog exists here:
http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92


Most-noteworthy upgrades are to the infrastructure around hotfixes, some basic anti-cheat/skid handling, and rewrites for trade scrolls and item identification (hopefully resulting in both being more robust). Our attempts to fix the pChest losses are also included, though we still don't have any certain verification that the things we fixed were the things that were happening.
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Re: ACR v1.92 Released

Post by Rumple C »

Great work, thanks to the tireless tech team who make our world work
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Re: ACR v1.92 Released

Post by Castano »

Thanks everyone!
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Re: ACR v1.92 Released

Post by FoamBats4All »

Some highlights for those who don't want to read the whole changelog:
  • DMs can now force-rest PCs to simulate a night's rest, via the normal right-click menu. Previously, this did not hook the ALFA rest system.
  • New heads for humans, elves, blah blah.
  • When a PC falls to 0 HP or less while a DM is online, the game will auto-pause, alerting the DM. This will hopefully cut down on some tech rez shenanigans.
  • Trade scrolls work again. Also, they should work for every spell, where previously they relied on the spell having a separate 2DA entry.
  • Power attack is granular, like Combat Expertise. Max of 5 with PA, max of 10 with IPA. Always capped at BAB.
  • Lore is no longer a thing. Identify items like you would in PnP. See here for currently supported methods.
  • Rework of the PC Hide system. No more bugged double-ACP stuff, and more stuff supported. Stuff.
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Re: ACR v1.92 Released

Post by Ithildur »

Thanks for your efforts Zelk/Foam/Basilica (and whoever else also helped out).







Note, any complaints or bugs, etc about the new heads should be directed to Rumple.

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Re: ACR v1.92 Released

Post by HEEGZ »

Thank you!
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Re: ACR v1.92 Released

Post by Ithildur »

*takes bets on who'll be the first server to update*
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It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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Re: ACR v1.92 Released

Post by Brokenbone »

Welcome, really long Silence spells. I have some casters to introduce you to...

Look forward to seeing how this all ends up playing, thanks.
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Re: ACR v1.92 Released

Post by Regas »

Marks up the "silent spell" Mage feat from the discount bin and prepares to make a bundle.
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Re: ACR v1.92 Released

Post by thinkpig »

Rework of the PC Hide system. No more bugged double-ACP stuff, and more stuff supported. Stuff.

Mind detailing what was done with hide? Nothing listed here http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92

I know that PC tools hide rolls seemed way too high for awhile.
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Re: ACR v1.92 Released

Post by Zelknolf »

Different thing. Hide like "the equipment slot representing special qualities" not hide like "attempting to cease to be visible."
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Re: ACR v1.92 Released

Post by FoamBats4All »

thinkpig wrote:Mind detailing what was done with hide? Nothing listed here http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92

I know that PC tools hide rolls seemed way too high for awhile.
What Zelk said. But the thing you mentioned was also fixed, and mentioned on the changelog:
Calculations for character size affecting skill rolls now correctly apply 4 points of swing for each size category off of medium.
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Re: ACR v1.92 Released

Post by Aitana »

Thank you tech team! I appreciate what you do for this community.
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Re: ACR v1.92 Released

Post by Heero »

Great job, guys and girls!
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Re: ACR v1.92 Released

Post by Veilan »

FoamBats4All wrote:
  • Rework of the PC Hide system. No more bugged double-ACP stuff, and more stuff supported. Stuff.
Very neat - will continue to observe, but this seems to have fixed the -1 swim from ACP 0 garb as well.

Thanks for the work all!
The power of concealment lies in revelation.
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