ACR v1.92 Released
Moderator: ALFA Administrators
ACR v1.92 Released
As the topic says
Thanks to Foam, Basilica, and Ithildur for their help with this release.
The changelog exists here:
http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92
Most-noteworthy upgrades are to the infrastructure around hotfixes, some basic anti-cheat/skid handling, and rewrites for trade scrolls and item identification (hopefully resulting in both being more robust). Our attempts to fix the pChest losses are also included, though we still don't have any certain verification that the things we fixed were the things that were happening.
Thanks to Foam, Basilica, and Ithildur for their help with this release.
The changelog exists here:
http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92
Most-noteworthy upgrades are to the infrastructure around hotfixes, some basic anti-cheat/skid handling, and rewrites for trade scrolls and item identification (hopefully resulting in both being more robust). Our attempts to fix the pChest losses are also included, though we still don't have any certain verification that the things we fixed were the things that were happening.
Re: ACR v1.92 Released
Great work, thanks to the tireless tech team who make our world work
12.August.2015: Never forget.
Re: ACR v1.92 Released
Thanks everyone!
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Useful resource: http://nwn2.wikia.com/wiki/Main_Page
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
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- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: ACR v1.92 Released
Some highlights for those who don't want to read the whole changelog:
- DMs can now force-rest PCs to simulate a night's rest, via the normal right-click menu. Previously, this did not hook the ALFA rest system.
- New heads for humans, elves, blah blah.
- When a PC falls to 0 HP or less while a DM is online, the game will auto-pause, alerting the DM. This will hopefully cut down on some tech rez shenanigans.
- Trade scrolls work again. Also, they should work for every spell, where previously they relied on the spell having a separate 2DA entry.
- Power attack is granular, like Combat Expertise. Max of 5 with PA, max of 10 with IPA. Always capped at BAB.
- Lore is no longer a thing. Identify items like you would in PnP. See here for currently supported methods.
- Rework of the PC Hide system. No more bugged double-ACP stuff, and more stuff supported. Stuff.
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: ACR v1.92 Released
Thanks for your efforts Zelk/Foam/Basilica (and whoever else also helped out).
Note, any complaints or bugs, etc about the new heads should be directed to Rumple.
I hate that guy.
Note, any complaints or bugs, etc about the new heads should be directed to Rumple.
I hate that guy.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: ACR v1.92 Released
Thank you!
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
- Location: Best pizza town in the universe
- Contact:
Re: ACR v1.92 Released
*takes bets on who'll be the first server to update*
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: ACR v1.92 Released
Welcome, really long Silence spells. I have some casters to introduce you to...
Look forward to seeing how this all ends up playing, thanks.
Look forward to seeing how this all ends up playing, thanks.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
Re: ACR v1.92 Released
Marks up the "silent spell" Mage feat from the discount bin and prepares to make a bundle.
Game spy ID: Regas Seive
GMT -5(EST)
GMT -5(EST)
Re: ACR v1.92 Released
Rework of the PC Hide system. No more bugged double-ACP stuff, and more stuff supported. Stuff.
Mind detailing what was done with hide? Nothing listed here http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92
I know that PC tools hide rolls seemed way too high for awhile.
Mind detailing what was done with hide? Nothing listed here http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92
I know that PC tools hide rolls seemed way too high for awhile.
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus
Re: ACR v1.92 Released
Different thing. Hide like "the equipment slot representing special qualities" not hide like "attempting to cease to be visible."
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- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: ACR v1.92 Released
What Zelk said. But the thing you mentioned was also fixed, and mentioned on the changelog:thinkpig wrote:Mind detailing what was done with hide? Nothing listed here http://www.alandfaraway.org/wiki/ACR_Re ... otes_v1.92
I know that PC tools hide rolls seemed way too high for awhile.
Calculations for character size affecting skill rolls now correctly apply 4 points of swing for each size category off of medium.
Re: ACR v1.92 Released
Thank you tech team! I appreciate what you do for this community.
Mikayla wrote:ALFA is truly the Magic Kingdom
Re: ACR v1.92 Released
Great job, guys and girls!
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Re: ACR v1.92 Released
Very neat - will continue to observe, but this seems to have fixed the -1 swim from ACP 0 garb as well.FoamBats4All wrote:
- Rework of the PC Hide system. No more bugged double-ACP stuff, and more stuff supported. Stuff.
Thanks for the work all!
The power of concealment lies in revelation.