I was tasked with putting together a competent, immortal villain for the next chapter of my friend's Pathfinder campaign. I was asked to make him CR 11, and the fight would be in an estate the guy has set up for himself. Here he is, below. Comments and hints are welcome!
Gabriel
Vampire (Azlanti) Magus 9 (CR 11)
XP
NE Medium undead
Init +8; Senses Darkvision 60 ft., Perception +21
DEFENSE
AC 28 (+7 armor, +4 dex, +1 dodge, +6 nat)
Hp 89 (9d8 +45)
Fort +6 Ref +9 Will +10
Immune Mind-effecting, bleed, death effects, disease, paralysis, poison, sleep effects, stunning, nonlethal damage, ability drain, energy drain, physical ability score damage, exhaustion, fatigue, Fortitude saves (unless affects objects or is harmless)
Resistance Channel resistance +4, DR 10/magic and silver, resistance cold and electricity 10
Other Fast healing 5
Weaknesses Garlic, holy symbols, cannot enter houses, sunlight
OFFENSE
Speed 30 ft. (6 squares)
Melee Slam +12 (1d4+9 plus two negative levels) or
+2 human bane wyroot scimitar +14/+9 (1d8+8) and slam +7 (1d4+3 plus two negative levels)
Special Attacks Arcana Drain (See below), Children of the Night, Dominate, Energy Drain
Spells Prepared (CL 9, +18 Concentration)
0 Level – Arcane Mark, Detect Magic, Mage Hand, Open/Close, Prestidigitation
1st Level – Frostbite, Shield, Shocking Grasp x2, Vanish, Warding Weapon
2nd Level – Bull’s Strength, Invisibility, Frigid Touch, Mirror Image, Protective Penumbra
3rd Level – Dispel Magic, Displacement, Elemental Aura (Acid), Fly, Greater Magic Weapon (Already cast; See Below)
STATISTICS
Str 22 Dex 18 Con 0 Int 27 Wis 18 Cha 19
Base Atk +6; CMB +12; CMD 26
Feats Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Toughness
Skills Bluff +21, Climb +23, Fly +16, Knowledge Arcana +26, Knowledge Local +23, Knowledge Planes: +26, Perception +21, Sense Motive +12, Spellcraft +26, Stealth +21, Use Magic Device +16
Languages Abyssal, Aklo, Azlant, Infernal, Giant, Taldan, Thassilonian, Varisian,
SQ Change Shape, Gaseous Form, Shadowless, Spider Climb
Equipment +1 human bane wyroot scimitar, +1 breastplate, headband of vast intellect +2 (Knowledge Local), bag of holding type I, spellbook with all magus spells levels 0-3, 685 gp
SPECIAL ABILITIES
Arcana Drain (Su): Gabriel can suck magical energies from a grappled opponent; if he establishes or maintains a pin, he drains their arcane potential and deals 1d4 points of Intelligence or Charisma damage (his choice when he bites). Gabriel gains 1 temporary Arcane Pool that lasts for 1 hour for each round he drains arcana. This ability replaces a vampire’s standard Blood Drain and Create Spawn abilities.
Arcane Sight (Sp): Gabriel has had arcane sight permanently cast on himself.
Arcane Pool (Su): Gabriel can spend 1 point of Arcane Pool to add a total of +3 enhancement bonus or abilities to his weapon as a swift action. He can add the following abilites: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal. This ability lasts for 1 minute. He has 11 Arcane Pool a day.
Improved Spell Combat (Su): Gabriel can take a -2 to all attacks during a full round action to cast any spell he has prepared with a casting time of standard action or lower before or after his usual attack routine. He can choose to take additional penalties to hit; if he does so, he gains an equal bonus to concentration checks. He also receives a +2 circumstance bonus to concentration check when using Spell Combat.
Spellstrike (Su): Gabriel can choose to deliver any spell with a range of “touch” through his melee weapon instead of normally making a melee touch attack. The spell uses his melee weapon’s critical range, deals double damage on a successful critical hit, and can be used as part of Spell Combat.
Magus Arcana:
Lingering Pain (Su): Gabriel can spent 1 Arcane Pool as an immediate action when he hits with a melee attack to make all damage dealt count as continuous damage on the target for the purposes of concentration checks for 1 round.
Spell Blending (Ex): Gabriel has learned Protective Penumbra off the wizard spell list.
Hasted Assault (Su): Gabriel can spend 1 Arcane Pool as a swift action to act as if under the effects of haste for 7 rounds.
Spell Recall (Su): Gabriel can use a swift action to recall any single spell he has already prepared and cast for the day by spending a number of Arcane Pool equal to the spell’s level (minimum 1).
Knowledge Pool (Su): Gabriel can spend 1 or more Arcane Pool when preparing his spells for the day to prepare a spell he doesn’t know from the Magus spell list. He can spend up to his 7 points in this way.
Medium Armor (Ex): Gabriel is proficient in medium armor and does not suffer spell failure when casting his spells in it.
TACTICS:
Round 1: Gabriel will use his gaseous form ability to fly up into a crack in his ceiling that leads to his private chambers.
Round 2: Gabriel will assume his normal form.
Round 3-8: Gabriel will cast invisibility, protective penumbra, mirror image, shield, and bull’s strength on himself, in that order.
Round 8: Gabriel will spend an Arcane Pool to enchant his weapon with keen and +2 higher to his weapons’ enhancement bonus, then will assume gaseous form again and return to his throne room, and proceed to locate the PCs (they if have moved away from the room).
Round 9: Gabriel will return to his human form and rely on his high stealth and invisibility to sneak up behind the primary caster, or the human with the lowest armor class.
Round 10: Gabriel will spend an Arcane Pool to hasted assault himself, then spell combat warding weapon and use a full round attack action on the person he snuck up on, spending an Arcane Pool to make it lingering pain if they are a caster.
Round 11: Gabriel will spell combat displacement and perform another full attack action on the same target (if he can), repeating his spending on an Arcane Pool to make it lingering pain if they are a caster.
Round 12: Gabriel will spell combat elemental aura (acid) and perform another full attack action, continuing on the same target if he can.
Round 13 +: Gabriel, by now fully buffed, will start to weave in spell strikes using frigid touch, shocking grasp, and frostbite. If he runs out of offensive spells, he will spend swift actions to spell recall them. He will make use of his fly spell to follow flying targets trying to escape him. If at any time he is dispelled of his displacement spell, he will immediately assume gaseous form and flee to his private chambers. If his private chambers are in jeopardy, he will put his coffin into his bag of holding and flee his estate, relying on his protective penumbra spell to protect him from the daylight long enough for him to find a suitable refuge to rest in.
A villain I put together
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SwordSaintMusashi
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A villain I put together
Last edited by SwordSaintMusashi on Tue Apr 09, 2013 4:42 pm, edited 1 time in total.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
- Ithildur
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Re: A villain I put together
You're asking ALFA to PEACH a CR 11 big bad? A Pathfinder guy on top of it...
I'm no expert, but besides the fact he is a PGer and should be banned, you should give him Monkey Grip and have him dual wield vampire spawn halflings. And Monk lvls, definitely Monk lvls. And CW Samurai.
On a more serious note upon cursory glance, looks pretty nasty and fun. I'm not sure how PF handles caster lvls for dispel checks, but seems like that might be a weakness on initial glance (9 vs PCs' 11)? At least in 3.5e, a couple of good Dispels (or Greater) from lvl 11 mage/cleric PC combo could screw him over royally, including blowing the xp he spent on Permanent Arcane Sight... BAB and CMB seem low as well for a melee/gishy CR11 unless I missed something (though probably enough to grapple and take a few bites out of some unprepared wizard; one reiterative attack I assume, vs lvl 11 full BAB PCs getting 2).
I've heard a bit about the Magus supposedly being a decent gish out of the box, but getting medium BAB (with no Divine Power to boot) while falling behind say an EK (or Cleric/Druid) severely in terms of casting doesn't seem like a great chassis even if you pile on a lot of very cool and flavorful special abilities every level (which nearly all PF classes seem to get anyway compared to 3.5e). I suppose I'd have to see how the special abilities actually played in a real campaign, but falling behind another +2 due to ECL for vamp template means he's behind +5 BAB, practically a wizard's BAB (though 22 STR and buffs help make up for it).
On a more serious note upon cursory glance, looks pretty nasty and fun. I'm not sure how PF handles caster lvls for dispel checks, but seems like that might be a weakness on initial glance (9 vs PCs' 11)? At least in 3.5e, a couple of good Dispels (or Greater) from lvl 11 mage/cleric PC combo could screw him over royally, including blowing the xp he spent on Permanent Arcane Sight... BAB and CMB seem low as well for a melee/gishy CR11 unless I missed something (though probably enough to grapple and take a few bites out of some unprepared wizard; one reiterative attack I assume, vs lvl 11 full BAB PCs getting 2).
I've heard a bit about the Magus supposedly being a decent gish out of the box, but getting medium BAB (with no Divine Power to boot) while falling behind say an EK (or Cleric/Druid) severely in terms of casting doesn't seem like a great chassis even if you pile on a lot of very cool and flavorful special abilities every level (which nearly all PF classes seem to get anyway compared to 3.5e). I suppose I'd have to see how the special abilities actually played in a real campaign, but falling behind another +2 due to ECL for vamp template means he's behind +5 BAB, practically a wizard's BAB (though 22 STR and buffs help make up for it).
Last edited by Ithildur on Tue Apr 09, 2013 4:41 pm, edited 2 times in total.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: A villain I put together
He should prepare darkness spells or carry consumables that can produce it. 'S the quickest way to answer sunlight-themed strategy.
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SwordSaintMusashi
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Re: A villain I put together
The to hit is low on cursory glance, but he'll be getting an additional +4 from a variety of sources, and the ability to add his Int to hit in a pinch.
The Dispel is a bit weak, yes. Though the PCs likely won't be level 11 (probably 9 themselves), and this guy will come with minions (of which the DM hasn't filled me in on).
As for his attacks, he will have 3 attacks at his highest attack bonus (base 1, haste 1, spell strike 1), and the iterative attack, followed by his slam for shits and giggles.
There's no Exp loss for permanency anymore - and he has a dominated wizard in his basement to make him scrolls of permanency and arcane sight.
@ Zelk:
Protective Penumbra: 10 minutes/level, you are immune to sunlight based weaknesses. He used a class feature to nab it.
The Dispel is a bit weak, yes. Though the PCs likely won't be level 11 (probably 9 themselves), and this guy will come with minions (of which the DM hasn't filled me in on).
As for his attacks, he will have 3 attacks at his highest attack bonus (base 1, haste 1, spell strike 1), and the iterative attack, followed by his slam for shits and giggles.
There's no Exp loss for permanency anymore - and he has a dominated wizard in his basement to make him scrolls of permanency and arcane sight.
@ Zelk:
Protective Penumbra: 10 minutes/level, you are immune to sunlight based weaknesses. He used a class feature to nab it.
Last edited by SwordSaintMusashi on Tue Apr 09, 2013 4:44 pm, edited 1 time in total.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
- Ithildur
- Dungeon Master
- Posts: 3548
- Joined: Wed Oct 06, 2004 7:46 am
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Re: A villain I put together
So he's draining the dominated wizzie via crafting rather than the traditional way!There's no Exp loss for permanency anymore - and he has a dominated wizard in his basement to make him scrolls of permanency and arcane sight.
[edit] Huh, PF doesn't drain xp for crafting magic items apparently...
Hm... Spellstrike at lvl 2 to potentially sneak in a touch spell into the mix is definitely nice; though I wouldn't consider that an extra attack available on a consistent basis, maybe something to call upon a couple of times per day, but that's just me - I tend to favor having slots available for utility and defense, etc. If Magus could get the final reiterative attack of BAB +16 like the best gish builds it looks like a class I'd quite enjoy playing... alas.
Last edited by Ithildur on Tue Apr 09, 2013 5:00 pm, edited 3 times in total.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
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SwordSaintMusashi
- Mook
- Posts: 963
- Joined: Mon Oct 10, 2005 4:49 pm
- Location: Virginia
- Contact:
Re: A villain I put together
Pathfinder doesn't have ANY experience loss anymore. They did away with that. Its all gold piece spending.
Current PCs:
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon
Zova Earth Breaker, Monk of Rasheman
Alyra Ashedown, Knight Commander of Silverymoon