Many things in your post there, and they'd make sense from this starting assumption, but I think the starting assumption is a straw man, and the actual situation is more of "we're smart people who can't, with the characters we enjoy playing, marshal resources in a way that gets a satisfying play session out of our logins." Presumably, if it was just about tackling static content, they'd just roll clerics and pick Trickery domain and some other domain with good buffs in it.Veilan wrote:I am unsure I understand the initial premise correctly; dumbed down to the extreme what I am receiving is "people should be more powerful to tackle more static content as they please".
I find my odd opportunity to harp on consumable pricing from time to time (including now) because of one weird way that we deviate from PnP by adhering to one of its rules, which is that it's optimal to sell your consumables to buy clickies. This has some arguably-negative influence on the tone of the game, and I think that this makes it difficult for some to effectively marshal resources to get a fair-duration play session out, particularly a problem for those who don't gish their way to glory. Cheaper/more common consumables would presumably have a point at which it's smarter to drink than to sell, and that's probably the point we want for the game/format we're trying to play. Ideally would give us more overlap between "enjoyable characters" and "playable characters."