Page 1 of 1
Possible Open Source replacement for NWN
Posted: Sat Feb 09, 2013 10:12 pm
by Castano
http://foreverwinter.dyndns.org/dokuwiki/doku.php
Open Source Project is being headed up by Kanbyen who can be reached at:
irc.nwn2source.net
Channel: #nwn2cr
Re: Possible Open Source replacement for NWN
Posted: Sun Feb 10, 2013 12:37 am
by Regas
Just curious, would this have a client interface, dm interface and toolset? Would it have a z axis?
Re: Possible Open Source replacement for NWN
Posted: Sun Feb 10, 2013 12:45 am
by FoamBats4All
Not sure how this relates to Neverwinter Nights?
It's a voxel-based Minecraft clone by the sounds of it.
Re: Possible Open Source replacement for NWN
Posted: Sun Feb 10, 2013 3:52 am
by Castano
FoamBats4All wrote:Not sure how this relates to Neverwinter Nights?
It's a voxel-based Minecraft clone by the sounds of it.
The project lead wants it to replace NWN because you can design any game world and script in the DnD rules if you like.
Re: Possible Open Source replacement for NWN
Posted: Sun Feb 10, 2013 3:55 am
by Castano
Regas wrote:Just curious, would this have a client interface, dm interface and toolset? Would it have a z axis?
he intends for it to allow models to be brought in, worlds to be designed - so yes on toolset
not sure about client interface or z-axis - seek the lead dev out on it. his contact info is above
Re: Possible Open Source replacement for NWN
Posted: Mon Feb 11, 2013 11:39 pm
by kevashna
there's already replacements for most of what nwn does via programs and websites like maptool and roll20.net. no 3D graphics or big empty persistent worlds to wander around and deliver mail in, but in turn you don't have to deal with the cumbersome nwn2 engine and can include all the stuff from PnP that didn't make it into the game.
Re: Possible Open Source replacement for NWN
Posted: Tue Feb 12, 2013 5:41 am
by Ithildur
kevashna wrote:there's already replacements for most of what nwn does via programs and websites like maptool and roll20.net. no 3D graphics or big empty persistent worlds to wander around and deliver mail in, but in turn you don't have to deal with the cumbersome nwn2 engine and can include all the stuff from PnP that didn't make it into the game.
Those are nice tools for playing pnp/dnd online, but have nothing to do with NWN2.
Re: Possible Open Source replacement for NWN
Posted: Tue Feb 12, 2013 5:43 am
by Castano
my understanding is this will allow world building. do any of these tools allow that? websites sound like dice rollers etc....